Implemented basic joystick control : dir+AB on most platforms, pad+AB on GP2X

Implemented accelerating cursor with joystick / kb cursor
Fixed up the contextual help, somehow

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@583 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud 2009-02-02 18:22:23 +00:00
parent db02be0e41
commit 1150dcea21
3 changed files with 292 additions and 59 deletions

View File

@ -310,6 +310,8 @@ word Touche_pour_scancode(word scancode)
word Conversion_Touche(SDL_keysym Sym)
{
word Retour = 0;
word Mod;
// On ignore shift, alt et control isolés.
if (Sym.sym == SDLK_RSHIFT || Sym.sym == SDLK_LSHIFT ||
Sym.sym == SDLK_RCTRL || Sym.sym == SDLK_LCTRL ||
@ -326,11 +328,16 @@ word Conversion_Touche(SDL_keysym Sym)
Retour = (Sym.scancode & 0x07FF) | 0x0800;
}
if (Sym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))
// Normally I should test Sym.mod here, but on windows the implementation
// is buggy: if you release a modifier key, the following keys (when they repeat)
// still name the original modifiers.
Mod=SDL_GetModState();
// SDL_GetModState() seems to get the right up-to-date info.
if (Mod & (KMOD_LSHIFT | KMOD_RSHIFT))
Retour |= MOD_SHIFT;
if (Sym.mod & (KMOD_LCTRL | KMOD_RCTRL))
if (Mod & (KMOD_LCTRL | KMOD_RCTRL))
Retour |= MOD_CTRL;
if (Sym.mod & (KMOD_LALT | KMOD_RALT | KMOD_MODE))
if (Mod & (KMOD_LALT | KMOD_RALT | KMOD_MODE))
Retour |= MOD_ALT;
return Retour;
}

