SDL2 version

This commit is contained in:
Michael Smith 2025-08-05 12:49:08 +02:00
parent 8d8c20221d
commit a831c937c6
3 changed files with 79 additions and 1 deletions

5
go.mod
View File

@ -2,7 +2,10 @@ module gb-player
go 1.24.5
require github.com/stretchr/testify v1.10.0
require (
github.com/stretchr/testify v1.10.0
github.com/veandco/go-sdl2 v0.4.40
)
require (
github.com/davecgh/go-spew v1.1.1 // indirect

2
go.sum
View File

@ -4,6 +4,8 @@ github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZb
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/stretchr/testify v1.10.0 h1:Xv5erBjTwe/5IxqUQTdXv5kgmIvbHo3QQyRwhJsOfJA=
github.com/stretchr/testify v1.10.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
github.com/veandco/go-sdl2 v0.4.40 h1:fZv6wC3zz1Xt167P09gazawnpa0KY5LM7JAvKpX9d/U=
github.com/veandco/go-sdl2 v0.4.40/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405 h1:yhCVgyC4o1eVCa2tZl7eS0r+SDo693bJlVdllGtEeKM=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=

73
main.go
View File

@ -2,9 +2,18 @@ package main
import (
"fmt"
"log"
"runtime"
"gb-player/gb"
"github.com/veandco/go-sdl2/sdl"
)
func init() {
runtime.LockOSThread()
}
func main() {
cartridge := gb.Insert("rom.gb")
fmt.Println("Title:", cartridge.Title)
@ -15,4 +24,68 @@ func main() {
fmt.Println("RAM size:", cartridge.RAMSize)
fmt.Println("Publication destination:", cartridge.Destination)
fmt.Println("ROM version:", cartridge.Version)
fmt.Println()
cpu := gb.Reset()
fmt.Println("Program counter:", cpu.PC)
gb.Tick(&cpu)
fmt.Println("Program counter:", cpu.PC)
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
log.Fatal(err)
}
defer sdl.Quit()
window, err := sdl.CreateWindow(
"GB Player",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
800, 600,
sdl.WINDOW_SHOWN)
if err != nil {
panic(err)
}
defer window.Destroy()
renderer, err := sdl.CreateRenderer(window, -1, 0)
if err != nil {
panic(err)
}
defer renderer.Destroy()
renderer.RenderSetVSync(true)
renderer.SetDrawColor(0x63, 0x94, 0xED, 0xff)
var frameCount uint32 = 0
var startTicks = sdl.GetTicks()
running := true
for running {
// frameStartTime := sdl.GetTicks()
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
println("Quit")
running = false
break
}
}
renderer.Clear()
renderer.Present()
// Calculate framerate
frameCount++
currentTicks := sdl.GetTicks()
elapsed := currentTicks - startTicks
if elapsed >= 1000 {
fps := float32(frameCount) / (float32(elapsed) / 1000.0)
fmt.Printf("FPS: %.2f\n", fps)
// Reset counters
frameCount = 0
startTicks = currentTicks
}
}
}