Re-integrated anim in trunk, fixing the 999-layer limit at the same time
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1841 416bcca6-2ee7-4201-b75f-2eb2f807beb1
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 27 KiB |
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 17 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 20 KiB |
@ -1620,15 +1620,15 @@ void Copy_image_only(void)
|
||||
if (i == Spare_current_layer)
|
||||
{
|
||||
// Copy the current layer
|
||||
memcpy(Spare_backups->Pages->Image[i],Main_backups->Pages->Image[Main_current_layer],Main_image_width*Main_image_height);
|
||||
memcpy(Spare_backups->Pages->Image[i].Pixels,Main_backups->Pages->Image[Main_current_layer].Pixels,Main_image_width*Main_image_height);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Resize the original layer
|
||||
Copy_part_of_image_to_another(
|
||||
Spare_backups->Pages->Next->Image[i],0,0,Min(old_width,Spare_image_width),
|
||||
Spare_backups->Pages->Next->Image[i].Pixels,0,0,Min(old_width,Spare_image_width),
|
||||
Min(old_height,Spare_image_height),old_width,
|
||||
Spare_backups->Pages->Image[i],0,0,Spare_image_width);
|
||||
Spare_backups->Pages->Image[i].Pixels,0,0,Spare_image_width);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
10
src/const.h
@ -71,7 +71,11 @@
|
||||
/// Character to display in menus for an ellipsis.
|
||||
#define ELLIPSIS_CHARACTER '…'
|
||||
#define NB_LAYERS 1 ///< Initial number of layers for a new image
|
||||
#ifdef NOLAYERS
|
||||
#define MAX_NB_LAYERS 999 ///< Maximum number of layers that can be used in grafx2. Note that 32 is upper limit because of a few bit fields.
|
||||
#else
|
||||
#define MAX_NB_LAYERS 16 ///< Maximum number of layers that can be used in grafx2. Note that 32 is upper limit because of a few bit fields.
|
||||
#endif
|
||||
#define BRUSH_CONTAINER_PREVIEW_WIDTH 16 ///< Size for preview of a brush in Brush container
|
||||
#define BRUSH_CONTAINER_PREVIEW_HEIGHT 16 ///< Size for preview of a brush in Brush container
|
||||
#define BRUSH_CONTAINER_COLUMNS 4 ///< Number of columns in the Brush container
|
||||
@ -289,6 +293,12 @@ enum BUTTON_NUMBERS
|
||||
BUTTON_LAYER_REMOVE,
|
||||
BUTTON_LAYER_UP,
|
||||
BUTTON_LAYER_DOWN,
|
||||
BUTTON_ANIM_TIME,
|
||||
BUTTON_ANIM_FIRST_FRAME,
|
||||
BUTTON_ANIM_PREV_FRAME,
|
||||
BUTTON_ANIM_NEXT_FRAME,
|
||||
BUTTON_ANIM_LAST_FRAME,
|
||||
BUTTON_ANIM_PLAY,
|
||||
BUTTON_LAYER_SELECT,
|
||||
|
||||
// Main menu
|
||||
|
||||
@ -79,6 +79,12 @@ char * Menu_tooltip[NB_BUTTONS]=
|
||||
"Drop layer ",
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||||
"Raise layer ",
|
||||
"Lower layer ",
|
||||
"Set frame time ",
|
||||
"Go to first frame ",
|
||||
"Go to previous frame ",
|
||||
"Go to next frame ",
|
||||
"Go to last frame ",
|
||||
"Preview animation ",
|
||||
"Layer select / toggle ",
|
||||
"Paintbrush choice ",
|
||||
"Adjust / Transform menu ",
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||||
@ -299,9 +299,9 @@ int L_SetPictureSize(lua_State* L)
|
||||
for (i=0; i<Main_backups->Pages->Nb_layers; i++)
|
||||
{
|
||||
Copy_part_of_image_to_another(
|
||||
Main_backups->Pages->Next->Image[i],0,0,Min(Main_backups->Pages->Next->Width,Main_image_width),
|
||||
Main_backups->Pages->Next->Image[i].Pixels,0,0,Min(Main_backups->Pages->Next->Width,Main_image_width),
|
||||
Min(Main_backups->Pages->Next->Height,Main_image_height),Main_backups->Pages->Next->Width,
|
||||
Main_backups->Pages->Image[i],0,0,Main_image_width);
|
||||
Main_backups->Pages->Image[i].Pixels,0,0,Main_image_width);
|
||||
}
|
||||
Redraw_layered_image();
|
||||
|
||||
@ -326,9 +326,9 @@ int L_SetSparePictureSize(lua_State* L)
|
||||
for (i=0; i<Spare_backups->Pages->Nb_layers; i++)
|
||||
{
|
||||
Copy_part_of_image_to_another(
|
||||
Spare_backups->Pages->Next->Image[i],0,0,Min(Spare_backups->Pages->Next->Width,Spare_image_width),
|
||||
Spare_backups->Pages->Next->Image[i].Pixels,0,0,Min(Spare_backups->Pages->Next->Width,Spare_image_width),
|
||||
Min(Spare_backups->Pages->Next->Height,Spare_image_height),Spare_backups->Pages->Next->Width,
|
||||
Spare_backups->Pages->Image[i],0,0,Spare_image_width);
|
||||
Spare_backups->Pages->Image[i].Pixels,0,0,Spare_image_width);
