Implement streaming decoder, seeking, persistence, file switching, album art

Replace fire-and-forget decode_audio() with a streaming Decoder that uses
libswresample to convert planar float to interleaved stereo, fixing the
sped-up audio bug and eliminating multi-GB memory usage for long files.

Add 10-second rewind/fast-forward, stop (pause in place), position
persistence per file via positions.txt, directory scanning with file
switching, embedded album art display, and a progress bar. Handles both
old and new FFmpeg channel layout APIs via version preprocessor check.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Michael Smith 2026-02-10 20:41:40 +01:00
parent d03d0a1f8b
commit 9db8dfdd48
3 changed files with 558 additions and 148 deletions

1
.gitignore vendored
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@ -2,4 +2,5 @@
/build/sdlamp2.dSYM
*.mp3
*.m4a
positions.txt

View File

@ -37,3 +37,17 @@ This document specifies the functional requirements for an SDL2 based media play
- Keep a changelog in this functional specification document
## 5. Changelog
### 2026-02-10 — Full implementation of audio player features
- **Streaming decoder**: Replaced fire-and-forget `decode_audio()` with a persistent `Decoder` struct that streams audio on demand via `decoder_pump()`. Uses `libswresample` (`swr_alloc_set_opts2`) to convert from the decoder's native format (e.g. planar float) to interleaved float stereo 48kHz. Fixes the sped-up/distorted audio bug and eliminates the multi-GB memory spike for long files.
- **Seeking**: Rewind (10s back) and fast-forward (10s ahead) via `av_seek_frame()` with codec buffer flush and audio pipeline clear. Clamped to file bounds.
- **Play/Stop separation**: Removed play/pause toggle. Play always resumes, stop always pauses in place and saves position. No icon toggling.
- **Position persistence**: Saves/loads playback position per file in `positions.txt` (tab-separated) in the audio directory. Position saved on stop, quit, and file switch. Restored on file open.
- **File selection**: Scans audio directory for `.m4a`, `.mp3`, `.wav`, `.ogg` files. Sorted alphabetically. 5th button ("next tape") cycles through files. Window title shows current filename.
- **Album art**: Extracts embedded cover art (`AV_DISPOSITION_ATTACHED_PIC`) and displays it scaled with preserved aspect ratio in the upper portion of the window.
- **Progress bar**: Gray bar between album art and controls showing playback position relative to duration.
- **Command-line argument**: First argument sets audio directory (defaults to current working directory).
- **Error handling**: Non-fatal errors (stream ops, corrupt files) use `fprintf(stderr)` and continue. Corrupt files are skipped when switching. Fatal errors (SDL init, window, audio device) still abort. Proper cleanup order on exit.
- **EOF handling**: When a file plays to the end, playback auto-pauses and resets to the start.
- **Removed dead code**: `load_audio_file()`, `wavbuf`/`wavlen`/`wavspec` globals.

