Logs joystick enumeration at startup (name, GameController status, GUID) and all SDL input events in the main loop to help diagnose why the retro handheld's d-pad/buttons aren't recognized by the GameController API. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
901 lines
28 KiB
C
901 lines
28 KiB
C
#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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#include <libavutil/avutil.h>
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#include <libavutil/version.h>
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#include <libswresample/swresample.h>
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#include <dirent.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <strings.h>
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#include "SDL.h"
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#include "SDL_image.h"
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#define MAX_FILES 64
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#define SEEK_SECONDS 10.0
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/* --- Decoder context --- */
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typedef struct {
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AVFormatContext* format_ctx;
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AVCodecContext* codec_ctx;
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AVPacket* packet;
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AVFrame* frame;
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SwrContext* swr_ctx;
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uint8_t* swr_buf;
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int swr_buf_size;
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int audio_stream_index;
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int64_t duration;
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int64_t current_pts;
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AVRational time_base;
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SDL_bool eof;
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SDL_Texture* album_art;
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int art_width;
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int art_height;
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} Decoder;
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/* --- Globals --- */
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static SDL_Window* window = NULL;
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static SDL_Renderer* renderer = NULL;
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static SDL_AudioDeviceID audio_device = 0;
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static SDL_AudioStream* stream = NULL;
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static SDL_bool paused = SDL_TRUE;
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static Decoder decoder = {0};
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static char audio_dir[512] = ".";
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static char current_file[512] = "";
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static char audio_files[MAX_FILES][256];
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static int num_audio_files = 0;
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static int current_file_index = 0;
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/* --- Focus / navigation --- */
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#define FOCUS_VOLUME 0
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#define FOCUS_REWIND 1
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#define FOCUS_STOP 2
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#define FOCUS_PLAY 3
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#define FOCUS_FF 4
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#define FOCUS_NEXT 5
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#define FOCUS_COUNT 6
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static float volume = 0.5f;
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static int focus_index = FOCUS_PLAY;
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static SDL_GameController* controller = NULL;
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static int debug_mode = 0;
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/* --- Utility --- */
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static void panic_and_abort(const char* title, const char* text) {
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fprintf(stderr, "PANIC: %s ... %s\n", title, text);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, text, window);
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SDL_Quit();
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exit(1);
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}
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static double get_current_seconds(void) {
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return decoder.current_pts * av_q2d(decoder.time_base);
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}
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static double get_duration_seconds(void) {
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if (decoder.duration <= 0) return 0.0;
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return decoder.duration * av_q2d(decoder.time_base);
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}
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/* --- Position persistence --- */
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static void save_position(const char* filename, double seconds) {
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char path[1024];
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snprintf(path, sizeof(path), "%s/positions.txt", audio_dir);
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char lines[MAX_FILES][512];