|
||||
}
|
||||
Redraw_spare_image();
|
||||
|
||||
@ -637,7 +637,7 @@ int L_GetSpareLayerPixel(lua_State* L)
|
||||
lua_pushinteger(L, Spare_backups->Pages->Transparent_color);
|
||||
return 1;
|
||||
}
|
||||
lua_pushinteger(L, *(Spare_backups->Pages->Image[Spare_current_layer] + y*Spare_image_width + x));
|
||||
lua_pushinteger(L, *(Spare_backups->Pages->Image[Spare_current_layer].Pixels + y*Spare_image_width + x));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@ -1706,18 +1706,26 @@ typedef struct
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// byte Block_identifier : 0x21
|
||||
// byte Function : 0xF9
|
||||
// byte Block_size // 4
|
||||
byte Block_identifier; // 0x21
|
||||
byte Function; // 0xF9
|
||||
byte Block_size; // 4
|
||||
byte Packed_fields; // 11100000 : Reserved
|
||||
// 00011100 : Disposal method
|
||||
// 00000010 : User input flag
|
||||
// 00000001 : Transparent flag
|
||||
word Delay_time; // Time for this frame to stay displayed
|
||||
byte Transparent_color; // Which color index acts as transparent
|
||||
//word Bloc_terminator; // 0x00
|
||||
word Block_terminator; // 0x00
|
||||
} T_GIF_GCE; // Graphic Control Extension
|
||||
|
||||
enum DISPOSAL_METHOD
|
||||
{
|
||||
DISPOSAL_METHOD_UNDEFINED = 0,
|
||||
DISPOSAL_METHOD_DO_NOT_DISPOSE = 1,
|
||||
DISPOSAL_METHOD_RESTORE_BGCOLOR = 2,
|
||||
DISPOSAL_METHOD_RESTORE_PREVIOUS = 3,
|
||||
};
|
||||
|
||||
// -- Tester si un fichier est au format GIF --------------------------------
|
||||
|
||||
void Test_GIF(T_IO_Context * context)
|
||||
@ -1801,8 +1809,9 @@ word GIF_get_next_code(void)
|
||||
|
||||
// -- Affiche un nouveau pixel --
|
||||
|
||||
void GIF_new_pixel(T_IO_Context * context, T_GIF_IDB *idb, byte color)
|
||||
void GIF_new_pixel(T_IO_Context * context, T_GIF_IDB *idb, int is_transparent, byte color)
|
||||
{
|
||||
if (!is_transparent || color!=context->Transparent_color)
|
||||
Set_pixel(context, idb->Pos_X+GIF_pos_X, idb->Pos_Y+GIF_pos_Y,color);
|
||||
|
||||
GIF_pos_X++;
|
||||
@ -1872,7 +1881,11 @@ void Load_GIF(T_IO_Context * context)
|
||||
word value_eof; // Valeur <=> End d'image
|
||||
long file_size;
|
||||
int number_LID; // Nombre d'images trouvées dans le fichier
|
||||
short current_layer = 0;
|
||||
int current_layer = 0;
|
||||
int last_delay = 0;
|
||||
byte is_transparent = 0;
|
||||
byte disposal_method = DISPOSAL_METHOD_RESTORE_BGCOLOR;
|
||||
byte previous_disposal_method = DISPOSAL_METHOD_RESTORE_BGCOLOR;
|
||||
|
||||
/////////////////////////////////////////////////// FIN DES DECLARATIONS //
|
||||
|
||||
@ -1972,19 +1985,23 @@ void Load_GIF(T_IO_Context * context)
|
||||
&& Read_word_le(GIF_file,&(GCE.Delay_time))
|
||||
&& Read_byte(GIF_file,&(GCE.Transparent_color)))
|
||||
{
|
||||
previous_disposal_method = disposal_method;
|
||||
disposal_method = (GCE.Packed_fields >> 2) & 7;
|
||||
last_delay = GCE.Delay_time;
|
||||
context->Transparent_color= GCE.Transparent_color;
|
||||
if (GCE.Packed_fields & 1)
|
||||
{
|
||||
if (number_LID == 0)
|
||||
context->Background_transparent = 1;
|
||||
context->Transparent_color= GCE.Transparent_color;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (number_LID == 0)
|
||||
context->Background_transparent = 0;
|
||||
context->Transparent_color = 0; // Reset transparent color
|
||||
}
|
||||
|
||||
is_transparent =
|
||||
(previous_disposal_method==DISPOSAL_METHOD_DO_NOT_DISPOSE
|
||||
||previous_disposal_method==DISPOSAL_METHOD_UNDEFINED);
|
||||
}
|
||||
else
|
||||
File_error=2;
|
||||
@ -2117,7 +2134,35 @@ void Load_GIF(T_IO_Context * context)
|
||||
// Attempt to add a layer to current image
|
||||
current_layer++;
|
||||
Set_loading_layer(context, current_layer);
|
||||
#ifdef NOLAYERS
|
||||
if (context->Type == CONTEXT_MAIN_IMAGE)
|
||||
{
|
||||
if (is_transparent)
|
||||
// Copy the content of previous layer, in case of loading a GIF
|
||||
// that uses transparency compression
|
||||
memcpy(
|
||||
Main_backups->Pages->Image[Main_current_layer].Pixels,
|
||||
Main_backups->Pages->Image[Main_current_layer-1].Pixels,
|
||||
Main_backups->Pages->Width*Main_backups->Pages->Height);
|
||||
else
|
||||
memset(
|
||||
Main_backups->Pages->Image[Main_current_layer].Pixels,
