SFont now uses T_GFX2_Surface instead of SDL_Surface
This commit is contained in:
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commit
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@ -128,6 +128,7 @@
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<ClCompile Include="..\..\src\recoil.c" />
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<ClCompile Include="..\..\src\recoil.c" />
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<ClCompile Include="..\..\src\saveini.c" />
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<ClCompile Include="..\..\src\saveini.c" />
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<ClCompile Include="..\..\src\setup.c" />
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<ClCompile Include="..\..\src\setup.c" />
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<ClCompile Include="..\..\src\SFont.c" />
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<ClCompile Include="..\..\src\shade.c" />
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<ClCompile Include="..\..\src\shade.c" />
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<ClCompile Include="..\..\src\special.c" />
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<ClCompile Include="..\..\src\special.c" />
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<ClCompile Include="..\..\src\text.c" />
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<ClCompile Include="..\..\src\text.c" />
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@ -180,6 +180,9 @@
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<ClCompile Include="..\..\src\win32screen.c">
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<ClCompile Include="..\..\src\win32screen.c">
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<Filter>Fichiers sources</Filter>
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\SFont.c">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\brush.h">
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<ClInclude Include="..\..\src\brush.h">
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89
src/SFont.c
89
src/SFont.c
@ -3,6 +3,9 @@
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/* SFont: a simple font-library that uses special .pngs as fonts
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/* SFont: a simple font-library that uses special .pngs as fonts
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Copyright (C) 2003 Karl Bartel
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Copyright (C) 2003 Karl Bartel
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GrafX2 Modification
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Copyright (c) 2018 Thomas Bernard
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License: GPL or LGPL (at your choice)
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License: GPL or LGPL (at your choice)
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WWW: http://www.linux-games.com/sfont/
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WWW: http://www.linux-games.com/sfont/
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@ -25,55 +28,18 @@
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GERMANY
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GERMANY
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karlb@gmx.net
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karlb@gmx.net
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*/
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*/
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#if defined(USE_SDL) || defined(USE_SDL2)
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#include <SDL.h>
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#include <SDL_video.h>
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#include <assert.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SFont.h"
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#include "SFont.h"
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static Uint32 GetPixel(SDL_Surface *Surface, Sint32 X, Sint32 Y)
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SFont_Font* SFont_InitFont(T_GFX2_Surface * Surface)
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{
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Uint8 *bits;
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Uint32 Bpp;
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assert(X>=0);
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assert(X<Surface->w);
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Bpp = Surface->format->BytesPerPixel;
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bits = ((Uint8 *)Surface->pixels)+Y*Surface->pitch+X*Bpp;
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// Get the pixel
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switch(Bpp) {
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case 1:
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return *((Uint8 *)Surface->pixels + Y * Surface->pitch + X);
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break;
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case 2:
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return *((Uint16 *)Surface->pixels + Y * Surface->pitch/2 + X);
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break;
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case 3: { // Format/endian independent
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Uint8 r, g, b;
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r = *((bits)+Surface->format->Rshift/8);
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g = *((bits)+Surface->format->Gshift/8);
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b = *((bits)+Surface->format->Bshift/8);
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return SDL_MapRGB(Surface->format, r, g, b);
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}
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break;
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case 4:
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return *((Uint32 *)Surface->pixels + Y * Surface->pitch/4 + X);
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break;
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}
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return -1;
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}
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SFont_Font* SFont_InitFont(SDL_Surface* Surface)
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{
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{
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int x = 0, i = 33;
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int x = 0, i = 33;
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Uint32 pixel;
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byte pixel;
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SFont_Font* Font;
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SFont_Font* Font;
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Uint32 pink;
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byte pink;
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if (Surface == NULL)
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if (Surface == NULL)
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return NULL;
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return NULL;
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@ -83,13 +49,11 @@ SFont_Font* SFont_InitFont(SDL_Surface* Surface)
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Font->Surface = Surface;
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Font->Surface = Surface;
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SDL_LockSurface(Surface);
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pink = Get_GFX2_Surface_pixel(Surface, 0, 0);
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pink = GetPixel(Surface, 0, 0);
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while (x < Surface->w) {
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while (x < Surface->w) {
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if (GetPixel(Surface, x, 0) != pink) {
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if (Get_GFX2_Surface_pixel(Surface, x, 0) != pink) {
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Font->CharBegin[i]=x;
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Font->CharBegin[i]=x;
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while((x < Surface->w) && (GetPixel(Surface, x, 0)!= pink))
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while((x < Surface->w) && (Get_GFX2_Surface_pixel(Surface, x, 0)!= pink))
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x++;
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x++;
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Font->CharWidth[i]=x-Font->CharBegin[i];
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Font->CharWidth[i]=x-Font->CharBegin[i];
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i++;
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i++;
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@ -116,10 +80,7 @@ SFont_Font* SFont_InitFont(SDL_Surface* Surface)
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if (Font->Space<2)
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if (Font->Space<2)
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Font->Space = Font->CharWidth[(int)'a'];
