Implemented accelerating cursor with joystick / kb cursor Fixed up the contextual help, somehow git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@583 416bcca6-2ee7-4201-b75f-2eb2f807beb1
620 lines
17 KiB
C
620 lines
17 KiB
C
/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/> or
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write to the Free Software Foundation, Inc.,
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59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <SDL.h>
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#include "global.h"
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#include "clavier.h"
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#include "graph.h"
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#include "sdlscreen.h"
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#include "windows.h"
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#include "erreurs.h"
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void Handle_Window_Resize(SDL_Event* event);
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void Handle_Window_Exit(SDL_Event* event);
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byte Directional_up;
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byte Directional_up_right;
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byte Directional_right;
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byte Directional_down_right;
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byte Directional_down;
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byte Directional_down_left;
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byte Directional_left;
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byte Directional_up_left;
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long Directional_delay;
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long Directional_last_move;
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long Directional_step;
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// Called each time there is a cursor move, either triggered by mouse or keyboard shortcuts
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int Move_cursor_with_constraints()
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{
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//Gestion "avancée" du curseur: interdire la descente du curseur dans le
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//menu lorsqu'on est en train de travailler dans l'image
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if (Operation_Taille_pile != 0)
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{
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byte bl=0;//BL va indiquer si on doit corriger la position du curseur
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//Si le curseur ne se trouve plus dans l'image
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if(Menu_Ordonnee<=INPUT_Nouveau_Mouse_Y)
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{
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//On bloque le curseur en fin d'image
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bl++;
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INPUT_Nouveau_Mouse_Y=Menu_Ordonnee-1; //La ligne !!au-dessus!! du menu
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}
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if(Loupe_Mode)
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{
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if(Operation_dans_loupe==0)
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{
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if(INPUT_Nouveau_Mouse_X>=Principal_Split)
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{
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bl++;
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INPUT_Nouveau_Mouse_X=Principal_Split-1;
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}
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}
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else
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{
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if(INPUT_Nouveau_Mouse_X<Principal_X_Zoom)
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{
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bl++;
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INPUT_Nouveau_Mouse_X=Principal_X_Zoom;
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}
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}
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}
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if (bl)
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{
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SDL_WarpMouse(
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INPUT_Nouveau_Mouse_X*Pixel_width,
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INPUT_Nouveau_Mouse_Y*Pixel_height
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);
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}
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}
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if (
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(INPUT_Nouveau_Mouse_X != Mouse_X) ||
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(INPUT_Nouveau_Mouse_Y != Mouse_Y) ||
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(INPUT_Nouveau_Mouse_K != Mouse_K)
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)
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{
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Forcer_affichage_curseur=0;
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Effacer_curseur(); // On efface le curseur AVANT de le déplacer...
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Mouse_X=INPUT_Nouveau_Mouse_X;
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Mouse_Y=INPUT_Nouveau_Mouse_Y;
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Mouse_K=INPUT_Nouveau_Mouse_K;
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Calculer_coordonnees_pinceau();
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Afficher_curseur();
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return 1;
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}
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else
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return 0;
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}
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// Fonction qui filtre les evenements génériques.
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void Gere_Evenement_SDL(SDL_Event * event)
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{
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// Redimensionnement fenetre
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if (event->type == SDL_VIDEORESIZE )
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{
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Handle_Window_Resize(event);
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}
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// Fermeture
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if (event->type == SDL_QUIT )
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{
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Handle_Window_Exit(event);
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}
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}
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// WM events management
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void Handle_Window_Resize(SDL_Event* event)
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{
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Resize_Largeur = event->resize.w;
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Resize_Hauteur = event->resize.h;
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}
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void Handle_Window_Exit(SDL_Event* event)
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{
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Quit_demande = 1;
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}
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// Mouse events management
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int Handle_Mouse_Move(SDL_Event* event)
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{
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INPUT_Nouveau_Mouse_X = event->motion.x/Pixel_width;
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INPUT_Nouveau_Mouse_Y = event->motion.y/Pixel_height;
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return Move_cursor_with_constraints();
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}
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void Handle_Mouse_Click(SDL_Event* event)
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{
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switch(event->button.button)
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{
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case SDL_BUTTON_LEFT:
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INPUT_Nouveau_Mouse_K |= 1;
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break;
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case SDL_BUTTON_MIDDLE:
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INPUT_Nouveau_Mouse_K |= 4;
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break;
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case SDL_BUTTON_RIGHT:
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INPUT_Nouveau_Mouse_K |= 2;
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break;
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default:
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DEBUG("Unknown mouse button!",0);
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return;
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}
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Move_cursor_with_constraints();
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}
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void Handle_Mouse_Release(SDL_Event* event)
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{
