cleanup: doc moved to doc folder
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doc/doc_eng.txt
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doc/doc_fra.txt
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doc/history.txt
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HISTORY of GRAFX: (in chronological order: latest version at the end)
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* GRAFX 1.0á -> 1.02 (09/??/1995 -> 07/??/1996)
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Forget it!
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* GRAFX 2.00 Beta 90% (11/01/1996) - Wired'96 release
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This version was 1st shown at the Wired'96 demo party in Belgium.
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We gave it to many people there, so let's start history from here.
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Note that there were a few different "90%" versions because we didn't
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want to change the number just for tiny bug-fixes.
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* GRAFX 2.00 Beta 91% (11/20/1996)
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- Fixed: Terrific bug in Help/Messages (one line was too long and
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crashed the program!).
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- Added: Some new parameters for the settings.
|
||||
- Added: Now, you can automatically set the best resolution for the
|
||||
picture loaded and/or slightly adapt the picture to keep the colors of
|
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the menu (for those who want to use GrafX2 as a viewer).
|
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- Fixed: Bug that occured when you wanted to restore your previous
|
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brush while being in "grab brush" mode.
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- Added: English user's manual written (will be updated later, and
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translated into French).
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- Fixed: No more displays pixels out of the preview window when
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loading corrupt pictures.
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- Fixed: Small bug in LBM loading (for non-standard widths).
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- Fixed: Minor error when saving the original screen dimensions in PKM
|
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files. (we didn't save words with Intel conventions)
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- Fixed: Exactly the same bug for LBM (but with Motorola conventions)
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- Removed: No more saving the current palette when exiting the program
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(that was useless and boring when pictures had a weird palette).
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* GRAFX 2.00 Beta 92% (11/27/1996)
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- Fixed/Removed: Error message occuring when accessing a drive with no
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disk or so finally suppressed!
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- Fixed: BMP loading was almost completely bugged and it should now be
|
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completely debugged.
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- Fixed/Modified: Set_palette routine (the previous one was fast but
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did not work with some weird cards that don't support a REP OUTSB).
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- Added: Multi-Undo.
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- Added: Backup (*.BAK) files.
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* GRAFX 2.00 Beta 93% (12/12/1996)
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- Fixed: Bug that occured when approaching the borders of the screen
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in grid mode with the type of cursor used for brush grabbing.
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- Fixed: Small but annoying bug when saving files with a name of 9
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characters.
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- Fixed: Saved PAL files no longer modify the picture's name (some
|
||||
mistake must have been done when we implemented the backup option).
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- Added: Now, you can stop the loading of previews by pressing a key.
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- Improved: Video cards that don't use the same VESA bank for reading
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and writing should now work correctly.
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||||
- Improved: Frame displayed around the magnifier's preview.
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- Improved: Menu of resolutions completely modified, and many new
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||||
modes added.
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- Modified: The default colors of the menu have been slightly
|
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lightened.
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- Improved: The whole configuration is now saved and reloaded in the
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settings menu.
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* GRAFX 2.00 Beta 94.0|1|2% (02/13-23/1997) - ACE CD #4 & Volcanic3 releases
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(These different versions were too close from each other to be
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separated in this file. Just check the last modifications to know
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which version you have)
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- Added/Improved: (approximative) HAM6 and HAM8 support in IFF(LBM)
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files, and improved compatibily with Amiga IFF files => should be
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total now.
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- Added: The absolutely useless :) CEL and KCF (KISS) file formats.
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- Added: The not much more useful SCx (ColoRIX) file format.
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- Improved: You can now use the keys to scroll the text in the Help.
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- Fixed: Small bug in the scrolling list of resolutions (1 extra line
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was displayed at the end of the list when current mode was 640x512).
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- Added: English user's manual translated into French (and corrected..
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There can be bugs in text files :)).
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- Improved: Now, you can use the brush as an eraser by right clicking.
|
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- Added: X-Invert in the palette editor.
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- Fixed: Small bug in the reduce-palette function.
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- Improved: GIF saving strongly accelerated (finally!).
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- Improved: Shade mode completely modified (customized shades added).
|
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- Fixed: Tiny bug in the block definition of the palette editor.
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- Improved: Non-standard PCX files that don't reset the compression
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after each line should be supported now (at least for 256-color
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pictures).
|
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- Added: Undo in the Shade menu.
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- Added: Statistics screen.
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|
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* GRAFX 2.00 Beta 94.666% (03/20/1997)
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- Fixed: Statistics screen no longer displays that VESA 1.2 is not
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supported.
|
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- Fixed: A few bugs of no consequence.
|
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- Fixed: Bug in the mode-X initialization introduced in the previous
|
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version.
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- Added: It is possible to choose between Relative and Absolute
|
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coordinates in the settings menu.
|
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- Improved: The colors of the menu are now calculated from the current
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palette, so you won't have to be concerned by the colors of the menu
|
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any more.
|
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- Fixed: The VESA modes are no longer disabled for some video cards.
|
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- Imporoved: "Windows 95" keys are now usable.
|
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- Modified: We now use the EOS dos-extender Copyright (c) 1996 by
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Eclipse, so read carefully the docs if you can't use GrafX2 anymore.
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* GRAFX 2.00 Beta 95% (07/18/1997) - Wired'97 release
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(It's GrafX2 creation's 1st anniversary! =D (...but still Beta :/)
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We wrote the usual "void main(int argc, char * argv[])" one year ago!)
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- Fixed: PCX files with odd widths should be supported now. (We fixed
|
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a bug in version 94.1% which added a new one) :(
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- Fixed: Small display bug in the grid of the Sieve menu.
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- Fixed: Oops! We forgot to remap the colors of the menu when loading
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a PAL file. That's stupid! :)
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- Improved: The number of predefined paintbrushes has been doubled.
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- Added: Outline and Nibble effects for brushes.
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- Improved: The "Brush grabbing", "Zoom" and "Pipette" options are no
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more stopped by hiding/showing the tool-bar.
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- Improved: Now, you can change the current color while drawing.
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- Improved: The "auto-set resolution" option works better.
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- Added: The 3 color components are displayed in the toolbar when you
|
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want to choose a color.
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- Added: A small preview of the color selected by the pipette is
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displayed in the tool-bar.
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- Fixed: GIF saving (the bug didn't corrupt the file but resulted in a
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file that wasn't as well compressed as it should have been).
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- Fixed: GIF loading doesn't flash any more on some pictures that were
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not corrupt; and LBM neither when loading is interrupted by user.
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- Added: Menu where you can choose what you want to copy to the spare
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page (pixels, palette, or both...).
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- Modified: The size of the palette editor has been very slightly
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reduced.
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- Modified: The Stencil is now taken into account when using the
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"Clear" button.
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- Improved: The "magnify" mode is finally displayed with a splitted
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screen where you can see both zoomed and unzoomed parts of the picture.
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- Added: Now, you can load a picture from the command line (type
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"gfx2 /?" for the syntax).
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- Added: The preview of a PAL file is now displayed in file-selectors.
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- Modified: The tool-bar has been reduced vertically by about 1/3.
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- Fixed: Bug in the Grid menu. (The user was able to enter a null grid
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step. Doh!)
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- Added: "Adjust brush pick" option.
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- Fixed: DP2e (LBM-"PBM") files (including new BBM files) with odd
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width are now loaded correctly.
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- Improved: LBM files are now saved with their exact width and not
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with a multiple-of-16 witdh (viewers that can't read these files are
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"badly coded" because we save them correctly).
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- Improved: The selector bar is now placed on last visited directory
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when you change directory.
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- Added: "Mask" drawing mode.
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- Added: "Smear" drawing mode.
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- Improved: "Shade" mode options (normal, loop, saturation).
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- Added: You can define if you want Feedback (or not) while drawing
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in the drawing modes (effects).
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- Improved: The amount of memory used for brushes has been reduced.
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- Improved: Scrolling lists speed slightly accelerated.
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- Improved: FloodFill slightly accelerated.
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* GRAFX 2.00 Beta 95.5% (09/04/1997)
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- Improved: SCx files with less than 256 colors are now supported.
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- Fixed: Bug when double-clicking on the Floodfill button.
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- Fixed: Bug when "flood-filling" with an effect with feedback.
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- Fixed: Bug when filling a vertical-1-pixel-wide area.
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- Fixed: Bug of the shape of the cursor when a window is open in
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magnify mode.
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- Added: Special cursor shape for the pipette.
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- Modified: The method to recenter the page when exiting magnifier
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mode (the picture recovers its position as it was before zooming).
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- Added: Linear Frame Buffer (VESA 2.0 LFB) supported.
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- Added: You can now load and save brushes (from the Brush FX menu).
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- Fixed: A few video modes (Modes X with a height multiple of 270).
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- Fixed: You couldn't save the configuration in the settings menu if
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the Auto-save option was off.
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- Improved: Polyform has now reached its definitive behaviour.
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- Added: Polyfill and filled polyform.
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- Added: Lasso (polyformed brushes).
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- Added: Concentric lines.
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- Added: GFX2.INI file (check its contents for new options).
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- Improved: GFX2.CFG file will have ascending compatibility with
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future versions from now.
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- Added: Some drawing tips have been detailed in the documentation
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files.
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- Improved: Pipette handling.
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* GRAFX 2.00 Beta 96% (11/03/1997) - Saturne (aborted) party 5 release
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- Added: Now, you can increase or decrease the size of the paintbrush.
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The default keys are [,<] and [.>] ([;.] and [:/] for azerty).
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- Added: Typing the first letters of a filename in file-selectors will
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place the selection bar onto it.
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- Fixed: Small but annoying bugs in the writing of the GFX2.CFG file
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in GFXCFG. The data concerning Shade and Stencil modes were destroyed.
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- Added/Improved: It is now possible to define the matrix of the
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Smooth mode. We also seized the opportunity to improve the Smooth on
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the boundaries of the picture, and to improve the function that
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calculates nearest colors.
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- Added: The "Replace color" option that replaces all the pixels of
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the color pointed by the mouse with the paintbrush color. This tool is
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accessible by right clicking on the Floodfill button.
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- Improved: FloodFill slightly accelerated (especially with small
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surfaces).
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- Fixed: The picture was automatically zoomed when choosing a zoom
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factor in the menu if the Fast_zoom option was set.
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- Added: "Stretch brush".
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- Added: Now, you can move windows (menus) and even hide the palette
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menu for picking a color that is behind it (with the key just below
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<Escape>).
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- Fixed: Small bug in "Menu_ratio=2" mode when remapping the screen
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after color changes.
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- Added: "Thin" cursor type (looks like VGApaint's one).
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- Fixed: A few video modes (Modes X with a height multiple of 224 and
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some others).
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- Added: It is now possible to select the colors that can be used for
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the smooth and transparency modes, and remapping.
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- Fixed: Clicking twice on the Lasso button did not restore the paint-
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brush correctly.
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- Fixed: the absolute coordinates option wasn't correctly saved in
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the .INI file.
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- Added: A few new parameters can be defined in the .INI file.
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- Added: "Copy palette to spare page and remap destination" option
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(accessible from the "Copy to spare page" menu (default: Shift+Tab)).
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|
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* GRAFX 2.00 Beta 96.1% (02/28/1998) - Volcanic Party 4 release
|
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- Fixed: File selector gauges don't bug any more when there are more
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than 584 entries :) in the current directory.
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- Fixed: The file selector _should_ hang no more on non-image (or
|
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corrupt image) files containing data that look like a known format
|
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signature.
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- Fixed: Old and horrible :) video bug. Most of the VESA video cards
|
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that displayed unexpected pixels (when moving the mouse for instance)
|
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should work better (perfectly?) now.
|
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- Fixed: The mouse correction factors didn't work properly.
|
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- Added: Quick-shade mode.
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- Improved: You can hide any menu that needs a color selection to pick
|
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up a color behind the window.
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- Added: A couple of new parameters in the GFX2.INI file.
|
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|
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* GRAFX 2.00 Alpha 96.3% (04/11/1998) - Lucky n' Tigrou Party 2 release
|
||||
!!! Warning: possibly unstable version !!!
|
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- Improved: You can edit pictures bigger than 1024x768, and small
|
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pictures take much less memory, allowing to have many more undo pages!
|
||||
- Improved: The list of undo pages is preserved when you load a
|
||||
picture, modify its size, or just go to the spare page.
|
||||
- Added: You can "kill" a page (i.e. removing it from the list of undo
|
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pages).
|
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- Modified: The Settings menu has been reorganized.
|
||||
- Improved: The drawing mode is no more set to "discontinuous" by
|
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default.
|
||||
- Improved: The function to compute the best matching RGB color used
|
||||
in smooth, colorize, and some other operations has been strongly
|
||||
accelerated on 486 and Cyrix processors, while it should be about the
|
||||
same speed or very slightly slower on Intel Pentiums (II) than before.
|
||||
- Fixed: The program finally works under Windows NT (without dos4gw)!
|
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|
||||
* GRAFX 2.00 Beta 96.5% (12/23/1999) - Xmas'99 release
|
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- Fixed: This version seems (is!) stable even with huge pictures. :)
|
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- Fixed: A few options on brushes kept modifying the continuity of the
|
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free-hand drawing mode.
|
||||
- Fixed: The "nibble brush" operation crashed sometimes.
|
||||
- Fixed: Remapping the screen after modifying colors in the palette
|
||||
editor displayed, in rare cases, unexpected pixels or even crashed.
|
||||
It didn't remap correctly the picture in "Magnify" mode, too.
|
||||
- Fixed: Catastrophic bug occuring when you "flood-filled" an area
|
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starting at the bottom of the picture.
|
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- Added: An option in GFX2.INI to tell if the number of colors used
|
||||
must be automatically calculated, and another one for the default
|
||||
video mode at startup.
|
||||
- Fixed: The colors of the menu are now correctly remapped when
|
||||
getting colors from the brush.
|
||||
- Added: Degas Elite's file formats (PI1,PC1,...) support.
