* Remove debug output
* Further optimization to the colortree, now allocated in one single chunk of 4090 bytes (2051 times better than original code!). Not doing all the malloc/frees should be slightly faster, and it also helps with cache locality (the whole tree can fit in the cache). * Remove the useless color "balancing" multipliers that did more harm than good. We still need some improvements on the median cut, or maybe switch to a smarter algorithm; or add some cheats. See the JFIF quirks for an example. git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1876 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@ -34,23 +34,24 @@ but :
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* No loss of precision
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*/
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CT_Node* CT_new() {return NULL;}
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CT_Tree* CT_new() {return calloc(1, sizeof(CT_Tree));}
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// debug helper
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/*
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void CT_Print(CT_Node* node)
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{
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printf("R %d %d\tG %d %d\tB %d %d\ti %d\n",
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node->Rmin, node->Rmax, node->Gmin, node->Gmax,
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node->Bmin, node->Bmax, node->index);
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}
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*/
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void CT_set(CT_Node** colorTree, byte Rmin, byte Gmin, byte Bmin,
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void CT_set(CT_Tree* colorTree, byte Rmin, byte Gmin, byte Bmin,
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byte Rmax, byte Gmax, byte Bmax, byte index)
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{
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int i;
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CT_Node* parent;
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// Create and setup node
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CT_Node* node = malloc(sizeof(CT_Node));
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CT_Node* node = &colorTree->nodes[++colorTree->nodecount];
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node->Rmin = Rmin;
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node->Gmin = Gmin;
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@ -58,20 +59,11 @@ void CT_set(CT_Node** colorTree, byte Rmin, byte Gmin, byte Bmin,
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node->Rmax = Rmax;
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node->Gmax = Gmax;
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node->Bmax = Bmax;
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node->index = index;
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printf("Add node:");
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CT_Print(node);
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for(i = 0; i < 2; i++)
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node->children[i] = NULL;
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node->children[1] = index;
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// Now insert it in tree
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parent = *colorTree;
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if (parent == NULL) {
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// This is our first node.
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*colorTree = node;
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} else for(;;) {
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parent = &colorTree->nodes[0];
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if (parent != NULL) for(;;) {
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// Find where to insert ourselves
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// pre-condition: the parent we're looking at is a superset of the node we're inserting
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@ -81,12 +73,12 @@ void CT_set(CT_Node** colorTree, byte Rmin, byte Gmin, byte Bmin,
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// 1 child: either we're included in the child, and recurse, or we''re not, and insert at child 1
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// 2 child: one of them has to be a superset of the node.
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if (parent->children[0] == NULL)
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if (parent->children[0] == 0)
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{
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parent->children[0] = node;
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parent->children[0] = colorTree->nodecount;
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break;
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} else {
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CT_Node* child0 = parent->children[0];
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CT_Node* child0 = &colorTree->nodes[parent->children[0]];
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if (child0->Rmin <= node->Rmin
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&& child0->Gmin <= node->Gmin
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&& child0->Bmin <= node->Bmin
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@ -95,28 +87,31 @@ void CT_set(CT_Node** colorTree, byte Rmin, byte Gmin, byte Bmin,
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&& child0->Bmax >= node->Bmax
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) {
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parent = child0;
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} else if(parent->children[1] == NULL)
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} else if(parent->children[1] == 0)
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{
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parent->children[1] = node;
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parent->children[1] = colorTree->nodecount;
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break;
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} else {
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parent = parent->children[1];
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parent = &colorTree->nodes[parent->children[1]];
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}
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}
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}
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}
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byte CT_get(CT_Node* node, byte r, byte g, byte b)
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byte CT_get(CT_Tree* tree, byte r, byte g, byte b)
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{
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// pre condition: node contains (rgb)
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// find the leaf that also contains (rgb)
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CT_Node* node = &tree->nodes[0];
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for(;;) {
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if(node->children[0] == NULL)
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return node->index;
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if(node->children[0] == 0)
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// return the palette index
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return node->children[1];
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else {
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// Left or right ?