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Font->Space = Font->CharWidth[(int)'a'];
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pixel = GetPixel(Surface, 0, Surface->h-1);
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pixel = Get_GFX2_Surface_pixel(Surface, 0, Surface->h-1);
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SDL_UnlockSurface(Surface);
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// No longer use SDL color keying
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//SDL_SetColorKey(Surface, SDL_SRCCOLORKEY, pixel);
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Font->Transparent=pixel;
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Font->Transparent=pixel;
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return Font;
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return Font;
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@ -127,28 +88,26 @@ SFont_Font* SFont_InitFont(SDL_Surface* Surface)
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void SFont_FreeFont(SFont_Font* FontInfo)
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void SFont_FreeFont(SFont_Font* FontInfo)
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{
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{
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SDL_FreeSurface(FontInfo->Surface);
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Free_GFX2_Surface(FontInfo->Surface);
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free(FontInfo);
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free(FontInfo);
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}
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}
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void SFont_Write(SDL_Surface *Surface, const SFont_Font *Font,
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void SFont_Write(T_GFX2_Surface *Surface, const SFont_Font *Font,
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int x, int y, const char *text)
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int x, int y, const char *text)
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{
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{
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const char* c;
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const char* c;
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SDL_Rect srcrect, dstrect;
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int line;
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int height;
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if(text == NULL)
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if(text == NULL)
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return;
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return;
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// these values won't change in the loop
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height = Font->Surface->h - 1;
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srcrect.y = 1;
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dstrect.y = y;
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srcrect.h = dstrect.h = Font->Surface->h - 1;
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for(c = text; *c != '\0' && x <= Surface->w ; c++) {
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for(c = text; *c != '\0' && x <= Surface->w ; c++) {
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if (*c == '\n') {
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if (*c == '\n') {
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dstrect.y += Font->Surface->h-1;
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y += height;
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x=0;
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x = 0;
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continue;
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continue;
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}
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}
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// skip spaces and nonprintable characters
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// skip spaces and nonprintable characters
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@ -157,12 +116,11 @@ void SFont_Write(SDL_Surface *Surface, const SFont_Font *Font,
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continue;
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continue;
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}
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}
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srcrect.w = Font->CharWidth[(int)*c];
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for (line = 0; line < height && (y + line) < Surface->h; line++) {
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dstrect.w = srcrect.w;
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memcpy(Surface->pixels + (y + line) * Surface->w + x,
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srcrect.x = Font->CharBegin[(int)*c];
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Font->Surface->pixels + (line + 1) * Font->Surface->w + Font->CharBegin[(int)*c],
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dstrect.x = x;
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Font->CharWidth[(int)*c]);
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}
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SDL_BlitSurface(Font->Surface, &srcrect, Surface, &dstrect);
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x += Font->CharWidth[(int)*c];
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x += Font->CharWidth[(int)*c];
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}
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}
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@ -223,4 +181,3 @@ void SFont_WriteCenter(SDL_Surface *Surface, const SFont_Font *Font,
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y, text);
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y, text);
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}
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}
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*/
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*/
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#endif
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15
src/SFont.h
15
src/SFont.h
@ -3,6 +3,9 @@
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/* SFont: a simple font-library that uses special bitmaps as fonts
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/* SFont: a simple font-library that uses special bitmaps as fonts
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Copyright (C) 2003 Karl Bartel
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Copyright (C) 2003 Karl Bartel
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GrafX2 Modification
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Copyright (c) 2018 Thomas Bernard
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License: GPL or LGPL (at your choice)
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License: GPL or LGPL (at your choice)
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WWW: http://www.linux-games.com/sfont/
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WWW: http://www.linux-games.com/sfont/
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@ -44,7 +47,7 @@
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#ifndef _SFONT_H_
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#ifndef _SFONT_H_
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#define _SFONT_H_
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#define _SFONT_H_
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#include <SDL.h>
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#include "gfx2surface.h"
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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@ -55,7 +58,7 @@ extern "C" {
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/// To load the fonts, load the font image into YourFont->Surface
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/// To load the fonts, load the font image into YourFont->Surface
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/// and call InitFont( YourFont );
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/// and call InitFont( YourFont );
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typedef struct {
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typedef struct {
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SDL_Surface *Surface;
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T_GFX2_Surface *Surface;
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int CharBegin[256];
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int CharBegin[256];
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int CharWidth[256];
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int CharWidth[256];
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int Space;
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int Space;
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@ -66,7 +69,7 @@ typedef struct {
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/// Initializes the font.
