Some cleanups

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1169 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Adrien Destugues 2009-11-11 17:44:51 +00:00
parent 7283412da2
commit 792abd4866
4 changed files with 25 additions and 27 deletions

27
brush.c
View File

@ -720,7 +720,8 @@ void Capture_brush(short start_x,short start_y,short end_x,short end_y,short cle
if (start_y+new_brush_height>Main_image_height)
new_brush_height=Main_image_height-start_y;
Realloc_brush(new_brush_width, new_brush_height);
if (Realloc_brush(new_brush_width, new_brush_height) != 0)
return; // Unable to allocate the new brush, keep the old one.
Copy_image_to_brush(start_x,start_y,Brush_width,Brush_height,Main_image_width);
@ -747,10 +748,10 @@ void Rotate_90_deg()
short temp;
byte * new_brush;
new_brush=(byte *)malloc(((long)Brush_height)*Brush_width);
new_brush=(byte *)malloc(((size_t)Brush_height)*Brush_width);
if (new_brush)
{
Rotate_90_deg_lowlevel(Brush,/*@out@*/ new_brush,Brush_width,Brush_height);
Rotate_90_deg_lowlevel(Brush,new_brush,Brush_width,Brush_height);
free(Brush);
Brush=new_brush;
@ -1601,18 +1602,18 @@ void Interpolate_texture(int start_x,int start_y,int xt1,int yt1,
yt=(((float)((x_pos-start_x)*delta_yt))/(float)delta_x2) + (float)yt1;
if (ScanY_X[0][y_pos]==UNDEFINED) // Gauche non défini
{
ScanY_X[0][y_pos]=x_pos;
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
else
{
if (x_pos>=ScanY_X[0][y_pos])
if ((float)x_pos>=ScanY_X[0][y_pos])
{
if ((ScanY_X[1][y_pos]==UNDEFINED) // Droit non défini
|| (x_pos>ScanY_X[1][y_pos]))
{
ScanY_X[1][y_pos]=x_pos;
ScanY_X[1][y_pos]=(float)x_pos;
ScanY_Xt[1][y_pos]=xt;
ScanY_Yt[1][y_pos]=yt;
}
@ -1624,13 +1625,13 @@ void Interpolate_texture(int start_x,int start_y,int xt1,int yt1,
ScanY_X[1][y_pos]=ScanY_X[0][y_pos];
ScanY_Xt[1][y_pos]=ScanY_Xt[0][y_pos];
ScanY_Yt[1][y_pos]=ScanY_Yt[0][y_pos];
ScanY_X[0][y_pos]=x_pos;
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
else
{
ScanY_X[0][y_pos]=x_pos;
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
@ -1658,18 +1659,18 @@ void Interpolate_texture(int start_x,int start_y,int xt1,int yt1,
yt=(((float)((y_pos-start_y)*delta_yt))/(float)delta_y2) + (float)yt1;
if (ScanY_X[0][y_pos]==UNDEFINED) // Gauche non défini
{
ScanY_X[0][y_pos]=x_pos;
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
else
{
if (x_pos>=ScanY_X[0][y_pos])
if ((float)x_pos>=ScanY_X[0][y_pos])
{
if ((ScanY_X[1][y_pos]==UNDEFINED) // Droit non défini
|| (x_pos>ScanY_X[1][y_pos]))
{
ScanY_X[1][y_pos]=x_pos;
ScanY_X[1][y_pos]=(float)x_pos;
ScanY_Xt[1][y_pos]=xt;
ScanY_Yt[1][y_pos]=yt;
}
@ -1681,13 +1682,13 @@ void Interpolate_texture(int start_x,int start_y,int xt1,int yt1,
ScanY_X[1][y_pos]=ScanY_X[0][y_pos];
ScanY_Xt[1][y_pos]=ScanY_Xt[0][y_pos];
ScanY_Yt[1][y_pos]=ScanY_Yt[0][y_pos];
ScanY_X[0][y_pos]=x_pos;
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}
else
{
ScanY_X[0][y_pos]=x_pos;
ScanY_X[0][y_pos]=(float)x_pos;
ScanY_Xt[0][y_pos]=xt;
ScanY_Yt[0][y_pos]=yt;
}

View File

@ -1013,12 +1013,6 @@ void Draw_one_skin_name(word x, word y, word index, byte highlighted)
}
}
#define SWAP_BYTES(a,b) { byte c=a; a=b; b=c;}
#define SWAP_WORDS(a,b) { word c=a; a=b; b=c;}
#define SWAP_DWORDS(a,b) { dword c=a; a=b; b=c;}
#define SWAP_SHORTS(a,b) { short c=a; a=b; b=c;}
#define SWAP_FLOATS(a,b) { float c=a; a=b; b=c;}
/// Skin selector window
void Button_Skins(void)
{
@ -3827,7 +3821,7 @@ byte Smooth_default_matrices[4][3][3]=
void Button_Smooth_menu(void)
{
short clicked_button;
short x,y,i,j;
word x,y,i,j;
byte chosen_matrix[3][3];
T_Special_button * matrix_input[3][3];
char str[3];
@ -3851,7 +3845,8 @@ void Button_Smooth_menu(void)
for (i=0; i<3; i++)
{
matrix_input[i][j]=Window_set_input_button(10+(i*21),62+(j*13),2); // 7..15
Num2str(chosen_matrix[i][j]=Smooth_matrix[i][j],str,2);
chosen_matrix[i][j] = Smooth_matrix[i][j] ;
Num2str(chosen_matrix[i][j], str, 2);
Window_input_content(matrix_input[i][j],str);
}
Update_window_area(0,0,Window_width, Window_height);

6
misc.h
View File

@ -25,6 +25,12 @@
#include "struct.h"
#define SWAP_BYTES(a,b) { byte c=a; a=b; b=c;}
#define SWAP_WORDS(a,b) { word c=a; a=b; b=c;}
#define SWAP_DWORDS(a,b) { dword c=a; a=b; b=c;}
#define SWAP_SHORTS(a,b) { short c=a; a=b; b=c;}
#define SWAP_FLOATS(a,b) { float c=a; a=b; b=c;}
void Copy_image_to_brush(short start_x,short start_y,short Brush_width,short Brush_height,word image_width);
void Remap_general_lowlevel(byte * conversion_table,byte * buffer,short width,short height,short buffer_width);
void Scroll_picture(byte * main_src, byte * main_dest, short x_offset,short y_offset);

View File

@ -2572,8 +2572,6 @@ void Remap_screen_after_menu_colors_change(void)
void Compute_optimal_menu_colors(T_Components * palette)
{
byte table[4];
short i;
Old_black =MC_Black;
Old_dark = MC_Dark;
@ -2630,9 +2628,7 @@ void Compute_optimal_menu_colors(T_Components * palette)
if ( ((palette[MC_Light].R*30)+(palette[MC_Light].G*59)+(palette[MC_Light].B*11)) <
((palette[MC_Dark].R*30)+(palette[MC_Dark].G*59)+(palette[MC_Dark].B*11)) )
{
i=MC_Light;
MC_Light=MC_Dark;
MC_Dark=i;
SWAP_BYTES(MC_Light, MC_Dark);
}
// On cherche une couleur de transparence différente des 4 autres.