Implement streaming decoder, seeking, persistence, file switching, album art
Replace fire-and-forget decode_audio() with a streaming Decoder that uses libswresample to convert planar float to interleaved stereo, fixing the sped-up audio bug and eliminating multi-GB memory usage for long files. Add 10-second rewind/fast-forward, stop (pause in place), position persistence per file via positions.txt, directory scanning with file switching, embedded album art display, and a progress bar. Handles both old and new FFmpeg channel layout APIs via version preprocessor check. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
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1
.gitignore
vendored
1
.gitignore
vendored
@ -2,4 +2,5 @@
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/build/sdlamp2.dSYM
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*.mp3
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*.m4a
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positions.txt
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@ -37,3 +37,17 @@ This document specifies the functional requirements for an SDL2 based media play
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- Keep a changelog in this functional specification document
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## 5. Changelog
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### 2026-02-10 — Full implementation of audio player features
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- **Streaming decoder**: Replaced fire-and-forget `decode_audio()` with a persistent `Decoder` struct that streams audio on demand via `decoder_pump()`. Uses `libswresample` (`swr_alloc_set_opts2`) to convert from the decoder's native format (e.g. planar float) to interleaved float stereo 48kHz. Fixes the sped-up/distorted audio bug and eliminates the multi-GB memory spike for long files.
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- **Seeking**: Rewind (10s back) and fast-forward (10s ahead) via `av_seek_frame()` with codec buffer flush and audio pipeline clear. Clamped to file bounds.
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- **Play/Stop separation**: Removed play/pause toggle. Play always resumes, stop always pauses in place and saves position. No icon toggling.
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- **Position persistence**: Saves/loads playback position per file in `positions.txt` (tab-separated) in the audio directory. Position saved on stop, quit, and file switch. Restored on file open.
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- **File selection**: Scans audio directory for `.m4a`, `.mp3`, `.wav`, `.ogg` files. Sorted alphabetically. 5th button ("next tape") cycles through files. Window title shows current filename.
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- **Album art**: Extracts embedded cover art (`AV_DISPOSITION_ATTACHED_PIC`) and displays it scaled with preserved aspect ratio in the upper portion of the window.
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- **Progress bar**: Gray bar between album art and controls showing playback position relative to duration.
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- **Command-line argument**: First argument sets audio directory (defaults to current working directory).
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- **Error handling**: Non-fatal errors (stream ops, corrupt files) use `fprintf(stderr)` and continue. Corrupt files are skipped when switching. Fatal errors (SDL init, window, audio device) still abort. Proper cleanup order on exit.
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- **EOF handling**: When a file plays to the end, playback auto-pauses and resets to the start.
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- **Removed dead code**: `load_audio_file()`, `wavbuf`/`wavlen`/`wavspec` globals.
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691
src/sdlamp2.c
691
src/sdlamp2.c
@ -1,20 +1,58 @@
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#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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#include <libavutil/avutil.h>
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#include <libavutil/version.h>
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#include <libswresample/swresample.h>
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#include <dirent.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <strings.h>
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#include "SDL.h"
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#include "SDL_image.h"
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#define MAX_FILES 64
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#define SEEK_SECONDS 10.0
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/* --- Decoder context --- */
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typedef struct {
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AVFormatContext* format_ctx;
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AVCodecContext* codec_ctx;
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AVPacket* packet;
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AVFrame* frame;
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SwrContext* swr_ctx;
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uint8_t* swr_buf;
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int swr_buf_size;
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int audio_stream_index;
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int64_t duration;
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int64_t current_pts;
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AVRational time_base;
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SDL_bool eof;
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SDL_Texture* album_art;
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int art_width;
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int art_height;
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} Decoder;
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/* --- Globals --- */
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static SDL_Window* window = NULL;
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static SDL_Renderer* renderer = NULL;
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static SDL_AudioDeviceID audio_device = 0;
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static Uint8* wavbuf = NULL;
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static Uint32 wavlen = 0;
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static SDL_AudioSpec wavspec;
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static SDL_AudioStream* stream = NULL;
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// static SDL_bool paused = SDL_TRUE;
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static SDL_bool paused = SDL_FALSE;
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static SDL_bool paused = SDL_TRUE;
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static Decoder decoder = {0};
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static char audio_dir[512] = ".";
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static char current_file[512] = "";
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static char audio_files[MAX_FILES][256];
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static int num_audio_files = 0;
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static int current_file_index = 0;
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/* --- Utility --- */
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static void panic_and_abort(const char* title, const char* text) {
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fprintf(stderr, "PANIC: %s ... %s\n", title, text);
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@ -23,126 +61,419 @@ static void panic_and_abort(const char* title, const char* text) {
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exit(1);
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}
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static SDL_bool load_audio_file(const char* fname) {
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SDL_FreeAudioStream(stream);
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stream = NULL;
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SDL_FreeWAV(wavbuf);
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wavbuf = NULL;
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wavlen = 0;
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if (SDL_LoadWAV(fname, &wavspec, &wavbuf, &wavlen) == NULL) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't load wav file!", SDL_GetError(),
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window);
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return SDL_FALSE;
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}
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stream = SDL_NewAudioStream(wavspec.format, wavspec.channels, wavspec.freq, AUDIO_F32, 2, 48000);
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if (!stream) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create audio stream!", SDL_GetError(),
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window);
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SDL_FreeWAV(wavbuf);
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wavbuf = NULL;
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wavlen = 0;
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}
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if (SDL_AudioStreamPut(stream, wavbuf, wavlen) == -1) { // FIXME(m): graceful handling.