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int num_lines = 0;
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SDL_bool found = SDL_FALSE;
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FILE* f = fopen(path, "r");
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if (f) {
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char line[512];
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while (fgets(line, sizeof(line), f) && num_lines < MAX_FILES) {
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char* nl = strchr(line, '\n');
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if (nl) *nl = '\0';
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char* tab = strchr(line, '\t');
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if (tab) {
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size_t name_len = (size_t)(tab - line);
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if (name_len == strlen(filename) && strncmp(line, filename, name_len) == 0) {
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snprintf(lines[num_lines], sizeof(lines[0]), "%s\t%.2f", filename, seconds);
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found = SDL_TRUE;
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} else {
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strncpy(lines[num_lines], line, sizeof(lines[0]) - 1);
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lines[num_lines][sizeof(lines[0]) - 1] = '\0';
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}
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num_lines++;
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}
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}
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fclose(f);
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}
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if (!found && num_lines < MAX_FILES) {
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snprintf(lines[num_lines], sizeof(lines[0]), "%s\t%.2f", filename, seconds);
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num_lines++;
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}
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f = fopen(path, "w");
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if (f) {
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for (int i = 0; i < num_lines; i++) {
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fprintf(f, "%s\n", lines[i]);
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}
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fclose(f);
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}
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}
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static double load_position(const char* filename) {
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char path[1024];
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snprintf(path, sizeof(path), "%s/positions.txt", audio_dir);
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FILE* f = fopen(path, "r");
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if (!f) return 0.0;
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char line[512];
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while (fgets(line, sizeof(line), f)) {
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char* tab = strchr(line, '\t');
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if (tab) {
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size_t name_len = (size_t)(tab - line);
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if (name_len == strlen(filename) && strncmp(line, filename, name_len) == 0) {
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fclose(f);
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return atof(tab + 1);
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}
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}
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}
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fclose(f);
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return 0.0;
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}
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/* --- Volume persistence --- */
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static void save_volume(void) {
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char path[1024];
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snprintf(path, sizeof(path), "%s/volume.txt", audio_dir);
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FILE* f = fopen(path, "w");
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if (f) {
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fprintf(f, "%.2f\n", volume);
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fclose(f);
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}
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}
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static float load_volume(void) {
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char path[1024];
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snprintf(path, sizeof(path), "%s/volume.txt", audio_dir);
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FILE* f = fopen(path, "r");
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if (!f) return 0.5f;
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float v = 0.5f;
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if (fscanf(f, "%f", &v) != 1) v = 0.5f;
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fclose(f);
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if (v < 0.0f) v = 0.0f;
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if (v > 1.0f) v = 1.0f;
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return v;
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}
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static void adjust_volume(float delta) {
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volume += delta;
