Added Windows solution for use in debugger
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2
.gitignore
vendored
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.gitignore
vendored
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build/
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code/.vs
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@ -38,8 +38,8 @@ PluginUpdateAndRender(plugin_offscreen_buffer *Buffer)
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float r = float(X) / float(Buffer->Width);
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float g = float(Y) / float(Buffer->Height);
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float b = 0.2;
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int ig = int(255.99 * r);
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int ir = int(255.99 * g);
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int ir = int(255.99 * r);
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int ig = int(255.99 * g);
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int ib = int(255.99 * b);
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*Pixel++ = (ir << 24) + (ig << 16) + (ib << 8) + 0xFF;
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32
code/win32_platform.sln
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32
code/win32_platform.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.28307.271
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{911E67C6-3D85-4FCE-B560-20A9C3E3FF48}") = "win32_platform", "..\build\win32_platform.exe", "{7EE2B853-EA19-4366-8F86-B1820B9F6782}"
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ProjectSection(DebuggerProjectSystem) = preProject
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PortSupplier = 00000000-0000-0000-0000-000000000000
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Executable = W:\1weekendraytracer\build\win32_platform.exe
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RemoteMachine = T410
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StartingDirectory = W:\1weekendraytracer\build
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Environment = Default
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LaunchingEngine = 00000000-0000-0000-0000-000000000000
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UseLegacyDebugEngines = No
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LaunchSQLEngine = No
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AttachLaunchAction = No
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{7EE2B853-EA19-4366-8F86-B1820B9F6782}.Release|x64.ActiveCfg = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {4F394C8A-2DD9-4A39-A237-1406BB45DF5E}
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EndGlobalSection
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EndGlobal
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