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panic_and_abort("Audio stream put failed!", SDL_GetError());
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}
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SDL_AudioStreamFlush(stream); // FIXME(m): error handling.
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SDL_PauseAudioDevice(audio_device, paused);
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return SDL_TRUE;
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static double get_current_seconds(void) {
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return decoder.current_pts * av_q2d(decoder.time_base);
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}
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static SDL_bool decode_audio() {
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printf("libavutil version: %s\n", av_version_info());
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static double get_duration_seconds(void) {
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if (decoder.duration <= 0) return 0.0;
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return decoder.duration * av_q2d(decoder.time_base);
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}
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// Trying to open and decode AAC / ALAC (.m4a file) with ffmpeg libraries
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AVFormatContext* pFormatContext = avformat_alloc_context();
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if (avformat_open_input(&pFormatContext, "./build/music.m4a", NULL, NULL) != 0) {
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printf("ERROR: could not open the file!\n");
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return SDL_FALSE;
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}
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printf("Format: %s\n", pFormatContext->iformat->long_name);
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/* --- Position persistence --- */
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avformat_find_stream_info(pFormatContext, NULL);
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if (pFormatContext->nb_streams < 1) {
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printf("ERROR: no valid streams found in file!\n");
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return SDL_FALSE;
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}
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static void save_position(const char* filename, double seconds) {
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char path[1024];
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snprintf(path, sizeof(path), "%s/positions.txt", audio_dir);
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AVCodecParameters* pLocalCodecParameters = pFormatContext->streams[0]->codecpar;
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if (pLocalCodecParameters->codec_type != AVMEDIA_TYPE_AUDIO) {
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printf("ERROR: no audio stream found in file!\n");
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return SDL_FALSE;
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}
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char lines[MAX_FILES][512];
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int num_lines = 0;
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SDL_bool found = SDL_FALSE;
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printf("Audio stream: %d channels, sample rate %d\n",
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pLocalCodecParameters->channels, pLocalCodecParameters->sample_rate);
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const AVCodec* pLocalCodec = avcodec_find_decoder(pLocalCodecParameters->codec_id);
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printf("Codec: %s ID %d bit_rate %lld\n", pLocalCodec->long_name, pLocalCodec->id,
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pLocalCodecParameters->bit_rate);
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AVCodecContext* pCodecContext = avcodec_alloc_context3(pLocalCodec);
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avcodec_parameters_to_context(pCodecContext, pLocalCodecParameters);
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avcodec_open2(pCodecContext, pLocalCodec, NULL);
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AVPacket* pPacket = av_packet_alloc();
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AVFrame* pFrame = av_frame_alloc();
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SDL_FreeAudioStream(stream);
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stream = NULL;
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wavlen = 0;
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stream = SDL_NewAudioStream(AUDIO_F32, pLocalCodecParameters->channels,
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pLocalCodecParameters->sample_rate, AUDIO_F32, 2, 48000);
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if (!stream) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create audio stream!", SDL_GetError(),
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window);
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}
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while (av_read_frame(pFormatContext, pPacket) >= 0) {
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if (!avcodec_send_packet(pCodecContext, pPacket)) {
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avcodec_receive_frame(pCodecContext, pFrame);
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if (pFrame->linesize[0] > 0) {
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if (SDL_AudioStreamPut(stream, pFrame->data[0], pFrame->linesize[0]) ==
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-1) { // FIXME(m): graceful handling.