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@ -1,20 +1,58 @@
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/avutil.h>
#include <libavutil/version.h>
#include <libswresample/swresample.h>
#include <dirent.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#include "SDL.h"
#include "SDL_image.h"
#define MAX_FILES 64
#define SEEK_SECONDS 10.0
/* --- Decoder context --- */
typedef struct {
AVFormatContext* format_ctx;
AVCodecContext* codec_ctx;
AVPacket* packet;
AVFrame* frame;
SwrContext* swr_ctx;
uint8_t* swr_buf;
int swr_buf_size;
int audio_stream_index;
int64_t duration;
int64_t current_pts;
AVRational time_base;
SDL_bool eof;
SDL_Texture* album_art;
int art_width;
int art_height;
} Decoder;
/* --- Globals --- */
static SDL_Window* window = NULL;
static SDL_Renderer* renderer = NULL;
static SDL_AudioDeviceID audio_device = 0;
static Uint8* wavbuf = NULL;
static Uint32 wavlen = 0;
static SDL_AudioSpec wavspec;
static SDL_AudioStream* stream = NULL;
// static SDL_bool paused = SDL_TRUE;
static SDL_bool paused = SDL_FALSE;
static SDL_bool paused = SDL_TRUE;
static Decoder decoder = {0};
static char audio_dir[512] = ".";
static char current_file[512] = "";
static char audio_files[MAX_FILES][256];
static int num_audio_files = 0;
static int current_file_index = 0;
/* --- Utility --- */
static void panic_and_abort(const char* title, const char* text) {
fprintf(stderr, "PANIC: %s ... %s\n", title, text);
@ -23,126 +61,419 @@ static void panic_and_abort(const char* title, const char* text) {
exit(1);
}
static SDL_bool load_audio_file(const char* fname) {
SDL_FreeAudioStream(stream);
stream = NULL;
SDL_FreeWAV(wavbuf);
wavbuf = NULL;
wavlen = 0;
static double get_current_seconds(void) {
return decoder.current_pts * av_q2d(decoder.time_base);
}
if (SDL_LoadWAV(fname, &wavspec, &wavbuf, &wavlen) == NULL) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't load wav file!", SDL_GetError(),
window);
static double get_duration_seconds(void) {
if (decoder.duration <= 0) return 0.0;
return decoder.duration * av_q2d(decoder.time_base);
}
/* --- Position persistence --- */
static void save_position(const char* filename, double seconds) {
char path[1024];
snprintf(path, sizeof(path), "%s/positions.txt", audio_dir);
char lines[MAX_FILES][512];
int num_lines = 0;
SDL_bool found = SDL_FALSE;
FILE* f = fopen(path, "r");
if (f) {
char line[512];
while (fgets(line, sizeof(line), f) && num_lines < MAX_FILES) {
char* nl = strchr(line, '\n');
if (nl) *nl = '\0';
char* tab = strchr(line, '\t');
if (tab) {
size_t name_len = (size_t)(tab - line);
if (name_len == strlen(filename) && strncmp(line, filename, name_len) == 0) {
snprintf(lines[num_lines], sizeof(lines[0]), "%s\t%.2f", filename, seconds);
found = SDL_TRUE;
} else {
strncpy(lines[num_lines], line, sizeof(lines[0]) - 1);
lines[num_lines][sizeof(lines[0]) - 1] = '\0';
}
num_lines++;
}
}
fclose(f);
}
if (!found && num_lines < MAX_FILES) {
snprintf(lines[num_lines], sizeof(lines[0]), "%s\t%.2f", filename, seconds);
num_lines++;
}
f = fopen(path, "w");
if (f) {
for (int i = 0; i < num_lines; i++) {
fprintf(f, "%s\n", lines[i]);
}
fclose(f);
}
}
static double load_position(const char* filename) {
char path[1024];
snprintf(path, sizeof(path), "%s/positions.txt", audio_dir);
FILE* f = fopen(path, "r");
if (!f) return 0.0;
char line[512];