|
||||
LSDB.Backcol,
|
||||
Main_backups->Pages->Width*Main_backups->Pages->Height);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
if (context->Type == CONTEXT_MAIN_IMAGE)
|
||||
memset(
|
||||
Main_backups->Pages->Image[Main_current_layer].Pixels,
|
||||
LSDB.Backcol,
|
||||
Main_backups->Pages->Width*Main_backups->Pages->Height);
|
||||
}
|
||||
|
||||
// Duration was set in the previously loaded GCE
|
||||
Set_frame_duration(context, last_delay*10);
|
||||
number_LID++;
|
||||
|
||||
// lecture de 10 derniers octets
|
||||
@ -2202,7 +2247,7 @@ void Load_GIF(T_IO_Context * context)
|
||||
special_case=alphabet_stack[alphabet_stack_pos++]=GIF_current_code;
|
||||
|
||||
do
|
||||
GIF_new_pixel(context, &IDB, alphabet_stack[--alphabet_stack_pos]);
|
||||
GIF_new_pixel(context, &IDB, is_transparent, alphabet_stack[--alphabet_stack_pos]);
|
||||
while (alphabet_stack_pos!=0);
|
||||
|
||||
alphabet_prefix[alphabet_free ]=old_code;
|
||||
@ -2222,7 +2267,7 @@ void Load_GIF(T_IO_Context * context)
|
||||
alphabet_free =(1<<initial_nb_bits)+2;
|
||||
special_case =GIF_get_next_code();
|
||||
old_code =GIF_current_code;
|
||||
GIF_new_pixel(context, &IDB, GIF_current_code);
|
||||
GIF_new_pixel(context, &IDB, is_transparent, GIF_current_code);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -2371,7 +2416,7 @@ void Save_GIF(T_IO_Context * context)
|
||||
word current_string; // Code de la chaîne en cours de traitement
|
||||
byte current_char; // Caractère à coder
|
||||
word index; // index de recherche de chaîne
|
||||
short current_layer;
|
||||
int current_layer;
|
||||
|
||||
/////////////////////////////////////////////////// FIN DES DECLARATIONS //
|
||||
|
||||
@ -2436,6 +2481,10 @@ void Save_GIF(T_IO_Context * context)
|
||||
// Write_bytes(GIF_file,"\x21\xFF\x0BNETSCAPE2.0\x03\xLL\xSS\xSS\x00",19);
|
||||
// LL : 01 to loop
|
||||
// SSSS : number of loops
|
||||
#ifdef NOLAYERS
|
||||
if (context->Nb_layers>1)
|
||||
Write_bytes(GIF_file,"\x21\xFF\x0BNETSCAPE2.0\x03\x01\x00\x00\x00",19);
|
||||
#endif
|
||||
|
||||
// Ecriture du commentaire
|
||||
if (context->Comment[0])
|
||||
@ -2471,24 +2520,36 @@ void Save_GIF(T_IO_Context * context)
|
||||
current_layer++)
|
||||
{
|
||||
// Write a Graphic Control Extension
|
||||
byte GCE_block[] = "\x21\xF9\x04\x04\x05\x00\x00\x00";
|
||||
// 'Default' values:
|
||||
// Disposal method "Do not dispose"
|
||||
// Duration 5/100s (minimum viable value for current web browsers)
|
||||
|
||||
if (current_layer > 0 || context->Background_transparent)
|
||||
GCE_block[3] |= 1; // Transparent color flag
|
||||
GCE_block[6] = context->Transparent_color;
|
||||
T_GIF_GCE GCE;
|
||||
|
||||
Set_saving_layer(context, current_layer);
|
||||
|
||||
GCE.Block_identifier = 0x21;
|
||||
GCE.Function = 0xF9;
|
||||
GCE.Block_size=4;
|
||||
#ifdef NOLAYERS
|
||||
GCE.Packed_fields=(2<<2)|(context->Background_transparent);
|
||||
GCE.Delay_time=Get_frame_duration(context)/10;
|
||||
#else
|
||||
if (current_layer==0)
|
||||
GCE.Packed_fields=(1<<2)|(context->Background_transparent);
|
||||
else
|
||||
GCE.Packed_fields=(1<<2)|(1);
|
||||
GCE.Delay_time=5; // Duration 5/100s (minimum viable value for current web browsers)
|
||||
if (current_layer == context->Nb_layers -1)
|
||||
{
|
||||
// "Infinite" delay for last frame
|
||||
GCE_block[4] = 255;
|
||||
GCE_block[5] = 255;
|
||||
}
|
||||
if (Write_bytes(GIF_file,GCE_block,8))
|
||||
GCE.Delay_time=0xFFFF; // Infinity (10 minutes)
|
||||
#endif
|
||||
GCE.Transparent_color=context->Transparent_color;
|
||||
GCE.Block_terminator=0x00;
|
||||
|
||||
if (Write_byte(GIF_file,GCE.Block_identifier)
|
||||
&& Write_byte(GIF_file,GCE.Function)
|
||||
&& Write_byte(GIF_file,GCE.Block_size)
|
||||
&& Write_byte(GIF_file,GCE.Packed_fields)
|
||||
&& Write_word_le(GIF_file,GCE.Delay_time)
|
||||
&& Write_byte(GIF_file,GCE.Transparent_color)
|
||||
&& Write_byte(GIF_file,GCE.Block_terminator)
|
||||
)
|
||||
{
|
||||
|
||||
// On va écrire un block indicateur d'IDB et l'IDB du fichier
|
||||
|
||||
@ -336,7 +336,7 @@ GFX2_GLOBAL short Main_magnifier_offset_X;
|
||||
/// Y position (in image space) of the pixel to display in the top left corner of the magnified view.