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panic_and_abort("Audio stream put failed!", SDL_GetError());
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FILE* f = fopen(path, "r");
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if (f) {
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char line[512];
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while (fgets(line, sizeof(line), f) && num_lines < MAX_FILES) {
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char* nl = strchr(line, '\n');
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if (nl) *nl = '\0';
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char* tab = strchr(line, '\t');
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if (tab) {
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size_t name_len = (size_t)(tab - line);
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if (name_len == strlen(filename) && strncmp(line, filename, name_len) == 0) {
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snprintf(lines[num_lines], sizeof(lines[0]), "%s\t%.2f", filename, seconds);
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found = SDL_TRUE;
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} else {
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strncpy(lines[num_lines], line, sizeof(lines[0]) - 1);
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lines[num_lines][sizeof(lines[0]) - 1] = '\0';
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}
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num_lines++;
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}
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}
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// printf("Frame %c (%lld) pts %lld dts %lld\n", av_get_picture_type_char(pFrame->pict_type),
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// pCodecContext->frame_num, pFrame->pts, pFrame->pkt_dts);
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fclose(f);
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}
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SDL_AudioStreamFlush(stream); // FIXME(m): error handling.
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SDL_PauseAudioDevice(audio_device, paused);
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if (!found && num_lines < MAX_FILES) {
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snprintf(lines[num_lines], sizeof(lines[0]), "%s\t%.2f", filename, seconds);
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num_lines++;
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}
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f = fopen(path, "w");
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if (f) {
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for (int i = 0; i < num_lines; i++) {
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fprintf(f, "%s\n", lines[i]);
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}
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fclose(f);
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}
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}
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static double load_position(const char* filename) {
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char path[1024];
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snprintf(path, sizeof(path), "%s/positions.txt", audio_dir);
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FILE* f = fopen(path, "r");
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if (!f) return 0.0;
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char line[512];
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while (fgets(line, sizeof(line), f)) {
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char* tab = strchr(line, '\t');
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if (tab) {
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size_t name_len = (size_t)(tab - line);
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if (name_len == strlen(filename) && strncmp(line, filename, name_len) == 0) {
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fclose(f);
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return atof(tab + 1);
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}
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}
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}
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fclose(f);
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return 0.0;
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}
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/* --- File scanning --- */
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static int has_audio_extension(const char* name) {
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const char* ext = strrchr(name, '.');
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if (!ext) return 0;
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return (strcasecmp(ext, ".m4a") == 0 || strcasecmp(ext, ".mp3") == 0 ||
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strcasecmp(ext, ".wav") == 0 || strcasecmp(ext, ".ogg") == 0);
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}
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static int compare_strings(const void* a, const void* b) {
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return strcmp((const char*)a, (const char*)b);
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}