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if (volume < 0.0f) volume = 0.0f;
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if (volume > 1.0f) volume = 1.0f;
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save_volume();
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}
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/* --- File scanning --- */
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static int has_audio_extension(const char* name) {
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const char* ext = strrchr(name, '.');
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if (!ext) return 0;
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return (strcasecmp(ext, ".m4a") == 0 || strcasecmp(ext, ".mp3") == 0 ||
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strcasecmp(ext, ".wav") == 0 || strcasecmp(ext, ".ogg") == 0);
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}
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static int compare_strings(const void* a, const void* b) {
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return strcmp((const char*)a, (const char*)b);
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}
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static void scan_audio_files(const char* dir) {
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num_audio_files = 0;
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DIR* d = opendir(dir);
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if (!d) return;
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struct dirent* entry;
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while ((entry = readdir(d)) != NULL && num_audio_files < MAX_FILES) {
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if (entry->d_name[0] == '.') continue;
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if (has_audio_extension(entry->d_name)) {
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strncpy(audio_files[num_audio_files], entry->d_name, 255);
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audio_files[num_audio_files][255] = '\0';
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num_audio_files++;
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}
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}
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closedir(d);
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qsort(audio_files, num_audio_files, sizeof(audio_files[0]), compare_strings);
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}
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/* --- Decoder --- */
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static void decoder_close(void) {
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if (decoder.album_art) {
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SDL_DestroyTexture(decoder.album_art);
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}
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if (decoder.swr_buf) {
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av_free(decoder.swr_buf);
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}
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if (decoder.swr_ctx) {
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swr_free(&decoder.swr_ctx);
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}
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if (decoder.frame) {
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av_frame_free(&decoder.frame);
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}
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if (decoder.packet) {
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av_packet_free(&decoder.packet);
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}
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if (decoder.codec_ctx) {
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avcodec_free_context(&decoder.codec_ctx);
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}
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if (decoder.format_ctx) {
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avformat_close_input(&decoder.format_ctx);
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}
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memset(&decoder, 0, sizeof(decoder));
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}
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static SDL_bool decoder_open(const char* path) {
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decoder_close();
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if (avformat_open_input(&decoder.format_ctx, path, NULL, NULL) != 0) {
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fprintf(stderr, "Could not open file: %s\n", path);
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return SDL_FALSE;
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}
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if (avformat_find_stream_info(decoder.format_ctx, NULL) < 0) {
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fprintf(stderr, "Could not find stream info: %s\n", path);
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decoder_close();
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return SDL_FALSE;
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}
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/* Find first audio stream (not hardcoding 0 since album art may be stream 0) */
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decoder.audio_stream_index = -1;
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for (unsigned int i = 0; i < decoder.format_ctx->nb_streams; i++) {
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if (decoder.format_ctx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
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decoder.audio_stream_index = (int)i;
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break;
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}