|
||||
- Added: True-color BMP (Windows) and PCX images can be loaded. They
|
||||
will be converted to a 256-color image with palette optimization and
|
||||
Floyd/Steinberg dithering. Note: some other true-color formats will be
|
||||
added in the next release.
|
||||
- Fixed: Loading corrupt pictures with null dimensions could crash.
|
||||
- Improved: Brush streching is now in "real time" (and snaps to the
|
||||
grid if "Adjust brush picking" is set).
|
||||
- Added: Brush rotation by any angle.
|
||||
145
doc/readme!.1st
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145
doc/readme!.1st
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@ -0,0 +1,145 @@
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³!!!!!!! PLEASE READ THIS FILE !!!!!!!³!!!!!! VEUILLEZ LIRE CE FICHIER !!!!!!³
|
||||
³!! ENTIRELY BEFORE RUNNING GRAFX2 !!!³! ENTIEREMENT AVANT DE LANCER GRAFX2 !³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
³
|
||||
³
|
||||
If you are reading this file right ³ Si vous lisez ce fichier maintenant,
|
||||
now, I'm sure that it is for one out ³ Je suis s–r que c'est pour l'une de
|
||||
of these four reasons: ³ ces quatre raisons:
|
||||
³
|
||||
1) You are THE ONE who first reads ³ 1) Vous ˆtes CELUI qui lit les
|
||||
README.1ST files before running ³ fichiers README.1ST avant de lancer
|
||||
new programs. ³ de nouveaux programmes.
|
||||
³
|
||||
2) Today is a rainy day and you've ³ 2) Il pleut aujourd'hui et vous avez
|
||||
already finished all the games ³ d‚j… termin‚ tous les jeux que vous
|
||||
you've... "purchased". So you ³ avez... "achet‚s". Donc vous n'avez
|
||||
have nothing else to do that ³ rien d'autre … faire que de lire ce
|
||||
reading this damn file. ³ fichu fichier.
|
||||
³
|
||||
3) You had the quite good reflex ³ 3) Vous avez eu l'assez bon r‚flŠxe
|
||||
(for someone who did not read ³ (pour quelqu'un qui n'a pas lu ce
|
||||
this file) to switch off your PC ³ fichier) d'‚teindre votre PC avant
|
||||
before your monitor burns, and ³ que votre moniteur grille, et
|
||||
now you wonder why. ³ maintenant vous cherchez pourquoi.
|
||||
³
|
||||
4) You have burnt your monitor ³ 4) Vous avez bouzill‚ votre moniteur
|
||||
because you didn't read this ³ parce que vous n'avez pas lu ce
|
||||
file first. And you now have all ³ fichier en premier. Et maintenant
|
||||
the time to read it on your ³ vous avez tout le temps de le lire
|
||||
neighbour's computer before you ³ sur l'ordinateur de votre voisin en
|
||||
can buy another monitor. ³ attendant de pouvoir vous acheter
|
||||
³ un nouvel ‚cran.
|
||||
³
|
||||
³
|
||||
úÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄú
|
||||
³
|
||||
³
|
||||
So here is what you must know about ³ Donc voici ce que vous devez savoir
|
||||
GrafX2 before running it: ³ … propos de GrafX2 avant de le lancer:
|
||||
³
|
||||
³
|
||||
Video problems: ³ ProblŠmes vid‚o:
|
||||
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ³ ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
|
||||
³
|
||||
- This program provides a huge ³ - Ce programme propose un trŠs grand
|
||||
range of video resolutions. All ³ nombre de modes vid‚o. Toutes ces
|
||||
these resolutions may not work with ³ r‚solutions peuvent ne pas marcher
|
||||
your monitor or video card. This ³ avec votre moniteur ou carte vid‚o.
|
||||
should result by your monitor to ³ Ceci peut r‚sulter par un sifflement
|
||||
whistle and stay black or display ³ de votre moniteur ou bien plus g‚n‚-
|
||||
shit. ³ ralement qu'il affiche n'importe
|
||||
So we added a keyboard shortcut ³ quoi ou qu'il reste tout noir.
|
||||
for you to come back to a normal ³ Par cons‚quent, nous avons ajout‚
|
||||
resolution (MCGA 320x200). The ³ un raccourci clavier pour que vous
|
||||
default keys for this shortcut are ³ puissiez revenir … un r‚solution
|
||||
[Shift]+[Return]. But, since you ³ normale (MCGA 320x200). La combinai-
|
||||
can configure all the keys with ³ son de touches par d‚faut est
|
||||
GFXCFG, you should check its actual ³ [Shift]+[Return]. Mais, puisque vous
|
||||
value by running this setup program.³ pouvez configurer toutes les touches
|
||||
³ avec GFXCFG, vous devriez v‚rifier
|
||||
Note that we take no responsa- ³ la combinaison exacte en lan‡ant ce
|
||||
bility for any problems you could ³ programme.
|
||||
encounter with GrafX2. ³
|
||||
³ Notez que ne sommes aucunement
|
||||
Important: ³ responsables d'‚ventuels problŠmes
|
||||
If the standard VESA modes (i.e. ³ que vous pourriez rencontrer avec
|
||||
640x400,640x480,800x600 & 1024x768) ³ GrafX2.
|
||||
don't work, please type this line ³
|
||||
from the DOS command line: ³ Important:
|
||||
TESTVESA > VESA.TXT ³ Si les modes VESA standards (i.e.
|
||||
and send us the file thus created ³ 640x400,640x480,800x600 & 1024x768)
|
||||
telling us the name of your video ³ ne fonctionnent pas, veuillez taper
|
||||
card. It would be even better if you³ ceci sur la ligne de commande DOS:
|
||||
sent a version of this file with no ³ TESTVESA > VESA.TXT
|
||||
VESA driver in memory and another ³ et nous envoyer le fichier ainsi
|
||||
one with a resident driver (such as ³ cr‚‚ en nous donnant le nom de votre
|
||||
UNIVBE (c)Scitech Software). ³ carte vid‚o. Ce serait encore mieux
|
||||
³ si vous nous envoyiez une version de
|
||||
³ ce fichier avec aucun gestionnaire
|
||||
³ VESA en m‚moire et une autre avec un
|
||||
³ driver r‚sident (tel que UNIVBE
|
||||
³ (c)Scitech Software).
|
||||
³
|
||||
³
|
||||
Problems with the keys? ³ ProblŠmes avec les touches?
|
||||
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ³ ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
|
||||
³
|
||||
- The button in the bottom-left ³ - Le bouton dans le coin bas-gauche
|
||||
corner of the tool-bar (the one ³ de la barre d'outils (celui avec une
|
||||
with a cross) was designed to hide ³ croix) a ‚t‚ con‡u pour cacher la
|
||||
the tool-bar. But, the danger with ³ barre d'outils. Mais le danger avec
|
||||
this button is that, if you don't ³ ce bouton est que si vous ne con-
|
||||
know the key to have it back, you ³ naissez pas la touche qui permet de
|
||||
will be in trouble :). ³ la rafficher, vous serez embˆt‚ :).
|
||||
The default key is [F10] but ³ La touche par d‚faut est [F10]
|
||||
check it in the setup program. ³ mais v‚rifiez-la avec GFXCFG.
|
||||
³
|
||||
- The default key for exiting the ³ - La touche par d‚faut pour quitter
|
||||
program is [Q] (for QWERTY ³ le programme est [Q] (pour claviers
|
||||
keyboards). This can be useful if ³ QWERTY). Cela peut ˆtre utile si
|
||||
you don't remember how to show the ³ vous ne vous rappelez pas comment
|
||||
tool-bar. ³ remontrer la barre d'outils.
|
||||
³
|
||||
- The key-configuration program ³ - Le programme de configuration des
|
||||
displays the values for QWERTY ³ touches affiche ces derniŠres pour
|
||||
keyboards. So if you have an AZERTY ³ les claviers QWERTY. Donc, si vous
|
||||
keyboard for example, and want to ³ avez un clavier AZERTY par exemple
|
||||
use your true Q key for quitting, ³ et que vous voulez utiliser votre
|
||||
don't worry if the program displays ³ vraie touche Q pour quitter, ne vous
|
||||
'A'. ³ ‚tonnez pas si le programme affiche
|
||||
³ 'A'.
|
||||
- Though keys are designed for ³
|
||||
QWERTY keyboards, "typing areas" ³ - Bien que les touches soient g‚r‚es
|
||||
will read the key-codes of your ³ pour claviers QWERTY, les zones de
|
||||
country. For example, when you'll ³ saisie lisent les touches de votre
|
||||
have to enter a file name, you'll ³ pays. Par exemple, lorsque vous
|
||||
get what you type (cool! :)). ³ entrerez un nom de fichier, vous
|
||||
³ obtiendrez ce que vous tapez (cool!)
|
||||
- For people who would like to get ³ :).
|
||||
directly the AZERTY equivalent of ³
|
||||
the default configuration file, we ³ - Pour ceux qui voudraient avoir
|
||||
have added the GFX2_FRA.CFG file. ³ directement l'‚quivalent AZERTY du
|
||||
Then you'll just have to rename it ³ fichier de configuration par d‚faut,
|
||||
to GFX2.CFG (great!) ;). ³ nous avons inclus le fichier
|
||||
³ GFX2_FRA.CFG. Vous n'aurez qu'… le
|
||||
³ renommer en GFX2.CFG (g‚nial!) ;).
|
||||
³
|
||||
³
|
||||
úÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄú
|
||||
³
|
||||
³
|
||||
OK! Now you can use and abuse of ³ OK! Maintenant vous pouvez user et
|
||||
this program! ³ abuser de ce programme!
|
||||
³
|
||||
³
|
||||
PS: Pleeeease! If you think something ³ PS: Par piti‚‚‚‚! Si vous pensez que
|
||||
is going wrong, read all the docs ³ quelque chose ne tourne pas rond,
|
||||
before complaining! Maybe that's ³ lisez toutes les docs avant de
|
||||
merely because you don't know how ³ vous plaindre! Peut-ˆtre que c'est
|
||||
to use it that it doesn't act as ³ simplement parce que vous ne savez
|
||||
you expect. ;) ³ pas comment l'utiliser qu'une
|
||||
³ option n'agit pas comme vous
|
||||
| esp‚rez.
|
||||
ú
|
||||
60
doc/readme.txt
Normal file
60
doc/readme.txt
Normal file
@ -0,0 +1,60 @@
|
||||
GrafX2 - The Ultimate 256-color bitmap paint program
|
||||
Copyright (C)1996-2001 Sunset Design (G.Dorme & K.Maritaud)
|
||||
-------------------------------------
|
||||
|
||||
Here you can find the source code of GrafX2.
|
||||
You can use and modify it as you want (in the
|
||||
limits fixed the GNU GPL).
|
||||
But you are strongly encouraged to submit new
|
||||
versions to the authors (see addresses below)
|
||||
if you plan to release them.
|
||||
|
||||
The GFX2_SRC directory contains the current state
|
||||
of our own directory when we were programming GrafX2.
|
||||
The source code is mainly in French but you'll find
|
||||
more explanations (in both English and French) on
|
||||
our web site (see address below).
|
||||
|
||||
The subdirectory "DAT" contains the source code
|
||||
of the program used to generate the GFX2.DAT file.
|
||||
|
||||
The subdirectory "CFG" contains the source code
|
||||
of the GFXCFG program used for redefining keys
|
||||
and recreating corrupt configuration files.
|
||||
|
||||
The current version of GrafX2 must be compiled
|
||||
with Watcom C (we used version 10.6).
|
||||
The auxiliary programs (GFXCFG, MAKEDAT, etc...)
|
||||
must be compiled with Borland Turbo Pascal 7.
|
||||
Both Watcom C and Borland Turbo Pascal 7 are now
|
||||
FREE to use.
|
||||
|
||||
|
||||
------- GNU G.P.L. disclaimer -------
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
-------------------------------------
|
||||
|
||||
|
||||
You can contact the authors here:
|
||||
|
||||
Guillaume DORME
|
||||
address: 15, rue de l'Observatoire, 87000 LIMOGES (FRANCE)
|
||||
e-mail: dorme@msi.unilim.fr
|
||||
|
||||
Karl Maritaud
|
||||
address: 10, rue de la Brasserie, 87000 LIMOGES (FRANCE)
|
||||
e-mail: maritaud@ensil.unilim.fr
|
||||
|
||||
http://w3.ensil.unilim.fr/~maritaud/sunset
|
||||
732
doc/tech_eng.txt
Normal file
732
doc/tech_eng.txt
Normal file
@ -0,0 +1,732 @@
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³°±²Û Technical documentation for GrafX 2.00 - Version 1.08 (10/05/1997) Û²±°³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
This file deals with:
|
||||
|
||||
- the PKM picture format
|
||||
- the values to send to the CRTC to access all the amazing video modes
|
||||
available in GrafX 2.00
|
||||
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ °±²Û The PKM picture format - by Karl Maritaud Û²±° ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
|
||||
First of all, I'd like to say that I made this file format some years ago
|
||||
when I didn't knew how to load any good format (eg. GIF) and wanted to have
|
||||
my own format.
|
||||
PKM format was designed to be very simple, easy to encode and decode. Its
|
||||
header is very simple (short) and evolutive.
|
||||
The only real default I can find in this format is that you can only save
|
||||
256-color pictures.
|
||||
I know that you will think:
|
||||
"Oh no just another fucking format! I'll never use it! Its compression
|
||||
is too poor and I prefer GIF!".
|
||||
And I'll answer:
|
||||
"Yeah! You're right. But if you dunno how to load GIF and want a simple
|
||||
format with a quite good compression rate (on simple pictures at least),
|
||||
it could be useful."
|
||||
|
||||
So, here comes the format documentation...
|
||||
|
||||
|
||||
|
||||
The HEADER:
|
||||
ÍÍÍÍÍÍÍÍÍÍÍ
|
||||
|
||||
The header is the following 780-byte-structure. (Don't worry about the size.
|
||||
That's just because the palette is considered as a part of the header).