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static void scan_audio_files(const char* dir) {
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num_audio_files = 0;
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DIR* d = opendir(dir);
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if (!d) return;
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struct dirent* entry;
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while ((entry = readdir(d)) != NULL && num_audio_files < MAX_FILES) {
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if (entry->d_name[0] == '.') continue;
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if (has_audio_extension(entry->d_name)) {
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strncpy(audio_files[num_audio_files], entry->d_name, 255);
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audio_files[num_audio_files][255] = '\0';
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num_audio_files++;
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}
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}
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closedir(d);
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qsort(audio_files, num_audio_files, sizeof(audio_files[0]), compare_strings);
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}
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/* --- Decoder --- */
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static void decoder_close(void) {
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if (decoder.album_art) {
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SDL_DestroyTexture(decoder.album_art);
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}
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if (decoder.swr_buf) {
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av_free(decoder.swr_buf);
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}
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if (decoder.swr_ctx) {
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swr_free(&decoder.swr_ctx);
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}
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if (decoder.frame) {
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av_frame_free(&decoder.frame);
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}
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if (decoder.packet) {
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av_packet_free(&decoder.packet);
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}
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if (decoder.codec_ctx) {
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avcodec_free_context(&decoder.codec_ctx);
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}
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if (decoder.format_ctx) {
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avformat_close_input(&decoder.format_ctx);
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}
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memset(&decoder, 0, sizeof(decoder));
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}
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static SDL_bool decoder_open(const char* path) {
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decoder_close();
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if (avformat_open_input(&decoder.format_ctx, path, NULL, NULL) != 0) {
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fprintf(stderr, "Could not open file: %s\n", path);
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return SDL_FALSE;
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}
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if (avformat_find_stream_info(decoder.format_ctx, NULL) < 0) {
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fprintf(stderr, "Could not find stream info: %s\n", path);
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decoder_close();
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return SDL_FALSE;
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}
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/* Find first audio stream (not hardcoding 0 since album art may be stream 0) */
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decoder.audio_stream_index = -1;
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for (unsigned int i = 0; i < decoder.format_ctx->nb_streams; i++) {
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if (decoder.format_ctx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
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decoder.audio_stream_index = (int)i;
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break;
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}
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}
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if (decoder.audio_stream_index < 0) {
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fprintf(stderr, "No audio stream found: %s\n", path);
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decoder_close();
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return SDL_FALSE;
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}
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AVStream* audio_stream = decoder.format_ctx->streams[decoder.audio_stream_index];
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AVCodecParameters* codecpar = audio_stream->codecpar;