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}
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if (decoder.audio_stream_index < 0) {
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fprintf(stderr, "No audio stream found: %s\n", path);
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decoder_close();
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return SDL_FALSE;
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}
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AVStream* audio_stream = decoder.format_ctx->streams[decoder.audio_stream_index];
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AVCodecParameters* codecpar = audio_stream->codecpar;
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const AVCodec* codec = avcodec_find_decoder(codecpar->codec_id);
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if (!codec) {
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fprintf(stderr, "Unsupported codec in: %s\n", path);
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decoder_close();
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return SDL_FALSE;
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}
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decoder.codec_ctx = avcodec_alloc_context3(codec);
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if (avcodec_parameters_to_context(decoder.codec_ctx, codecpar) < 0) {
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fprintf(stderr, "Could not copy codec params: %s\n", path);
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decoder_close();
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return SDL_FALSE;
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}
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if (avcodec_open2(decoder.codec_ctx, codec, NULL) < 0) {
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fprintf(stderr, "Could not open codec for: %s\n", path);
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decoder_close();
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return SDL_FALSE;
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}
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decoder.packet = av_packet_alloc();
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decoder.frame = av_frame_alloc();
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/* Set up SwrContext: convert from decoder's native format to interleaved float stereo 48kHz */
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#if LIBAVUTIL_VERSION_INT >= AV_VERSION_INT(57, 28, 100)
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AVChannelLayout out_ch_layout = AV_CHANNEL_LAYOUT_STEREO;
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int swr_err = swr_alloc_set_opts2(&decoder.swr_ctx, &out_ch_layout, AV_SAMPLE_FMT_FLT, 48000,
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&decoder.codec_ctx->ch_layout, decoder.codec_ctx->sample_fmt,
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decoder.codec_ctx->sample_rate, 0, NULL);
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if (swr_err < 0 || !decoder.swr_ctx || swr_init(decoder.swr_ctx) < 0) {
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#else
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int64_t in_ch_layout = decoder.codec_ctx->channel_layout;
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if (!in_ch_layout) {
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in_ch_layout = av_get_default_channel_layout(decoder.codec_ctx->channels);
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}
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decoder.swr_ctx =
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swr_alloc_set_opts(NULL, AV_CH_LAYOUT_STEREO, AV_SAMPLE_FMT_FLT, 48000, in_ch_layout,
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decoder.codec_ctx->sample_fmt, decoder.codec_ctx->sample_rate, 0, NULL);
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if (!decoder.swr_ctx || swr_init(decoder.swr_ctx) < 0) {
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#endif
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fprintf(stderr, "Could not initialize resampler for: %s\n", path);
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decoder_close();
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return SDL_FALSE;
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}
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/* Store timing info */
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decoder.time_base = audio_stream->time_base;
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if (audio_stream->duration != AV_NOPTS_VALUE) {
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decoder.duration = audio_stream->duration;
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} else if (decoder.format_ctx->duration != AV_NOPTS_VALUE) {
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decoder.duration =
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av_rescale_q(decoder.format_ctx->duration, AV_TIME_BASE_Q, decoder.time_base);
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} else {
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decoder.duration = 0;
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}
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decoder.current_pts = 0;
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decoder.eof = SDL_FALSE;
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/* Create SDL audio stream (FIFO — swr does all format conversion) */
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SDL_FreeAudioStream(stream);
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stream = NULL;
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stream = SDL_NewAudioStream(AUDIO_F32, 2, 48000, AUDIO_F32, 2, 48000);
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if (!stream) {
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fprintf(stderr, "Could not create audio stream: %s\n", SDL_GetError());
