Start paused, respect pause state on next-tape, quiet joystick log
Player was autoplaying on startup and on file switch. Now switch_file() preserves the current paused state so the app launches paused and "next tape" only continues playing if already playing. Joystick name printf moved behind --debug flag. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@ -7,7 +7,7 @@
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| Version | 1.0 |
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| Status | Draft |
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| Created | 2026-02-10 |
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| Updated | 2026-02-10 |
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| Updated | 2026-02-13 |
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## 1. Purpose
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@ -43,6 +43,12 @@ This document specifies the functional requirements for an SDL2 based media play
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## 6. Changelog
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### 2026-02-13 — Start paused, fix next-tape autoplay, quiet joystick log
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- **Start paused**: The player no longer autoplays on startup; it opens the last file at the saved position but waits for the user to press Play.
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- **Next tape respects pause state**: `switch_file()` no longer forces playback. Pressing "next tape" while paused switches the file and stays paused; pressing it while playing switches and continues playing.
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- **Joystick log behind --debug**: The "Joystick: ..." message is now only printed when `--debug` is passed.
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### 2026-02-13 — arm64 Docker build container
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- **New build container**: Replaced the broken Buildroot cross-compilation toolchain (`docker/`) with an arm64 Ubuntu 22.04 Docker container (`docker-arm64/`). Runs via QEMU user-mode emulation on x86 hosts and matches the target device exactly (same distro, same glibc, same library versions). The project's native `make` works as-is inside the container — no cross-compilation flags needed.
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@ -478,8 +478,7 @@ static void switch_file(int index) {
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snprintf(title, sizeof(title), "SDLamp2 - %s", current_file);
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SDL_SetWindowTitle(window, title);
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paused = SDL_FALSE;
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SDL_PauseAudioDevice(audio_device, 0);
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SDL_PauseAudioDevice(audio_device, paused);
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return;
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}
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@ -630,7 +629,7 @@ int main(int argc, char** argv) {
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for (int i = 0; i < num_joy; i++) {
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joystick = SDL_JoystickOpen(i);
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if (joystick) {
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printf("Joystick: %s\n", SDL_JoystickName(joystick));
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if (debug_mode) printf("Joystick: %s\n", SDL_JoystickName(joystick));
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break;
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}
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}
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