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const AVCodec* codec = avcodec_find_decoder(codecpar->codec_id);
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if (!codec) {
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fprintf(stderr, "Unsupported codec in: %s\n", path);
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decoder_close();
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return SDL_FALSE;
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}
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decoder.codec_ctx = avcodec_alloc_context3(codec);
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if (avcodec_parameters_to_context(decoder.codec_ctx, codecpar) < 0) {
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fprintf(stderr, "Could not copy codec params: %s\n", path);
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decoder_close();
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return SDL_FALSE;
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}
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if (avcodec_open2(decoder.codec_ctx, codec, NULL) < 0) {
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fprintf(stderr, "Could not open codec for: %s\n", path);
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decoder_close();
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return SDL_FALSE;
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}
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decoder.packet = av_packet_alloc();
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decoder.frame = av_frame_alloc();
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/* Set up SwrContext: convert from decoder's native format to interleaved float stereo 48kHz */
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#if LIBAVUTIL_VERSION_INT >= AV_VERSION_INT(57, 28, 100)
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AVChannelLayout out_ch_layout = AV_CHANNEL_LAYOUT_STEREO;
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int swr_err = swr_alloc_set_opts2(&decoder.swr_ctx, &out_ch_layout, AV_SAMPLE_FMT_FLT, 48000,
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&decoder.codec_ctx->ch_layout, decoder.codec_ctx->sample_fmt,
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decoder.codec_ctx->sample_rate, 0, NULL);
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if (swr_err < 0 || !decoder.swr_ctx || swr_init(decoder.swr_ctx) < 0) {
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#else
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int64_t in_ch_layout = decoder.codec_ctx->channel_layout;
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if (!in_ch_layout) {
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in_ch_layout = av_get_default_channel_layout(decoder.codec_ctx->channels);
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}
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decoder.swr_ctx =
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swr_alloc_set_opts(NULL, AV_CH_LAYOUT_STEREO, AV_SAMPLE_FMT_FLT, 48000, in_ch_layout,
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decoder.codec_ctx->sample_fmt, decoder.codec_ctx->sample_rate, 0, NULL);
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if (!decoder.swr_ctx || swr_init(decoder.swr_ctx) < 0) {
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#endif
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fprintf(stderr, "Could not initialize resampler for: %s\n", path);
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decoder_close();
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return SDL_FALSE;
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}
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/* Store timing info */
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decoder.time_base = audio_stream->time_base;
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if (audio_stream->duration != AV_NOPTS_VALUE) {
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decoder.duration = audio_stream->duration;
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} else if (decoder.format_ctx->duration != AV_NOPTS_VALUE) {
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decoder.duration =
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av_rescale_q(decoder.format_ctx->duration, AV_TIME_BASE_Q, decoder.time_base);
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} else {
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decoder.duration = 0;
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}
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decoder.current_pts = 0;
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decoder.eof = SDL_FALSE;
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/* Create SDL audio stream (FIFO — swr does all format conversion) */
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SDL_FreeAudioStream(stream);
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stream = NULL;
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stream = SDL_NewAudioStream(AUDIO_F32, 2, 48000, AUDIO_F32, 2, 48000);
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if (!stream) {
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fprintf(stderr, "Could not create audio stream: %s\n", SDL_GetError());
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decoder_close();
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return SDL_FALSE;
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}
