Some cleanups
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1169 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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29
brush.c
29
brush.c
@ -720,7 +720,8 @@ void Capture_brush(short start_x,short start_y,short end_x,short end_y,short cle
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if (start_y+new_brush_height>Main_image_height)
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new_brush_height=Main_image_height-start_y;
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Realloc_brush(new_brush_width, new_brush_height);
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if (Realloc_brush(new_brush_width, new_brush_height) != 0)
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return; // Unable to allocate the new brush, keep the old one.
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Copy_image_to_brush(start_x,start_y,Brush_width,Brush_height,Main_image_width);
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@ -747,10 +748,10 @@ void Rotate_90_deg()
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short temp;
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byte * new_brush;
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new_brush=(byte *)malloc(((long)Brush_height)*Brush_width);
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new_brush=(byte *)malloc(((size_t)Brush_height)*Brush_width);
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if (new_brush)
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{
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Rotate_90_deg_lowlevel(Brush,/*@out@*/ new_brush,Brush_width,Brush_height);
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Rotate_90_deg_lowlevel(Brush,new_brush,Brush_width,Brush_height);
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free(Brush);
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Brush=new_brush;
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@ -1539,7 +1540,7 @@ void Distort_brush(short x1, short y1, short x2, short y2, short x3, short y3, s
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//------------------------- Rotation de la brosse ---------------------------
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#define UNDEFINED (-1.0e20F)
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#define UNDEFINED (-1.0e20F)
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float * ScanY_Xt[2];
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float * ScanY_Yt[2];
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float * ScanY_X[2];
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@ -1601,18 +1602,18 @@ void Interpolate_texture(int start_x,int start_y,int xt1,int yt1,
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yt=(((float)((x_pos-start_x)*delta_yt))/(float)delta_x2) + (float)yt1;
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if (ScanY_X[0][y_pos]==UNDEFINED) // Gauche non défini
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{
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ScanY_X[0][y_pos]=x_pos;
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ScanY_X[0][y_pos]=(float)x_pos;
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ScanY_Xt[0][y_pos]=xt;
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ScanY_Yt[0][y_pos]=yt;
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}
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else
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{
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if (x_pos>=ScanY_X[0][y_pos])
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if ((float)x_pos>=ScanY_X[0][y_pos])
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{
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if ((ScanY_X[1][y_pos]==UNDEFINED) // Droit non défini
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|| (x_pos>ScanY_X[1][y_pos]))
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{
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ScanY_X[1][y_pos]=x_pos;
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ScanY_X[1][y_pos]=(float)x_pos;
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ScanY_Xt[1][y_pos]=xt;
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ScanY_Yt[1][y_pos]=yt;
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}
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@ -1624,13 +1625,13 @@ void Interpolate_texture(int start_x,int start_y,int xt1,int yt1,
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ScanY_X[1][y_pos]=ScanY_X[0][y_pos];
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ScanY_Xt[1][y_pos]=ScanY_Xt[0][y_pos];
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ScanY_Yt[1][y_pos]=ScanY_Yt[0][y_pos];
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ScanY_X[0][y_pos]=x_pos;
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ScanY_X[0][y_pos]=(float)x_pos;
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ScanY_Xt[0][y_pos]=xt;
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ScanY_Yt[0][y_pos]=yt;
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}
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else
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{
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ScanY_X[0][y_pos]=x_pos;
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ScanY_X[0][y_pos]=(float)x_pos;
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ScanY_Xt[0][y_pos]=xt;
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ScanY_Yt[0][y_pos]=yt;
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}
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@ -1658,18 +1659,18 @@ void Interpolate_texture(int start_x,int start_y,int xt1,int yt1,
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yt=(((float)((y_pos-start_y)*delta_yt))/(float)delta_y2) + (float)yt1;
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if (ScanY_X[0][y_pos]==UNDEFINED) // Gauche non défini
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{
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ScanY_X[0][y_pos]=x_pos;
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ScanY_X[0][y_pos]=(float)x_pos;
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ScanY_Xt[0][y_pos]=xt;
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ScanY_Yt[0][y_pos]=yt;
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}
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else
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{
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if (x_pos>=ScanY_X[0][y_pos])
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if ((float)x_pos>=ScanY_X[0][y_pos])
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{
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if ((ScanY_X[1][y_pos]==UNDEFINED) // Droit non défini
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|| (x_pos>ScanY_X[1][y_pos]))