while (fgets(line, sizeof(line), f)) {
char* tab = strchr(line, '\t');
if (tab) {
size_t name_len = (size_t)(tab - line);
if (name_len == strlen(filename) && strncmp(line, filename, name_len) == 0) {
fclose(f);
return atof(tab + 1);
}
}
}
fclose(f);
return 0.0;
}
/* --- File scanning --- */
static int has_audio_extension(const char* name) {
const char* ext = strrchr(name, '.');
if (!ext) return 0;
return (strcasecmp(ext, ".m4a") == 0 || strcasecmp(ext, ".mp3") == 0 ||
strcasecmp(ext, ".wav") == 0 || strcasecmp(ext, ".ogg") == 0);
}
static int compare_strings(const void* a, const void* b) {
return strcmp((const char*)a, (const char*)b);
}
static void scan_audio_files(const char* dir) {
num_audio_files = 0;
DIR* d = opendir(dir);
if (!d) return;
struct dirent* entry;
while ((entry = readdir(d)) != NULL && num_audio_files < MAX_FILES) {
if (entry->d_name[0] == '.') continue;
if (has_audio_extension(entry->d_name)) {
strncpy(audio_files[num_audio_files], entry->d_name, 255);
audio_files[num_audio_files][255] = '\0';
num_audio_files++;
}
}
closedir(d);
qsort(audio_files, num_audio_files, sizeof(audio_files[0]), compare_strings);
}
/* --- Decoder --- */
static void decoder_close(void) {
if (decoder.album_art) {
SDL_DestroyTexture(decoder.album_art);
}
if (decoder.swr_buf) {
av_free(decoder.swr_buf);
}
if (decoder.swr_ctx) {
swr_free(&decoder.swr_ctx);
}
if (decoder.frame) {
av_frame_free(&decoder.frame);
}
if (decoder.packet) {
av_packet_free(&decoder.packet);
}
if (decoder.codec_ctx) {
avcodec_free_context(&decoder.codec_ctx);
}
if (decoder.format_ctx) {
avformat_close_input(&decoder.format_ctx);
}
memset(&decoder, 0, sizeof(decoder));
}
static SDL_bool decoder_open(const char* path) {
decoder_close();
if (avformat_open_input(&decoder.format_ctx, path, NULL, NULL) != 0) {
fprintf(stderr, "Could not open file: %s\n", path);
return SDL_FALSE;
}
stream = SDL_NewAudioStream(wavspec.format, wavspec.channels, wavspec.freq, AUDIO_F32, 2, 48000);
if (!stream) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create audio stream!", SDL_GetError(),
window);
SDL_FreeWAV(wavbuf);
wavbuf = NULL;
wavlen = 0;
if (avformat_find_stream_info(decoder.format_ctx, NULL) < 0) {
fprintf(stderr, "Could not find stream info: %s\n", path);
decoder_close();
return SDL_FALSE;
}
if (SDL_AudioStreamPut(stream, wavbuf, wavlen) == -1) { // FIXME(m): graceful handling.
panic_and_abort("Audio stream put failed!", SDL_GetError());
/* Find first audio stream (not hardcoding 0 since album art may be stream 0) */
decoder.audio_stream_index = -1;
for (unsigned int i = 0; i < decoder.format_ctx->nb_streams; i++) {
if (decoder.format_ctx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
decoder.audio_stream_index = (int)i;
break;
}
SDL_AudioStreamFlush(stream); // FIXME(m): error handling.
SDL_PauseAudioDevice(audio_device, paused);
}
if (decoder.audio_stream_index < 0) {
fprintf(stderr, "No audio stream found: %s\n", path);
decoder_close();
return SDL_FALSE;
}
AVStream* audio_stream = decoder.format_ctx->streams[decoder.audio_stream_index];
AVCodecParameters* codecpar = audio_stream->codecpar;
const AVCodec* codec = avcodec_find_decoder(codecpar->codec_id);
if (!codec) {
fprintf(stderr, "Unsupported codec in: %s\n", path);
decoder_close();
return SDL_FALSE;
}
decoder.codec_ctx = avcodec_alloc_context3(codec);
if (avcodec_parameters_to_context(decoder.codec_ctx, codecpar) < 0) {
