Skin template system, separate prev sprite, reorganize device scripts
Add tools/gen_skin_template.py to generate a labeled 642x420 PNG template for creating custom spritesheets. Move rg35xx device scripts from tools/ to device/rg35xx/. Point prev_sprite at its own cell (bottom-center) so Prev and Next can have distinct icons. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@ -34,7 +34,7 @@ No test suite, no linter.
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## Architecture
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Single-file C program: `src/sdlamp2.c` (~650 lines). One generated header: `src/controls_png.h` (embedded PNG byte array — regenerate with `./tools/embed_png.py assets/controls.png src/controls_png.h` if the spritesheet changes).
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Single-file C program: `src/sdlamp2.c` (~650 lines). One generated header: `src/controls_png.h` (embedded PNG byte array — regenerate with `python3 tools/embed_png.py assets/controls.png src/controls_png.h` if the spritesheet changes). Skin template: `python3 tools/gen_skin_template.py [output.png]` generates a labeled grid template for creating custom spritesheets (requires Pillow). Device-specific scripts live in `device/rg35xx/`.
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Key sections in order:
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- **Decoder struct** — holds all FFmpeg state (format/codec contexts, swr resampler, album art texture)
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BIN
assets/skin_template.png
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BIN
assets/skin_template.png
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Binary file not shown.
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After Width: | Height: | Size: 3.8 KiB |
@ -143,8 +143,8 @@ The `dmenu_ln` script already supports switching the startup binary via config f
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```sh
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scp build/sdlamp2 root@rg35xx:/mnt/vendor/bin/sdlamp2
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scp tools/rg35xx-wrapper.sh root@rg35xx:/mnt/vendor/bin/rg35xx-wrapper.sh
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scp tools/rg35xx-screen-monitor.py root@rg35xx:/mnt/vendor/bin/rg35xx-screen-monitor.py
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scp device/rg35xx/rg35xx-wrapper.sh root@rg35xx:/mnt/vendor/bin/rg35xx-wrapper.sh
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scp device/rg35xx/rg35xx-screen-monitor.py root@rg35xx:/mnt/vendor/bin/rg35xx-screen-monitor.py
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```
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2. **Add the config check** to `/mnt/vendor/ctrl/dmenu_ln`. In the section where `CMD` overrides are checked (after the existing `muos.ini` / `vpRun.ini` checks, before the `app_scheduling` call), add:
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@ -155,7 +155,7 @@ The `dmenu_ln` script already supports switching the startup binary via config f
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fi
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```
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The wrapper script handles device-specific concerns (WiFi hotspot, power button monitoring) and launches sdlamp2 as its main foreground process. See `tools/rg35xx-wrapper.sh` for details.
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The wrapper script handles device-specific concerns (WiFi hotspot, power button monitoring) and launches sdlamp2 as its main foreground process. See `device/rg35xx/rg35xx-wrapper.sh` for details.
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3. **Enable sdlamp2 on boot:**
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@ -43,6 +43,12 @@ This document specifies the functional requirements for an SDL2 based media play
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## 6. Changelog
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### 2026-02-14 — Skin template system and device script reorganization
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- **Skin template generator**: New `tools/gen_skin_template.py` (requires Pillow) generates a 642x420 PNG template showing the sprite grid layout with labeled gutters. Skin creators can draw over the white 200x200 cells; the 20px gray gutters (never rendered by the app) identify each cell's purpose.
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- **Separate Prev sprite**: `prev_sprite` now uses the bottom-center cell `{220, 220}` instead of sharing the bottom-right cell with `next_sprite`. This gives Prev and Next distinct sprites in the spritesheet.
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- **Device scripts moved**: `rg35xx-wrapper.sh` and `rg35xx-screen-monitor.py` moved from `tools/` to `device/rg35xx/`, separating device-specific scripts from dev tools.
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### 2026-02-14 — Softer background, remove panel divider
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- **Background color**: Changed from white (`#FFFFFF`) to a medium gray (`#979797`) for a gentler appearance.