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÂÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ Pos ³ Field ³ Type ³ Size ³ Description ³
|
||||
ÆÍÍÍÍÍØÍÍÍÍÍÍÍÍÍÍÍØÍÍÍÍÍÍØÍÍÍÍÍÍØÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͵
|
||||
³ 0 ³ Signature ³ char ³ 3 ³ Constant string "PKM" (with NO size ³
|
||||
³ ³ ³ ³ ³ delimitation '\0' or so...) ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 3 ³ Version ³ byte ³ 1 ³ For the moment, it can take only the ³
|
||||
³ ³ ³ ³ ³ value 0. ³
|
||||
³ ³ ³ ³ ³ Other packing methods may change this ³
|
||||
³ ³ ³ ³ ³ field but there is only one for now... ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 4 ³ Pack_byte ³ byte ³ 1 ³ Value of the recognition byte for color ³
|
||||
³ ³ ³ ³ ³ repetitions that are coded on 1 byte. ³
|
||||
³ ³ ³ ³ ³ (See the picture packing section for a ³
|
||||
³ ³ ³ ³ ³ better explanation) ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 5 ³ Pack_word ³ byte ³ 1 ³ Value of the recognition byte for color ³
|
||||
³ ³ ³ ³ ³ repetitions that are coded on 2 bytes. ³
|
||||
³ ³ ³ ³ ³ (See the picture packing section...) ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 6 ³ Width ³ word ³ 2 ³ Picture width (in pixels) ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 8 ³ Height ³ word ³ 2 ³ Picture height (in pixels) ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 10 ³ Palette ³ byte ³ 768 ³ RGB palette (RGB RGB ... 256 times) with ³
|
||||
³ ³ ³ ³ ³ values from 0 to 63. I know the standard ³
|
||||
³ ³ ³ ³ ³ in picture files is 0 to 255 but I find ³
|
||||
³ ³ ³ ³ ³ it stupid! It is really easier to send ³
|
||||
³ ³ ³ ³ ³ the whole palette in port 3C9h with a ³
|
||||
³ ³ ³ ³ ³ REP OUTSB without palette convertion. ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 778 ³ PH_size ³ word ³ 2 ³ Post-header size. This is the number of ³
|
||||
³ ³ ³ ³ ³ bytes between the header and the picture ³
|
||||
³ ³ ³ ³ ³ data. This value can be equal to 0. ³
|
||||
ÀÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÁÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Data of type "word" are stored with Intel conventions: lower byte first.
|
||||
|
||||
|
||||
|
||||
The POST-HEADER:
|
||||
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
|
||||
|
||||
The post-header has a variable size. It was designed to support new features
|
||||
for this file format without changing the whole format.
|
||||
|
||||
It consists in field identifiers followed by their size and their value.
|
||||
A field identifier is coded with 1 byte and a field size also.
|
||||
|
||||
|
||||
These field identifiers are: (this list may be updated...)
|
||||
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
||||
|
||||
0 : Comment on the picture
|
||||
1 : Original screen dimensions
|
||||
2 : Back color (transparent color)
|
||||
|
||||
If you encounter a field that you don't know just jump over it. But if a
|
||||
field tells you to jump to a position that is over the beginning of the
|
||||
picture data, there is an error in the file.
|
||||
|
||||
|
||||
The fields:
|
||||
ÄÄÄÄÄÄÄÄÄÄÄ
|
||||
|
||||
* Comment:
|
||||
|
||||
With this field, artists will be able to comment their pictures.
|
||||
Note that GrafX 2 has a comment size limit of 32 chars. But you can
|
||||
comment a picture with up to 255 chars if you make your own viewer
|
||||
since GrafX 2 will just ignore extra characters.
|
||||
|
||||
Example: [0],[16],[Picture by X-Man]
|
||||
This sequence means:
|
||||
- the field is a comment
|
||||
- the comment takes 16 characters (there is no end-of-string character
|
||||
since you know its size)
|
||||
- the comment is "Picture by X-Man"
|
||||
|
||||
* Original screen dimensions:
|
||||
|
||||
Since GrafX 2 supplies a huge range of resolutions, it seemed convenient
|
||||
to add a field that indicates what were the original screen dimensions.
|
||||
|
||||
Example: [1],[4],[320],[256]
|
||||
This sequence means:
|
||||
- the field is a screen dimensions descriptor
|
||||
- the dimensions are 2 words (so this value must be always equal to 4)
|
||||
- the original screen width was 320 pixels
|
||||
- the original screen height was 256 pixels
|
||||
|
||||
Note that words stored in fields are written Intel-like. The 90% BETA
|
||||
version did not respect this norm. I'm really sorry about this. This is
|
||||
not very serious but pictures saved with version 90% and loaded with a
|
||||
latest version (91% and more) won't set the right resolution.
|
||||
|
||||
* Back color:
|
||||
|
||||
Saving the back color (transparent color) is especially useful when you
|
||||
want to save a brush.
|
||||
The size of this field is 1 byte (index of the color between 0 and 255).
|
||||
|
||||
Example: [2],[1],[255]
|
||||
This sequence means:
|
||||
- the field is a screen dimensions descriptor
|
||||
- the value takes 1 byte
|
||||
- the transparent color is 255
|
||||
|
||||
|
||||
The PICTURE PACKING METHOD:
|
||||
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
|
||||
|
||||
The PKM compression method is some sort of Run-Length-Compression which is
|
||||
very efficient on pictures with long horizontal color repetitions.
|
||||
Actually, the compression is efficient if there are often more than 3 times
|
||||
the same color consecutively.
|
||||
|
||||
I think that it would be better to give you the algorithm instead of swim-
|
||||
ming in incomprehensible explanations.
|
||||
|
||||
|
||||
BEGIN
|
||||
/*
|
||||
functions:
|
||||
Read_byte(File) reads and returns 1 byte from File
|
||||
Draw_pixel(X,Y,Color) draws a pixel of a certain Color at pos. (X,Y)
|
||||
File_length(File) returns the total length in bytes of File
|
||||
|
||||
variables:
|
||||
type of Image_size is dword
|
||||
type of Data_size is dword
|
||||
type of Packed_data_counter is dword
|
||||
type of Pixels_counter is dword
|
||||
type of Color is byte
|
||||
type of Byte_read is byte
|
||||
type of Word_read is word
|
||||
type of Counter is word
|
||||
type of File is <binary file>
|
||||
*/
|
||||
|
||||
/* At this point you've already read the header and post-header. */
|
||||
|
||||
Image_size <- Header.Width * Header.Height
|
||||
Data_size <- File_length(File) - (780+Header.PH_size)
|
||||
|
||||
Packed_data_counter <- 0
|
||||
Pixels_counter <- 0
|
||||
|
||||
/* Depacking loop: */
|
||||
WHILE ((Pixels_counter<Image_size) AND (Packed_data_counter<Data_size)) DO
|
||||
{
|
||||
Byte_read <- Read_byte(File)
|
||||
|
||||
/* If it is not a packet recognizer, it's a raw pixel */
|
||||
IF ((Byte_read<>Header.Pack_byte) AND (Byte_read<>Header.Pack_word))
|
||||
THEN
|
||||
{
|
||||
Draw_pixel(Pixels_counter MOD Header.Width,
|
||||
Pixels_counter DIV Header.Width,
|
||||
Byte_read)
|
||||
|
||||
Pixels_counter <- Pixels_counter + 1
|
||||
Packed_data_counter <- Packed_data_counter + 1
|
||||
}
|
||||
ELSE /* Is the number of pixels to repeat coded... */
|
||||
{ /* ... with 1 byte */
|
||||
IF (Byte_read = Header.Pack_byte) THEN
|
||||
{
|
||||
Color <- Read_byte(File)
|
||||
Byte_read <- Read_byte(File)
|
||||
|
||||
FOR Counter FROM 0 TO (Byte_read-1) STEP +1
|
||||
Draw_pixel((Pixels_counter+Counter) MOD Header.Width,
|
||||
(Pixels_counter+Counter) DIV Header.Width,
|
||||
Color)
|
||||
|
||||
Pixels_counter <- Pixels_counter + Byte_read
|
||||
Packed_data_counter <- Packed_data_counter + 3
|
||||
}
|
||||
ELSE /* ... with 2 bytes */
|
||||
{
|
||||
Color <- Read_byte(File)
|
||||
Word_read <- (word value) (Read_byte(File) SHL 8)+Read_byte(File)
|
||||
|
||||
FOR Counter FROM 0 TO (Word_read-1) STEP +1
|
||||
Draw_pixel((Pixels_counter+Counter) MOD Header.Width,
|
||||
(Pixels_counter+Counter) DIV Header.Width,
|
||||
Color)
|
||||
|
||||
Pixels_counter <- Pixels_counter + Word_read
|
||||
Packed_data_counter <- Packed_data_counter + 4
|
||||
}
|
||||
}
|
||||
}
|
||||
END
|
||||
|
||||
|
||||
For example, the following sequence:
|
||||
(we suppose that Pack_byte=01 and Pack_word=02)
|
||||
04 03 01 05 06 03 02 00 01 2C
|
||||
will be decoded as:
|
||||
04 03 05 05 05 05 05 05 03 00 00 00 ... (repeat 0 300 times (012Ch=300))
|
||||
|
||||
Repetitions that fit in a word must be written with their higher byte first.
|
||||
I know that it goes against Intel standard but since I read bytes from the
|
||||
file thru a buffer (really faster), I don't care about the order (Sorry :)).
|
||||
But words in the header and post-header must be written and read Intel-like!
|
||||
|
||||
|
||||
Packing advices:
|
||||
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
||||
|
||||
* As you can see, there could be a problem when you'd want to pack a raw
|
||||
pixel with a color equal to Pack_byte or Pack_word. These pixels should
|
||||
always be coded as a packet even if there is only one pixel.
|
||||
|
||||
Example: (we suppose that Pack_byte=9)
|
||||
9 will be encoded 9,9,1 (The 1st 9 in the encoded...
|
||||
9,9 will be encoded 9,9,2 ... sequence is Pack_byte)
|
||||
etc...
|
||||
|
||||
* It seems obvious to find values for Pack_byte and Pack_word that are
|
||||
(almost) never used. So a small routine that finds the 2 less used colors
|
||||
in the image should be called before starting to pack the picture. This can
|
||||
be done almost instantaneously in Assembler.
|
||||
|
||||
* When you want to pack a 2-color-sequence, just write these 2 colors one
|
||||
after the other (Color,Color) because it only takes 2 bytes instead of 3 if
|
||||
you had to write a packet (Pack_byte,Color,2).
|
||||
|
||||
* If you pack a very simple picture which has a sequence of more than 65535
|
||||
same consecutive bytes, you must break the sequence and continue with a new
|
||||
packet.
|
||||
|
||||
Example: you have to pack 65635 same consecutive bytes (eg. color 0)
|
||||
(we suppose that Pack_byte=01 and Pack_word=02)
|
||||
You'll write: 02 00 FF FF 01 00 64 (FFFFh=65535, 64h=100)
|
||||
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ °±²Û Setting GrafX 2.00 video modes Û²±° ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
|
||||
All set-mode procs are in 386 ASM. Anyway, if you can't understand any
|
||||
line of ASM, I really can't see the use you'll have of these procedures.
|
||||
|
||||
They are designed to be used in FLAT memory model. Anyway, it wouldn't
|
||||
take too much time for you to adapt them to the model you use since only
|
||||
memory indexations can be affected by this (so use DS:SI instead of ESI,
|
||||
ES:DI instead of EDI, and beware to the address 0A0000h that will become
|
||||
0A000h:0000h).
|
||||
|
||||
|
||||
MCGA: (Standard VGA mode)
|
||||
ÍÍÍÍÍ
|
||||
|
||||
Is there anybody in this world who still don't now how to set the MCGA
|
||||
320x200 256 colors mode ??!?
|
||||
Well... I hope you are a novice if you read the 2 following lines :)
|
||||
|
||||
|
||||
mov ax,0013h
|
||||
int 10h
|
||||
|
||||
|
||||
|
||||
X-Modes: (Extended VGA modes)
|
||||
ÍÍÍÍÍÍÍÍ
|
||||
|
||||
Well... I think the original Mode X was 320x240 but now, many people call
|
||||
"X-Modes" (or Modes X, or Tweaked modes) all the VGA modes that use more
|
||||
that 64Kb of video memory with the "Unchained" structure.
|
||||
Setting a pixel in any X-Mode can be done by one same function (but I
|
||||
won't explain to you how to do that. You just have to tell the function what
|
||||
the plane width (screen_width/4) is).
|
||||
If you can't understand anything about what I say (unchained, planes...),
|
||||
just read any good documentation about Mode X.
|
||||
|
||||
We'd like to thank the authors of XLIB2 for saving our time by having made
|
||||
this useful function. We slightly optimized it for our needs but the most
|
||||
important parts are here.
|
||||
|
||||
|
||||
mov ax,13h ; Yeah! The MCGA mode again! All X-Modes must start from
|
||||
int 10h ; the standard VGA mode, but many things change after.
|
||||
|
||||
mov dx,3C6h ; During the initialization, we'll turn the palette into
|
||||
xor al,al ; black in order to avoid the user to see all our
|
||||
out dx,al ; manipulations.
|
||||
|
||||
mov dx,3C4h ; We will inform the TIMING SEQUENCER register to switch
|
||||
mov ax,0604h ; in unchained mode (mode-X), without odd/even management
|
||||
out dx,ax ; and with an access to the 256Kb of the video card.
|
||||
mov ax,0100h ; Now we will engage the synchronous reset of the TS
|
||||
out dx,ax ; register because we're about to play with registers.
|
||||
|
||||
mov al,01h ; Like with the palette, we ask the video card not to
|
||||
out dx,al ; peek the memory to display it anymore. Thus, it's
|
||||
inc dx ; one more way to avoid interferences in the display,
|
||||
in al,dx ; which happens until the mode is completely initialized
|
||||
mov ah,al ; and stable. In addition, we can expect that asking a
|
||||
mov al,01h ; memory reading interruption will turn the system
|
||||
push ax ; faster, and thus speed up the initialization of the
|
||||
mov al,ah ; graphic mode (hope makes you live :))
|
||||
or al,20h ;
|
||||
out dx,al ;
|
||||
|
||||
mov esi,X_ptr ; Pointer on the list of constants to send to the CRTC.