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/* Extract album art if present */
|
||||
for (unsigned int i = 0; i < decoder.format_ctx->nb_streams; i++) {
|
||||
if (decoder.format_ctx->streams[i]->disposition & AV_DISPOSITION_ATTACHED_PIC) {
|
||||
AVPacket* pic = &decoder.format_ctx->streams[i]->attached_pic;
|
||||
SDL_RWops* rw = SDL_RWFromConstMem(pic->data, pic->size);
|
||||
if (rw) {
|
||||
SDL_Surface* surface = IMG_Load_RW(rw, 1);
|
||||
if (surface) {
|
||||
decoder.album_art = SDL_CreateTextureFromSurface(renderer, surface);
|
||||
decoder.art_width = surface->w;
|
||||
decoder.art_height = surface->h;
|
||||
SDL_FreeSurface(surface);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#if LIBAVUTIL_VERSION_INT >= AV_VERSION_INT(57, 28, 100)
|
||||
printf("Opened: %s (%s, %d ch, %d Hz, fmt=%s)\n", path, codec->name,
|
||||
codecpar->ch_layout.nb_channels, codecpar->sample_rate,
|
||||
av_get_sample_fmt_name(decoder.codec_ctx->sample_fmt));
|
||||
#else
|
||||
printf("Opened: %s (%s, %d ch, %d Hz, fmt=%s)\n", path, codec->name, codecpar->channels,
|
||||
codecpar->sample_rate, av_get_sample_fmt_name(decoder.codec_ctx->sample_fmt));
|
||||
#endif
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
SDL_AudioSpec desired;
|
||||
SDL_bool running = SDL_TRUE;
|
||||
const SDL_Rect rewind_rect = {10, 10, 100, 100};
|
||||
const SDL_Rect stop_rect = {120, 10, 100, 100};
|
||||
const SDL_Rect play_pause_rect = {230, 10, 100, 100};
|
||||
const SDL_Rect fast_forward_rect = {340, 10, 100, 100};
|
||||
static SDL_bool decoder_pump(int max_bytes) {
|
||||
if (decoder.eof || !decoder.format_ctx) return SDL_FALSE;
|
||||
|
||||
const SDL_Rect rewind_symbol_rect = {0, 0, 200, 200};
|
||||
const SDL_Rect play_symbol_rect = {220, 0, 200, 200};
|
||||
const SDL_Rect fast_forward_symbol_rect = {440, 0, 200, 200};
|
||||
const SDL_Rect stop_symbol_rect = {0, 220, 200, 200};
|
||||
const SDL_Rect pause_symbol_rect = {220, 220, 200, 200};
|
||||
int bytes_fed = 0;
|
||||
|
||||
while (bytes_fed < max_bytes) {
|
||||
int ret = av_read_frame(decoder.format_ctx, decoder.packet);
|
||||
if (ret < 0) {
|
||||
decoder.eof = SDL_TRUE;
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (decoder.packet->stream_index != decoder.audio_stream_index) {
|
||||
av_packet_unref(decoder.packet);
|
||||
continue;
|
||||
}
|
||||
|
||||
ret = avcodec_send_packet(decoder.codec_ctx, decoder.packet);
|
||||
av_packet_unref(decoder.packet);
|
||||
if (ret < 0) continue;
|
||||
|
||||
while (avcodec_receive_frame(decoder.codec_ctx, decoder.frame) == 0) {
|
||||
if (decoder.frame->pts != AV_NOPTS_VALUE) {
|
||||
decoder.current_pts = decoder.frame->pts;
|
||||
}
|
||||
|
||||
int out_samples = swr_get_out_samples(decoder.swr_ctx, decoder.frame->nb_samples);
|
||||
int out_size = out_samples * 2 * (int)sizeof(float);
|
||||
|
||||
if (out_size > decoder.swr_buf_size) {
|
||||
av_free(decoder.swr_buf);
|
||||
decoder.swr_buf = (uint8_t*)av_malloc(out_size);
|
||||
if (!decoder.swr_buf) {
|
||||
decoder.swr_buf_size = 0;
|
||||
continue;
|
||||
}
|
||||
decoder.swr_buf_size = out_size;
|
||||
}
|
||||
|
||||
uint8_t* out_planes[1] = {decoder.swr_buf};
|
||||
int converted =
|
||||
swr_convert(decoder.swr_ctx, out_planes, out_samples,
|
||||
(const uint8_t**)decoder.frame->extended_data, decoder.frame->nb_samples);
|
||||
|
||||
if (converted > 0) {
|
||||
int converted_bytes = converted * 2 * (int)sizeof(float);
|
||||
if (SDL_AudioStreamPut(stream, decoder.swr_buf, converted_bytes) < 0) {
|
||||
fprintf(stderr, "SDL_AudioStreamPut failed: %s\n", SDL_GetError());
|
||||
}
|
||||
bytes_fed += converted_bytes;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static void decoder_seek(double target_seconds) {
|
||||
if (!decoder.format_ctx) return;
|
||||
|
||||
double duration_secs = get_duration_seconds();
|
||||
if (target_seconds < 0.0) target_seconds = 0.0;
|
||||
if (duration_secs > 0.0 && target_seconds > duration_secs) target_seconds = duration_secs;
|
||||
|
||||
int64_t target_ts = (int64_t)(target_seconds / av_q2d(decoder.time_base));
|
||||
|
||||
av_seek_frame(decoder.format_ctx, decoder.audio_stream_index, target_ts, AVSEEK_FLAG_BACKWARD);
|
||||
avcodec_flush_buffers(decoder.codec_ctx);
|
||||
|
||||
SDL_AudioStreamClear(stream);
|
||||
SDL_ClearQueuedAudio(audio_device);
|
||||
|
||||
decoder.current_pts = target_ts;
|
||||
decoder.eof = SDL_FALSE;
|
||||
}
|
||||
|
||||
/* --- File switching --- */
|
||||
|
||||
static void switch_file(int index) {
|
||||
/* Save position of current file before switching */
|
||||
if (current_file[0] && decoder.format_ctx) {
|
||||
save_position(current_file, get_current_seconds());
|
||||
}
|
||||
|
||||
/* Try to open the requested file, skipping corrupt ones */
|
||||
for (int attempts = 0; attempts < num_audio_files; attempts++) {
|
||||
int try_index = (index + attempts) % num_audio_files;
|
||||
|
||||
current_file_index = try_index;
|
||||
strncpy(current_file, audio_files[try_index], sizeof(current_file) - 1);
|
||||
current_file[sizeof(current_file) - 1] = '\0';
|
||||
|
||||
char path[1024];
|
||||
snprintf(path, sizeof(path), "%s/%s", audio_dir, audio_files[try_index]);
|
||||
|
||||
if (decoder_open(path)) {
|
||||
double pos = load_position(current_file);
|
||||
if (pos > 1.0) {
|
||||
decoder_seek(pos);
|
||||
}
|
||||
|
||||
char title[256];
|
||||
snprintf(title, sizeof(title), "SDLamp2 - %s", current_file);
|
||||
SDL_SetWindowTitle(window, title);
