Messing around

This commit is contained in:
Michael Smith 2025-08-06 18:44:00 +02:00
parent 70c0b4aee5
commit 5a5e1feae5
7 changed files with 111 additions and 67 deletions

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SourceCodePro.ttf Normal file

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@ -1,4 +1,4 @@
package gb
package main
import (
"bytes"
@ -282,11 +282,12 @@ func Insert(filename string) Cartridge {
cartridge.SGBSupport = (header.SGBFlag == 0x03)
cartridge.ROMSize = 32 * (1 << header.ROMSize)
cartridge.RAMSize = ramSizes[header.RAMSize]
if header.DestinationCode == 0x00 {
switch header.DestinationCode {
case 0x00:
cartridge.Destination = "Japan (and possibly overseas)"
} else if header.DestinationCode == 0x01 {
case 0x01:
cartridge.Destination = "Overseas only"
} else {
default:
cartridge.Destination = "UNKNOWN"
}
cartridge.Version = int(header.MaskROMVersionNumber)

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@ -1,4 +1,4 @@
package gb
package main
import (
"testing"

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@ -1,4 +1,4 @@
package gb
package main
type Cpu struct {
A uint8

6
go.mod
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@ -2,13 +2,11 @@ module gb-player
go 1.24.5
require (
github.com/AllenDang/cimgui-go v1.3.1
github.com/stretchr/testify v1.10.0
)
require github.com/stretchr/testify v1.10.0
require (
github.com/davecgh/go-spew v1.1.1 // indirect
github.com/pmezard/go-difflib v1.0.0 // indirect
github.com/veandco/go-sdl2 v0.4.40
gopkg.in/yaml.v3 v3.0.1 // indirect
)

4
go.sum
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@ -1,11 +1,11 @@
github.com/AllenDang/cimgui-go v1.3.1 h1:2f33a7GHJwRofH0CRQbUTXywazfph/K5LQLKyOBv24k=
github.com/AllenDang/cimgui-go v1.3.1/go.mod h1:Fuj3G2E3zd2bMQxmhuSPSFFl41MwS+MhyZ6DHgYq/YM=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/stretchr/testify v1.10.0 h1:Xv5erBjTwe/5IxqUQTdXv5kgmIvbHo3QQyRwhJsOfJA=
github.com/stretchr/testify v1.10.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
github.com/veandco/go-sdl2 v0.4.40 h1:fZv6wC3zz1Xt167P09gazawnpa0KY5LM7JAvKpX9d/U=
github.com/veandco/go-sdl2 v0.4.40/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405 h1:yhCVgyC4o1eVCa2tZl7eS0r+SDo693bJlVdllGtEeKM=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=

155
main.go
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@ -5,78 +5,123 @@ import (
"log"
"runtime"
"gb-player/gb"
"github.com/AllenDang/cimgui-go/backend"
"github.com/AllenDang/cimgui-go/backend/sdlbackend"
"github.com/AllenDang/cimgui-go/imgui"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
)
var currentBackend backend.Backend[sdlbackend.SDLWindowFlags]
var renderer *sdl.Renderer
var font *ttf.Font
func init() {
runtime.LockOSThread()
}
func showDebugWindow() {
imgui.Text(fmt.Sprintf("Framerate: %.1f FPS", imgui.CurrentIO().Framerate()))
}
func showROMWindow(cartridge *gb.Cartridge) {
imgui.Begin("ROM")
imgui.Text(fmt.Sprintf("Title: %s", cartridge.Title))
imgui.Text(fmt.Sprintf("Mapper: %s", cartridge.Mapper))
imgui.Text(fmt.Sprintf("Licensee: %s", cartridge.Licensee))
if cartridge.SGBSupport {
imgui.Text("Super Game Boy support?: Yes")
} else {
imgui.Text("Super Game Boy support?: No")
}
imgui.Text(fmt.Sprintf("ROM size: %d bytes", cartridge.ROMSize))
imgui.Text(fmt.Sprintf("RAM size: %s", cartridge.RAMSize))
imgui.Text(fmt.Sprintf("Publication: %s", cartridge.Destination))
imgui.Text(fmt.Sprintf("ROM version: %d", cartridge.Version))
imgui.End()
}
func showCPUWindow(cpu *gb.Cpu) {
imgui.Begin("CPU")
imgui.Text(fmt.Sprintf("PC: %d", cpu.PC))
imgui.End()
}
func main() {
currentBackend, err := backend.CreateBackend(sdlbackend.NewSDLBackend())
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
log.Fatal(err)
}
defer sdl.Quit()
if err := ttf.Init(); err != nil {
log.Fatal((err))
}
defer ttf.Quit()
window, err := sdl.CreateWindow(
"GB Player",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
800, 600,
sdl.WINDOW_SHOWN)
if err != nil {
panic(err)
}
defer window.Destroy()
renderer, err = sdl.CreateRenderer(window, -1, 0)
if err != nil {
panic(err)
}
defer renderer.Destroy()
renderer.RenderSetVSync(true)
font, err = ttf.OpenFont("SourceCodePro.ttf", 18)
if err != nil {
log.Fatal(err)
}
defer font.Close()
font.SetStyle(ttf.STYLE_BOLD)
currentBackend.SetBgColor(imgui.NewVec4(0.45, 0.55, 0.6, 1.0))
var fps float64
var frameCount uint32
var startTicks = sdl.GetTicks64()
var now uint64
var last uint64
currentBackend.CreateWindow("GB Player", 1200, 900)
cartridge := Insert("rom.gb")
fmt.Println(cartridge)
currentBackend.SetDropCallback(func(p []string) {
fmt.Printf("drop triggered: %v", p)
})
running := true
for running {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
println("Quit")
running = false
}
}
currentBackend.SetCloseCallback(func() {
fmt.Println("window is closing")
})
last = now
now = sdl.GetPerformanceCounter()
deltaTime := float64((now - last) * 1000.0 / sdl.GetPerformanceFrequency())
_ = deltaTime
cartridge := gb.Insert("rom.gb")
cpu := gb.Reset()
// Clear screen
renderer.SetDrawColor(0x63, 0x94, 0xED, 0xff)
renderer.Clear()
currentBackend.Run(func() {
imgui.ClearSizeCallbackPool()
// Update state
rect := sdl.Rect{X: 100, Y: 100, W: 200, H: 150}
renderer.SetDrawColor(0, 0, 255, 255)
renderer.FillRect(&rect)
gb.Tick(&cpu)
drawDebugWindow(fps)
showDebugWindow()
showROMWindow(&cartridge)
showCPUWindow(&cpu)
})
// Present to screen
renderer.Present()
// Calculate framerate
frameCount++
currentTicks := sdl.GetTicks64()
elapsed := currentTicks - startTicks
if elapsed >= 1000 {
fps = float64(frameCount) / (float64(elapsed) / 1000.0)
// Reset counters
frameCount = 0
startTicks = currentTicks
}
}
}
func drawDebugWindow(fps float64) {
var textSurface *sdl.Surface
var textTexture *sdl.Texture
// FPS
textSurface, err := font.RenderUTF8Blended(fmt.Sprintf("FPS: %.2f", fps), sdl.Color{R: 0, G: 0, B: 0, A: 255})
if err != nil {
log.Fatal(err)
}
defer textSurface.Free()
textTexture, err = renderer.CreateTextureFromSurface(textSurface)
if err != nil {
log.Fatal(err)
}
defer textTexture.Destroy()
textRect := sdl.Rect{X: 0, Y: 0, W: textSurface.W, H: textSurface.H}
renderer.Copy(textTexture, nil, &textRect)
}