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/// Initializes the font.
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/// @param Font this contains the suface with the font.
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/// @param Font this contains the suface with the font.
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/// The Surface must be loaded before calling this function
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/// The Surface must be loaded before calling this function
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SFont_Font* SFont_InitFont (SDL_Surface *Font);
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SFont_Font* SFont_InitFont (T_GFX2_Surface *Font);
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///
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///
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/// Frees the font.
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/// Frees the font.
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@ -81,7 +84,7 @@ void SFont_FreeFont(SFont_Font* Font);
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/// @param text A string containing the text you want to blit.
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/// @param text A string containing the text you want to blit.
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/// @param x Coordinates to start drawing.
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/// @param x Coordinates to start drawing.
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/// @param y Coordinates to start drawing.
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/// @param y Coordinates to start drawing.
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void SFont_Write(SDL_Surface *Surface, const SFont_Font *Font, int x, int y,
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void SFont_Write(T_GFX2_Surface *Surface, const SFont_Font *Font, int x, int y,
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const char *text);
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const char *text);
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/// Returns the width of "text" in pixels
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/// Returns the width of "text" in pixels
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@ -90,8 +93,8 @@ int SFont_TextWidth(const SFont_Font* Font, const char *text);
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int SFont_TextHeight(const SFont_Font* Font, const char *text);
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int SFont_TextHeight(const SFont_Font* Font, const char *text);
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/// Blits a string to Surface with centered x position
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/// Blits a string to Surface with centered x position
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void SFont_WriteCenter(SDL_Surface *Surface, const SFont_Font* Font, int y,
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//void SFont_WriteCenter(SDL_Surface *Surface, const SFont_Font* Font, int y,
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const char *text);
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// const char *text);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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106
src/text.c
106
src/text.c
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#if defined(USE_SDL) || defined(USE_SDL2)
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#if defined(USE_SDL) || defined(USE_SDL2)
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#include <SDL_image.h>
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#include <SDL_image.h>
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#include "SFont.h"
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#include "sdlscreen.h"
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#include "sdlscreen.h"
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#endif
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#endif
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@ -75,6 +74,8 @@
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#include "windows.h"
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#include "windows.h"
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#include "misc.h"
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#include "misc.h"
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#include "setup.h"
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#include "setup.h"
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#include "loadsave.h"
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#include "SFont.h"
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typedef struct T_Font
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typedef struct T_Font
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{
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{
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@ -693,109 +694,43 @@ byte *Render_text_Win32(const char *str, int font_number, int size, int antialia
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}
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}
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#endif
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#endif
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#if defined(USE_SDL) || defined(USE_SDL2)
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byte *Render_text_SFont(const char *str, int font_number, int *width, int *height, T_Palette palette)
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byte *Render_text_SFont(const char *str, int font_number, int *width, int *height, T_Palette palette)
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{
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{
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SFont_Font *font;
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SFont_Font *font;
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SDL_Surface * text_surface;
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T_GFX2_Surface * text_surface;
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SDL_Surface *font_surface;
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T_GFX2_Surface *font_surface;
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byte * new_brush;
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byte * new_brush = NULL;
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SDL_Rect rectangle;
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// Chargement de la fonte
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// Chargement de la fonte
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font_surface=IMG_Load(Font_name(font_number));
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font_surface = Load_surface(Font_name(font_number), NULL);
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if (!font_surface)
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if (!font_surface)
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{
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{
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char buffer[256];
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Verbose_message("Warning", "Error loading font");
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strcpy(buffer, "Error loading font.\n");
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strcat(buffer,IMG_GetError());
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Verbose_message("Warning",buffer);
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// TODO this leaves a non-erased cursor when the window closes.
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// TODO this leaves a non-erased cursor when the window closes.