|
||||
cld
|
||||
|
||||
lodsb ; This loads in AL a value that will tell what to do
|
||||
; with the MISCELLANEOUS register, and increases ESI.
|
||||
; The value is equal to ZERO => Nothing to do
|
||||
; or ELSE => Send AL to MISCELLANEOUS
|
||||
|
||||
or al,al ; Shall we modify the basic video mode?
|
||||
jz NoThankYou ; No?Ä¿ Actually the answer is always "Yes".
|
||||
mov dx,3C2h ; ³ Except for a few modes such as
|
||||
out dx,al ; ³ 320x200 in Mode X
|
||||
NoThankYou: ; <ÄÄÄÙ (but our 320x200 is MCGA...)
|
||||
|
||||
mov dx,3C4h ; Manipulations with MISCELLANEOUS register are over, we
|
||||
mov ax,0300h ; can now disengage the synchronous register of the TS.
|
||||
out dx,ax
|
||||
|
||||
; Now, what about teasing the CRTC?
|
||||
|
||||
mov dx,3D4h ; In the 18th register of the CRTC, we will disengage the
|
||||
mov al,11h ; protection bit. Without this, the values we would have
|
||||
out dx,al ; sent to the CRTC registers would have been ignored.
|
||||
inc dx
|
||||
in al,dx
|
||||
and al,7Fh
|
||||
out dx,al
|
||||
|
||||
dec dx ; DX points back to the CRTC register entry
|
||||
lodsb ; This loads in AL the number of CRTC registers to modify
|
||||
xor ecx,ecx ; You must clear ECX before...
|
||||
mov cl,al ; ... starting to repeat AL (CL) times OUTSW
|
||||
rep outsw ; Let's send all the CRTC parameters!
|
||||
|
||||
; Just in case the 20th CRTC register would have been forgotten in the
|
||||
; initialisation table, we can compute it by ourselves (Yeah, we are good
|
||||
; guys).
|
||||
|
||||
mov ax,Screen_width ; You must tell the routine what the Screen width is
|
||||
shr ax,3
|
||||
mov ah,al
|
||||
mov al,13h
|
||||
out dx,ax
|
||||
|
||||
mov dx,3C4h ; Now you have the good resolution but there can be
|
||||
mov ax,0F02h ; shitty pixels on the screen coming from the uncleared
|
||||
out dx,ax ; memory areas.
|
||||
mov edi,0A0000h ; So we'll clean memory starting from 0A0000h with the
|
||||
xor eax,eax ; value 0 (which is the standard black) and on a range
|
||||
mov ecx,4000h ; of 4000h dwords (256Kb).
|
||||
rep stosd ; Let's wipe all this out.
|
||||
|
||||
mov dx,3C4h ; We can ask the VGA to read again the memory to display
|
||||
pop ax ; it on the screen...
|
||||
out dx,ax ;
|
||||
mov dx,3C6h ; ... and turn on the palette so the picture appears to
|
||||
mov al,0FFh ; the user.
|
||||
out dx,al ;
|
||||
|
||||
|
||||
|
||||
The table of constants you must send is one of these:
|
||||
(These are tables for C but they can be easily used in other languages)
|
||||
|
||||
word X320Y224[] =
|
||||
{ 0x0BA3, 0x6F06, 0xBA07, 0x0008, 0x4109, 0x0810, 0x8A11, 0xBF12, 0x0014,
|
||||
0xC715, 0x0416, 0xE317 };
|
||||
word X320Y240[] =
|
||||
{ 0x0AE3, 0x0D06, 0x3E07, 0x4109, 0xEA10, 0xAC11, 0xDF12, 0x0014, 0xE715,
|
||||
0x0616, 0xE317 };
|
||||
word X320Y256[] =
|
||||
{ 0x0CE3, 0x2306, 0xB207, 0x0008, 0x6109, 0x0A10, 0xAC11, 0xFF12, 0x2013,
|
||||
0x0014, 0x0715, 0x1A16, 0xE317 };
|
||||
word X320Y270[] =
|
||||
{ 0x0BE7, 0x3006, 0xF007, 0x0008, 0x6109, 0x2010, 0xA911, 0x1B12, 0x0014,
|
||||
0x1F15, 0x2F16, 0xE317 };
|
||||
word X320Y282[] =
|
||||
{ 0x0CE3, 0x6206, 0xF007, 0x6109, 0x310F, 0x3710, 0x8911, 0x3312, 0x2F13,
|
||||
0x0014, 0x3C15, 0x5C16, 0xE317 };
|
||||
word X320Y300[] =
|
||||
{ 0x0DE3, 0x4606, 0x1F07, 0x0008, 0x4009, 0x3110, 0x8011, 0x2B12, 0x2013,
|
||||
0x0014, 0x2F15, 0x4416, 0xE317 };
|
||||
word X320Y360[] =
|
||||
{ 0x09E3, 0x4009, 0x8810, 0x8511, 0x6712, 0x2013, 0x0014, 0x6D15, 0xBA16,
|
||||
0xE317 };
|
||||
word X320Y400[] =
|
||||
{ 0x03E3, 0x4009, 0x0014, 0xE317 };
|
||||
word X320Y448[] =
|
||||
{ 0x0BA3, 0x6F06, 0xBA07, 0x0008, 0x4009, 0x0810, 0x8A11, 0xBF12, 0x0014,
|
||||
0xC715, 0x0416, 0xE317 };
|
||||
word X320Y480[] =
|
||||
{ 0x0AE3, 0x0D06, 0x3E07, 0x4009, 0xEA10, 0xAC11, 0xDF12, 0x0014, 0xE715,
|
||||
0x0616 , 0xE317};
|
||||
word X320Y512[] =
|
||||
{ 0x0CE3, 0x2306, 0xB207, 0x0008, 0x6009, 0x0A10, 0xAC11, 0xFF12, 0x2013,
|
||||
0x0014, 0x0715, 0x1A16, 0xE317 };
|
||||
word X320Y540[] =
|
||||
{ 0x0BE7, 0x3006, 0xF007, 0x0008, 0x6009, 0x2010, 0xA911, 0x1B12, 0x0014,
|
||||
0x1F15, 0x2F16, 0xE317 };
|
||||
word X320Y564[] =
|
||||
{ 0x0CE7, 0x6206, 0xF007, 0x0008, 0x6009, 0x3E10, 0x8911, 0x3312, 0x2013,
|
||||
0x0014, 0x3C15, 0x5C16, 0xE317 };
|
||||
word X320Y600[] =
|
||||
{ 0x0BE7, 0xBE06, 0xF007, 0x0008, 0x6009, 0x7C10, 0x8C11, 0x5712, 0x0014,
|
||||
0x5815, 0x7016, 0xE317 };
|
||||
word X360Y200[] =
|
||||
{ 0x09E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x2D13, 0x0014,
|
||||
0xE317 };
|
||||
word X360Y224[] =
|
||||
{ 0x12A7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x6F06, 0xBA07,
|
||||
0x0008, 0x4109, 0x0810, 0x8A11, 0xBF12, 0x2D13, 0x0014, 0xC715, 0x0416,
|
||||
0xE317 };
|
||||
word X360Y240[] =
|
||||
{ 0x11E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x0D06, 0x3E07,
|
||||
0x4109, 0xEA10, 0xAC11, 0xDF12, 0x2D13, 0x0014, 0xE715, 0x0616, 0xE317 };
|
||||
word X360Y256[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x2B06, 0xB207,
|
||||
0x0008, 0x6109, 0x0E10, 0xAC11, 0xFF12, 0x2D13, 0x0014, 0x0715, 0x1A16,
|
||||
0xE317 };
|
||||
word X360Y270[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x3006, 0xF007,
|
||||
0x0008, 0x6109, 0x2010, 0xA911, 0x1B12, 0x2D13, 0x0014, 0x1F15, 0x2F16,
|
||||
0xE317 };
|
||||
word X360Y282[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x6206, 0xF007,
|
||||
0x6109, 0x310F, 0x3710, 0x8911, 0x3312, 0x2D13, 0x0014, 0x3C15, 0x5C16,
|
||||
0xE317 };
|
||||
word X360Y300[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x4606, 0x1F07,
|
||||
0x0008, 0x4009, 0x3110, 0x8011, 0x2B12, 0x2D13, 0x0014, 0x2F15, 0x4416,
|
||||
0xE317 };
|
||||
word X360Y360[] =
|
||||
{ 0x0FE7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x4009, 0x8810,
|
||||
0x8511, 0x6712, 0x2D13, 0x0014, 0x6D15, 0xBA16, 0xE317 };
|
||||
word X360Y400[] =
|
||||
{ 0x0AE7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x4009, 0x2D13,
|
||||
0x0014, 0xE317 };
|
||||
word X360Y448[] =
|
||||
{ 0x12A7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x6F06, 0xBA07,
|
||||
0x0008, 0x4009, 0x0810, 0x8A11, 0xBF12, 0x2D13, 0x0014, 0xC715, 0x0416,
|
||||
0xE317 };
|
||||
word X360Y480[] =
|
||||
{ 0x11E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x0D06, 0x3E07,
|
||||
0x4009, 0xEA10, 0xAC11, 0xDF12, 0x2D13, 0x0014, 0xE715, 0x0616, 0xE317 };
|
||||
word X360Y512[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x2B06, 0xB207,
|
||||
0x0008, 0x6009, 0x0E10, 0xAC11, 0xff12, 0x2D13, 0x0014, 0x0715, 0x1A16,
|
||||
0xE317 };
|
||||
word X360Y540[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x3006, 0xF007,
|
||||
0x0008, 0x6009, 0x2010, 0xA911, 0x1B12, 0x2D13, 0x0014, 0x1F15, 0x2F16,
|
||||
0xE317 };
|
||||
word X360Y564[] =
|
||||
{ 0x12EB, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x6206, 0xF007,
|
||||
0x0008, 0x6009, 0x3E10, 0x8911, 0x3312, 0x2D13, 0x0014, 0x3C15, 0x5C16,
|
||||
0xE317 };
|
||||
word X360Y600[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0xBE06, 0xF007,
|
||||
0x0008, 0x6009, 0x7C10, 0x8C11, 0x5712, 0x2D13, 0x0014, 0x5815, 0x7016,
|
||||
0xE317 };
|
||||
word X400Y200[] =
|
||||
{ 0x09E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x3213, 0x0014,
|
||||
0xE317 };
|
||||
word X400Y224[] =
|
||||
{ 0x12A7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x6F06, 0xBA07,
|
||||
0x0008, 0x4109, 0x0810, 0x8A11, 0xBF12, 0x3213, 0x0014, 0xC715, 0x0416,
|
||||
0xE317 };
|
||||
word X400Y240[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x0D06, 0x3E07,
|
||||
0x0008, 0x4109, 0xEA10, 0xAC11, 0xDF12, 0x3213, 0x0014, 0xE715, 0x0616,
|
||||
0xE317 };
|
||||
word X400Y256[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x2B06, 0xB207,
|
||||
0x0008, 0x6109, 0x1310, 0xAC11, 0xFF12, 0x3213, 0x0014, 0x0715, 0x1A16,
|
||||
0xE317 };
|
||||
word X400Y270[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x3006, 0xF007,
|
||||
0x0008, 0x6109, 0x2010, 0xA911, 0x1B12, 0x3213, 0x0014, 0x1F15, 0x2F16,
|
||||
0xE317 };
|
||||
word X400Y282[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x6206, 0xF007,
|
||||
0x6109, 0x310F, 0x3710, 0x8911, 0x3312, 0x3213, 0x0014, 0x3C15, 0x5C16,
|
||||
0xE317 };
|
||||
word X400Y300[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x4606, 0x1F07,
|
||||
0x0008, 0x4009, 0x3110, 0x8011, 0x2B12, 0x3213, 0x0014, 0x2F15, 0x4416,
|
||||
0xE317 };
|
||||
word X400Y360[] =
|
||||
{ 0x0FE7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x4009, 0x8810,
|
||||
0x8511, 0x6712, 0x3213, 0x0014, 0x6D15, 0xBA16, 0xE317 };
|
||||
word X400Y400[] =
|
||||
{ 0x0AE7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x4009, 0x3213,
|
||||
0x0014, 0xE317 };
|
||||
word X400Y448[] =
|
||||
{ 0x12A7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x6F06, 0xBA07,
|
||||
0x0008, 0x4009, 0x0810, 0x8A11, 0xBF12, 0x3213, 0x0014, 0xC715, 0x0416,
|
||||
0xE317 };
|
||||
word X400Y480[] =
|
||||
{ 0x11E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x0D06, 0x3E07,
|
||||
0x4009, 0xEA10, 0xAC11, 0xDF12, 0x3213, 0x0014, 0xE715, 0x0616, 0xE317 };
|
||||
word X400Y512[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x2B06, 0xB207,
|
||||
0x0008, 0x6009, 0x1310, 0xAC11, 0xFF12, 0x3213, 0x0014, 0x0715, 0x1A16,
|
||||
0xE317 };
|
||||
word X400Y540[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x3006, 0xF007,
|
||||
0x0008, 0x6009, 0x2010, 0xA911, 0x1B12, 0x3213, 0x0014, 0x1F15, 0x2F16,
|
||||
0xE317 };
|
||||
word X400Y564[] =
|
||||
{ 0x12EB, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x6206, 0xF007,
|
||||
0x0008, 0x6009, 0x3E10, 0x8911, 0x3312, 0x3213, 0x0014, 0x3C15, 0x5C16,
|
||||
0xE317 };
|
||||
word X400Y600[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0xBE06, 0xF007,
|
||||
0x0008, 0x6009, 0x7C10, 0x8C11, 0x5712, 0x3213, 0x0014, 0x5815, 0x7016,
|
||||
0xE317 };
|
||||
|
||||
|
||||
The structure: (example)
|
||||
|
||||
ÚÄÄÄÄThis is the number of values to send to the CRTC registers. This
|
||||
³ is actually the number of words in the tables minus 1 (because the
|
||||
³ 1st word of the table is not sent to the CRTC but contains a value
|
||||
³ to send to the MISCELLANEOUS register and the number of values to
|
||||
³ send to the CRTC registers ;) ).