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CT_Node* child0 = node->children[0];
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CT_Node* child0 = &tree->nodes[node->children[0]];
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if (child0->Rmin <= r
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&& child0->Gmin <= g
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&& child0->Bmin <= b
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@ -128,20 +123,13 @@ byte CT_get(CT_Node* node, byte r, byte g, byte b)
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node = child0;
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} else {
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// right
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node = node->children[1];
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node = &tree->nodes[node->children[1]];
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}
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}
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}
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}
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void CT_delete(CT_Node* tree)
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void CT_delete(CT_Tree* tree)
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{
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int i;
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if (tree == NULL)
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return;
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for (i = 0; i < 2; i++)
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{
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CT_delete(tree->children[i]);
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}
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free(tree);
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}
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@ -55,17 +55,22 @@ typedef struct CT_Node_s
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// * makes them smaller
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// * helps with cache locality
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// palette index (valid iff any child is NULL)
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byte index;
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// child nodes
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struct CT_Node_s* children[2];
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// Child nodes :
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// Either two indices in the colorTree array, or
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// 0 and a palette index
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// 0 is not a valid array index, because no node points to the root !
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word children[2];
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} CT_Node;
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CT_Node* CT_new();
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void CT_delete(CT_Node* t);
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byte CT_get(CT_Node* t,byte r,byte g,byte b);
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void CT_set(CT_Node** colorTree, byte Rmin, byte Gmin, byte Bmin,
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typedef struct ColorTree_S {
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short nodecount;
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CT_Node nodes[511];
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} CT_Tree;
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CT_Tree* CT_new();
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void CT_delete(CT_Tree* t);
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byte CT_get(CT_Tree* t,byte r,byte g,byte b);
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void CT_set(CT_Tree* colorTree, byte Rmin, byte Gmin, byte Bmin,
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byte Rmax, byte Gmax, byte Bmax, byte index);
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#endif
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30
src/op_c.c
30
src/op_c.c
@ -435,11 +435,9 @@ ENDCRUSH:
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c->bmin=bmin; c->bmax=bmax;
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// Find the longest axis to know which way to split the cluster
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// This multiplications are supposed to improve the result, but may or may not
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// work, actually.
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r=(c->rmax-c->rmin)*299;
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g=(c->vmax-c->vmin)*587;
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b=(c->bmax-c->bmin)*114;
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r=(c->rmax-c->rmin);
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g=(c->vmax-c->vmin);
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b=(c->bmax-c->bmin);
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if (g>=r)
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{
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@ -796,7 +794,7 @@ void CS_Set(T_Cluster_set * cs,T_Cluster * c)
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// 5) We take the box with the biggest number of pixels inside and we split it again
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// 6) Iterate until there are 256 boxes. Associate each of them to its middle color
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// At the same time, put the split clusters in the color tree for later palette lookup
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void CS_Generate(T_Cluster_set * cs, T_Occurrence_table * to, CT_Node** colorTree)
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void CS_Generate(T_Cluster_set * cs, T_Occurrence_table * to, CT_Tree* colorTree)
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{
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T_Cluster current;
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T_Cluster Nouveau1;
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@ -911,7 +909,7 @@ void CS_Sort_by_luminance(T_Cluster_set * cs)
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/// Generates the palette from the clusters, then the conversion table to map (RGB) to a palette index
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void CS_Generate_color_table_and_palette(T_Cluster_set * cs,CT_Node** tc,T_Components * palette)
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void CS_Generate_color_table_and_palette(T_Cluster_set * cs,CT_Tree* tc,T_Components * palette)
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{
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int index;
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T_Cluster* current = cs->clusters;
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@ -1034,11 +1032,11 @@ void GS_Generate(T_Gradient_set * ds,T_Cluster_set * cs)
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/// Compute best palette for given picture.
