Support fullscreen with SDL2
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parent
099301721e
commit
18e942d486
31
src/init.c
31
src/init.c
@ -1924,6 +1924,9 @@ static void Set_video_mode(short width,
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word fullscreen)
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{
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byte supported = 0;
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#if defined(USE_SDL2)
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SDL_DisplayMode dm;
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#endif
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if (Nb_video_modes >= MAX_VIDEO_MODES-1)
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{
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@ -1935,12 +1938,15 @@ static void Set_video_mode(short width,
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#if defined(USE_SDL)
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else if (SDL_VideoModeOK(width, height, 8, SDL_FULLSCREEN))
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supported = 1; // supported
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#endif
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else
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{
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// Non supporte : on ne le prend pas
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return;
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#elif defined(USE_SDL2)
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else if (SDL_GetDisplayMode(0, mode, &dm) == 0) {
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if (width == dm.w && height == dm.h)
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supported = 1;
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}
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#endif
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if (!supported) // Not supported : skip this mode
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return;
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Video_mode[Nb_video_modes].Width = width;
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Video_mode[Nb_video_modes].Height = height;
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@ -2082,10 +2088,21 @@ void Set_all_video_modes(void)
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#elif defined(USE_SDL2)
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{
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SDL_DisplayMode dm;
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if (SDL_GetDesktopDisplayMode(0, &dm) == 0)
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int num_modes, mode;
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int display = 0;
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num_modes = SDL_GetNumDisplayModes(display);
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for (mode = num_modes; mode >= 0; mode--) // reverse order. from small resolution to big resolution
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{
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if (SDL_GetDisplayMode(display, mode, &dm) == 0)
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Set_video_mode(dm.w, dm.h, mode, 1);
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}
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if (SDL_GetDesktopDisplayMode(display, &dm) == 0)
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{
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// Set the native desktop video mode
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Set_video_mode(dm.w, dm.h, 0, 1);
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Set_video_mode(dm.w, dm.h, num_modes + 1, 1);
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}
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}
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#elif defined(WIN32)
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@ -151,8 +151,11 @@ void GFX2_Set_mode(int *width, int *height, int fullscreen)
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SDL_SetWindowIcon(Window_SDL, icon);
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Renderer_SDL = SDL_CreateRenderer(Window_SDL, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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}
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//else
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// SDL_SetWindowSize(Window_SDL, *width, *height);
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else
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{
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SDL_SetWindowSize(Window_SDL, *width, *height);
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SDL_SetWindowFullscreen(Window_SDL, fullscreen?SDL_WINDOW_FULLSCREEN:0);
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}
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//SDL_GetWindowSize(Window_SDL, width, height);
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if (Texture_SDL != NULL)
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SDL_DestroyTexture(Texture_SDL);
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@ -199,6 +202,12 @@ static void GFX2_UpdateRect(int x, int y, int width, int height)
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source_rect.h = height;
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}
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if (RGBcopy != NULL && (Screen_SDL->w > RGBcopy->w || Screen_SDL->h > RGBcopy->h))
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{
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SDL_FreeSurface(RGBcopy);
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RGBcopy = NULL;
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}
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if (RGBcopy == NULL)
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{
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RGBcopy = SDL_CreateRGBSurface(0,
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