|
||||
³
|
||||
³ ÚÄÄThis is the value to send to the MISCEALLANEOUS register (or ZERO
|
||||
³ ³ if no value must be sent to it).
|
||||
³ ³
|
||||
³ ³ ÚÄÄÄThis is a value to send to a register of the CRTC.
|
||||
³ ³ ³
|
||||
³ ³ ³ ÚÄThis is the index of the CRTC register that will receive
|
||||
³ ³ ³ ³ the value.
|
||||
ÿÿ ÿÿ
|
||||
{ 0x0AE3, 0x0D06, 0x3E07, 0x4109, 0xEA10, 0xAC11, 0xDF12, 0x0014, 0xE715,
|
||||
0x0616, 0xE317 };
|
||||
|
||||
You can notice that CRTC registers 0 to 5 (and 13h) define the screen
|
||||
width while registers 6 to 17h (except 13h) define the screen height.
|
||||
|
||||
|
||||
We have more modes in our pocket than the "few" :) ones we included in
|
||||
GrafX 2.00, but they aren't really useful or stable. But we may decice to
|
||||
include them anyway in a next version.
|
||||
If some of your favourite modes are missing, just send us the list of
|
||||
constants we must shoot at the CRTC just following the structure we use
|
||||
above.
|
||||
|
||||
IMPORTANT! The constant values listed above are not supported by every
|
||||
monitor or video card.
|
||||
We have tested GrafX2 with several different configurations and
|
||||
we constated that some modes don't work at all with some video
|
||||
cards while some others can be overscanned, out of center, dark,
|
||||
too bright, or shrunk.
|
||||
But they all work fine with our poor little Tseng Labs ET4000...
|
||||
|
||||
If you already have a good knowledge about CRTC and have different values
|
||||
than ours for certain modes, please let us know. We'll use them if they work
|
||||
better with a majority of computers.
|
||||
|
||||
|
||||
|
||||
VESA: (A "pseudo-standard" for Super-VGA modes)
|
||||
ÍÍÍÍÍ
|
||||
|
||||
We use VESA for modes that require a width of 640, 800 or 1024 pixels.
|
||||
But there is a way to combine X-Modes height with VESA so it's possible to
|
||||
have modes as weird as in X-Mode.
|
||||
|
||||
|
||||
mov ax,4F02h
|
||||
mov bx,Video_mode
|
||||
int 10h
|
||||
|
||||
|
||||
256-color-VESA video modes are:
|
||||
100h : 640x400
|
||||
101h : 640x480
|
||||
103h : 800x600
|
||||
105h : 1024x768
|
||||
107h : 1280x1024 (not available in GrafX2 because only supported with
|
||||
video cards with 2 or more Megabytes of video memory)
|
||||
|
||||
|
||||
As with X-Modes, you can modify CRTC registers to access "Xtd-VESA" modes!
|
||||
(Note that some video cards don't support the modification of the VGA CRTC
|
||||
registers in VESA modes.)
|
||||
|
||||
|
||||
To enter these extended VESA modes, set a standard VESA mode with the right
|
||||
width, and then call Modify_CRTC_registers with the proper Height table.
|
||||
|
||||
Example (640x512) :
|
||||
VESA_Set_mode(101h) /* Set a video mode with the same width */
|
||||
Modify_CRTC_registers(Y512) /* Modify height */
|
||||
|
||||
|
||||
* Height tables:
|
||||
|
||||
word Y224[] =
|
||||
{ 0x09A3, 0x6F06, 0xBA07, 0x0008, 0x4109, 0x0810, 0x8A11, 0xBF12, 0xC715,
|
||||
0x0416 };
|
||||
word Y240[] =
|
||||
{ 0x09E3, 0x0D06, 0x3E07, 0x0008, 0x4109, 0xEA10, 0xAC11, 0xDF12, 0xE715,
|
||||
0x0616 };
|
||||
word Y256[] =
|
||||
{ 0x0900, 0x2B06, 0xB207, 0x0008, 0x6109, 0x0A10, 0xAC11, 0xFF12, 0x0715,
|
||||
0x1A16 };
|
||||
word Y270[] =
|
||||
{ 0x09E7, 0x3006, 0xF007, 0x0008, 0x6109, 0x2010, 0xA911, 0x1B12, 0x1F15,
|
||||
0x2F16 };
|
||||
word Y282[] =
|
||||
{ 0x0AE3, 0x6206, 0xF007, 0x0008, 0x6109, 0x310F, 0x3710, 0x8911, 0x3312,
|
||||
0x3C15, 0x5C16 };
|
||||
word Y300[] =
|
||||
{ 0x09E3, 0x4606, 0x1F07, 0x0008, 0x4009, 0x3110, 0x8011, 0x2B12, 0x2F15,
|
||||
0x4416 };
|
||||
word Y350[] =
|
||||
{ 0x09A3, 0xBF06, 0x1F07, 0x0008, 0x4009, 0x8310, 0x8511, 0x5D12, 0x6315,
|
||||
0xBA16 };
|
||||
word Y360[] =
|
||||
{ 0x07E3, 0x0008, 0x4009, 0x8810, 0x8511, 0x6712, 0x6D15, 0xBA16 };
|
||||
word Y400[] =
|
||||
{ 0x01E3, 0x4009 };
|
||||
word Y448[] =
|
||||
{ 0x09A3, 0x6F06, 0xBA07, 0x0008, 0x4009, 0x0810, 0x8A11, 0xBF12, 0xC715,
|
||||
0x0416 };
|
||||
word Y480[] =
|
||||
{ 0x09E3, 0x0D06, 0x3E07, 0x0008, 0x4009, 0xEA10, 0xAC11, 0xDF12, 0xE715,
|
||||
0x0616 };
|
||||
word Y512[] =
|
||||
{ 0x0900, 0x2B06, 0xB207, 0x0008, 0x6009, 0x0A10, 0xAC11, 0xFF12, 0x0715,
|
||||
0x1A16 };
|
||||
word Y540[] =
|
||||
{ 0x09E7, 0x3006, 0xF007, 0x0008, 0x6009, 0x2010, 0xA911, 0x1B12, 0x1F15,
|
||||
0x2F16 };
|
||||
word Y564[] =
|
||||
{ 0x09E7, 0x6206, 0xF007, 0x0008, 0x6009, 0x3E10, 0x8911, 0x3312, 0x3C15,
|
||||
0x5C16 };
|
||||
word Y600[] =
|
||||
{ 0x09E7, 0xBE06, 0xF007, 0x0008, 0x6009, 0x7C10, 0x8C11, 0x5712, 0x5815,
|
||||
0x7016 };
|
||||
|
||||
|
||||
|
||||
Modifying CRTC registers: (inspired by X-Modes init... See above for more
|
||||
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ details or comments)
|
||||
|
||||
mov esi,XVESA_Ptr
|
||||
cld
|
||||
|
||||
lodsb
|
||||
or al,al ; Shall we modify the basic video mode?
|
||||
jz NoThankYou ; No?Ä¿ The answer can be "No" because initialisations
|
||||
mov dx,3C2h ; ³ of certain VESA modes directly set the right
|
||||
out dx,al ; ³ value for the Miscellaneous register.
|
||||
NoThankYou: ; <ÄÄÄÙ
|
||||
|
||||
mov dx,3D4h
|
||||
mov al,11h
|
||||
out dx,al
|
||||
inc dx
|
||||
in al,dx
|
||||
and al,7Fh
|
||||
out dx,al
|
||||
|
||||
dec dx
|
||||
lodsb
|
||||
xor ecx,ecx
|
||||
mov cl,al
|
||||
rep outsw
|
||||
|
||||
|
||||
|
||||
If you are cunning enough, you'll be able to combine constants used in
|
||||
X-Modes to get more "Xtd-VESA" modes such as 640x200, 800x480, etc...
|
||||
(but I don't think this will work with 1024x??? because this mode is
|
||||
generally interlaced... But who knows?...)
|
||||
The most difficult is to find the right value for the MISCELLANEOUS
|
||||
register.
|
||||
769
doc/tech_fra.txt
Normal file
769
doc/tech_fra.txt
Normal file
@ -0,0 +1,769 @@
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³°±²Û Doc. technique pour GrafX 2.00 - Version 1.08 (5 octobre 1997) Û²±°³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Ce fichier traite:
|
||||
|
||||
- du format d'image PKM
|
||||
- des valeurs … envoyer au CRTC pour avoir accŠs … tous les modes vid‚os
|
||||
incroyables disponibles dans GrafX 2.00
|
||||
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ °±²Û Le format d'image PKM - par Karl Maritaud Û²±° ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
|
||||
Tout d'abord, je tiens a dire que j'ai cr‚‚ ce format il y a d‚j… quelques
|
||||
ann‚es, … l'‚poque o— je ne savais pas comment charger les meilleurs formats
|
||||
(GIF par exemple) et que je voulais ‚galement avoir mon propre format.
|
||||
Le format PKM a ‚t‚ con‡u pour ˆtre trŠs simple, facile … encoder et …
|
||||
d‚coder. De plus, son header est trŠs simple (court) et evolutif.
|
||||
Le seul vrai d‚faut que je puisse y trouver est que l'on ne peut sauver
|
||||
des images qu'en 256 couleurs.
|
||||
Je sais que vous allez vous dire:
|
||||
"Oh non! Encore un nouveau format … la con! J'm'en servirai jamais! En
|
||||
plus le taux de compression est naze! Je prefŠre le GIF!".
|
||||
Et je r‚pondrai:
|
||||
"Ouais! T'as raison. Mais si tu ne sais pas comment charger du GIF et
|
||||
que tu veux un format simple avec une compression correcte (du moins sur
|
||||
les images simples), il peut ˆtre utile."
|
||||
|
||||
Donc, voici la documentation de ce format...
|
||||
|
||||
|
||||
|
||||
Le HEADER:
|
||||
ÍÍÍÍÍÍÍÍÍÍ
|
||||
|
||||
Le header est la structure de 780 octets suivante. (Ne vous inqui‚tez pas …
|
||||
propos de la taille. C'est tout simplement parce que la palette fait partie
|
||||
du header).
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÂÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ Pos ³ Champ ³ Type ³Taille³ Description ³
|
||||
ÆÍÍÍÍÍØÍÍÍÍÍÍÍÍÍÍÍØÍÍÍÍÍÍØÍÍÍÍÍÍØÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͵
|
||||
³ 0 ³ Signature ³ char ³ 3 ³ ChaŒne constante "PKM" (SANS d‚limitation³
|
||||
³ ³ ³ ³ ³ de taille '\0' ou autres...) ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 3 ³ Version ³ byte ³ 1 ³ Pour le moment, ce champ ne peut prendre ³
|
||||
³ ³ ³ ³ ³ que la valeur 0. ³
|
||||
³ ³ ³ ³ ³ D'autres m‚thodes de compression pourront³
|
||||
³ ³ ³ ³ ³ la modifier mais pour l'instant il n'y en³
|
||||
³ ³ ³ ³ ³ a qu'une seule. ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 4 ³ Pack_byte ³ byte ³ 1 ³ Valeur de l'octet de reconnaissance pour ³
|
||||
³ ³ ³ ³ ³ les r‚p‚titions de couleurs cod‚es sur 1 ³
|
||||
³ ³ ³ ³ ³ Octet. (Voir la section sur la m‚thode de³
|
||||
³ ³ ³ ³ ³ compression pour plus d'informations) ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 5 ³ Pack_word ³ byte ³ 1 ³ Valeur de l'octet de reconnaissance pour ³
|
||||
³ ³ ³ ³ ³ les r‚p‚titions de couleurs cod‚es sur 2 ³
|
||||
³ ³ ³ ³ ³ Octets. (Voir la section sur la m‚thode ³
|
||||
³ ³ ³ ³ ³ de compression pour plus d'informations) ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 6 ³ Largeur ³ word ³ 2 ³ Largeur de l'image (en pixels) ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 8 ³ Hauteur ³ word ³ 2 ³ Hauteur de l'image (en pixels) ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 10 ³ Palette ³ byte ³ 768 ³ Palette RGB (RGB RGB ... 256 fois) avec ³
|
||||
³ ³ ³ ³ ³ des valeurs de 0 … 63. Je sais que le ³
|
||||
³ ³ ³ ³ ³ standard dans les fichiers d'images est ³
|
||||
³ ³ ³ ³ ³ de 0 … 255 mais je trouve ‡a cr‚tin! ³
|
||||
³ ³ ³ ³ ³ C'est tellement plus simple d'envoyer la ³
|
||||
³ ³ ³ ³ ³ palette toute entiŠre dans le port 3C9h ³
|
||||
³ ³ ³ ³ ³ avec un REP OUTSB sans avoir … convertir ³
|
||||
³ ³ ³ ³ ³ la palette. ³
|
||||
ÃÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ 778 ³ Taille_PH ³ word ³ 2 ³ Taille du Post-header. C'est le nombre ³
|
||||
³ ³ ³ ³ ³ d'octets entre le header et les donn‚es ³
|
||||
³ ³ ³ ³ ³ de l'image. Cette valeur peut valoir 0. ³
|
||||
ÀÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÁÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Les donn‚es du type "word" sont stock‚es selon les conventions d'Intel:
|
||||
c'est-…-dire l'octet de poids le plus faible en premier.
|
||||
|
||||
|
||||
|
||||
Le POST-HEADER:
|
||||
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
|
||||
|
||||
Le post-header a une taille variable. Il a ‚t‚ con‡u pour supporter les
|
||||
nouvelles fonctions de ce format sans avoir a changer complŠtement le format.
|
||||
|
||||
Il est constitu‚ d'identificateurs de champ suivis par leur taille et leur
|
||||
contenu.