336
input.c
View File

@ -31,6 +31,17 @@
void Handle_Window_Resize(SDL_Event* event);
void Handle_Window_Exit(SDL_Event* event);
byte Directional_up;
byte Directional_up_right;
byte Directional_right;
byte Directional_down_right;
byte Directional_down;
byte Directional_down_left;
byte Directional_left;
byte Directional_up_left;
long Directional_delay;
long Directional_last_move;
long Directional_step;
// Called each time there is a cursor move, either triggered by mouse or keyboard shortcuts
int Move_cursor_with_constraints()
@ -187,60 +198,23 @@ int Handle_Key_Press(SDL_Event* event)
if(Touche == Config_Touche[SPECIAL_MOUSE_UP])
{
//si on est déjà en haut on peut plus bouger
if(INPUT_Nouveau_Mouse_Y!=0)
{
if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
INPUT_Nouveau_Mouse_Y=INPUT_Nouveau_Mouse_Y<Loupe_Facteur?0:INPUT_Nouveau_Mouse_Y-Loupe_Facteur;
else
INPUT_Nouveau_Mouse_Y--;
if(Move_cursor_with_constraints()) return 0;
return 1;
}
Directional_up=1;
return 0;
}
else if(Touche == Config_Touche[SPECIAL_MOUSE_DOWN])
{
if(INPUT_Nouveau_Mouse_Y<Hauteur_ecran-1)
{
if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
{
INPUT_Nouveau_Mouse_Y+=Loupe_Facteur;
if (INPUT_Nouveau_Mouse_Y>=Hauteur_ecran)
INPUT_Nouveau_Mouse_Y=Hauteur_ecran-1;
}
else
INPUT_Nouveau_Mouse_Y++;
if(Move_cursor_with_constraints()) return 0;
return 1;
}
Directional_down=1;
return 0;
}
else if(Touche == Config_Touche[SPECIAL_MOUSE_LEFT])
{
if(INPUT_Nouveau_Mouse_X!=0)
{
if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
INPUT_Nouveau_Mouse_X-=Loupe_Facteur;
else
INPUT_Nouveau_Mouse_X--;
if(Move_cursor_with_constraints()) return 0;
return 1;
}
Directional_left=1;
return 0;
}
else if(Touche == Config_Touche[SPECIAL_MOUSE_RIGHT])
{
if(INPUT_Nouveau_Mouse_X<Largeur_ecran-1)
{
if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
{
INPUT_Nouveau_Mouse_X+=Loupe_Facteur;
if (INPUT_Nouveau_Mouse_X>=Largeur_ecran)
INPUT_Nouveau_Mouse_X=Largeur_ecran-1;
}
else
INPUT_Nouveau_Mouse_X++;
if(Move_cursor_with_constraints()) return 0;
return 1;
}
Directional_right=1;
return 0;
}
else if(Touche == Config_Touche[SPECIAL_CLICK_LEFT])
{
@ -288,14 +262,50 @@ int Handle_Key_Press(SDL_Event* event)
void Handle_Key_Release(SDL_Event* event)
{
int ToucheR = Conversion_Touche(event->key.keysym);
int Modifieur;
int ToucheR = Conversion_Touche(event->key.keysym) & 0x0FFF;
if(ToucheR == Config_Touche[SPECIAL_CLICK_LEFT])
switch(event->key.keysym.sym)
{
case SDLK_RSHIFT:
case SDLK_LSHIFT:
Modifieur=MOD_SHIFT;
break;
case SDLK_RCTRL:
case SDLK_LCTRL:
Modifieur=MOD_CTRL;
break;
case SDLK_RALT:
case SDLK_LALT:
case SDLK_MODE:
Modifieur=MOD_ALT;
break;
default:
Modifieur=0;
}
if(ToucheR == (Config_Touche[SPECIAL_MOUSE_UP]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_UP]&Modifieur))
{
Directional_up=0;
}
if(ToucheR == (Config_Touche[SPECIAL_MOUSE_DOWN]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_DOWN]&Modifieur))
{
Directional_down=0;
}
if(ToucheR == (Config_Touche[SPECIAL_MOUSE_LEFT]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_LEFT]&Modifieur))
{
Directional_left=0;
}
if(ToucheR == (Config_Touche[SPECIAL_MOUSE_RIGHT]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_RIGHT]&Modifieur))
{
Directional_right=0;
}
if(ToucheR == (Config_Touche[SPECIAL_CLICK_LEFT]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_LEFT]&Modifieur))
{
INPUT_Nouveau_Mouse_K &= ~1;
Move_cursor_with_constraints();
}
else if(ToucheR == Config_Touche[SPECIAL_CLICK_RIGHT])
if(ToucheR == (Config_Touche[SPECIAL_CLICK_RIGHT]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_RIGHT]&Modifieur))
{
INPUT_Nouveau_Mouse_K &= ~2;
Move_cursor_with_constraints();
@ -311,12 +321,133 @@ void Handle_Key_Release(SDL_Event* event)
void Handle_Joystick_Press(SDL_Event* event)
{
if (event->jbutton.which==0) // joystick number 0
{
#ifdef __gp2x__
switch(event->jbutton.button)
{
case 0:
Directional_up=1;
break;
case 7:
Directional_up_right=1;
break;
case 6:
Directional_right=1;
break;
case 5:
Directional_down_right=1;
break;
case 4:
Directional_down=1;
break;
case 3:
Directional_down_left=1;
break;
case 2:
Directional_left=1;
break;
case 1:
Directional_up_left=1;
break;
case 12: // A
INPUT_Nouveau_Mouse_K=1;
break;
case 13: // B
INPUT_Nouveau_Mouse_K=2;
break;
}
#else
switch(event->jbutton.button)
{
case 0: // A
INPUT_Nouveau_Mouse_K=1;
break;
case 1: // B
INPUT_Nouveau_Mouse_K=2;
break;
}
#endif
}
}
void Handle_Joystick_Release(SDL_Event* event)
{
if (event->jbutton.which==0) // joystick number 0
{
#ifdef __gp2x__
switch(event->jbutton.button)
{
case 0:
Directional_up=0;
break;
case 7:
Directional_up_right=0;
break;
case 6:
Directional_right=0;
break;
case 5:
Directional_down_right=0;
break;
case 4:
Directional_down=0;
break;
case 3:
Directional_down_left=0;
break;
case 2:
Directional_left=0;
break;
case 1:
Directional_up_left=0;
break;
case 12: // A
INPUT_Nouveau_Mouse_K &= ~1;
break;
case 13: // B
INPUT_Nouveau_Mouse_K &= ~2;
break;
}
#else
switch(event->jbutton.button)
{
case 0: // A
INPUT_Nouveau_Mouse_K &= ~1;
break;
case 1: // B
INPUT_Nouveau_Mouse_K &= ~2;
break;
}
#endif
}
}
void Handle_Joystick_Movement(SDL_Event* event)
{
if (event->jaxis.which==0) // joystick number 0
{
if (event->jaxis.axis==0) // X
{
Directional_right=Directional_left=0;
if (event->jaxis.value<-1000)
{
Directional_left=1;
}
else if (event->jaxis.value>1000)
Directional_right=1;
}
else if (event->jaxis.axis==1) // Y
{
Directional_up=Directional_down=0;
if (event->jaxis.value<-1000)
{
Directional_up=1;
}
else if (event->jaxis.value>1000)
Directional_down=1;
}
}
}
// Main input handling function
@ -327,6 +458,7 @@ int Get_input(void)
int User_Feedback_Required = 0; // Flag qui indique si on doit arrêter de traiter les évènements ou si on peut enchainer
Touche_ANSI = 0;
Touche = 0;
// Process as much events as possible without redrawing the screen.
// This mostly allows us to merge mouse events for people with an high
@ -369,20 +501,116 @@ int Get_input(void)
break;
case SDL_JOYBUTTONUP:
Handle_Joystick_Press(&event);
break;
case SDL_JOYBUTTONDOWN:
Handle_Joystick_Release(&event);
User_Feedback_Required = 1;
break;
case SDL_JOYBUTTONDOWN:
Handle_Joystick_Press(&event);
User_Feedback_Required = 1;
break;
case SDL_JOYAXISMOTION:
Handle_Joystick_Movement(&event);
break;
default:
DEBUG("Unhandled SDL event number : ",event.type);
break;
}
}
// Directional controller
if (!(Directional_up||Directional_up_right||Directional_right||
Directional_down_right||Directional_down||Directional_down_left||
Directional_left||Directional_up_left))
{
Directional_delay=-1;
Directional_last_move=SDL_GetTicks();
}
else
{
long Now;
Now=SDL_GetTicks();
if (Now>Directional_last_move+Directional_delay)
{
if (Directional_delay==-1)
{
Directional_delay=150;
Directional_step=16;
}
else if (Directional_delay==150)
Directional_delay=40;
else if (Directional_delay!=0)
Directional_delay=Directional_delay*8/10;
else if (Directional_step<16*4)
Directional_step++;
Directional_last_move = Now;
// Directional controller UP
if ((Directional_up||Directional_up_left||Directional_up_right) &&
!(Directional_down_right||Directional_down||Directional_down_left))
{
//si on est déjà en haut on peut plus bouger
if(INPUT_Nouveau_Mouse_Y!=0)
{
if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
INPUT_Nouveau_Mouse_Y=INPUT_Nouveau_Mouse_Y<Loupe_Facteur?0:INPUT_Nouveau_Mouse_Y-Loupe_Facteur;
else
INPUT_Nouveau_Mouse_Y-=Directional_step/16;
Move_cursor_with_constraints();
}
}
// Directional controller RIGHT
if ((Directional_up_right||Directional_right||Directional_down_right) &&
!(Directional_down_left||Directional_left||Directional_up_left))
{
if(INPUT_Nouveau_Mouse_X<Largeur_ecran-1)
{
if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
{
INPUT_Nouveau_Mouse_X+=Loupe_Facteur;
if (INPUT_Nouveau_Mouse_X>=Largeur_ecran)
INPUT_Nouveau_Mouse_X=Largeur_ecran-1;
}
else
INPUT_Nouveau_Mouse_X+=Directional_step/16;
Move_cursor_with_constraints();
}
}
// Directional controller DOWN
if ((Directional_down_right||Directional_down||Directional_down_left) &&
!(Directional_up_left||Directional_up||Directional_up_right))
{
if(INPUT_Nouveau_Mouse_Y<Hauteur_ecran-1)
{
if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
{
INPUT_Nouveau_Mouse_Y+=Loupe_Facteur;
if (INPUT_Nouveau_Mouse_Y>=Hauteur_ecran)
INPUT_Nouveau_Mouse_Y=Hauteur_ecran-1;
}
else
INPUT_Nouveau_Mouse_Y+=Directional_step/16;
Move_cursor_with_constraints();
}
}
// Directional controller LEFT
if ((Directional_down_left||Directional_left||Directional_up_left) &&
!(Directional_up_right||Directional_right||Directional_down_right))
{
if(INPUT_Nouveau_Mouse_X!=0)
{
if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
INPUT_Nouveau_Mouse_X-=Loupe_Facteur;
else
INPUT_Nouveau_Mouse_X-=Directional_step/16;
Move_cursor_with_constraints();
}
}
}
}
// Vidage de toute mise à jour de l'affichage à l'écran qui serait encore en attente.
// (c'est fait ici car on est sur que cette fonction est apellée partout ou on a besoin d'interragir avec l'utilisateur)
Flush_update();

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@ -899,10 +899,8 @@ void Gestion_principale(void)
// on lance le bouton.
if (Bouton_Touche!=-1)
{
Touche=0;
Enclencher_bouton(Bouton_Touche,Bouton_Cote);
Indice_bouton_precedent=-1;
Touche=0;
}
}