fprintf(stderr, "Could not copy codec params: %s\n", path);
decoder_close();
return SDL_FALSE;
}
if (avcodec_open2(decoder.codec_ctx, codec, NULL) < 0) {
fprintf(stderr, "Could not open codec for: %s\n", path);
decoder_close();
return SDL_FALSE;
}
decoder.packet = av_packet_alloc();
decoder.frame = av_frame_alloc();
/* Set up SwrContext: convert from decoder's native format to interleaved float stereo 48kHz */
#if LIBAVUTIL_VERSION_INT >= AV_VERSION_INT(57, 28, 100)
AVChannelLayout out_ch_layout = AV_CHANNEL_LAYOUT_STEREO;
int swr_err = swr_alloc_set_opts2(&decoder.swr_ctx, &out_ch_layout, AV_SAMPLE_FMT_FLT, 48000,
&decoder.codec_ctx->ch_layout, decoder.codec_ctx->sample_fmt,
decoder.codec_ctx->sample_rate, 0, NULL);
if (swr_err < 0 || !decoder.swr_ctx || swr_init(decoder.swr_ctx) < 0) {
#else
int64_t in_ch_layout = decoder.codec_ctx->channel_layout;
if (!in_ch_layout) {
in_ch_layout = av_get_default_channel_layout(decoder.codec_ctx->channels);
}
decoder.swr_ctx =
swr_alloc_set_opts(NULL, AV_CH_LAYOUT_STEREO, AV_SAMPLE_FMT_FLT, 48000, in_ch_layout,
decoder.codec_ctx->sample_fmt, decoder.codec_ctx->sample_rate, 0, NULL);
if (!decoder.swr_ctx || swr_init(decoder.swr_ctx) < 0) {
#endif
fprintf(stderr, "Could not initialize resampler for: %s\n", path);
decoder_close();
return SDL_FALSE;
}
/* Store timing info */
decoder.time_base = audio_stream->time_base;
if (audio_stream->duration != AV_NOPTS_VALUE) {
decoder.duration = audio_stream->duration;
} else if (decoder.format_ctx->duration != AV_NOPTS_VALUE) {
decoder.duration =
av_rescale_q(decoder.format_ctx->duration, AV_TIME_BASE_Q, decoder.time_base);
} else {
decoder.duration = 0;
}
decoder.current_pts = 0;
decoder.eof = SDL_FALSE;
/* Create SDL audio stream (FIFO — swr does all format conversion) */
SDL_FreeAudioStream(stream);
stream = NULL;
stream = SDL_NewAudioStream(AUDIO_F32, 2, 48000, AUDIO_F32, 2, 48000);
if (!stream) {
fprintf(stderr, "Could not create audio stream: %s\n", SDL_GetError());
decoder_close();
return SDL_FALSE;
}
/* Extract album art if present */
for (unsigned int i = 0; i < decoder.format_ctx->nb_streams; i++) {
if (decoder.format_ctx->streams[i]->disposition & AV_DISPOSITION_ATTACHED_PIC) {
AVPacket* pic = &decoder.format_ctx->streams[i]->attached_pic;
SDL_RWops* rw = SDL_RWFromConstMem(pic->data, pic->size);
if (rw) {
SDL_Surface* surface = IMG_Load_RW(rw, 1);
if (surface) {
decoder.album_art = SDL_CreateTextureFromSurface(renderer, surface);
decoder.art_width = surface->w;
decoder.art_height = surface->h;
SDL_FreeSurface(surface);
}
}
break;
}
}
#if LIBAVUTIL_VERSION_INT >= AV_VERSION_INT(57, 28, 100)
printf("Opened: %s (%s, %d ch, %d Hz, fmt=%s)\n", path, codec->name,
codecpar->ch_layout.nb_channels, codecpar->sample_rate,
av_get_sample_fmt_name(decoder.codec_ctx->sample_fmt));
#else
printf("Opened: %s (%s, %d ch, %d Hz, fmt=%s)\n", path, codec->name, codecpar->channels,
codecpar->sample_rate, av_get_sample_fmt_name(decoder.codec_ctx->sample_fmt));
#endif
return SDL_TRUE;
}
static SDL_bool decode_audio() {
printf("libavutil version: %s\n", av_version_info());
static SDL_bool decoder_pump(int max_bytes) {
if (decoder.eof || !decoder.format_ctx) return SDL_FALSE;
// Trying to open and decode AAC / ALAC (.m4a file) with ffmpeg libraries
AVFormatContext* pFormatContext = avformat_alloc_context();