|
||||
|
||||
paused = SDL_FALSE;
|
||||
SDL_PauseAudioDevice(audio_device, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
fprintf(stderr, "Failed to open: %s, trying next\n", path);
|
||||
}
|
||||
|
||||
/* All files failed */
|
||||
current_file[0] = '\0';
|
||||
SDL_SetWindowTitle(window, "SDLamp2 - No playable files");
|
||||
}
|
||||
|
||||
/* --- Main --- */
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
if (argc > 1) {
|
||||
strncpy(audio_dir, argv[1], sizeof(audio_dir) - 1);
|
||||
audio_dir[sizeof(audio_dir) - 1] = '\0';
|
||||
}
|
||||
|
||||
/* Button positions (bottom of window, centered) */
|
||||
const SDL_Rect rewind_btn = {80, 390, 80, 80};
|
||||
const SDL_Rect stop_btn = {180, 390, 80, 80};
|
||||
const SDL_Rect play_btn = {280, 390, 80, 80};
|
||||
const SDL_Rect ff_btn = {380, 390, 80, 80};
|
||||
const SDL_Rect next_btn = {480, 390, 80, 80};
|
||||
|
||||
/* Sprite sheet source rects */
|
||||
const SDL_Rect rewind_sprite = {0, 0, 200, 200};
|
||||
const SDL_Rect play_sprite = {220, 0, 200, 200};
|
||||
const SDL_Rect ff_sprite = {440, 0, 200, 200};
|
||||
const SDL_Rect stop_sprite = {0, 220, 200, 200};
|
||||
const SDL_Rect next_sprite = {440, 220, 200, 200};
|
||||
|
||||
/* Progress bar area */
|
||||
const SDL_Rect progress_bg = {20, 360, 600, 15};
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) {
|
||||
panic_and_abort("SDL_Init failed!", SDL_GetError());
|
||||
}
|
||||
|
||||
window =
|
||||
SDL_CreateWindow("SDLamp2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
|
||||
window = SDL_CreateWindow("SDLamp2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480,
|
||||
0);
|
||||
if (!window) {
|
||||
panic_and_abort("SDL_CreateWindow failed!", SDL_GetError());
|
||||
}
|
||||
@ -152,6 +483,7 @@ int main(int argc, char** argv) {
|
||||
panic_and_abort("SDL_CreateRenderer failed!", SDL_GetError());
|
||||
}
|
||||
|
||||
SDL_AudioSpec desired;
|
||||
SDL_zero(desired);
|
||||
desired.freq = 48000;
|
||||
desired.format = AUDIO_F32;
|
||||
@ -164,23 +496,30 @@ int main(int argc, char** argv) {
|
||||
panic_and_abort("Could not open audio device!", SDL_GetError());
|
||||
}
|
||||
|
||||
// load_audio_file("music.wav");
|
||||
decode_audio();
|
||||
|
||||
SDL_Surface* controls_surface = IMG_Load("controls.png");
|
||||
if (controls_surface == NULL) {
|
||||
if (!controls_surface) {
|
||||
panic_and_abort("Could not load controls asset!", SDL_GetError());
|
||||
}
|
||||
|
||||
SDL_Texture* controls_texture = SDL_CreateTextureFromSurface(renderer, controls_surface);
|
||||
SDL_FreeSurface(controls_surface);
|
||||
if (controls_texture == NULL) {
|
||||
panic_and_abort("Could not load controls asset!", SDL_GetError());
|
||||
if (!controls_texture) {
|
||||
panic_and_abort("Could not create controls texture!", SDL_GetError());
|
||||
}
|
||||
|
||||
/* Scan directory and open first file */
|
||||
scan_audio_files(audio_dir);
|
||||
if (num_audio_files > 0) {
|
||||
switch_file(0);
|
||||
} else {
|
||||
SDL_SetWindowTitle(window, "SDLamp2 - No audio files found");
|
||||
}
|
||||
|
||||
SDL_bool running = SDL_TRUE;
|
||||
SDL_Event e;
|
||||
|
||||
while (running) {
|
||||
// Event loop
|
||||
/* --- Event handling --- */
|
||||
while (SDL_PollEvent(&e)) {
|
||||
switch (e.type) {
|
||||
case SDL_QUIT:
|
||||
@ -189,60 +528,116 @@ int main(int argc, char** argv) {
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN: {
|
||||
const SDL_Point pt = {e.button.x, e.button.y};
|
||||
if (SDL_PointInRect(&pt,
|
||||
&rewind_rect)) { // Pressed the "rewind" button
|
||||
SDL_ClearQueuedAudio(audio_device);
|
||||
SDL_AudioStreamClear(stream);
|
||||
if (SDL_AudioStreamPut(stream, wavbuf, wavlen) == -1) { // FIXME(m): graceful handling.
|
||||
panic_and_abort("Audio stream put failed!", SDL_GetError());
|
||||
|
||||
if (SDL_PointInRect(&pt, &rewind_btn)) {
|
||||
double pos = get_current_seconds() - SEEK_SECONDS;
|
||||
decoder_seek(pos < 0.0 ? 0.0 : pos);
|
||||
} else if (SDL_PointInRect(&pt, &stop_btn)) {
|
||||
if (!paused) {
|
||||
paused = SDL_TRUE;
|
||||
SDL_PauseAudioDevice(audio_device, 1);
|
||||
if (current_file[0]) {
|
||||
save_position(current_file, get_current_seconds());
|
||||
}
|
||||
}
|
||||
} else if (SDL_PointInRect(&pt, &play_btn)) {
|
||||
if (paused && num_audio_files > 0) {
|
||||
paused = SDL_FALSE;
|
||||
SDL_PauseAudioDevice(audio_device, 0);
|
||||
}
|
||||
} else if (SDL_PointInRect(&pt, &ff_btn)) {
|
||||
double pos = get_current_seconds() + SEEK_SECONDS;
|
||||
double dur = get_duration_seconds();
|
||||
decoder_seek((dur > 0.0 && pos > dur) ? dur : pos);
|
||||
} else if (SDL_PointInRect(&pt, &next_btn)) {
|
||||
if (num_audio_files > 0) {
|
||||
int next = (current_file_index + 1) % num_audio_files;
|
||||
switch_file(next);
|
||||
}
|
||||
SDL_AudioStreamFlush(stream); // FIXME(m): error handling.
|
||||
} else if (SDL_PointInRect(&pt,
|
||||
&play_pause_rect)) { // Pressed the "pause" button
|
||||
paused = paused ? SDL_FALSE : SDL_TRUE;
|
||||
SDL_PauseAudioDevice(audio_device, paused);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Deal with audio
|
||||
if (SDL_GetQueuedAudioSize(audio_device) < 8192) {
|
||||
const int bytes_remaining = SDL_AudioStreamAvailable(stream);
|
||||
if (bytes_remaining > 0) {
|
||||
const int new_bytes = SDL_min(bytes_remaining, 32 * 1024);
|
||||
static Uint8 converted_buffer[32 * 1024];
|
||||
SDL_AudioStreamGet(stream, converted_buffer,
|
||||
new_bytes); // FIXME(m): error handling.