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@ -612,7 +612,7 @@ int main(int argc, char** argv) {
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const SDL_Rect play_sprite = {220, 0, 200, 200};
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const SDL_Rect ff_sprite = {440, 0, 200, 200};
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const SDL_Rect stop_sprite = {0, 220, 200, 200};
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const SDL_Rect prev_sprite = {440, 220, 200, 200};
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const SDL_Rect prev_sprite = {220, 220, 200, 200};
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const SDL_Rect next_sprite = {440, 220, 200, 200};
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const SDL_Rect circle_sprite = {440, 220, 200, 200}; /* placeholder for no-art */
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96
tools/gen_skin_template.py
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96
tools/gen_skin_template.py
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@ -0,0 +1,96 @@
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#!/usr/bin/env python3
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"""
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gen_skin_template.py — Generate a skin template PNG for sdlamp2.
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Creates a 642x420 PNG showing the sprite grid layout with labeled gutters.
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Each 200x200 cell is blank white (ready to draw on). The 20px gutters between
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cells are gray with small text labels identifying adjacent cells.
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Grid layout:
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Col 0 (0-199) Col 1 (220-419) Col 2 (440-639)
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Row 0: REWIND PLAY FF
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----gutter y=200-219 with labels----
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Row 1: STOP PREV NEXT
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Two extra pixels on the right (640-641) are gutter fill to reach 642px width,
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matching the spritesheet dimensions.
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Usage: python3 tools/gen_skin_template.py [output.png]
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Requires Pillow.
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"""
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import sys
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from PIL import Image, ImageDraw, ImageFont
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CELL = 200
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GAP = 20
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COLS = 3
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ROWS = 2
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WIDTH = COLS * CELL + (COLS - 1) * GAP + 2 # 642
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HEIGHT = ROWS * CELL + (ROWS - 1) * GAP # 420
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CELL_COLOR = (255, 255, 255)
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GUTTER_COLOR = (180, 180, 180)
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TEXT_COLOR = (80, 80, 80)
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LABELS = [
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["REWIND", "PLAY", "FF"],
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["STOP", "PREV", "NEXT"],
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]
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def cell_x(col):
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return col * (CELL + GAP)
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def cell_y(row):
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return row * (CELL + GAP)
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def main():
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output_path = sys.argv[1] if len(sys.argv) > 1 else "skin_template.png"
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img = Image.new("RGB", (WIDTH, HEIGHT), GUTTER_COLOR)
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draw = ImageDraw.Draw(img)
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# Try to load a small font for labels
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try:
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font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 11)
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except OSError:
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try:
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font = ImageFont.truetype("/System/Library/Fonts/Helvetica.ttc", 11)
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except OSError:
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font = ImageFont.load_default()
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# Draw white cells
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for row in range(ROWS):
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for col in range(COLS):
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x = cell_x(col)
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y = cell_y(row)
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draw.rectangle([x, y, x + CELL - 1, y + CELL - 1], fill=CELL_COLOR)
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# Label the horizontal gutter (y = 200..219)
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gutter_y = CELL # 200
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for col in range(COLS):
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cx = cell_x(col) + CELL // 2
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# Row 0 label above center of gutter
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label_0 = LABELS[0][col]
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bbox = draw.textbbox((0, 0), label_0, font=font)
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tw = bbox[2] - bbox[0]
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draw.text((cx - tw // 2, gutter_y + 1), label_0, fill=TEXT_COLOR, font=font)
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# Row 1 label below center of gutter
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label_1 = LABELS[1][col]
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bbox = draw.textbbox((0, 0), label_1, font=font)
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tw = bbox[2] - bbox[0]
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th = bbox[3] - bbox[1]
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draw.text((cx - tw // 2, gutter_y + GAP - th - 2), label_1, fill=TEXT_COLOR, font=font)
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img.save(output_path)
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print(f"Skin template saved to {output_path} ({WIDTH}x{HEIGHT})")
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if __name__ == "__main__":
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main()
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