if (avformat_open_input(&pFormatContext, "./build/music.m4a", NULL, NULL) != 0) {
printf("ERROR: could not open the file!\n");
return SDL_FALSE;
}
printf("Format: %s\n", pFormatContext->iformat->long_name);
int bytes_fed = 0;
avformat_find_stream_info(pFormatContext, NULL);
if (pFormatContext->nb_streams < 1) {
printf("ERROR: no valid streams found in file!\n");
while (bytes_fed < max_bytes) {
int ret = av_read_frame(decoder.format_ctx, decoder.packet);
if (ret < 0) {
decoder.eof = SDL_TRUE;
return SDL_FALSE;
}
AVCodecParameters* pLocalCodecParameters = pFormatContext->streams[0]->codecpar;
if (pLocalCodecParameters->codec_type != AVMEDIA_TYPE_AUDIO) {
printf("ERROR: no audio stream found in file!\n");
return SDL_FALSE;
if (decoder.packet->stream_index != decoder.audio_stream_index) {
av_packet_unref(decoder.packet);
continue;
}
printf("Audio stream: %d channels, sample rate %d\n",
pLocalCodecParameters->channels, pLocalCodecParameters->sample_rate);
ret = avcodec_send_packet(decoder.codec_ctx, decoder.packet);
av_packet_unref(decoder.packet);
if (ret < 0) continue;
const AVCodec* pLocalCodec = avcodec_find_decoder(pLocalCodecParameters->codec_id);
printf("Codec: %s ID %d bit_rate %lld\n", pLocalCodec->long_name, pLocalCodec->id,
pLocalCodecParameters->bit_rate);
AVCodecContext* pCodecContext = avcodec_alloc_context3(pLocalCodec);
avcodec_parameters_to_context(pCodecContext, pLocalCodecParameters);
avcodec_open2(pCodecContext, pLocalCodec, NULL);
AVPacket* pPacket = av_packet_alloc();
AVFrame* pFrame = av_frame_alloc();
SDL_FreeAudioStream(stream);
stream = NULL;
wavlen = 0;
stream = SDL_NewAudioStream(AUDIO_F32, pLocalCodecParameters->channels,
pLocalCodecParameters->sample_rate, AUDIO_F32, 2, 48000);
if (!stream) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create audio stream!", SDL_GetError(),
window);
while (avcodec_receive_frame(decoder.codec_ctx, decoder.frame) == 0) {
if (decoder.frame->pts != AV_NOPTS_VALUE) {
decoder.current_pts = decoder.frame->pts;
}
while (av_read_frame(pFormatContext, pPacket) >= 0) {
if (!avcodec_send_packet(pCodecContext, pPacket)) {
avcodec_receive_frame(pCodecContext, pFrame);
if (pFrame->linesize[0] > 0) {
if (SDL_AudioStreamPut(stream, pFrame->data[0], pFrame->linesize[0]) ==
-1) { // FIXME(m): graceful handling.
panic_and_abort("Audio stream put failed!", SDL_GetError());
int out_samples = swr_get_out_samples(decoder.swr_ctx, decoder.frame->nb_samples);
int out_size = out_samples * 2 * (int)sizeof(float);
if (out_size > decoder.swr_buf_size) {
av_free(decoder.swr_buf);
decoder.swr_buf = (uint8_t*)av_malloc(out_size);
if (!decoder.swr_buf) {
decoder.swr_buf_size = 0;
continue;
}
decoder.swr_buf_size = out_size;
}
uint8_t* out_planes[1] = {decoder.swr_buf};
int converted =
swr_convert(decoder.swr_ctx, out_planes, out_samples,
(const uint8_t**)decoder.frame->extended_data, decoder.frame->nb_samples);
if (converted > 0) {
int converted_bytes = converted * 2 * (int)sizeof(float);
if (SDL_AudioStreamPut(stream, decoder.swr_buf, converted_bytes) < 0) {
fprintf(stderr, "SDL_AudioStreamPut failed: %s\n", SDL_GetError());
}
bytes_fed += converted_bytes;
}
}
}
// printf("Frame %c (%lld) pts %lld dts %lld\n", av_get_picture_type_char(pFrame->pict_type),
// pCodecContext->frame_num, pFrame->pts, pFrame->pkt_dts);
}
SDL_AudioStreamFlush(stream); // FIXME(m): error handling.