|
||||
GFX2_GLOBAL short Main_magnifier_offset_Y;
|
||||
/// Index of layer currently being edited
|
||||
GFX2_GLOBAL byte Main_current_layer;
|
||||
GFX2_GLOBAL int Main_current_layer;
|
||||
/// Bitfield that records which layers are visible. 2^0 for 0, 2^1 for 1, 2^2 for 2, etc.
|
||||
GFX2_GLOBAL dword Main_layers_visible;
|
||||
/// Index to use next time, when creating incremental backups, to make unique filename.
|
||||
@ -402,7 +402,7 @@ GFX2_GLOBAL short Spare_magnifier_offset_X;
|
||||
/// Y position (in image space) of the pixel to display in the top left corner of the magnified view.
|
||||
GFX2_GLOBAL short Spare_magnifier_offset_Y;
|
||||
/// Index of layer currently being edited
|
||||
GFX2_GLOBAL byte Spare_current_layer;
|
||||
GFX2_GLOBAL int Spare_current_layer;
|
||||
/// Bitfield that records which layers are visible. 2^0 for 0, 2^1 for 1, 2^2 for 2, etc.
|
||||
GFX2_GLOBAL dword Spare_layers_visible;
|
||||
/// Index to use next time, when creating incremental backups, to make unique filename.
|
||||
@ -495,7 +495,11 @@ GFX2_GLOBAL T_Menu_Bar Menu_bars[MENUBAR_COUNT]
|
||||
#ifdef GLOBAL_VARIABLES
|
||||
=
|
||||
{{MENU_WIDTH, 9, 1, 45, {NULL,NULL,NULL}, 20, BUTTON_HIDE }, // Status
|
||||
#ifdef NOLAYERS
|
||||
{MENU_WIDTH, 14, 1, 35, {NULL,NULL,NULL}, 236, BUTTON_LAYER_SELECT }, // Animation
|
||||
#else
|
||||
{MENU_WIDTH, 10, 1, 35, {NULL,NULL,NULL}, 144, BUTTON_LAYER_SELECT }, // Layers
|
||||
#endif
|
||||
{MENU_WIDTH, 35, 1, 0, {NULL,NULL,NULL}, 254, BUTTON_CHOOSE_COL }} // Main
|
||||
#endif
|
||||
;
|
||||
|
||||
61
src/graph.c
@ -632,9 +632,9 @@ void Resize_image(word chosen_width,word chosen_height)
|
||||
for (i=0; i<Main_backups->Pages->Nb_layers; i++)
|
||||
{
|
||||
Copy_part_of_image_to_another(
|
||||
Main_backups->Pages->Next->Image[i],0,0,Min(old_width,Main_image_width),
|
||||
Main_backups->Pages->Next->Image[i].Pixels,0,0,Min(old_width,Main_image_width),
|
||||
Min(old_height,Main_image_height),old_width,
|
||||
Main_backups->Pages->Image[i],0,0,Main_image_width);
|
||||
Main_backups->Pages->Image[i].Pixels,0,0,Main_image_width);
|
||||
}
|
||||
Redraw_layered_image();
|
||||
}
|
||||
@ -655,7 +655,7 @@ void Remap_spare(void)
|
||||
short y_pos; // Variable de balayage de la brosse
|
||||
byte used[256]; // Tableau de booléens "La couleur est utilisée"
|
||||
int color;
|
||||
byte layer;
|
||||
int layer;
|
||||
|
||||
// On commence par initialiser le tableau de booléens à faux
|
||||
for (color=0;color<=255;color++)
|
||||
@ -665,7 +665,7 @@ void Remap_spare(void)
|
||||
for (layer=0; layer<Spare_backups->Pages->Nb_layers; layer++)
|
||||
for (y_pos=0;y_pos<Spare_image_height;y_pos++)
|
||||
for (x_pos=0;x_pos<Spare_image_width;x_pos++)
|
||||
used[*(Spare_backups->Pages->Image[layer]+(y_pos*Spare_image_width+x_pos))]=1;
|
||||
used[*(Spare_backups->Pages->Image[layer].Pixels+(y_pos*Spare_image_width+x_pos))]=1;
|
||||
|
||||
// On va maintenant se servir de la table "used" comme table de
|
||||
// conversion: pour chaque indice, la table donne une couleur de
|
||||
@ -682,7 +682,7 @@ void Remap_spare(void)
|
||||
// qui craint un peu, on peut faire l'échange dans la brosse de toutes les
|
||||
// teintes.