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switch(event->button.button)
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{
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case SDL_BUTTON_LEFT:
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INPUT_Nouveau_Mouse_K &= ~1;
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break;
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case SDL_BUTTON_MIDDLE:
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INPUT_Nouveau_Mouse_K &= ~4;
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break;
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case SDL_BUTTON_RIGHT:
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INPUT_Nouveau_Mouse_K &= ~2;
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break;
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}
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Move_cursor_with_constraints();
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}
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// Keyboard management
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int Handle_Key_Press(SDL_Event* event)
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{
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//Appui sur une touche du clavier
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Touche = Conversion_Touche(event->key.keysym);
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Touche_ANSI = Conversion_ANSI(event->key.keysym);
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if(Touche == Config_Touche[SPECIAL_MOUSE_UP])
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{
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Directional_up=1;
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return 0;
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}
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else if(Touche == Config_Touche[SPECIAL_MOUSE_DOWN])
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{
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Directional_down=1;
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return 0;
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}
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else if(Touche == Config_Touche[SPECIAL_MOUSE_LEFT])
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{
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Directional_left=1;
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return 0;
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}
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else if(Touche == Config_Touche[SPECIAL_MOUSE_RIGHT])
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{
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Directional_right=1;
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return 0;
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}
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else if(Touche == Config_Touche[SPECIAL_CLICK_LEFT])
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{
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INPUT_Nouveau_Mouse_K=1;
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Move_cursor_with_constraints();
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return 1;
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}
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else if(Touche == Config_Touche[SPECIAL_CLICK_RIGHT])
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{
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INPUT_Nouveau_Mouse_K=2;
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Move_cursor_with_constraints();
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return 1;
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}
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if (Operation_Taille_pile!=0 && Touche != 0)
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{
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//Enfin, on inhibe les touches (sauf si c'est un changement de couleur
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//ou de taille de pinceau lors d'une des operations suivantes:
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//OPERATION_DESSIN_CONTINU, OPERATION_DESSIN_DISCONTINU, OPERATION_SPRAY)
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if(Autoriser_changement_de_couleur_pendant_operation)
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{
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//A ce stade là, on sait qu'on est dans une des 3 opérations
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//supportant le changement de couleur ou de taille de pinceau.
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if(
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(Touche != Config_Touche[SPECIAL_NEXT_FORECOLOR]) &&
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(Touche != Config_Touche[SPECIAL_PREVIOUS_FORECOLOR]) &&
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(Touche != Config_Touche[SPECIAL_NEXT_BACKCOLOR]) &&
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(Touche != Config_Touche[SPECIAL_PREVIOUS_BACKCOLOR]) &&
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(Touche != Config_Touche[SPECIAL_RETRECIR_PINCEAU]) &&
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(Touche != Config_Touche[SPECIAL_GROSSIR_PINCEAU]) &&
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(Touche != Config_Touche[SPECIAL_NEXT_USER_FORECOLOR]) &&
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(Touche != Config_Touche[SPECIAL_PREVIOUS_USER_FORECOLOR]) &&
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(Touche != Config_Touche[SPECIAL_NEXT_USER_BACKCOLOR]) &&
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(Touche != Config_Touche[SPECIAL_PREVIOUS_USER_BACKCOLOR])
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)
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{
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Touche=0;
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}
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}
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else Touche = 0;
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}
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return 0;
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}
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void Handle_Key_Release(SDL_Event* event)
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{
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int Modifieur;
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int ToucheR = Conversion_Touche(event->key.keysym) & 0x0FFF;
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switch(event->key.keysym.sym)
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{
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case SDLK_RSHIFT:
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case SDLK_LSHIFT:
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Modifieur=MOD_SHIFT;
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break;
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case SDLK_RCTRL:
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case SDLK_LCTRL:
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Modifieur=MOD_CTRL;
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break;
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case SDLK_RALT:
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case SDLK_LALT:
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case SDLK_MODE:
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Modifieur=MOD_ALT;
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break;
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default:
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Modifieur=0;
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}
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if(ToucheR == (Config_Touche[SPECIAL_MOUSE_UP]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_UP]&Modifieur))
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{
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Directional_up=0;
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}
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if(ToucheR == (Config_Touche[SPECIAL_MOUSE_DOWN]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_DOWN]&Modifieur))
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{
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Directional_down=0;
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}
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if(ToucheR == (Config_Touche[SPECIAL_MOUSE_LEFT]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_LEFT]&Modifieur))
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{
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Directional_left=0;
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}
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if(ToucheR == (Config_Touche[SPECIAL_MOUSE_RIGHT]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_RIGHT]&Modifieur))
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{
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Directional_right=0;
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}
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if(ToucheR == (Config_Touche[SPECIAL_CLICK_LEFT]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_LEFT]&Modifieur))
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{
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INPUT_Nouveau_Mouse_K &= ~1;
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Move_cursor_with_constraints();
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}
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if(ToucheR == (Config_Touche[SPECIAL_CLICK_RIGHT]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_RIGHT]&Modifieur))
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{
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INPUT_Nouveau_Mouse_K &= ~2;
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Move_cursor_with_constraints();
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}
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// Other keys don't need to be released : they are handled as "events" and procesed only once.