SDL_PauseAudioDevice(audio_device, paused);
return SDL_TRUE;
}
static void decoder_seek(double target_seconds) {
if (!decoder.format_ctx) return;
double duration_secs = get_duration_seconds();
if (target_seconds < 0.0) target_seconds = 0.0;
if (duration_secs > 0.0 && target_seconds > duration_secs) target_seconds = duration_secs;
int64_t target_ts = (int64_t)(target_seconds / av_q2d(decoder.time_base));
av_seek_frame(decoder.format_ctx, decoder.audio_stream_index, target_ts, AVSEEK_FLAG_BACKWARD);
avcodec_flush_buffers(decoder.codec_ctx);
SDL_AudioStreamClear(stream);
SDL_ClearQueuedAudio(audio_device);
decoder.current_pts = target_ts;
decoder.eof = SDL_FALSE;
}
/* --- File switching --- */
static void switch_file(int index) {
/* Save position of current file before switching */
if (current_file[0] && decoder.format_ctx) {
save_position(current_file, get_current_seconds());
}
/* Try to open the requested file, skipping corrupt ones */
for (int attempts = 0; attempts < num_audio_files; attempts++) {
int try_index = (index + attempts) % num_audio_files;
current_file_index = try_index;
strncpy(current_file, audio_files[try_index], sizeof(current_file) - 1);
current_file[sizeof(current_file) - 1] = '\0';
char path[1024];
snprintf(path, sizeof(path), "%s/%s", audio_dir, audio_files[try_index]);
if (decoder_open(path)) {
double pos = load_position(current_file);
if (pos > 1.0) {
decoder_seek(pos);
}
char title[256];
snprintf(title, sizeof(title), "SDLamp2 - %s", current_file);
SDL_SetWindowTitle(window, title);
paused = SDL_FALSE;
SDL_PauseAudioDevice(audio_device, 0);
return;
}
fprintf(stderr, "Failed to open: %s, trying next\n", path);
}
/* All files failed */
current_file[0] = '\0';
SDL_SetWindowTitle(window, "SDLamp2 - No playable files");
}
/* --- Main --- */
int main(int argc, char** argv) {
SDL_AudioSpec desired;
SDL_bool running = SDL_TRUE;
const SDL_Rect rewind_rect = {10, 10, 100, 100};
const SDL_Rect stop_rect = {120, 10, 100, 100};
const SDL_Rect play_pause_rect = {230, 10, 100, 100};
const SDL_Rect fast_forward_rect = {340, 10, 100, 100};
if (argc > 1) {
strncpy(audio_dir, argv[1], sizeof(audio_dir) - 1);
audio_dir[sizeof(audio_dir) - 1] = '\0';
}
const SDL_Rect rewind_symbol_rect = {0, 0, 200, 200};
const SDL_Rect play_symbol_rect = {220, 0, 200, 200};
const SDL_Rect fast_forward_symbol_rect = {440, 0, 200, 200};
const SDL_Rect stop_symbol_rect = {0, 220, 200, 200};
const SDL_Rect pause_symbol_rect = {220, 220, 200, 200};
/* Button positions (bottom of window, centered) */
const SDL_Rect rewind_btn = {80, 390, 80, 80};
const SDL_Rect stop_btn = {180, 390, 80, 80};
const SDL_Rect play_btn = {280, 390, 80, 80};
const SDL_Rect ff_btn = {380, 390, 80, 80};
const SDL_Rect next_btn = {480, 390, 80, 80};
/* Sprite sheet source rects */
const SDL_Rect rewind_sprite = {0, 0, 200, 200};
const SDL_Rect play_sprite = {220, 0, 200, 200};
const SDL_Rect ff_sprite = {440, 0, 200, 200};
const SDL_Rect stop_sprite = {0, 220, 200, 200};
const SDL_Rect next_sprite = {440, 220, 200, 200};
/* Progress bar area */
const SDL_Rect progress_bg = {20, 360, 600, 15};
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) {
panic_and_abort("SDL_Init failed!", SDL_GetError());
}
window =
