Added some convenience for setting up the win32 build env. Lowered framerate in win32 platform layer.

This commit is contained in:
Michael Smith 2019-01-15 18:32:07 +01:00
parent 37f1a18d1d
commit 0c01a876b0
4 changed files with 3 additions and 3 deletions

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Command Prompt.lnk Normal file

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@ -4,8 +4,6 @@ set PlatformCompilerFlags=/I ..\lib\SDL2\include
set CommonLinkerFlags=-incremental:no -opt:ref
set PlatformLinkerFlags=/LIBPATH:..\lib\SDL2\lib\x64 /SUBSYSTEM:CONSOLE SDL2.lib SDL2main.lib
REM call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" x86_amd64
cls
if not exist "build" mkdir build
pushd build

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@ -12,7 +12,7 @@
const char *WindowTitle = "Ray Tracing in a Weekend";
const uint32_t TARGET_FRAME_RATE = 30;
const uint32_t TARGET_FRAME_RATE = 10;
const uint32_t TICKS_PER_FRAME = 1000 / TARGET_FRAME_RATE;
const uint32_t WINDOW_WIDTH = 500;
const uint32_t WINDOW_HEIGHT = 250;

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win32_devenv.bat Normal file
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@ -0,0 +1,2 @@
@echo off
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" x86_amd64