|
||||
for (layer=0; layer<Spare_backups->Pages->Nb_layers; layer++)
|
||||
Remap_general_lowlevel(used,Spare_backups->Pages->Image[layer],Spare_backups->Pages->Image[layer],Spare_image_width,Spare_image_height,Spare_image_width);
|
||||
Remap_general_lowlevel(used,Spare_backups->Pages->Image[layer].Pixels,Spare_backups->Pages->Image[layer].Pixels,Spare_image_width,Spare_image_height,Spare_image_width);
|
||||
|
||||
// Change transparent color index
|
||||
Spare_backups->Pages->Transparent_color=used[Spare_backups->Pages->Transparent_color];
|
||||
@ -979,7 +979,7 @@ void Fill(short * top_reached , short * bottom_reached,
|
||||
|
||||
byte Read_pixel_from_backup_layer(word x,word y)
|
||||
{
|
||||
return *((y)*Main_image_width+(x)+Main_backups->Pages->Next->Image[Main_current_layer]);
|
||||
return *((y)*Main_image_width+(x)+Main_backups->Pages->Next->Image[Main_current_layer].Pixels);
|
||||
}
|
||||
|
||||
void Fill_general(byte fill_color)
|
||||
@ -1035,34 +1035,34 @@ void Fill_general(byte fill_color)
|
||||
// Il va maintenant falloir qu'on "turn" ce gros caca "into" un truc qui
|
||||
// ressemble un peu plus à ce à quoi l'utilisateur peut s'attendre.
|
||||
if (top_reached>Limit_top)
|
||||
Copy_part_of_image_to_another(Main_backups->Pages->Next->Image[Main_current_layer], // source
|
||||
Copy_part_of_image_to_another(Main_backups->Pages->Next->Image[Main_current_layer].Pixels, // source
|
||||
Limit_left,Limit_top, // Pos X et Y dans source
|
||||
(Limit_right-Limit_left)+1, // width copie
|
||||
top_reached-Limit_top,// height copie
|
||||
Main_image_width, // width de la source
|
||||
Main_backups->Pages->Image[Main_current_layer], // Destination
|
||||
Main_backups->Pages->Image[Main_current_layer].Pixels, // Destination
|
||||
Limit_left,Limit_top, // Pos X et Y destination
|
||||
Main_image_width); // width destination
|
||||
if (bottom_reached<Limit_bottom)
|
||||
Copy_part_of_image_to_another(Main_backups->Pages->Next->Image[Main_current_layer],
|
||||
Copy_part_of_image_to_another(Main_backups->Pages->Next->Image[Main_current_layer].Pixels,
|
||||
Limit_left,bottom_reached+1,
|
||||
(Limit_right-Limit_left)+1,
|
||||
Limit_bottom-bottom_reached,
|
||||
Main_image_width,Main_backups->Pages->Image[Main_current_layer],
|
||||
Main_image_width,Main_backups->Pages->Image[Main_current_layer].Pixels,
|
||||
Limit_left,bottom_reached+1,Main_image_width);
|
||||
if (left_reached>Limit_left)
|
||||
Copy_part_of_image_to_another(Main_backups->Pages->Next->Image[Main_current_layer],
|
||||
Copy_part_of_image_to_another(Main_backups->Pages->Next->Image[Main_current_layer].Pixels,
|
||||
Limit_left,top_reached,
|
||||
left_reached-Limit_left,
|
||||
(bottom_reached-top_reached)+1,
|
||||
Main_image_width,Main_backups->Pages->Image[Main_current_layer],
|
||||
Main_image_width,Main_backups->Pages->Image[Main_current_layer].Pixels,
|
||||
Limit_left,top_reached,Main_image_width);
|
||||
if (right_reached<Limit_right)
|
||||
Copy_part_of_image_to_another(Main_backups->Pages->Next->Image[Main_current_layer],
|
||||
Copy_part_of_image_to_another(Main_backups->Pages->Next->Image[Main_current_layer].Pixels,
|
||||
right_reached+1,top_reached,
|
||||
Limit_right-right_reached,
|
||||
(bottom_reached-top_reached)+1,
|
||||
Main_image_width,Main_backups->Pages->Image[Main_current_layer],
|
||||
Main_image_width,Main_backups->Pages->Image[Main_current_layer].Pixels,
|
||||
right_reached+1,top_reached,Main_image_width);
|
||||
|
||||
for (y_pos=top_reached;y_pos<=bottom_reached;y_pos++)
|
||||
@ -2924,7 +2924,7 @@ byte Effect_layer_copy(word x,word y,byte color)
|
||||
{
|
||||
if (color<Main_backups->Pages->Nb_layers)
|
||||
{
|
||||
return *((y)*Main_image_width+(x)+Main_backups->Pages->Image[color]);
|
||||
return *((y)*Main_image_width+(x)+Main_backups->Pages->Image[color].Pixels);
|
||||
}
|
||||
return Read_pixel_from_feedback_screen(x,y);
|
||||
}
|
||||
@ -2974,16 +2974,16 @@ byte Read_pixel_from_current_screen (word x,word y)
|
||||
byte color;
|
||||
|
||||
if (Main_current_layer==4)
|
||||
return *(Main_backups->Pages->Image[Main_current_layer] + x+y*Main_image_width);