SDL_CreateWindow("SDLamp2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
window = SDL_CreateWindow("SDLamp2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480,
0);
if (!window) {
panic_and_abort("SDL_CreateWindow failed!", SDL_GetError());
}
@ -152,6 +483,7 @@ int main(int argc, char** argv) {
panic_and_abort("SDL_CreateRenderer failed!", SDL_GetError());
}
SDL_AudioSpec desired;
SDL_zero(desired);
desired.freq = 48000;
desired.format = AUDIO_F32;
@ -164,23 +496,30 @@ int main(int argc, char** argv) {
panic_and_abort("Could not open audio device!", SDL_GetError());
}
// load_audio_file("music.wav");
decode_audio();
SDL_Surface* controls_surface = IMG_Load("controls.png");
if (controls_surface == NULL) {
if (!controls_surface) {
panic_and_abort("Could not load controls asset!", SDL_GetError());
}
SDL_Texture* controls_texture = SDL_CreateTextureFromSurface(renderer, controls_surface);
SDL_FreeSurface(controls_surface);
if (controls_texture == NULL) {
panic_and_abort("Could not load controls asset!", SDL_GetError());
if (!controls_texture) {
panic_and_abort("Could not create controls texture!", SDL_GetError());
}
/* Scan directory and open first file */
scan_audio_files(audio_dir);
if (num_audio_files > 0) {
switch_file(0);
} else {
SDL_SetWindowTitle(window, "SDLamp2 - No audio files found");
}
SDL_bool running = SDL_TRUE;
SDL_Event e;
while (running) {
// Event loop
/* --- Event handling --- */
while (SDL_PollEvent(&e)) {
switch (e.type) {
case SDL_QUIT:
@ -189,60 +528,116 @@ int main(int argc, char** argv) {
case SDL_MOUSEBUTTONDOWN: {
const SDL_Point pt = {e.button.x, e.button.y};
if (SDL_PointInRect(&pt,
&rewind_rect)) { // Pressed the "rewind" button
SDL_ClearQueuedAudio(audio_device);
SDL_AudioStreamClear(stream);
if (SDL_AudioStreamPut(stream, wavbuf, wavlen) == -1) { // FIXME(m): graceful handling.
panic_and_abort("Audio stream put failed!", SDL_GetError());
if (SDL_PointInRect(&pt, &rewind_btn)) {
double pos = get_current_seconds() - SEEK_SECONDS;
decoder_seek(pos < 0.0 ? 0.0 : pos);
} else if (SDL_PointInRect(&pt, &stop_btn)) {
if (!paused) {
paused = SDL_TRUE;
SDL_PauseAudioDevice(audio_device, 1);
if (current_file[0]) {
save_position(current_file, get_current_seconds());
}
}
} else if (SDL_PointInRect(&pt, &play_btn)) {
if (paused && num_audio_files > 0) {
paused = SDL_FALSE;
SDL_PauseAudioDevice(audio_device, 0);
}
} else if (SDL_PointInRect(&pt, &ff_btn)) {
double pos = get_current_seconds() + SEEK_SECONDS;
double dur = get_duration_seconds();
decoder_seek((dur > 0.0 && pos > dur) ? dur : pos);
} else if (SDL_PointInRect(&pt, &next_btn)) {
if (num_audio_files > 0) {
int next = (current_file_index + 1) % num_audio_files;
switch_file(next);
}
SDL_AudioStreamFlush(stream); // FIXME(m): error handling.
} else if (SDL_PointInRect(&pt,
&play_pause_rect)) { // Pressed the "pause" button
paused = paused ? SDL_FALSE : SDL_TRUE;
SDL_PauseAudioDevice(audio_device, paused);
}
break;
}
}
}
// Deal with audio
if (SDL_GetQueuedAudioSize(audio_device) < 8192) {
const int bytes_remaining = SDL_AudioStreamAvailable(stream);
if (bytes_remaining > 0) {
const int new_bytes = SDL_min(bytes_remaining, 32 * 1024);
static Uint8 converted_buffer[32 * 1024];
SDL_AudioStreamGet(stream, converted_buffer,
new_bytes); // FIXME(m): error handling.