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decoder_close();
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return SDL_FALSE;
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}
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/* Extract album art if present */
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for (unsigned int i = 0; i < decoder.format_ctx->nb_streams; i++) {
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if (decoder.format_ctx->streams[i]->disposition & AV_DISPOSITION_ATTACHED_PIC) {
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AVPacket* pic = &decoder.format_ctx->streams[i]->attached_pic;
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SDL_RWops* rw = SDL_RWFromConstMem(pic->data, pic->size);
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if (rw) {
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SDL_Surface* surface = IMG_Load_RW(rw, 1);
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if (surface) {
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decoder.album_art = SDL_CreateTextureFromSurface(renderer, surface);
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decoder.art_width = surface->w;
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decoder.art_height = surface->h;
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SDL_FreeSurface(surface);
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}
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}
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break;
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}
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}
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#if LIBAVUTIL_VERSION_INT >= AV_VERSION_INT(57, 28, 100)
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printf("Opened: %s (%s, %d ch, %d Hz, fmt=%s)\n", path, codec->name,
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codecpar->ch_layout.nb_channels, codecpar->sample_rate,
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av_get_sample_fmt_name(decoder.codec_ctx->sample_fmt));
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#else
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printf("Opened: %s (%s, %d ch, %d Hz, fmt=%s)\n", path, codec->name, codecpar->channels,
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codecpar->sample_rate, av_get_sample_fmt_name(decoder.codec_ctx->sample_fmt));
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#endif
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return SDL_TRUE;
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}
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static SDL_bool decoder_pump(int max_bytes) {
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if (decoder.eof || !decoder.format_ctx) return SDL_FALSE;
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int bytes_fed = 0;
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while (bytes_fed < max_bytes) {
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int ret = av_read_frame(decoder.format_ctx, decoder.packet);
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if (ret < 0) {
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decoder.eof = SDL_TRUE;
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return SDL_FALSE;
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}
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if (decoder.packet->stream_index != decoder.audio_stream_index) {
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av_packet_unref(decoder.packet);
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continue;
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}
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ret = avcodec_send_packet(decoder.codec_ctx, decoder.packet);
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av_packet_unref(decoder.packet);
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if (ret < 0) continue;
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while (avcodec_receive_frame(decoder.codec_ctx, decoder.frame) == 0) {
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if (decoder.frame->pts != AV_NOPTS_VALUE) {
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decoder.current_pts = decoder.frame->pts;
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}
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int out_samples = swr_get_out_samples(decoder.swr_ctx, decoder.frame->nb_samples);
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int out_size = out_samples * 2 * (int)sizeof(float);
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if (out_size > decoder.swr_buf_size) {
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av_free(decoder.swr_buf);
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decoder.swr_buf = (uint8_t*)av_malloc(out_size);
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if (!decoder.swr_buf) {
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decoder.swr_buf_size = 0;
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continue;
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}
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decoder.swr_buf_size = out_size;
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}
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uint8_t* out_planes[1] = {decoder.swr_buf};
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int converted =
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swr_convert(decoder.swr_ctx, out_planes, out_samples,
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(const uint8_t**)decoder.frame->extended_data, decoder.frame->nb_samples);
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if (converted > 0) {
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int converted_bytes = converted * 2 * (int)sizeof(float);
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if (SDL_AudioStreamPut(stream, decoder.swr_buf, converted_bytes) < 0) {