|
||||
return *(Main_backups->Pages->Image[Main_current_layer].Pixels + x+y*Main_image_width);
|
||||
|
||||
color = *(Main_screen+y*Main_image_width+x);
|
||||
if (color != Main_backups->Pages->Transparent_color) // transparent color
|
||||
return color;
|
||||
|
||||
depth = *(Main_visible_image_depth_buffer.Image+x+y*Main_image_width);
|
||||
return *(Main_backups->Pages->Image[depth] + x+y*Main_image_width);
|
||||
return *(Main_backups->Pages->Image[depth].Pixels + x+y*Main_image_width);
|
||||
#else
|
||||
return *((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer]);
|
||||
return *((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer].Pixels);
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -2993,30 +2993,29 @@ void Pixel_in_current_screen (word x,word y,byte color,int with_preview)
|
||||
if (!Constraint_mode)
|
||||
{
|
||||
byte depth = *(Main_visible_image_depth_buffer.Image+x+y*Main_image_width);
|
||||
*(Main_backups->Pages->Image[Main_current_layer] + x+y*Main_image_width)=color;
|
||||
*(Main_backups->Pages->Image[Main_current_layer].Pixels + x+y*Main_image_width)=color;
|
||||
if ( depth <= Main_current_layer)
|
||||
{
|
||||
if (color == Main_backups->Pages->Transparent_color) // transparent color
|
||||
// fetch pixel color from the topmost visible layer
|
||||
color=*(Main_backups->Pages->Image[depth] + x+y*Main_image_width);
|
||||
color=*(Main_backups->Pages->Image[depth].Pixels + x+y*Main_image_width);
|
||||
|
||||
*(x+y*Main_image_width+Main_screen)=color;
|
||||
|
||||
if (with_preview)
|
||||
Pixel_preview(x,y,color);
|
||||
}
|
||||
|
||||
}
|
||||
else if ( Main_current_layer == 4)
|
||||
{
|
||||
if (color<4)
|
||||
{
|
||||
// Paste in layer
|
||||
*(Main_backups->Pages->Image[Main_current_layer] + x+y*Main_image_width)=color;
|
||||
*(Main_backups->Pages->Image[Main_current_layer].Pixels + x+y*Main_image_width)=color;
|
||||
// Paste in depth buffer
|
||||
*(Main_visible_image_depth_buffer.Image+x+y*Main_image_width)=color;
|
||||
// Fetch pixel color from the target raster layer
|
||||
color=*(Main_backups->Pages->Image[color] + x+y*Main_image_width);
|
||||
color=*(Main_backups->Pages->Image[color].Pixels + x+y*Main_image_width);
|
||||
// Draw that color on the visible image buffer
|
||||
*(x+y*Main_image_width+Main_screen)=color;
|
||||
|
||||
@ -3029,9 +3028,9 @@ void Pixel_in_current_screen (word x,word y,byte color,int with_preview)
|
||||
byte depth;
|
||||
|
||||
// Paste in layer
|
||||
*(Main_backups->Pages->Image[Main_current_layer] + x+y*Main_image_width)=color;
|
||||
*(Main_backups->Pages->Image[Main_current_layer].Pixels + x+y*Main_image_width)=color;
|
||||
// Search depth
|
||||
depth = *(Main_backups->Pages->Image[4] + x+y*Main_image_width);
|
||||
depth = *(Main_backups->Pages->Image[4].Pixels + x+y*Main_image_width);
|
||||
|
||||
if ( depth == Main_current_layer)
|
||||
{
|
||||
@ -3046,13 +3045,13 @@ void Pixel_in_current_screen (word x,word y,byte color,int with_preview)
|
||||
{
|
||||
byte depth;
|
||||
|
||||
*(Main_backups->Pages->Image[Main_current_layer] + x+y*Main_image_width)=color;
|
||||
*(Main_backups->Pages->Image[Main_current_layer].Pixels + x+y*Main_image_width)=color;
|
||||
depth = *(Main_visible_image_depth_buffer.Image+x+y*Main_image_width);
|
||||
if ( depth <= Main_current_layer)
|
||||
{
|
||||
if (color == Main_backups->Pages->Transparent_color) // transparent color
|
||||
// fetch pixel color from the topmost visible layer
|
||||
color=*(Main_backups->Pages->Image[depth] + x+y*Main_image_width);
|
||||
color=*(Main_backups->Pages->Image[depth].Pixels + x+y*Main_image_width);
|
||||
|
||||
*(x+y*Main_image_width+Main_screen)=color;
|
||||
|
||||
@ -3061,7 +3060,7 @@ void Pixel_in_current_screen (word x,word y,byte color,int with_preview)
|
||||
}
|
||||
}
|
||||
#else
|
||||
*((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer])=color;
|
||||
*((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer].Pixels)=color;
|
||||
if (with_preview)
|
||||
Pixel_preview(x,y,color);
|
||||
#endif
|
||||
@ -3069,15 +3068,15 @@ void Pixel_in_current_screen (word x,word y,byte color,int with_preview)