SDL_QueueAudio(audio_device, converted_buffer, new_bytes);
/* --- Feed decoder into SDL audio stream when buffer is low --- */
if (!paused && !decoder.eof) {
int threshold = 48000 * 2 * (int)sizeof(float); /* ~1 second of audio */
if (SDL_AudioStreamAvailable(stream) < threshold) {
decoder_pump(threshold);
}
}
// Deal with drawing to screen
/* --- Drain audio stream into device queue --- */
if (SDL_GetQueuedAudioSize(audio_device) < 8192) {
int available = SDL_AudioStreamAvailable(stream);
if (available > 0) {
int to_get = available < 32768 ? available : 32768;
static Uint8 transfer_buf[32768];
int got = SDL_AudioStreamGet(stream, transfer_buf, to_get);
if (got > 0) {
SDL_QueueAudio(audio_device, transfer_buf, got);
}
}
}
/* --- Handle EOF: let queue drain, then auto-stop and reset --- */
if (decoder.eof && !paused) {
if (SDL_AudioStreamAvailable(stream) == 0 && SDL_GetQueuedAudioSize(audio_device) == 0) {
paused = SDL_TRUE;
SDL_PauseAudioDevice(audio_device, 1);
decoder_seek(0.0);
}
}
/* --- Rendering --- */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderFillRect(renderer, &rewind_rect);
SDL_RenderFillRect(renderer, &stop_rect);
SDL_RenderFillRect(renderer, &play_pause_rect);
SDL_RenderFillRect(renderer, &fast_forward_rect);
SDL_RenderCopy(renderer, controls_texture, &rewind_symbol_rect, &rewind_rect);
SDL_RenderCopy(renderer, controls_texture, &stop_symbol_rect, &stop_rect);
if (paused) {
SDL_RenderCopy(renderer, controls_texture, &play_symbol_rect, &play_pause_rect);
} else {
SDL_RenderCopy(renderer, controls_texture, &pause_symbol_rect, &play_pause_rect);
/* Album art (centered, aspect-preserving, in upper area) */
if (decoder.album_art && decoder.art_width > 0 && decoder.art_height > 0) {
int max_w = 600, max_h = 340;
float scale_w = (float)max_w / decoder.art_width;
float scale_h = (float)max_h / decoder.art_height;
float scale = scale_w < scale_h ? scale_w : scale_h;
int draw_w = (int)(decoder.art_width * scale);
int draw_h = (int)(decoder.art_height * scale);
SDL_Rect art_rect = {(640 - draw_w) / 2, (350 - draw_h) / 2, draw_w, draw_h};
SDL_RenderCopy(renderer, decoder.album_art, NULL, &art_rect);
}
SDL_RenderCopy(renderer, controls_texture, &fast_forward_symbol_rect, &fast_forward_rect);
/* Progress bar */
SDL_SetRenderDrawColor(renderer, 0xC0, 0xC0, 0xC0, 0xFF);
SDL_RenderFillRect(renderer, &progress_bg);
double dur = get_duration_seconds();
if (dur > 0.0) {
double cur = get_current_seconds();
double frac = cur / dur;
if (frac > 1.0) frac = 1.0;
if (frac < 0.0) frac = 0.0;
SDL_Rect fill = {progress_bg.x, progress_bg.y, (int)(progress_bg.w * frac), progress_bg.h};
SDL_SetRenderDrawColor(renderer, 0x50, 0x50, 0x50, 0xFF);
SDL_RenderFillRect(renderer, &fill);
}
/* Buttons */
SDL_RenderCopy(renderer, controls_texture, &rewind_sprite, &rewind_btn);
SDL_RenderCopy(renderer, controls_texture, &stop_sprite, &stop_btn);
SDL_RenderCopy(renderer, controls_texture, &play_sprite, &play_btn);
SDL_RenderCopy(renderer, controls_texture, &ff_sprite, &ff_btn);
SDL_RenderCopy(renderer, controls_texture, &next_sprite, &next_btn);
SDL_RenderPresent(renderer);
}
// Clean up
SDL_FreeWAV(wavbuf);
/* --- Cleanup --- */
if (current_file[0] && decoder.format_ctx) {
save_position(current_file, get_current_seconds());
}
decoder_close();
SDL_FreeAudioStream(stream);
SDL_DestroyTexture(controls_texture);
SDL_CloseAudioDevice(audio_device);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);