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fprintf(stderr, "SDL_AudioStreamPut failed: %s\n", SDL_GetError());
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}
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bytes_fed += converted_bytes;
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}
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}
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}
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return SDL_TRUE;
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}
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static void decoder_seek(double target_seconds) {
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if (!decoder.format_ctx) return;
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double duration_secs = get_duration_seconds();
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if (target_seconds < 0.0) target_seconds = 0.0;
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if (duration_secs > 0.0 && target_seconds > duration_secs) target_seconds = duration_secs;
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int64_t target_ts = (int64_t)(target_seconds / av_q2d(decoder.time_base));
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av_seek_frame(decoder.format_ctx, decoder.audio_stream_index, target_ts, AVSEEK_FLAG_BACKWARD);
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avcodec_flush_buffers(decoder.codec_ctx);
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SDL_AudioStreamClear(stream);
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SDL_ClearQueuedAudio(audio_device);
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decoder.current_pts = target_ts;
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decoder.eof = SDL_FALSE;
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}
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/* --- File switching --- */
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static void switch_file(int index) {
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/* Save position of current file before switching */
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if (current_file[0] && decoder.format_ctx) {
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save_position(current_file, get_current_seconds());
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}
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/* Try to open the requested file, skipping corrupt ones */
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for (int attempts = 0; attempts < num_audio_files; attempts++) {
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int try_index = (index + attempts) % num_audio_files;
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current_file_index = try_index;
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strncpy(current_file, audio_files[try_index], sizeof(current_file) - 1);
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current_file[sizeof(current_file) - 1] = '\0';
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char path[1024];
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snprintf(path, sizeof(path), "%s/%s", audio_dir, audio_files[try_index]);
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if (decoder_open(path)) {
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double pos = load_position(current_file);
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if (pos > 1.0) {
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decoder_seek(pos);
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}
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char title[256];
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snprintf(title, sizeof(title), "SDLamp2 - %s", current_file);
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SDL_SetWindowTitle(window, title);
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paused = SDL_FALSE;
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SDL_PauseAudioDevice(audio_device, 0);
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return;
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}
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fprintf(stderr, "Failed to open: %s, trying next\n", path);
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}
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/* All files failed */
|
|
current_file[0] = '\0';
|
|
SDL_SetWindowTitle(window, "SDLamp2 - No playable files");
|
|
}
|
|
|
|
/* --- Navigation --- */
|
|
|
|
static void activate_focused_button(void) {
|
|
switch (focus_index) {
|
|
case FOCUS_REWIND: {
|
|
double pos = get_current_seconds() - SEEK_SECONDS;
|
|
decoder_seek(pos < 0.0 ? 0.0 : pos);
|
|
break;
|
|
}
|
|
case FOCUS_STOP:
|
|
if (!paused) {
|
|
paused = SDL_TRUE;
|
|
SDL_PauseAudioDevice(audio_device, 1);
|
|
if (current_file[0]) {
|
|
save_position(current_file, get_current_seconds());
|
|
}
|
|
}
|
|
break;
|
|
case FOCUS_PLAY:
|
|
if (paused && num_audio_files > 0) {
|
|
paused = SDL_FALSE;
|
|
SDL_PauseAudioDevice(audio_device, 0);
|
|
}
|
|
break;
|
|
case FOCUS_FF: {
|
|
double pos = get_current_seconds() + SEEK_SECONDS;
|
|
double dur = get_duration_seconds();
|
|
decoder_seek((dur > 0.0 && pos > dur) ? dur : pos);
|
|
break;
|
|
}
|
|
case FOCUS_NEXT:
|
|
if (num_audio_files > 0) {
|
|
int next = (current_file_index + 1) % num_audio_files;
|
|
switch_file(next);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* --- Main --- */
|
|
|
|
int main(int argc, char** argv) {
|
|
/* Parse arguments: [--debug] [audio_directory] */
|
|
int argi = 1;
|
|
while (argi < argc && argv[argi][0] == '-') {
|
|
if (strcmp(argv[argi], "--debug") == 0) {
|
|
debug_mode = 1;
|
|
} else {
|
|
fprintf(stderr, "Unknown option: %s\n", argv[argi]);
|
|
}
|
|
argi++;
|
|
}
|
|
if (argi < argc) {
|
|
strncpy(audio_dir, argv[argi], sizeof(audio_dir) - 1);
|
|
audio_dir[sizeof(audio_dir) - 1] = '\0';
|
|
}
|
|
|
|
/* Volume slider (left of buttons) */
|
|
const SDL_Rect volume_bg = {25, 390, 30, 80};
|