|
||||
|
||||
void Pixel_in_spare(word x,word y, byte color)
|
||||
{
|
||||
*((y)*Spare_image_width+(x)+Spare_backups->Pages->Image[Spare_current_layer])=color;
|
||||
*((y)*Spare_image_width+(x)+Spare_backups->Pages->Image[Spare_current_layer].Pixels)=color;
|
||||
}
|
||||
|
||||
void Pixel_in_current_layer(word x,word y, byte color)
|
||||
{
|
||||
*((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer])=color;
|
||||
*((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer].Pixels)=color;
|
||||
}
|
||||
|
||||
byte Read_pixel_from_current_layer(word x,word y)
|
||||
{
|
||||
return *((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer]);
|
||||
return *((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer].Pixels);
|
||||
}
|
||||
|
||||
@ -306,15 +306,18 @@ static const T_Help_table helptable_help[] =
|
||||
HELP_LINK (" Next : %s", SPECIAL_NEXT_USER_BACKCOLOR)
|
||||
HELP_LINK (" Previous: %s", SPECIAL_PREVIOUS_USER_BACKCOLOR)
|
||||
HELP_TEXT ("")
|
||||
HELP_TEXT ("LAYERS")
|
||||
HELP_TEXT ("LAYERS / ANIMATION FRAMES")
|
||||
HELP_TEXT ("")
|
||||
HELP_LINK (" Menu : %s", 0x100+BUTTON_LAYER_MENU)
|
||||
HELP_LINK (" Add new : %s", 0x100+BUTTON_LAYER_ADD)
|
||||
HELP_LINK (" Delete : %s", 0x100+BUTTON_LAYER_REMOVE)
|
||||
#ifndef NOLAYERS
|
||||
HELP_LINK (" Merge : %s", 0x100+BUTTON_LAYER_MERGE)
|
||||
#endif
|
||||
HELP_LINK (" Move up : %s", 0x100+BUTTON_LAYER_UP)
|
||||
HELP_LINK (" Move down : %s", 0x100+BUTTON_LAYER_DOWN)
|
||||
//HELP_LINK (" Set transp: %s", 0x100+BUTTON_LAYER_COLOR)
|
||||
#ifndef NOLAYERS
|
||||
HELP_TEXT (" Select :")
|
||||
HELP_LINK (" 1 : %s", SPECIAL_LAYER1_SELECT)
|
||||
HELP_LINK (" 2 : %s", SPECIAL_LAYER2_SELECT)
|
||||
@ -333,6 +336,13 @@ static const T_Help_table helptable_help[] =
|
||||
HELP_LINK (" 6 : %s", SPECIAL_LAYER6_TOGGLE)
|
||||
HELP_LINK (" 7 : %s", SPECIAL_LAYER7_TOGGLE)
|
||||
HELP_LINK (" 8 : %s", SPECIAL_LAYER8_TOGGLE)
|
||||
#else
|
||||
HELP_LINK (" Go to first: %s", 0x100+BUTTON_ANIM_FIRST_FRAME)
|
||||
HELP_LINK (" Go to previous: %s", 0x100+BUTTON_ANIM_PREV_FRAME)
|
||||
HELP_LINK (" Go to next: %s", 0x100+BUTTON_ANIM_NEXT_FRAME)
|
||||
HELP_LINK (" Go to last: %s", 0x100+BUTTON_ANIM_LAST_FRAME)
|
||||
HELP_LINK (" Set duration: %s", 0x100+BUTTON_ANIM_TIME)
|
||||
#endif
|
||||
HELP_TEXT ("")
|
||||
HELP_LINK (" Format check : %s", SPECIAL_FORMAT_CHECKER)
|
||||
HELP_LINK (" Format check menu: %s", SPECIAL_FORMAT_CHECKER_MENU)
|
||||
@ -2924,6 +2934,14 @@ T_Help_section Help_section[] =
|
||||
HELP_TABLE_DECLARATION(helptable_layerdel)
|
||||
HELP_TABLE_DECLARATION(helptable_layerup)
|
||||
HELP_TABLE_DECLARATION(helptable_layerdown)
|
||||
// TODO: implement specific help sections for anim buttons
|
||||
HELP_TABLE_DECLARATION(helptable_layerselect)
|
||||
HELP_TABLE_DECLARATION(helptable_layerselect)
|
||||
HELP_TABLE_DECLARATION(helptable_layerselect)
|
||||
HELP_TABLE_DECLARATION(helptable_layerselect)
|
||||
HELP_TABLE_DECLARATION(helptable_layerselect)
|
||||
HELP_TABLE_DECLARATION(helptable_layerselect)
|
||||
//
|
||||
HELP_TABLE_DECLARATION(helptable_layerselect)
|
||||
HELP_TABLE_DECLARATION(helptable_paintbrush)
|
||||
HELP_TABLE_DECLARATION(helptable_adjust)
|
||||
|
||||
@ -1657,6 +1657,54 @@ T_Key_config ConfigKey[NB_SHORTCUTS] = {
|
||||
true,
|
||||
0,
|
||||
0},
|
||||
{200,
|
||||
"Set frame time",
|
||||
"Opens a window where you",
|
||||
"can set the current animation",
|
||||
"frame duration.",
|
||||
true,
|
||||
0, // No shortcut
|
||||
0},
|
||||
{201,
|
||||
"Go to first frame",
|
||||
"Edits the first frame of",
|
||||
"an animation",
|
||||
"",
|
||||
true,
|
||||
0, // No shortcut
|
||||
0},
|
||||
{202,
|
||||
"Go to last frame",
|
||||
"Edits the last frame of",
|
||||
"an animation",
|
||||
"",
|
||||
true,
|
||||
0, // No shortcut
|
||||
0},
|
||||
{203,
|
||||
"Go to previous frame",
|
||||
"Edits the previous frame of",
|
||||
"an animation",
|
||||
"",
|
||||
true,
|
||||
0, // No shortcut
|
||||
0},
|
||||
{204,
|
||||
"Go to next frame",
|
||||
"Edits the next frame of",
|
||||
"an animation",
|
||||
"",
|
||||
true,