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CT_Node* Optimize_palette(T_Bitmap24B image, int size,
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CT_Tree* Optimize_palette(T_Bitmap24B image, int size,
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T_Components * palette, int r, int g, int b)
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{
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T_Occurrence_table * to;
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CT_Node* tc;
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CT_Tree* tc;
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T_Cluster_set * cs;
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T_Gradient_set * ds;
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@ -1050,13 +1048,13 @@ CT_Node* Optimize_palette(T_Bitmap24B image, int size,
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return 0;
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tc = CT_new();
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/*
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if (tc == NULL)
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{
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OT_delete(to);
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return NULL;
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}
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*/
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// Count pixels for each color
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OT_count_occurrences(to, image, size);
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@ -1071,7 +1069,7 @@ CT_Node* Optimize_palette(T_Bitmap24B image, int size,
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// Ok, everything was allocated
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// Generate the cluster set with median cut algorithm
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CS_Generate(cs, to, &tc);
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CS_Generate(cs, to, tc);
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//CS_Check(cs);
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// Compute the color data for each cluster (palette entry + HL)
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@ -1091,7 +1089,7 @@ CT_Node* Optimize_palette(T_Bitmap24B image, int size,
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//CS_Check(cs);
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// And finally generate the conversion table to map RGB > pal. index
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CS_Generate_color_table_and_palette(cs, &tc, palette);
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CS_Generate_color_table_and_palette(cs, tc, palette);
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//CS_Check(cs);
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CS_Delete(cs);
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@ -1119,7 +1117,7 @@ int Modified_value(int value,int modif)
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/// Convert a 24b image to 256 colors (with a given palette and conversion table)
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/// This destroys the 24b picture !
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/// Uses floyd steinberg dithering.
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void Convert_24b_bitmap_to_256_Floyd_Steinberg(T_Bitmap256 dest,T_Bitmap24B source,int width,int height,T_Components * palette,CT_Node* tc)
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void Convert_24b_bitmap_to_256_Floyd_Steinberg(T_Bitmap256 dest,T_Bitmap24B source,int width,int height,T_Components * palette,CT_Tree* tc)
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{
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T_Bitmap24B current;
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T_Bitmap24B c_plus1;
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@ -1215,7 +1213,7 @@ void Convert_24b_bitmap_to_256_Floyd_Steinberg(T_Bitmap256 dest,T_Bitmap24B sour
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/// Converts from 24b to 256c without dithering, using given conversion table
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void Convert_24b_bitmap_to_256_nearest_neighbor(T_Bitmap256 dest,
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T_Bitmap24B source, int width, int height, __attribute__((unused)) T_Components * palette,
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CT_Node* tc)
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CT_Tree* tc)
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{
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T_Bitmap24B current;
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T_Bitmap256 d;
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@ -1274,7 +1272,7 @@ int Convert_24b_bitmap_to_256(T_Bitmap256 dest,T_Bitmap24B source,int width,int
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return Convert_24b_bitmap_to_256_fast(dest, source, width, height, palette);
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#else
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CT_Node* table; // table de conversion
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CT_Tree* table; // table de conversion
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int ip; // index de précision pour la conversion
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// On essaye d'obtenir une table de conversion qui loge en mémoire, avec la
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@ -158,9 +158,9 @@ T_Cluster_set * CS_New(int nbmax,T_Occurrence_table * to);
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void CS_Delete(T_Cluster_set * cs);
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void CS_Get(T_Cluster_set * cs,T_Cluster * c);
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void CS_Set(T_Cluster_set * cs,T_Cluster * c);
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void CS_Generate(T_Cluster_set * cs,T_Occurrence_table * to, CT_Node** colorTree);
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void CS_Generate(T_Cluster_set * cs,T_Occurrence_table * to, CT_Tree* colorTree);
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void CS_Compute_colors(T_Cluster_set * cs,T_Occurrence_table * to);
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void CS_Generate_color_table_and_palette(T_Cluster_set * cs,CT_Node** tc,T_Components * palette);
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void CS_Generate_color_table_and_palette(T_Cluster_set * cs,CT_Tree* tc,T_Components * palette);
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/////////////////////////////////////////////////////////////////////////////
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//////////////////////////// Méthodes de gestion des ensembles de dégradés //
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