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return NULL;
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return NULL;
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}
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}
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// Font is 24bit: Perform a color reduction
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if (font_surface->format->BitsPerPixel>8)
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{
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SDL_Surface * reduced_surface;
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int x,y,color;
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SDL_Color rgb;
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reduced_surface=SDL_CreateRGBSurface(SDL_SWSURFACE, font_surface->w, font_surface->h, 8, 0, 0, 0, 0);
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if (!reduced_surface)
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{
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SDL_FreeSurface(font_surface);
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return NULL;
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}
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// Set the quick palette
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for (color=0;color<256;color++)
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{
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rgb.r=((color & 0xE0)>>5)<<5;
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rgb.g=((color & 0x1C)>>2)<<5;
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rgb.b=((color & 0x03)>>0)<<6;
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#if defined(USE_SDL)
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SDL_SetColors(reduced_surface, &rgb, color, 1);
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#else
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//SDL_SetPaletteColors
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#endif
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}
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// Perform reduction
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for (y=0; y<font_surface->h; y++)
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for (x=0; x<font_surface->w; x++)
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{
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SDL_GetRGB(Get_SDL_pixel_hicolor(font_surface, x, y), font_surface->format, &rgb.r, &rgb.g, &rgb.b);
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color=((rgb.r >> 5) << 5) |
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((rgb.g >> 5) << 2) |
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((rgb.b >> 6));
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Set_SDL_pixel_8(reduced_surface, x, y, color);
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}
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SDL_FreeSurface(font_surface);
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font_surface=reduced_surface;
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}
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font=SFont_InitFont(font_surface);
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font=SFont_InitFont(font_surface);
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if (!font)
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if (!font)
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{
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{
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DEBUG("Font init failed",1);
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DEBUG("Font init failed",1);
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SDL_FreeSurface(font_surface);
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Free_GFX2_Surface(font_surface);
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return NULL;
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return NULL;
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}
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}
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// Calcul des dimensions
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// Calcul des dimensions
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*height=SFont_TextHeight(font, str);
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*height = SFont_TextHeight(font, str);
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*width=SFont_TextWidth(font, str);
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*width = SFont_TextWidth(font, str);
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// Allocation d'une surface SDL
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text_surface=SDL_CreateRGBSurface(SDL_SWSURFACE, *width, *height, 8, 0, 0, 0, 0);
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text_surface = New_GFX2_Surface(*width, *height);
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// Copy palette
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#if defined(USE_SDL)
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SDL_SetPalette(text_surface, SDL_LOGPAL, font_surface->format->palette->colors, 0, 256);
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#else
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//SDL_SetPaletteColors(
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#endif
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// Fill with transparent color
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// Fill with transparent color
|
||||||
rectangle.x=0;
|
memset(text_surface->pixels, font->Transparent, *width * *height);
|
||||||
rectangle.y=0;
|
|
||||||
rectangle.w=*width;
|
|
||||||
rectangle.h=*height;
|
|
||||||
SDL_FillRect(text_surface, &rectangle, font->Transparent);
|
|
||||||
// Rendu du texte
|
// Rendu du texte
|
||||||
SFont_Write(text_surface, font, 0, 0, str);
|
SFont_Write(text_surface, font, 0, 0, str);
|
||||||
if (!text_surface)
|
|
||||||
{
|
|
||||||
DEBUG("Rendering failed",2);
|
|
||||||
SFont_FreeFont(font);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
new_brush=Surface_to_bytefield(text_surface, NULL);
|
// Copy palette
|
||||||
if (!new_brush)
|
memcpy(palette, font_surface->palette, sizeof(T_Palette));
|
||||||
{
|
|
||||||
DEBUG("Converting failed",3);
|
|
||||||
SDL_FreeSurface(text_surface);
|
|
||||||
SFont_FreeFont(font);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
Get_SDL_Palette(font_surface->format->palette, palette);
|
new_brush = text_surface->pixels; // "Steal" pixels from surface
|
||||||
|
|
||||||
// Swap current BG color with font's transparent color
|
// Swap current BG color with font's transparent color
|
||||||
if (font->Transparent != Back_color)
|
if (font->Transparent != Back_color)
|
||||||
@ -816,16 +751,15 @@ byte *Render_text_SFont(const char *str, int font_number, int *width, int *heigh
|
|||||||
colmap[font->Transparent]=Back_color;
|
colmap[font->Transparent]=Back_color;
|
||||||
colmap[Back_color]=font->Transparent;
|
colmap[Back_color]=font->Transparent;
|
||||||
|
|
||||||
Remap_general_lowlevel(colmap, new_brush, new_brush, text_surface->w,text_surface->h, text_surface->w);
|
Remap_general_lowlevel(colmap, new_brush, new_brush, text_surface->w, text_surface->h, text_surface->w);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_FreeSurface(text_surface);
|
|
||||||
SFont_FreeFont(font);
|
SFont_FreeFont(font);
|
||||||
|
free(text_surface); // Do not call Free_GFX2_Surface() because pixels was stolen
|
||||||
|
|
||||||
return new_brush;
|
return new_brush;
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
// Crée une brosse à partir des paramètres de texte demandés.
|
// Crée une brosse à partir des paramètres de texte demandés.
|
||||||
// Si cela réussit, la fonction place les dimensions dans width et height,
|
// Si cela réussit, la fonction place les dimensions dans width et height,
|
||||||
@ -859,11 +793,7 @@ byte *Render_text(const char *str, int font_number, int size, int antialias, int
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#if defined(USE_SDL) || defined(USE_SDL2)
|
|
||||||
return Render_text_SFont(str, font_number, width, height, palette);
|
return Render_text_SFont(str, font_number, width, height, palette);
|
||||||
#else
|
|
||||||
return NULL;
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user