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{
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ScanY_X[1][y_pos]=x_pos;
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ScanY_X[1][y_pos]=(float)x_pos;
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ScanY_Xt[1][y_pos]=xt;
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ScanY_Yt[1][y_pos]=yt;
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}
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@ -1681,13 +1682,13 @@ void Interpolate_texture(int start_x,int start_y,int xt1,int yt1,
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ScanY_X[1][y_pos]=ScanY_X[0][y_pos];
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ScanY_Xt[1][y_pos]=ScanY_Xt[0][y_pos];
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ScanY_Yt[1][y_pos]=ScanY_Yt[0][y_pos];
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ScanY_X[0][y_pos]=x_pos;
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ScanY_X[0][y_pos]=(float)x_pos;
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ScanY_Xt[0][y_pos]=xt;
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ScanY_Yt[0][y_pos]=yt;
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}
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else
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{
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ScanY_X[0][y_pos]=x_pos;
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ScanY_X[0][y_pos]=(float)x_pos;
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ScanY_Xt[0][y_pos]=xt;
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ScanY_Yt[0][y_pos]=yt;
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}
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11
buttons.c
11
buttons.c
@ -1013,12 +1013,6 @@ void Draw_one_skin_name(word x, word y, word index, byte highlighted)
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}
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}
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#define SWAP_BYTES(a,b) { byte c=a; a=b; b=c;}
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#define SWAP_WORDS(a,b) { word c=a; a=b; b=c;}
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#define SWAP_DWORDS(a,b) { dword c=a; a=b; b=c;}
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#define SWAP_SHORTS(a,b) { short c=a; a=b; b=c;}
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#define SWAP_FLOATS(a,b) { float c=a; a=b; b=c;}
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/// Skin selector window
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void Button_Skins(void)
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{
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@ -3827,7 +3821,7 @@ byte Smooth_default_matrices[4][3][3]=
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void Button_Smooth_menu(void)
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{
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short clicked_button;
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short x,y,i,j;
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word x,y,i,j;
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byte chosen_matrix[3][3];
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T_Special_button * matrix_input[3][3];
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char str[3];
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@ -3851,7 +3845,8 @@ void Button_Smooth_menu(void)
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for (i=0; i<3; i++)
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{
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matrix_input[i][j]=Window_set_input_button(10+(i*21),62+(j*13),2); // 7..15
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Num2str(chosen_matrix[i][j]=Smooth_matrix[i][j],str,2);
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chosen_matrix[i][j] = Smooth_matrix[i][j] ;
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Num2str(chosen_matrix[i][j], str, 2);
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Window_input_content(matrix_input[i][j],str);
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}
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Update_window_area(0,0,Window_width, Window_height);
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6
misc.h
6
misc.h
@ -25,6 +25,12 @@
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#include "struct.h"
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#define SWAP_BYTES(a,b) { byte c=a; a=b; b=c;}
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#define SWAP_WORDS(a,b) { word c=a; a=b; b=c;}
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#define SWAP_DWORDS(a,b) { dword c=a; a=b; b=c;}
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#define SWAP_SHORTS(a,b) { short c=a; a=b; b=c;}
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#define SWAP_FLOATS(a,b) { float c=a; a=b; b=c;}
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void Copy_image_to_brush(short start_x,short start_y,short Brush_width,short Brush_height,word image_width);
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void Remap_general_lowlevel(byte * conversion_table,byte * buffer,short width,short height,short buffer_width);
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void Scroll_picture(byte * main_src, byte * main_dest, short x_offset,short y_offset);
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@ -2572,8 +2572,6 @@ void Remap_screen_after_menu_colors_change(void)
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void Compute_optimal_menu_colors(T_Components * palette)
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{
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byte table[4];
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short i;
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Old_black =MC_Black;
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Old_dark = MC_Dark;
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@ -2630,9 +2628,7 @@ void Compute_optimal_menu_colors(T_Components * palette)
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if ( ((palette[MC_Light].R*30)+(palette[MC_Light].G*59)+(palette[MC_Light].B*11)) <
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((palette[MC_Dark].R*30)+(palette[MC_Dark].G*59)+(palette[MC_Dark].B*11)) )
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{
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i=MC_Light;
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MC_Light=MC_Dark;
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MC_Dark=i;
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SWAP_BYTES(MC_Light, MC_Dark);
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}
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// On cherche une couleur de transparence différente des 4 autres.
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