|
||||
SDL_QueueAudio(audio_device, converted_buffer, new_bytes);
|
||||
/* --- Feed decoder into SDL audio stream when buffer is low --- */
|
||||
if (!paused && !decoder.eof) {
|
||||
int threshold = 48000 * 2 * (int)sizeof(float); /* ~1 second of audio */
|
||||
if (SDL_AudioStreamAvailable(stream) < threshold) {
|
||||
decoder_pump(threshold);
|
||||
}
|
||||
}
|
||||
|
||||
// Deal with drawing to screen
|
||||
/* --- Drain audio stream into device queue --- */
|
||||
if (SDL_GetQueuedAudioSize(audio_device) < 8192) {
|
||||
int available = SDL_AudioStreamAvailable(stream);
|
||||
if (available > 0) {
|
||||
int to_get = available < 32768 ? available : 32768;
|
||||
static Uint8 transfer_buf[32768];
|
||||
int got = SDL_AudioStreamGet(stream, transfer_buf, to_get);
|
||||
if (got > 0) {
|
||||
SDL_QueueAudio(audio_device, transfer_buf, got);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* --- Handle EOF: let queue drain, then auto-stop and reset --- */
|
||||
if (decoder.eof && !paused) {
|
||||
if (SDL_AudioStreamAvailable(stream) == 0 && SDL_GetQueuedAudioSize(audio_device) == 0) {
|
||||
paused = SDL_TRUE;
|
||||
SDL_PauseAudioDevice(audio_device, 1);
|
||||
decoder_seek(0.0);
|
||||
}
|
||||
}
|
||||
|
||||
/* --- Rendering --- */
|
||||
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
SDL_RenderFillRect(renderer, &rewind_rect);
|
||||
SDL_RenderFillRect(renderer, &stop_rect);
|
||||
SDL_RenderFillRect(renderer, &play_pause_rect);
|
||||
SDL_RenderFillRect(renderer, &fast_forward_rect);
|
||||
|
||||
SDL_RenderCopy(renderer, controls_texture, &rewind_symbol_rect, &rewind_rect);
|
||||
SDL_RenderCopy(renderer, controls_texture, &stop_symbol_rect, &stop_rect);
|
||||
if (paused) {
|
||||
SDL_RenderCopy(renderer, controls_texture, &play_symbol_rect, &play_pause_rect);
|
||||
} else {
|
||||
SDL_RenderCopy(renderer, controls_texture, &pause_symbol_rect, &play_pause_rect);
|
||||
/* Album art (centered, aspect-preserving, in upper area) */
|
||||
if (decoder.album_art && decoder.art_width > 0 && decoder.art_height > 0) {
|
||||
int max_w = 600, max_h = 340;
|
||||
float scale_w = (float)max_w / decoder.art_width;
|
||||
float scale_h = (float)max_h / decoder.art_height;
|
||||
float scale = scale_w < scale_h ? scale_w : scale_h;
|
||||
int draw_w = (int)(decoder.art_width * scale);
|
||||
int draw_h = (int)(decoder.art_height * scale);
|
||||
SDL_Rect art_rect = {(640 - draw_w) / 2, (350 - draw_h) / 2, draw_w, draw_h};
|
||||
SDL_RenderCopy(renderer, decoder.album_art, NULL, &art_rect);
|
||||
}
|
||||
SDL_RenderCopy(renderer, controls_texture, &fast_forward_symbol_rect, &fast_forward_rect);
|
||||
|
||||
/* Progress bar */
|
||||
SDL_SetRenderDrawColor(renderer, 0xC0, 0xC0, 0xC0, 0xFF);
|
||||
SDL_RenderFillRect(renderer, &progress_bg);
|
||||
|
||||
double dur = get_duration_seconds();
|
||||
if (dur > 0.0) {
|
||||
double cur = get_current_seconds();
|
||||
double frac = cur / dur;
|
||||
if (frac > 1.0) frac = 1.0;
|
||||
if (frac < 0.0) frac = 0.0;
|
||||
SDL_Rect fill = {progress_bg.x, progress_bg.y, (int)(progress_bg.w * frac), progress_bg.h};
|
||||
SDL_SetRenderDrawColor(renderer, 0x50, 0x50, 0x50, 0xFF);
|
||||
SDL_RenderFillRect(renderer, &fill);
|
||||
}
|
||||
|
||||
/* Buttons */
|
||||
SDL_RenderCopy(renderer, controls_texture, &rewind_sprite, &rewind_btn);
|
||||
SDL_RenderCopy(renderer, controls_texture, &stop_sprite, &stop_btn);
|
||||
SDL_RenderCopy(renderer, controls_texture, &play_sprite, &play_btn);
|
||||
SDL_RenderCopy(renderer, controls_texture, &ff_sprite, &ff_btn);
|
||||
SDL_RenderCopy(renderer, controls_texture, &next_sprite, &next_btn);
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
// Clean up
|
||||
SDL_FreeWAV(wavbuf);
|
||||
/* --- Cleanup --- */
|
||||
if (current_file[0] && decoder.format_ctx) {
|
||||
save_position(current_file, get_current_seconds());
|
||||
}
|
||||
decoder_close();
|
||||
SDL_FreeAudioStream(stream);
|
||||
SDL_DestroyTexture(controls_texture);
|
||||
SDL_CloseAudioDevice(audio_device);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user