|
||||
Un identificateur de champ est cod‚ sur 1 octet ainsi que sa taille.
|
||||
|
||||
|
||||
Ces identificateurs de champ sont: (cette liste peut ˆtre rallong‚e...)
|
||||
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
||||
|
||||
0 : Commentaire sur l'image
|
||||
1 : Dimensions de l'‚cran d'origine
|
||||
2 : Couleur de fond (couleur de transparence)
|
||||
|
||||
Si vous rencontrez un champ inconnu par votre routine de chargment, sautez
|
||||
simplement au del…. Mais, par contre, si un champ vous dit de sauter … une
|
||||
position qui tombe aprŠs le d‚but th‚orique des donn‚es de l'image, alors
|
||||
c'est qu'il y a une erreur dans le fichier.
|
||||
|
||||
|
||||
Les champs:
|
||||
ÄÄÄÄÄÄÄÄÄÄÄ
|
||||
|
||||
* Commentaire:
|
||||
|
||||
Grƒce … ce champ, les artistes vont pouvoir commenter leurs dessins.
|
||||
Notez que GrafX 2 a une taille limite de commentaire de 32 caractŠres.
|
||||
Mais vous pourrez avoir des commentaires allant jusqu'… 255 caractŠres
|
||||
si vous cr‚ez votre propre viewer puisque GrafX 2 ignorera simplement
|
||||
les caractŠres en trop.
|
||||
|
||||
Exemple: [0],[15],[Dessin de X-Man]
|
||||
Cette s‚quence signifie:
|
||||
- le champ est un commentaire
|
||||
- le commentaire a une taille de 15 caractŠres (il n'y a pas de
|
||||
caractŠre de fin de chaŒne puisque vous connaissez sa taille)
|
||||
- le commentaire est "Dessin de X-Man"
|
||||
|
||||
* Dimensions de l'‚cran d'origine:
|
||||
|
||||
Puisque GrafX 2 propose un ‚norme choix de r‚solutions, il a sembl‚
|
||||
pratique d'ajouter un champ indicant quelles ‚taient les dimensions de
|
||||
l'‚cran d'origine.
|
||||
|
||||
Exemple: [1],[4],[320],[256]
|
||||
Cette s‚quence signifie:
|
||||
- Le champ d‚crit les dimensions de l'‚cran d'origine
|
||||
- Les dimensions sont 2 words (donc cette valeur doit ˆtre ‚gale … 4)
|
||||
- La largeur de l'‚cran d'origine ‚tait de 320 pixels
|
||||
- La hauteur de l'‚cran d'origine ‚tait de 256 pixels
|
||||
|
||||
Notez que les words stock‚s dans les champs sont ‚crits … la maniŠre
|
||||
Intel. La BETA-version 90% ne respectait pas cette norme (d‚sol‚).
|
||||
Ce n'est pas bien grƒve mais les images sauv‚es avec la version 90% et
|
||||
recharg‚es avec une version post‚rieure (91% et plus) ne passeront pas
|
||||
dans la bonne r‚solution.
|
||||
|
||||
* Couleur de fond:
|
||||
|
||||
Enregistrer la couleur de fond (couleur de transparence) se r‚vŠle
|
||||
particuliŠrement utile lorsque vous voulez sauvegarder une brosse.
|
||||
La taille de ce champ est 1 octet (indice de la couleur entre 0 et 255).
|
||||
|
||||
Exemple: [2],[1],[255]
|
||||
Cette s‚quence signifie:
|
||||
- le champ d‚crit la couleur de fond
|
||||
- la valeur prend 1 octet
|
||||
- La couleur de transparence est 255
|
||||
|
||||
|
||||
La METHODE DE COMPACTAGE DE L'IMAGE:
|
||||
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
|
||||
|
||||
La m‚thode de compression PKM est une sorte de "Run-Length-Compression" qui
|
||||
est trŠs efficace sur les images comportant de longues r‚p‚titions d'une mˆme
|
||||
couleur horizontalement.
|
||||
En fait la compression commence … ˆtre efficace s'il y a souvent plus de 3
|
||||
fois la mˆme couleur cons‚cutivement.
|
||||
|
||||
Je pense qu'il est pr‚f‚rable de vous donner directement l'algorithme plut“t
|
||||
que de nager dans des explications incomprehensibles.
|
||||
|
||||
|
||||
DEBUT
|
||||
/*
|
||||
fonctions:
|
||||
Lire_octet(Fichier) Lit et retourne 1 octet … partir de
|
||||
Fichier
|
||||
Dessiner_pixel(X,Y,Couleur) Dessine un pixel d'une certaine Couleur
|
||||
… la position (X,Y)
|
||||
Taille_fichier(Fichier) Retourne la taille totale d'un Fichier
|
||||
en octets
|
||||
|
||||
variables:
|
||||
le type de Taille_image est dword
|
||||
le type de Taille_donnees est dword
|
||||
le type de Compteur_donnees est dword
|
||||
le type de Compteur_pixels est dword
|
||||
le type de Couleur est byte
|
||||
le type de Octet_lu est byte
|
||||
le type de Word_lu est word
|
||||
le type de Compteur est word
|
||||
le type de Fichier est <fichier binaire>
|
||||
*/
|
||||
|
||||
/* A cet endroit, le header et le post-header ont d‚j… ‚t‚ lus. */
|
||||
|
||||
Taille_image <- Header.Largeur * Header.Hauteur
|
||||
Taille_donnees <- Taille_fichier(Fichier) - (780+Header.Taille_PH)
|
||||
|
||||
Compteur_donnees <- 0
|
||||
Compteur_pixels <- 0
|
||||
|
||||
/* Boucle de d‚compression: */
|
||||
TANT QUE ((Compteur_pixels<Taille_image)
|
||||
ET (Compteur_donnees<Taille_donnees)) FAIRE
|
||||
{
|
||||
Octet_lu <- Lire_octet(Fichier)
|
||||
|
||||
/* Si pas un octet de reconnaissance de paquet, c'est un pixel brut */
|
||||
SI ((Octet_lu<>Header.Pack_byte) ET (Octet_lu<>Header.Pack_word))
|
||||
ALORS
|
||||
{
|
||||
Dessiner_pixel(Compteur_pixels MOD Header.Largeur,
|
||||
Compteur_pixels DIV Header.Largeur,
|
||||
Octet_lu)
|
||||
|
||||
Compteur_pixels <- Compteur_pixels + 1
|
||||
Compteur_donnees <- Compteur_donnees + 1
|
||||
}
|
||||
SINON /* Est-ce que le nombre de pixels … r‚p‚ter est cod‚... */
|
||||
{ /* ... sur 1 octet ? */
|
||||
SI (Octet_lu = Header.Pack_byte) ALORS
|
||||
{
|
||||
Couleur <- Lire_octet(Fichier)
|
||||
Octet_lu <- Lire_octet(Fichier)
|
||||
|
||||
POUR Compteur ALLANT DE 0 A (Octet_lu-1) PAR PAS DE +1
|
||||
Dessiner_pixel((Compteur_pixels+Compteur) MOD Header.Largeur,
|
||||
(Compteur_pixels+Compteur) DIV Header.Largeur,
|
||||
Couleur)
|
||||
|
||||
Compteur_pixels <- Compteur_pixels + Octet_lu
|
||||
Compteur_donnees <- Compteur_donnees + 3
|
||||
}
|
||||
SINON /* ... sur 2 octets ? */
|
||||
{
|
||||
Couleur <- Lire_octet(Fichier)
|
||||
Word_lu <- (word) (Lire_octet(Fichier) SHL 8)+Lire_octet(Fichier)
|
||||
|
||||
POUR Compteur ALLANT DE 0 A (Word_lu-1) PAR PAS DE +1
|
||||
Dessiner_pixel((Compteur_pixels+Compteur) MOD Header.Largeur,
|
||||
(Compteur_pixels+Compteur) DIV Header.Largeur,
|
||||
Couleur)
|
||||
|
||||
Compteur_pixels <- Compteur_pixels + Word_lu
|
||||
Compteur_donnees <- Compteur_donnees + 4
|
||||
}
|
||||
}
|
||||
}
|
||||
FIN
|
||||
|
||||
|
||||
Par exemple, la s‚quence suivante:
|
||||
(on suppose que Pack_byte=01 et Pack_word=02)
|
||||
04 03 01 05 06 03 02 00 01 2C
|
||||
sera d‚cod‚e comme:
|
||||
04 03 05 05 05 05 05 05 03 00 00 00 ... (rep‚ter 0 300 fois (012Ch=300))
|
||||
|
||||
Les r‚p‚titions qui tiennent sur un word doivent ˆtre ‚crites avec leur
|
||||
octet de poids le plus fort en premier. Je sais que ‡a va … l'encontre du
|
||||
standard Intel mais puisque je lis les octets du fichier au travers d'un
|
||||
buffer (franchement plus rapide), Je me fous complŠtement de l'ordre
|
||||
(D‚sol‚ :)). Mais les words du header et du post-header doivent ˆtre ‚crits
|
||||
et lus … la maniŠre Intel!
|
||||
|
||||
|
||||
Conseils de compactage:
|
||||
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
||||
|
||||
* Comme vous pouvez le constater, il pourrait y avoir un problŠme lorsque
|
||||
vous devriez compacter un pixel brut de couleur ‚gale … Pack_byte ou …
|
||||
Pack_word. Ces pixels doivent toujours ˆtre cod‚s comme des paquets mˆme
|
||||
s'il n'y a qu'un seul pixel.
|
||||
|
||||
Exemple: (supposons que Pack_byte=9)
|
||||
9 sera encod‚ 9,9,1 (Le 1er 9 dans la s‚quence...
|
||||
9,9 sera encod‚ 9,9,2 ... encod‚e est Pack_byte)
|
||||
etc...
|
||||
|
||||
* Il semble ‚vident de trouver des valeurs pour Pack_byte et Pack_word qui
|
||||
ne sont jamais (ou presque) utilis‚es. Donc, une petite routine qui trouve
|
||||
les 2 couleurs les moins utilis‚es dans l'image devrait ˆtre appel‚e avant
|
||||
de commencer la compression. Ceci peut ˆtre r‚alis‚ presque instantan‚ment
|
||||
en Assembleur.
|
||||
|
||||
* Quand vous voulez ‚crire une s‚quence de 2 couleurs identiques, ‚crivez
|
||||
simplement ces 2 couleurs l'une aprŠs l'autre (Couleur,Couleur) puisque ‡a
|
||||
ne prend que 2 octets au lieu de 3 si vous aviez ‚crit un paquet (Pack_byte,
|
||||
Couleur,2).
|
||||
|
||||
* Si vous compressez une image extrˆmement simple qui comporte une s‚quence
|
||||
de plus de 65535 fois la mˆme couleur cons‚cutivement, vous devez "casser"
|
||||
la s‚quence et continuer avec un nouveau paquet.
|
||||
|
||||
Exemple: vous devez compacter les 65635 mˆmes octets cons‚cutifs (de
|
||||
couleur 0 par exemple)
|
||||
(On suppose que Pack_byte=01 et Pack_word=02)
|
||||
Vous devrez alors ‚crire: 02 00 FF FF 01 00 64 (FFFFh=65535, 64h=100)
|
||||
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ °±²Û Passer dans les modes vid‚os de GrafX 2.00 Û²±° ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
|
||||
Toutes les proc‚dures d'initialisation de mode sont ‚crites en ASM 386. De
|
||||
toutes fa‡ons, si vous ne comprenez pas une ligne d'ASM, je ne vois vraiment
|
||||
pas … quoi pourront vous servir ces proc‚dures.
|
||||
|
||||
Elles ont ‚t‚ con‡ues pour ˆtre utilis‚es dans le modŠle de m‚moire FLAT.
|
||||
Mais cela ne devrait pas vous prendre trop de temps de les adapter au modŠle
|
||||
que vous souhaitez utiliser puisqu'il n'y a que les manipulations de m‚moire
|
||||
que cela affectera (utilisez donc DS:SI au lieu de ESI, ES:DI … la place de
|
||||
EDI et faŒtes attention … l'adresse 0A0000h qui se transforme en l'adresse
|
||||
0A000h:0000h).
|
||||
|
||||
|
||||
MCGA: (Mode VGA standard)
|
||||
ÍÍÍÍÍ
|
||||
|
||||
Y-a-t'il quelqu'un sur cette planŠte qui ne sache toujours pas comment
|
||||
on passe en mode MCGA 320x200 en 256 couleurs ??!?
|
||||
Bon... Je suppose que vous ˆtes un novice si vous lisez les 2 lignes
|
||||
suivantes :)
|
||||
|
||||
|
||||
mov ax,0013h
|
||||
int 10h
|
||||
|
||||
|
||||
|
||||
Modes X: (Modes VGA ‚tendus)
|
||||
ÍÍÍÍÍÍÍÍ
|
||||
|
||||
Bon... Il me semble que le Mode X original ‚tait en 320x240, mais
|
||||
maintenant tout le monde appelle "Modes X" (ou X-Modes, ou Tweaked modes)
|
||||
tous les modes VGA qui utilise plus de 64Ko de m‚moire vid‚o et la structure
|
||||
"Unchained".
|
||||
Afficher un pixel dans n'importe quel Mode X peut ˆtre effectu‚ par la
|
||||
mˆme et unique fonction (mais je ne vous expliquerai pas comment faire, il
|
||||
vous suffit d'indiquer … la fonction la taille des plans (Largeur/4)).
|
||||
Si vous ne comprenez rien … ce que je dis, (Unchained, plans...) il vous
|
||||
suffit de lire n'importe quelle bonne documentation sur le Mode X.
|
||||
|
||||
|
||||
Nous tenons … remercier les auteurs de XLIB2 pour nous avoir ‚conomis‚ du
|
||||
temps en ayant ‚crit cette fonction. Nous l'avons l‚gŠrement optimis‚e en
|
||||
fonction de nos besoins, mais l'essentiel en a ‚t‚ conserv‚.