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// These clicks are apart because they need to be continuous (ie move while key pressed)
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// We are relying on "hardware" keyrepeat to achieve that.
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}
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// Joystick management
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void Handle_Joystick_Press(SDL_Event* event)
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{
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if (event->jbutton.which==0) // joystick number 0
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{
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#ifdef __gp2x__
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switch(event->jbutton.button)
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{
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case 0:
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Directional_up=1;
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break;
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case 7:
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Directional_up_right=1;
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break;
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case 6:
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Directional_right=1;
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break;
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case 5:
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Directional_down_right=1;
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break;
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case 4:
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Directional_down=1;
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break;
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case 3:
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Directional_down_left=1;
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break;
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case 2:
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Directional_left=1;
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break;
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case 1:
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Directional_up_left=1;
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break;
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case 12: // A
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INPUT_Nouveau_Mouse_K=1;
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break;
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case 13: // B
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INPUT_Nouveau_Mouse_K=2;
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break;
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}
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#else
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switch(event->jbutton.button)
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{
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case 0: // A
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INPUT_Nouveau_Mouse_K=1;
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break;
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case 1: // B
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INPUT_Nouveau_Mouse_K=2;
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break;
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}
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#endif
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}
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}
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void Handle_Joystick_Release(SDL_Event* event)
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{
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if (event->jbutton.which==0) // joystick number 0
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{
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#ifdef __gp2x__
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switch(event->jbutton.button)
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{
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case 0:
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Directional_up=0;
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break;
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case 7:
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Directional_up_right=0;
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break;
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case 6:
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Directional_right=0;
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break;
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case 5:
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Directional_down_right=0;
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break;
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case 4:
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Directional_down=0;
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break;
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case 3:
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Directional_down_left=0;
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break;
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case 2:
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Directional_left=0;
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break;
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case 1:
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Directional_up_left=0;
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break;
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case 12: // A
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INPUT_Nouveau_Mouse_K &= ~1;
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break;
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case 13: // B
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INPUT_Nouveau_Mouse_K &= ~2;
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break;
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}
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#else
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switch(event->jbutton.button)
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{
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case 0: // A
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INPUT_Nouveau_Mouse_K &= ~1;
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break;
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case 1: // B
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INPUT_Nouveau_Mouse_K &= ~2;
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break;
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}
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#endif
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}
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}
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void Handle_Joystick_Movement(SDL_Event* event)
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{
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if (event->jaxis.which==0) // joystick number 0
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{
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if (event->jaxis.axis==0) // X
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{
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Directional_right=Directional_left=0;
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if (event->jaxis.value<-1000)
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{
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Directional_left=1;
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}
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else if (event->jaxis.value>1000)
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Directional_right=1;
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}
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else if (event->jaxis.axis==1) // Y
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{
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Directional_up=Directional_down=0;
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if (event->jaxis.value<-1000)
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{
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Directional_up=1;
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}
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else if (event->jaxis.value>1000)
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Directional_down=1;
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}
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}
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}
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// Main input handling function
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int Get_input(void)
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{
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SDL_Event event;
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int User_Feedback_Required = 0; // Flag qui indique si on doit arrêter de traiter les évènements ou si on peut enchainer
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Touche_ANSI = 0;
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Touche = 0;
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// Process as much events as possible without redrawing the screen.