|
|
|
/* Button positions (bottom of window, centered) */
|
|
const SDL_Rect rewind_btn = {80, 390, 80, 80};
|
|
const SDL_Rect stop_btn = {180, 390, 80, 80};
|
|
const SDL_Rect play_btn = {280, 390, 80, 80};
|
|
const SDL_Rect ff_btn = {380, 390, 80, 80};
|
|
const SDL_Rect next_btn = {480, 390, 80, 80};
|
|
|
|
/* Array of focusable rects indexed by FOCUS_* constants */
|
|
const SDL_Rect* focus_rects[FOCUS_COUNT] = {&volume_bg, &rewind_btn, &stop_btn,
|
|
&play_btn, &ff_btn, &next_btn};
|
|
|
|
/* Sprite sheet source rects */
|
|
const SDL_Rect rewind_sprite = {0, 0, 200, 200};
|
|
const SDL_Rect play_sprite = {220, 0, 200, 200};
|
|
const SDL_Rect ff_sprite = {440, 0, 200, 200};
|
|
const SDL_Rect stop_sprite = {0, 220, 200, 200};
|
|
const SDL_Rect next_sprite = {440, 220, 200, 200};
|
|
|
|
/* Progress bar area */
|
|
const SDL_Rect progress_bg = {20, 360, 600, 15};
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMECONTROLLER) != 0) {
|
|
panic_and_abort("SDL_Init failed!", SDL_GetError());
|
|
}
|
|
|
|
window = SDL_CreateWindow("SDLamp2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480,
|
|
0);
|
|
if (!window) {
|
|
panic_and_abort("SDL_CreateWindow failed!", SDL_GetError());
|
|
}
|
|
|
|
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
|
|
if (!renderer) {
|
|
panic_and_abort("SDL_CreateRenderer failed!", SDL_GetError());
|
|
}
|
|
|
|
SDL_AudioSpec desired;
|
|
SDL_zero(desired);
|
|
desired.freq = 48000;
|
|
desired.format = AUDIO_F32;
|
|
desired.channels = 2;
|
|
desired.samples = 4096;
|
|
desired.callback = NULL;
|
|
|
|
audio_device = SDL_OpenAudioDevice(NULL, 0, &desired, NULL, 0);
|
|
if (audio_device == 0) {
|
|
panic_and_abort("Could not open audio device!", SDL_GetError());
|
|
}
|
|
|
|
/* Enumerate and open game controllers */
|
|
int num_joy = SDL_NumJoysticks();
|
|
if (debug_mode) {
|
|
printf("[debug] Joysticks detected: %d\n", num_joy);
|
|
for (int i = 0; i < num_joy; i++) {
|
|
SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(i);
|
|
char guid_str[64];
|
|
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
|
printf("[debug] #%d: \"%s\" | GameController=%s | GUID=%s\n", i,
|
|
SDL_JoystickNameForIndex(i), SDL_IsGameController(i) ? "yes" : "no", guid_str);
|
|
}
|
|
fflush(stdout);
|
|
}
|
|
|
|
for (int i = 0; i < num_joy; i++) {
|
|
if (SDL_IsGameController(i)) {
|
|
controller = SDL_GameControllerOpen(i);
|
|
if (controller) {
|
|
printf("Controller: %s\n", SDL_GameControllerName(controller));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_Surface* controls_surface = IMG_Load("controls.png");
|
|
if (!controls_surface) {
|
|
panic_and_abort("Could not load controls asset!", SDL_GetError());
|
|
}
|
|
|
|
SDL_Texture* controls_texture = SDL_CreateTextureFromSurface(renderer, controls_surface);
|
|
SDL_FreeSurface(controls_surface);
|
|
if (!controls_texture) {
|
|
panic_and_abort("Could not create controls texture!", SDL_GetError());
|
|
}
|
|
|
|
/* Scan directory and open first file */
|
|
scan_audio_files(audio_dir);
|
|
volume = load_volume();
|
|
if (num_audio_files > 0) {
|
|
switch_file(0);
|
|
} else {
|
|
SDL_SetWindowTitle(window, "SDLamp2 - No audio files found");
|
|
}
|
|
|
|
SDL_bool running = SDL_TRUE;
|
|
SDL_Event e;
|
|
|
|
while (running) {
|
|
/* --- Event handling --- */
|
|
while (SDL_PollEvent(&e)) {
|
|
/* Debug: log all input-related events */
|
|
if (debug_mode) {
|
|
switch (e.type) {
|
|
case SDL_KEYDOWN:
|
|
printf("[debug] KEYDOWN: sym=%s (0x%x) scancode=%d\n",
|
|
SDL_GetKeyName(e.key.keysym.sym), e.key.keysym.sym, e.key.keysym.scancode);
|
|
break;
|
|
case SDL_KEYUP:
|
|
printf("[debug] KEYUP: sym=%s (0x%x) scancode=%d\n",
|
|
SDL_GetKeyName(e.key.keysym.sym), e.key.keysym.sym, e.key.keysym.scancode);
|
|
break;
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
printf("[debug] CONTROLLERBUTTONDOWN: button=%d (%s)\n", e.cbutton.button,
|
|
SDL_GameControllerGetStringForButton(e.cbutton.button));
|
|
break;
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
printf("[debug] CONTROLLERBUTTONUP: button=%d (%s)\n", e.cbutton.button,
|
|
SDL_GameControllerGetStringForButton(e.cbutton.button));
|
|
break;
|
|
case SDL_JOYBUTTONDOWN:
|
|
printf("[debug] JOYBUTTONDOWN: joy=%d button=%d\n", e.jbutton.which,
|
|
e.jbutton.button);
|
|
break;
|
|
case SDL_JOYBUTTONUP:
|
|
printf("[debug] JOYBUTTONUP: joy=%d button=%d\n", e.jbutton.which, e.jbutton.button);
|
|
break;
|
|
case SDL_JOYHATMOTION:
|
|
printf("[debug] JOYHATMOTION: joy=%d hat=%d value=%d\n", e.jhat.which, e.jhat.hat,
|
|
e.jhat.value);
|
|
break;
|
|
case SDL_JOYAXISMOTION:
|
|
if (e.jaxis.value > 8000 || e.jaxis.value < -8000) {
|
|
printf("[debug] JOYAXISMOTION: joy=%d axis=%d value=%d\n", e.jaxis.which,
|
|
e.jaxis.axis, e.jaxis.value);
|
|
}
|
|
break;
|
|
case SDL_CONTROLLERDEVICEADDED: {
|
|
SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(e.cdevice.which);
|
|
char guid_str[64];
|
|
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
|
printf("[debug] CONTROLLERDEVICEADDED: index=%d name=\"%s\" GUID=%s\n", e.cdevice.which,
|
|
SDL_JoystickNameForIndex(e.cdevice.which), guid_str);
|
|
break;
|
|
}
|
|
case SDL_CONTROLLERDEVICEREMOVED:
|
|
printf("[debug] CONTROLLERDEVICEREMOVED: id=%d\n", e.cdevice.which);
|
|
break;
|
|
case SDL_JOYDEVICEADDED:
|
|
printf("[debug] JOYDEVICEADDED: index=%d name=\"%s\"\n", e.jdevice.which,
|
|
SDL_JoystickNameForIndex(e.jdevice.which));
|
|
break;
|
|
case SDL_JOYDEVICEREMOVED:
|
|
printf("[debug] JOYDEVICEREMOVED: id=%d\n", e.jdevice.which);
|
|
break;
|
|
}
|
|
fflush(stdout);
|
|
}
|
|
|
|
switch (e.type) {
|
|
case SDL_QUIT:
|
|
running = SDL_FALSE;
|
|
break;
|
|
|
|
case SDL_KEYDOWN:
|
|
switch (e.key.keysym.sym) {
|
|
case SDLK_LEFT:
|
|
focus_index = (focus_index - 1 + FOCUS_COUNT) % FOCUS_COUNT;
|
|
break;
|
|
case SDLK_RIGHT:
|
|
focus_index = (focus_index + 1) % FOCUS_COUNT;
|
|
break;
|
|
case SDLK_UP:
|
|
if (focus_index == FOCUS_VOLUME) adjust_volume(0.05f);
|
|
break;
|
|
case SDLK_DOWN:
|
|