|
||||
|
||||
|
||||
mov ax,13h ; Oui! Encore le mode MCGA! Tous les Modes X doivent
|
||||
int 10h ; commencer … partir du mode VGA standard, mais bien des
|
||||
; choses changent par la suite.
|
||||
|
||||
mov dx,3C6h ; Pour la dur‚e de l'initialisation, on va ‚teindre la
|
||||
xor al,al ; palette de fa‡on … ce que l'utilisateur ne subisse pas
|
||||
out dx,al ; nos triturations.
|
||||
|
||||
mov dx,3C4h ; Nous allons demander au registre TIMING SEQUENCER de
|
||||
mov ax,0604h ; passer dans le mode "Unchained" (mode X), sans g‚rer de
|
||||
out dx,ax ; parit‚, et un accŠs aux 256Ko de la carte vid‚o.
|
||||
mov ax,0100h ; On va ensuite enclencher le reset synchrone du registre
|
||||
out dx,ax ; TS car on s'apprˆte … jouer avec les registres.
|
||||
|
||||
mov al,01h ; De la mˆme fa‡on que pour la palette, on demande … la
|
||||
out dx,al ; carte vid‚o de ne plus scruter la m‚moire pour
|
||||
inc dx ; afficher son contenu. Ainsi, c'est une fa‡on de plus
|
||||
in al,dx ; d'‚viter l'affichage parasite qui arrive le temps que
|
||||
mov ah,al ; le mode soit totalement initialis‚ et stabilis‚.
|
||||
mov al,01h ; De plus, on peut esp‚rer qu'en demandant un arrˆt de
|
||||
push ax ; la lecture de la m‚moire, le systŠme s'en voit un peu
|
||||
mov al,ah ; acc‚l‚r‚, et ainsi acc‚l‚rer l'initialisation du mode
|
||||
or al,20h ; graphique (l'espoir fait vivre :))
|
||||
out dx,al ;
|
||||
|
||||
mov esi,X_ptr ; Pointeur sur la liste des constantes … envoyer au CRTC.
|
||||
cld
|
||||
|
||||
lodsb ; Ceci charge dans AL une valeur qui nous dira quoi faire
|
||||
; avec le registre MISCELLANEOUS, et incr‚mente ESI.
|
||||
; La valeur est ‚gale … ZERO => Rien … faire
|
||||
; sinon => Envoyer AL au reg. MISC.
|
||||
|
||||
or al,al ; Devons nous modifier le mode vid‚o de base ?
|
||||
jz NonMerci ; Non?Ä¿ En fait, la r‚ponse est toujours "Oui".
|
||||
mov dx,3C2h ; ³ Sauf pour quelques modes tels que le
|
||||
out dx,al ; ³ 320x200 en Mode X
|
||||
NonMerci: ; <ÄÄÄÄÙ (mais notre mode 320x200 est en MCGA...)
|
||||
|
||||
mov dx,3C4h ; On en a termin‚ avec les manipulations du registre
|
||||
mov ax,0300h ; MISCELLANEOUS, on peut maintenant d‚senclencher le
|
||||
out dx,ax ; reset synchrone du registre TIMING SEQUENCER.
|
||||
|
||||
; Et maintenant, si on jouait avec le CRTC?
|
||||
|
||||
mov dx,3D4h ; Dans le 18Šme registre du CRTC, on va d‚senclencher le
|
||||
mov al,11h ; bit de protection. Sans cela, les valeurs que nous
|
||||
out dx,al ; aurions envoy‚es aux registres du CRTC auraient ‚t‚
|
||||
inc dx ; ignor‚es.
|
||||
in al,dx
|
||||
and al,7Fh
|
||||
out dx,al
|
||||
|
||||
dec dx ; DX pointe … nouveau sur "l'entr‚e" du registre CRTC.
|
||||
lodsb ; Ceci met dans AL le nombre de registres CRTC … changer
|
||||
xor ecx,ecx ; On doit nettoyer ECX avant de commencer … r‚p‚ter...
|
||||
mov cl,al ; ...CL (AL) fois OUTSW
|
||||
rep outsw ; On peut envoyer la sauce aux registres du CRTC!
|
||||
|
||||
; Juste au cas o— le 20Šme registre CRTC aurait ‚t‚ oubli‚ dans la table
|
||||
; d'initialisation, on peut le calculer nous-mˆmes (Ouaip, on est des
|
||||
; braves gars).
|
||||
|
||||
mov ax,Screen_width ; Vous devez indiquer … la routine quelle est la
|
||||
shr ax,3 ; largeur de l'‚cran
|
||||
mov ah,al
|
||||
mov al,13h
|
||||
out dx,ax
|
||||
|
||||
mov dx,3C4h ; Maintenant vous avez la bonne r‚solution mais il peut
|
||||
mov ax,0F02h ; y avoir des pixels pourris … l'‚cran … cause de zones
|
||||
out dx,ax ; non nettoy‚es de la m‚moire vid‚o.
|
||||
mov edi,0A0000h ; Donc on va nettoyer la m‚moire … partir de 0A0000h
|
||||
xor eax,eax ; avec la valeur 0 (qui est le noir standard) et sur une
|
||||
mov ecx,4000h ; longueur de 4000h dwords (256Ko).
|
||||
rep stosd ; Allez, liquidez-moi tout ‡a!
|
||||
|
||||
mov dx,3C4h ; On peut redemander … la carte VGA de relire la m‚moire
|
||||
pop ax ; pour afficher l'‚cran...
|
||||
out dx,ax ;
|
||||
mov dx,3C6h ; ... et r‚tablir la palette pour que l'image soit
|
||||
mov al,0FFh ; visible … l'utilisateur.
|
||||
out dx,al ;
|
||||
|
||||
|
||||
|
||||
La table de constantes que vous devez employer est l'une des suivantes:
|
||||
(Ces tables sont au format C, mais elles peuvent facilement ˆtres employ‚es
|
||||
dans d'autres langages)
|
||||
|
||||
word X320Y224[] =
|
||||
{ 0x0BA3, 0x6F06, 0xBA07, 0x0008, 0x4109, 0x0810, 0x8A11, 0xBF12, 0x0014,
|
||||
0xC715, 0x0416, 0xE317 };
|
||||
word X320Y240[] =
|
||||
{ 0x0AE3, 0x0D06, 0x3E07, 0x4109, 0xEA10, 0xAC11, 0xDF12, 0x0014, 0xE715,
|
||||
0x0616, 0xE317 };
|
||||
word X320Y256[] =
|
||||
{ 0x0CE3, 0x2306, 0xB207, 0x0008, 0x6109, 0x0A10, 0xAC11, 0xFF12, 0x2013,
|
||||
0x0014, 0x0715, 0x1A16, 0xE317 };
|
||||
word X320Y270[] =
|
||||
{ 0x0BE7, 0x3006, 0xF007, 0x0008, 0x6109, 0x2010, 0xA911, 0x1B12, 0x0014,
|
||||
0x1F15, 0x2F16, 0xE317 };
|
||||
word X320Y282[] =
|
||||
{ 0x0CE3, 0x6206, 0xF007, 0x6109, 0x310F, 0x3710, 0x8911, 0x3312, 0x2F13,
|
||||
0x0014, 0x3C15, 0x5C16, 0xE317 };
|
||||
word X320Y300[] =
|
||||
{ 0x0DE3, 0x4606, 0x1F07, 0x0008, 0x4009, 0x3110, 0x8011, 0x2B12, 0x2013,
|
||||
0x0014, 0x2F15, 0x4416, 0xE317 };
|
||||
word X320Y360[] =
|
||||
{ 0x09E3, 0x4009, 0x8810, 0x8511, 0x6712, 0x2013, 0x0014, 0x6D15, 0xBA16,
|
||||
0xE317 };
|
||||
word X320Y400[] =
|
||||
{ 0x03E3, 0x4009, 0x0014, 0xE317 };
|
||||
word X320Y448[] =
|
||||
{ 0x0BA3, 0x6F06, 0xBA07, 0x0008, 0x4009, 0x0810, 0x8A11, 0xBF12, 0x0014,
|
||||
0xC715, 0x0416, 0xE317 };
|
||||
word X320Y480[] =
|
||||
{ 0x0AE3, 0x0D06, 0x3E07, 0x4009, 0xEA10, 0xAC11, 0xDF12, 0x0014, 0xE715,
|
||||
0x0616 , 0xE317};
|
||||
word X320Y512[] =
|
||||
{ 0x0CE3, 0x2306, 0xB207, 0x0008, 0x6009, 0x0A10, 0xAC11, 0xFF12, 0x2013,
|
||||
0x0014, 0x0715, 0x1A16, 0xE317 };
|
||||
word X320Y540[] =
|
||||
{ 0x0BE7, 0x3006, 0xF007, 0x0008, 0x6009, 0x2010, 0xA911, 0x1B12, 0x0014,
|
||||
0x1F15, 0x2F16, 0xE317 };
|
||||
word X320Y564[] =
|
||||
{ 0x0CE7, 0x6206, 0xF007, 0x0008, 0x6009, 0x3E10, 0x8911, 0x3312, 0x2013,
|
||||
0x0014, 0x3C15, 0x5C16, 0xE317 };
|
||||
word X320Y600[] =
|
||||
{ 0x0BE7, 0xBE06, 0xF007, 0x0008, 0x6009, 0x7C10, 0x8C11, 0x5712, 0x0014,
|
||||
0x5815, 0x7016, 0xE317 };
|
||||
word X360Y200[] =
|
||||
{ 0x09E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x2D13, 0x0014,
|
||||
0xE317 };
|
||||
word X360Y224[] =
|
||||
{ 0x12A7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x6F06, 0xBA07,
|
||||
0x0008, 0x4109, 0x0810, 0x8A11, 0xBF12, 0x2D13, 0x0014, 0xC715, 0x0416,
|
||||
0xE317 };
|
||||
word X360Y240[] =
|
||||
{ 0x11E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x0D06, 0x3E07,
|
||||
0x4109, 0xEA10, 0xAC11, 0xDF12, 0x2D13, 0x0014, 0xE715, 0x0616, 0xE317 };
|
||||
word X360Y256[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x2B06, 0xB207,
|
||||
0x0008, 0x6109, 0x0E10, 0xAC11, 0xFF12, 0x2D13, 0x0014, 0x0715, 0x1A16,
|
||||
0xE317 };
|
||||
word X360Y270[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x3006, 0xF007,
|
||||
0x0008, 0x6109, 0x2010, 0xA911, 0x1B12, 0x2D13, 0x0014, 0x1F15, 0x2F16,
|
||||
0xE317 };
|
||||
word X360Y282[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x6206, 0xF007,
|
||||
0x6109, 0x310F, 0x3710, 0x8911, 0x3312, 0x2D13, 0x0014, 0x3C15, 0x5C16,
|
||||
0xE317 };
|
||||
word X360Y300[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x4606, 0x1F07,
|
||||
0x0008, 0x4009, 0x3110, 0x8011, 0x2B12, 0x2D13, 0x0014, 0x2F15, 0x4416,
|
||||
0xE317 };
|
||||
word X360Y360[] =
|
||||
{ 0x0FE7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x4009, 0x8810,
|
||||
0x8511, 0x6712, 0x2D13, 0x0014, 0x6D15, 0xBA16, 0xE317 };
|
||||
word X360Y400[] =
|
||||
{ 0x0AE7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x4009, 0x2D13,
|
||||
0x0014, 0xE317 };
|
||||
word X360Y448[] =
|
||||
{ 0x12A7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x6F06, 0xBA07,
|
||||
0x0008, 0x4009, 0x0810, 0x8A11, 0xBF12, 0x2D13, 0x0014, 0xC715, 0x0416,
|
||||
0xE317 };
|
||||
word X360Y480[] =
|
||||
{ 0x11E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x0D06, 0x3E07,
|
||||
0x4009, 0xEA10, 0xAC11, 0xDF12, 0x2D13, 0x0014, 0xE715, 0x0616, 0xE317 };
|
||||
word X360Y512[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x2B06, 0xB207,
|
||||
0x0008, 0x6009, 0x0E10, 0xAC11, 0xff12, 0x2D13, 0x0014, 0x0715, 0x1A16,
|
||||
0xE317 };
|
||||
word X360Y540[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x3006, 0xF007,
|
||||
0x0008, 0x6009, 0x2010, 0xA911, 0x1B12, 0x2D13, 0x0014, 0x1F15, 0x2F16,
|
||||
0xE317 };
|
||||
word X360Y564[] =
|
||||
{ 0x12EB, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0x6206, 0xF007,
|
||||
0x0008, 0x6009, 0x3E10, 0x8911, 0x3312, 0x2D13, 0x0014, 0x3C15, 0x5C16,
|
||||
0xE317 };
|
||||
word X360Y600[] =
|
||||
{ 0x12E7, 0x6B00, 0x5901, 0x5A02, 0x8E03, 0x5E04, 0x8A05, 0xBE06, 0xF007,
|
||||
0x0008, 0x6009, 0x7C10, 0x8C11, 0x5712, 0x2D13, 0x0014, 0x5815, 0x7016,
|
||||
0xE317 };
|
||||
word X400Y200[] =
|
||||
{ 0x09E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x3213, 0x0014,
|
||||
0xE317 };
|
||||
word X400Y224[] =
|
||||
{ 0x12A7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x6F06, 0xBA07,
|
||||
0x0008, 0x4109, 0x0810, 0x8A11, 0xBF12, 0x3213, 0x0014, 0xC715, 0x0416,
|
||||
0xE317 };
|
||||
word X400Y240[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x0D06, 0x3E07,
|
||||
0x0008, 0x4109, 0xEA10, 0xAC11, 0xDF12, 0x3213, 0x0014, 0xE715, 0x0616,
|
||||
0xE317 };
|
||||
word X400Y256[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x2B06, 0xB207,
|
||||
0x0008, 0x6109, 0x1310, 0xAC11, 0xFF12, 0x3213, 0x0014, 0x0715, 0x1A16,
|
||||
0xE317 };
|
||||
word X400Y270[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x3006, 0xF007,
|
||||
0x0008, 0x6109, 0x2010, 0xA911, 0x1B12, 0x3213, 0x0014, 0x1F15, 0x2F16,
|
||||
0xE317 };
|
||||
word X400Y282[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x6206, 0xF007,
|
||||
0x6109, 0x310F, 0x3710, 0x8911, 0x3312, 0x3213, 0x0014, 0x3C15, 0x5C16,
|
||||
0xE317 };
|
||||
word X400Y300[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x4606, 0x1F07,
|
||||
0x0008, 0x4009, 0x3110, 0x8011, 0x2B12, 0x3213, 0x0014, 0x2F15, 0x4416,
|
||||
0xE317 };
|
||||
word X400Y360[] =
|
||||
{ 0x0FE7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x4009, 0x8810,
|
||||
0x8511, 0x6712, 0x3213, 0x0014, 0x6D15, 0xBA16, 0xE317 };
|
||||
word X400Y400[] =
|
||||
{ 0x0AE7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x4009, 0x3213,
|
||||
0x0014, 0xE317 };
|
||||
word X400Y448[] =
|
||||
{ 0x12A7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x6F06, 0xBA07,
|
||||
0x0008, 0x4009, 0x0810, 0x8A11, 0xBF12, 0x3213, 0x0014, 0xC715, 0x0416,
|
||||
0xE317 };
|
||||
word X400Y480[] =
|
||||
{ 0x11E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x0D06, 0x3E07,
|
||||
0x4009, 0xEA10, 0xAC11, 0xDF12, 0x3213, 0x0014, 0xE715, 0x0616, 0xE317 };
|
||||
word X400Y512[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x2B06, 0xB207,
|
||||
0x0008, 0x6009, 0x1310, 0xAC11, 0xFF12, 0x3213, 0x0014, 0x0715, 0x1A16,
|
||||
0xE317 };
|
||||
word X400Y540[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x3006, 0xF007,
|
||||
0x0008, 0x6009, 0x2010, 0xA911, 0x1B12, 0x3213, 0x0014, 0x1F15, 0x2F16,
|
||||
0xE317 };
|
||||
word X400Y564[] =
|
||||
{ 0x12EB, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0x6206, 0xF007,
|
||||
0x0008, 0x6009, 0x3E10, 0x8911, 0x3312, 0x3213, 0x0014, 0x3C15, 0x5C16,
|
||||
0xE317 };
|
||||
word X400Y600[] =
|
||||
{ 0x12E7, 0x7100, 0x6301, 0x6402, 0x9203, 0x6604, 0x8205, 0xBE06, 0xF007,
|
||||
0x0008, 0x6009, 0x7C10, 0x8C11, 0x5712, 0x3213, 0x0014, 0x5815, 0x7016,
|
||||
0xE317 };
|
||||
|
||||
|
||||
La structure: (exemple)
|
||||
|
||||
ÚÄÄÄÄCeci est le nombre de valeurs … envoyer aux registres CRTC. C'est
|
||||
³ en fait le nombre de words dans la table moins 1 (… cause du 1er
|
||||
³ word de la table qui n'est pas envoy‚ au CRTC mais qui contient
|
||||
³ une valeur … envoyer au registre MISCELLANEOUS et le nombre de
|
||||
³ valeurs … envoyer aux registres CRTC ;) ).