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// This mostly allows us to merge mouse events for people with an high
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// resolution mouse
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while( (!User_Feedback_Required) && SDL_PollEvent(&event)) // Try to cumulate for a full VBL except if there is a required feedback
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{
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switch(event.type)
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{
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case SDL_VIDEORESIZE:
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Handle_Window_Resize(&event);
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User_Feedback_Required = 1;
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break;
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case SDL_QUIT:
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Handle_Window_Exit(&event);
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User_Feedback_Required = 1;
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break;
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case SDL_MOUSEMOTION:
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User_Feedback_Required = Handle_Mouse_Move(&event);
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break;
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case SDL_MOUSEBUTTONDOWN:
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Handle_Mouse_Click(&event);
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User_Feedback_Required = 1;
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break;
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case SDL_MOUSEBUTTONUP:
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Handle_Mouse_Release(&event);
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User_Feedback_Required = 1;
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break;
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case SDL_KEYDOWN:
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Handle_Key_Press(&event);
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User_Feedback_Required = 1;
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break;
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case SDL_KEYUP:
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Handle_Key_Release(&event);
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break;
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case SDL_JOYBUTTONUP:
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Handle_Joystick_Release(&event);
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User_Feedback_Required = 1;
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break;
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case SDL_JOYBUTTONDOWN:
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Handle_Joystick_Press(&event);
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User_Feedback_Required = 1;
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break;
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case SDL_JOYAXISMOTION:
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Handle_Joystick_Movement(&event);
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break;
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default:
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DEBUG("Unhandled SDL event number : ",event.type);
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break;
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}
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}
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// Directional controller
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if (!(Directional_up||Directional_up_right||Directional_right||
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Directional_down_right||Directional_down||Directional_down_left||
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Directional_left||Directional_up_left))
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{
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Directional_delay=-1;
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Directional_last_move=SDL_GetTicks();
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}
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else
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{
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long Now;
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Now=SDL_GetTicks();
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if (Now>Directional_last_move+Directional_delay)
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{
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if (Directional_delay==-1)
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{
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Directional_delay=150;
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Directional_step=16;
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}
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else if (Directional_delay==150)
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Directional_delay=40;
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else if (Directional_delay!=0)
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Directional_delay=Directional_delay*8/10;
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else if (Directional_step<16*4)
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Directional_step++;
|
|
Directional_last_move = Now;
|
|
|
|
// Directional controller UP
|
|
if ((Directional_up||Directional_up_left||Directional_up_right) &&
|
|
!(Directional_down_right||Directional_down||Directional_down_left))
|
|
{
|
|
//si on est déjà en haut on peut plus bouger
|
|
if(INPUT_Nouveau_Mouse_Y!=0)
|
|
{
|
|
if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
|
|
INPUT_Nouveau_Mouse_Y=INPUT_Nouveau_Mouse_Y<Loupe_Facteur?0:INPUT_Nouveau_Mouse_Y-Loupe_Facteur;
|
|
else
|
|
INPUT_Nouveau_Mouse_Y-=Directional_step/16;
|
|
Move_cursor_with_constraints();
|
|
}
|
|
}
|
|
// Directional controller RIGHT
|
|
if ((Directional_up_right||Directional_right||Directional_down_right) &&
|
|
!(Directional_down_left||Directional_left||Directional_up_left))
|
|
{
|
|
if(INPUT_Nouveau_Mouse_X<Largeur_ecran-1)
|
|
{
|
|
if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
|
|
{
|
|
INPUT_Nouveau_Mouse_X+=Loupe_Facteur;
|
|
if (INPUT_Nouveau_Mouse_X>=Largeur_ecran)
|
|
INPUT_Nouveau_Mouse_X=Largeur_ecran-1;
|
|
}
|
|
else
|
|
INPUT_Nouveau_Mouse_X+=Directional_step/16;
|
|
Move_cursor_with_constraints();
|
|
}
|
|
}
|
|
// Directional controller DOWN
|
|
if ((Directional_down_right||Directional_down||Directional_down_left) &&
|
|
!(Directional_up_left||Directional_up||Directional_up_right))
|
|
{
|
|
if(INPUT_Nouveau_Mouse_Y<Hauteur_ecran-1)
|
|
{
|
|
if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
|
|
{
|
|
INPUT_Nouveau_Mouse_Y+=Loupe_Facteur;
|
|
if (INPUT_Nouveau_Mouse_Y>=Hauteur_ecran)
|
|
INPUT_Nouveau_Mouse_Y=Hauteur_ecran-1;
|
|
}
|
|
else
|
|
INPUT_Nouveau_Mouse_Y+=Directional_step/16;
|
|
Move_cursor_with_constraints();
|
|
}
|
|
}
|
|
// Directional controller LEFT
|
|
if ((Directional_down_left||Directional_left||Directional_up_left) &&
|
|
!(Directional_up_right||Directional_right||Directional_down_right))
|
|
{
|
|
if(INPUT_Nouveau_Mouse_X!=0)
|
|
{
|
|
if(Loupe_Mode && INPUT_Nouveau_Mouse_Y < Menu_Ordonnee && INPUT_Nouveau_Mouse_X > Principal_Split)
|
|
INPUT_Nouveau_Mouse_X-=Loupe_Facteur;
|
|
else
|
|
INPUT_Nouveau_Mouse_X-=Directional_step/16;
|
|
Move_cursor_with_constraints();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Vidage de toute mise à jour de l'affichage à l'écran qui serait encore en attente.
|
|
// (c'est fait ici car on est sur que cette fonction est apellée partout ou on a besoin d'interragir avec l'utilisateur)
|
|
Flush_update();
|
|
|
|
return User_Feedback_Required;
|
|
}
|