if (focus_index == FOCUS_VOLUME) adjust_volume(-0.05f);
|
|
break;
|
|
case SDLK_RETURN:
|
|
case SDLK_KP_ENTER:
|
|
activate_focused_button();
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
switch (e.cbutton.button) {
|
|
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
|
focus_index = (focus_index - 1 + FOCUS_COUNT) % FOCUS_COUNT;
|
|
break;
|
|
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
|
focus_index = (focus_index + 1) % FOCUS_COUNT;
|
|
break;
|
|
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
|
if (focus_index == FOCUS_VOLUME) adjust_volume(0.05f);
|
|
break;
|
|
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
|
if (focus_index == FOCUS_VOLUME) adjust_volume(-0.05f);
|
|
break;
|
|
case SDL_CONTROLLER_BUTTON_A:
|
|
activate_focused_button();
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case SDL_CONTROLLERDEVICEADDED:
|
|
if (!controller && SDL_IsGameController(e.cdevice.which)) {
|
|
controller = SDL_GameControllerOpen(e.cdevice.which);
|
|
if (controller) {
|
|
SDL_Joystick* joy = SDL_GameControllerGetJoystick(controller);
|
|
SDL_JoystickGUID guid = SDL_JoystickGetGUID(joy);
|
|
char guid_str[64];
|
|
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
|
printf("Controller added: %s (GUID: %s)\n", SDL_GameControllerName(controller),
|
|
guid_str);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SDL_CONTROLLERDEVICEREMOVED:
|
|
if (controller && e.cdevice.which ==
|
|
SDL_JoystickInstanceID(
|
|
SDL_GameControllerGetJoystick(controller))) {
|
|
SDL_GameControllerClose(controller);
|
|
controller = NULL;
|
|
printf("Controller removed\n");
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* --- Feed decoder into SDL audio stream when buffer is low --- */
|
|
if (!paused && !decoder.eof) {
|
|
int threshold = 48000 * 2 * (int)sizeof(float); /* ~1 second of audio */
|
|
if (SDL_AudioStreamAvailable(stream) < threshold) {
|
|
decoder_pump(threshold);
|
|
}
|
|
}
|
|
|
|
/* --- Drain audio stream into device queue --- */
|
|
if (SDL_GetQueuedAudioSize(audio_device) < 8192) {
|
|
int available = SDL_AudioStreamAvailable(stream);
|
|
if (available > 0) {
|
|
int to_get = available < 32768 ? available : 32768;
|
|
static Uint8 transfer_buf[32768];
|
|
int got = SDL_AudioStreamGet(stream, transfer_buf, to_get);
|
|
if (got > 0) {
|
|
float* samples = (float*)transfer_buf;
|
|
int num_samples = got / (int)sizeof(float);
|
|
for (int i = 0; i < num_samples; i++) {
|
|
samples[i] *= volume;
|
|
}
|
|
SDL_QueueAudio(audio_device, transfer_buf, got);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* --- Handle EOF: let queue drain, then auto-stop and reset --- */
|
|
if (decoder.eof && !paused) {
|
|
if (SDL_AudioStreamAvailable(stream) == 0 && SDL_GetQueuedAudioSize(audio_device) == 0) {
|
|
paused = SDL_TRUE;
|
|
SDL_PauseAudioDevice(audio_device, 1);
|
|
decoder_seek(0.0);
|
|
}
|
|
}
|
|
|
|
/* --- Rendering --- */
|
|
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
|
|
SDL_RenderClear(renderer);
|
|
|
|
/* Album art (centered, aspect-preserving, in upper area) */
|
|
if (decoder.album_art && decoder.art_width > 0 && decoder.art_height > 0) {
|
|
int max_w = 600, max_h = 340;
|
|
float scale_w = (float)max_w / decoder.art_width;
|
|
float scale_h = (float)max_h / decoder.art_height;
|
|
float scale = scale_w < scale_h ? scale_w : scale_h;
|
|
int draw_w = (int)(decoder.art_width * scale);
|
|
int draw_h = (int)(decoder.art_height * scale);
|
|
SDL_Rect art_rect = {(640 - draw_w) / 2, (350 - draw_h) / 2, draw_w, draw_h};
|
|
SDL_RenderCopy(renderer, decoder.album_art, NULL, &art_rect);
|
|
}
|
|
|
|
/* Progress bar */
|
|
SDL_SetRenderDrawColor(renderer, 0xC0, 0xC0, 0xC0, 0xFF);
|
|
SDL_RenderFillRect(renderer, &progress_bg);
|
|
|
|
double dur = get_duration_seconds();
|
|
if (dur > 0.0) {
|
|
double cur = get_current_seconds();
|
|
double frac = cur / dur;
|
|
if (frac > 1.0) frac = 1.0;
|
|
if (frac < 0.0) frac = 0.0;
|
|
SDL_Rect fill = {progress_bg.x, progress_bg.y, (int)(progress_bg.w * frac), progress_bg.h};
|
|
SDL_SetRenderDrawColor(renderer, 0x50, 0x50, 0x50, 0xFF);
|
|
SDL_RenderFillRect(renderer, &fill);
|
|
}
|
|
|
|
/* Volume slider */
|
|
SDL_SetRenderDrawColor(renderer, 0xC0, 0xC0, 0xC0, 0xFF);
|
|
SDL_RenderFillRect(renderer, &volume_bg);
|
|
{
|
|
int fill_h = (int)(volume_bg.h * volume);
|
|
SDL_Rect vol_fill = {volume_bg.x, volume_bg.y + volume_bg.h - fill_h, volume_bg.w, fill_h};
|
|
SDL_SetRenderDrawColor(renderer, 0x50, 0x50, 0x50, 0xFF);
|
|
SDL_RenderFillRect(renderer, &vol_fill);
|
|
}
|
|
|
|
/* Buttons */
|
|
SDL_RenderCopy(renderer, controls_texture, &rewind_sprite, &rewind_btn);
|
|
SDL_RenderCopy(renderer, controls_texture, &stop_sprite, &stop_btn);
|
|
SDL_RenderCopy(renderer, controls_texture, &play_sprite, &play_btn);
|
|
SDL_RenderCopy(renderer, controls_texture, &ff_sprite, &ff_btn);
|
|
SDL_RenderCopy(renderer, controls_texture, &next_sprite, &next_btn);
|
|
|
|
/* Focus highlight — 3px blue border around focused element */
|
|
{
|
|
const SDL_Rect r = *focus_rects[focus_index];
|
|
const int t = 3;
|
|
SDL_SetRenderDrawColor(renderer, 0x00, 0x80, 0xFF, 0xFF);
|
|
SDL_Rect top = {r.x - t, r.y - t, r.w + 2 * t, t};
|
|
SDL_Rect bot = {r.x - t, r.y + r.h, r.w + 2 * t, t};
|
|
SDL_Rect lft = {r.x - t, r.y, t, r.h};
|
|
SDL_Rect rgt = {r.x + r.w, r.y, t, r.h};
|
|
SDL_RenderFillRect(renderer, &top);
|
|
SDL_RenderFillRect(renderer, &bot);
|
|
SDL_RenderFillRect(renderer, &lft);
|
|
SDL_RenderFillRect(renderer, &rgt);
|
|
}
|
|
|
|
SDL_RenderPresent(renderer);
|
|
}
|
|
|
|
/* --- Cleanup --- */
|
|
if (current_file[0] && decoder.format_ctx) {
|
|
save_position(current_file, get_current_seconds());
|
|
}
|
|
save_volume();
|
|
decoder_close();
|
|
SDL_FreeAudioStream(stream);
|
|
SDL_DestroyTexture(controls_texture);
|
|
if (controller) SDL_GameControllerClose(controller);
|
|
SDL_CloseAudioDevice(audio_device);
|
|
SDL_DestroyRenderer(renderer);
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
|
|
return 0;
|
|
}
|