|
||||
³
|
||||
³ ÚÄÄCeci est la valeur … envoyer au registre MISCELLANEOUS (ou 0 si
|
||||
³ ³ aucune valeur ne doit y ˆtre envoy‚e).
|
||||
³ ³
|
||||
³ ³ ÚÄÄÄCeci est une valeur … envoyer dans un registre du CRTC.
|
||||
³ ³ ³
|
||||
³ ³ ³ ÚÄCeci est le num‚ro du registre du CRTC qui recevra la
|
||||
³ ³ ³ ³ valeur cit‚e pr‚c‚demment.
|
||||
ÿÿ ÿÿ
|
||||
{ 0x0AE3, 0x0D06, 0x3E07, 0x4109, 0xEA10, 0xAC11, 0xDF12, 0x0014, 0xE715,
|
||||
0x0616, 0xE317 };
|
||||
|
||||
Vous pouvez remarquer que les registres 0 … 5 (et le 13h) du CRTC
|
||||
d‚finissent la largeur de l'‚cran, alors que les registres 6 … 17h (…
|
||||
l'exception du 13h) definissent la hauteur de l'‚cran.
|
||||
|
||||
|
||||
Nous avons plus de modes en poche que les quelques-uns :) que nous avons
|
||||
inclus dans GrafX 2.00, mais ils ne sont ni vraiment utiles ni vraiment
|
||||
stables. Nous pourrons toutefois d‚cider de les inclure dans une prochaine
|
||||
version.
|
||||
S'il manque certains de vos modes pr‚f‚res, envoyez nous simplement la
|
||||
liste des constantes que l'on doit balancer au CRTC … la maniŠre de la
|
||||
structure utilis‚e ci-dessus.
|
||||
|
||||
IMPORTANT! Les valeurs des constantes cit‚es plus haut ne sont pas
|
||||
support‚es par tous les moniteurs ou les cartes vid‚os.
|
||||
Nous avons test‚ GrafX2 avec diff‚rentes configurations et avons
|
||||
constat‚s que certains modes ne marchent pas du tout avec
|
||||
certaines cartes vid‚os, alors que d'autres d‚bordent de l'‚cran,
|
||||
sont d‚centr‚s, assombris, trop clairs, ou tass‚s.
|
||||
Toutefois, ils marchent tous correctement avec notre pauvre
|
||||
petite Tseng Labs ET4000...
|
||||
|
||||
Si vous avez d‚j… une bonne connaissance … propos du CRTC, et avez des
|
||||
valeurs diff‚rentes des notres pour certains modes, merci de nous en
|
||||
informer. Nous nous en servirons s'ils marchent mieux sur une majorit‚
|
||||
d'ordinateurs.
|
||||
|
||||
|
||||
|
||||
VESA: (Un "pseudo-standard" pour les modes Super-VGA)
|
||||
ÍÍÍÍÍ
|
||||
|
||||
Nous nous servons du VESA pour des modes qui n‚cessitent une largeur de
|
||||
640, 800 ou 1024 pixels. Mais il existe un moyen de combiner la hauteur des
|
||||
Modes X avec les modes VESA, il est ainsi possible d'avoir des modes aussi
|
||||
timbr‚s qu'en Mode X.
|
||||
|
||||
|
||||
mov ax,4F02h
|
||||
mov bx,Video_mode
|
||||
int 10h
|
||||
|
||||
|
||||
Les modes VESA 256 couleur VESA sont:
|
||||
100h : 640x400
|
||||
101h : 640x480
|
||||
103h : 800x600
|
||||
105h : 1024x768
|
||||
107h : 1280x1024 (non disponible dans GrafX2 parce qu'uniquement support‚
|
||||
par des cartes vid‚o avec 2 Megaoctets ou plus de m‚moire
|
||||
vid‚o)
|
||||
|
||||
|
||||
Comme avec les Modes X, vous pouvez modifier les registres CRTC pour acc‚der
|
||||
aux modes "VESA-X"! (Notez que certaines cartes vid‚o ne supportent pas les
|
||||
modifications des registres du CRTC VGA dans les modes VESA.)
|
||||
|
||||
|
||||
Pour passer dans ces modes ‚tendus, passez dans un mode VESA standard ayant
|
||||
la bonne largeur, puis appelez Modif_registres_CRTC avec la bonne table de
|
||||
hauteur.
|
||||
|
||||
Exemple (640x512) :
|
||||
VESA_Set_mode(101h) // On passe dans un mode qui a la mˆme largeur
|
||||
Modif_registres_CRTC(Y512) // On modifie la hauteur
|
||||
|
||||
|
||||
* Tables des hauteurs:
|
||||
|
||||
word Y224[] =
|
||||
{ 0x09A3, 0x6F06, 0xBA07, 0x0008, 0x4109, 0x0810, 0x8A11, 0xBF12, 0xC715,
|
||||
0x0416 };
|
||||
word Y240[] =
|
||||
{ 0x09E3, 0x0D06, 0x3E07, 0x0008, 0x4109, 0xEA10, 0xAC11, 0xDF12, 0xE715,
|
||||
0x0616 };
|
||||
word Y256[] =
|
||||
{ 0x0900, 0x2B06, 0xB207, 0x0008, 0x6109, 0x0A10, 0xAC11, 0xFF12, 0x0715,
|
||||
0x1A16 };
|
||||
word Y270[] =
|
||||
{ 0x09E7, 0x3006, 0xF007, 0x0008, 0x6109, 0x2010, 0xA911, 0x1B12, 0x1F15,
|
||||
0x2F16 };
|
||||
word Y282[] =
|
||||
{ 0x0AE3, 0x6206, 0xF007, 0x0008, 0x6109, 0x310F, 0x3710, 0x8911, 0x3312,
|
||||
0x3C15, 0x5C16 };
|
||||
word Y300[] =
|
||||
{ 0x09E3, 0x4606, 0x1F07, 0x0008, 0x4009, 0x3110, 0x8011, 0x2B12, 0x2F15,
|
||||
0x4416 };
|
||||
word Y350[] =
|
||||
{ 0x09A3, 0xBF06, 0x1F07, 0x0008, 0x4009, 0x8310, 0x8511, 0x5D12, 0x6315,
|
||||
0xBA16 };
|
||||
word Y360[] =
|
||||
{ 0x07E3, 0x0008, 0x4009, 0x8810, 0x8511, 0x6712, 0x6D15, 0xBA16 };
|
||||
word Y400[] =
|
||||
{ 0x01E3, 0x4009 };
|
||||
word Y448[] =
|
||||
{ 0x09A3, 0x6F06, 0xBA07, 0x0008, 0x4009, 0x0810, 0x8A11, 0xBF12, 0xC715,
|
||||
0x0416 };
|
||||
word Y480[] =
|
||||
{ 0x09E3, 0x0D06, 0x3E07, 0x0008, 0x4009, 0xEA10, 0xAC11, 0xDF12, 0xE715,
|
||||
0x0616 };
|
||||
word Y512[] =
|
||||
{ 0x0900, 0x2B06, 0xB207, 0x0008, 0x6009, 0x0A10, 0xAC11, 0xFF12, 0x0715,
|
||||
0x1A16 };
|
||||
word Y540[] =
|
||||
{ 0x09E7, 0x3006, 0xF007, 0x0008, 0x6009, 0x2010, 0xA911, 0x1B12, 0x1F15,
|
||||
0x2F16 };
|
||||
word Y564[] =
|
||||
{ 0x09E7, 0x6206, 0xF007, 0x0008, 0x6009, 0x3E10, 0x8911, 0x3312, 0x3C15,
|
||||
0x5C16 };
|
||||
word Y600[] =
|
||||
{ 0x09E7, 0xBE06, 0xF007, 0x0008, 0x6009, 0x7C10, 0x8C11, 0x5712, 0x5815,
|
||||
0x7016 };
|
||||
|
||||
|
||||
|
||||
Modifier les registres CRTC: (inspir‚ de l'init. des Modes X... voir plus
|
||||
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ haut pour de plus amples d‚tails)
|
||||
|
||||
mov esi,XVESA_Ptr
|
||||
cld
|
||||
|
||||
lodsb
|
||||
or al,al ; Devons nous modifier le mode vid‚o de base ?
|
||||
jz NonMerci ; Non?Ä¿ La r‚ponse peut ˆtre "Non" car les initialisations
|
||||
mov dx,3C2h ; ³ de certains modes VESA mettent directement la
|
||||
out dx,al ; ³ bonne valeur pour le registre MISCELLANEOUS.
|
||||
NonMerci: ; <ÄÄÄÄÙ
|
||||
|
||||
mov dx,3D4h
|
||||
mov al,11h
|
||||
out dx,al
|
||||
inc dx
|
||||
in al,dx
|
||||
and al,7Fh
|
||||
out dx,al
|
||||
|
||||
dec dx
|
||||
lodsb
|
||||
xor ecx,ecx
|
||||
mov cl,al
|
||||
rep outsw
|
||||
|
||||
|
||||
|
||||
Si vous ˆtes suffisament astucieux, vous pourrez combiner les constantes
|
||||
utilis‚es dans les Modes X pour obtenir plus de modes "VESA-X" tels que le
|
||||
640x200, 800x480, etc... (mais je ne pense pas que ‡a marche convenablement
|
||||
avec les largeurs de 1024 pixels puisque ce mode est g‚n‚ralement
|
||||
entrelac‚... Mais qui sait?...)
|
||||
Je pense que le plus difficile est de trouver la bonne valeur du registre
|
||||
MISCELLANEOUS.
|
||||
26
doc/todo.txt
Normal file
26
doc/todo.txt
Normal file
@ -0,0 +1,26 @@
|
||||
WHAT WE STILL HAVE TO DO TO "COMPLETE" GRAFX 2.00:
|
||||
|
||||
- Rectangles filled with gradation
|
||||
- Distort brushes
|
||||
- Allow to use HSB values to define colors.
|
||||
- FX on the picture (flip, stretch, shrink, ...)
|
||||
- Text (we hope we'll be able to use TrueType fonts)
|
||||
- Improve clicks on buttons in the menus (don't block the mouse).
|
||||
|
||||
|
||||
OTHER POSSIBLE IMPROVEMENTS:
|
||||
|
||||
- Add "Anti-aliasing" mode.
|
||||
- Add more drawing modes.
|
||||
- Support Windows 95 long filenames.
|
||||
- Add more video modes and fix some others.
|
||||
- Add PiNG, TIFf, TarGA and JPeG file supports (in our dreams ;)).
|
||||
- Allow to load more types of truecolor pictures with Dithering or
|
||||
Floyd/Steinberg color reduction.
|
||||
- Add Pop-up menus.
|
||||
- Palette sort.
|
||||
- ...
|
||||
- Fix unknown (and known) bugs! :)
|
||||
|
||||
|
||||
Note: There is no special order for the things to do listed above.
|
||||
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Reference in New Issue
Block a user