|
||||
0, // No shortcut
|
||||
0},
|
||||
{205,
|
||||
"Preview animation",
|
||||
"Runs the current animation.",
|
||||
"",
|
||||
"",
|
||||
true,
|
||||
0, // No shortcut
|
||||
0},
|
||||
};
|
||||
|
||||
word Ordering[NB_SHORTCUTS]=
|
||||
@ -1861,4 +1909,10 @@ word Ordering[NB_SHORTCUTS]=
|
||||
SPECIAL_CYCLE_MODE,
|
||||
SPECIAL_FORMAT_CHECKER,
|
||||
SPECIAL_FORMAT_CHECKER_MENU,
|
||||
0x100+BUTTON_ANIM_TIME,
|
||||
0x100+BUTTON_ANIM_FIRST_FRAME,
|
||||
0x100+BUTTON_ANIM_LAST_FRAME,
|
||||
0x100+BUTTON_ANIM_PREV_FRAME,
|
||||
0x100+BUTTON_ANIM_NEXT_FRAME,
|
||||
0x100+BUTTON_ANIM_PLAY,
|
||||
};
|
||||
|
||||
114
src/init.c
@ -374,9 +374,16 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
|
||||
// Layerbar
|
||||
if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "layer bar"))
|
||||
return 1;
|
||||
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Layerbar_block[0], Menu_bars[MENUBAR_LAYERS].Skin_width, Menu_bars[MENUBAR_LAYERS].Height,"layer bar",0))
|
||||
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Layerbar_block[0], 144, 10,"layer bar",0))
|
||||
return 1;
|
||||
cursor_y+= Menu_bars[MENUBAR_LAYERS].Height;
|
||||
cursor_y+= 10;
|
||||
|
||||
// Animbar
|
||||
if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "anim bar"))
|
||||
return 1;
|
||||
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Animbar_block[0], 236, 14,"anim bar",0))
|
||||
return 1;
|
||||
cursor_y+= 14;
|
||||
|
||||
// Status bar
|
||||
if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "status bar"))
|
||||
@ -395,9 +402,16 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
|
||||
// Layerbar (selected)
|
||||
if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "selected layer bar"))
|
||||
return 1;
|
||||
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Layerbar_block[1], Menu_bars[MENUBAR_LAYERS].Skin_width, Menu_bars[MENUBAR_LAYERS].Height,"selected layer bar",0))
|
||||
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Layerbar_block[1], 144, 10,"selected layer bar",0))
|
||||
return 1;
|
||||
cursor_y+= Menu_bars[MENUBAR_LAYERS].Height;
|
||||
cursor_y+= 10;
|
||||
|
||||
// Animbar (selected)
|
||||
if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "selected anim bar"))
|
||||
return 1;
|
||||
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Animbar_block[1], 236, 14,"selected anim bar",0))
|
||||
return 1;
|
||||
cursor_y+= 14;
|
||||
|
||||
// Status bar (selected)
|
||||
if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "selected status bar"))
|
||||
@ -635,7 +649,9 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
|
||||
memcpy(gfx->Menu_block[2], gfx->Menu_block[0],
|
||||
Menu_bars[MENUBAR_TOOLS].Skin_width*Menu_bars[MENUBAR_TOOLS].Height);
|
||||
memcpy(gfx->Layerbar_block[2], gfx->Layerbar_block[0],
|
||||
Menu_bars[MENUBAR_LAYERS].Skin_width*Menu_bars[MENUBAR_LAYERS].Height);
|
||||
sizeof(gfx->Layerbar_block[0]));
|
||||
memcpy(gfx->Animbar_block[2], gfx->Animbar_block[0],
|
||||
sizeof(gfx->Animbar_block[0]));
|
||||
memcpy(gfx->Statusbar_block[2], gfx->Statusbar_block[0],
|
||||
Menu_bars[MENUBAR_STATUS].Skin_width*Menu_bars[MENUBAR_STATUS].Height);
|
||||
|
||||
@ -1146,6 +1162,7 @@ void Init_buttons(void)
|
||||
FAMILY_INSTANT);
|
||||
|
||||
// Layer bar
|
||||
#ifndef NOLAYERS
|
||||
Init_button(BUTTON_LAYER_MENU,
|
||||
0,0,
|
||||
57,9,
|
||||
@ -1210,6 +1227,89 @@ void Init_buttons(void)
|
||||
0,0,
|
||||
Do_nothing,
|
||||
FAMILY_INSTANT);
|
||||
#else
|
||||
// Anim bar
|
||||
Init_button(BUTTON_LAYER_MENU,
|
||||
0,0,
|
||||
44,13,
|
||||
BUTTON_SHAPE_RECTANGLE,
|
||||
Button_Layer_menu, Button_Layer_menu,
|
||||
0,0,
|
||||
Do_nothing,
|
||||
FAMILY_INSTANT);
|
||||
Init_button(BUTTON_ANIM_TIME,
|
||||
45,0,
|
||||
13,13,
|
||||
BUTTON_SHAPE_RECTANGLE,
|
||||
Button_Anim_time, Button_Anim_time,
|
||||
0,0,
|
||||
Do_nothing,
|
||||
FAMILY_INSTANT);
|
||||
Init_button(BUTTON_ANIM_FIRST_FRAME,
|
||||
116,0,
|
||||
13,13,
|
||||
BUTTON_SHAPE_RECTANGLE,
|
||||
Button_Anim_first_frame, Button_Anim_first_frame,
|
||||
0,0,
|
||||
Do_nothing,
|
||||
FAMILY_INSTANT);
|
||||
Init_button(BUTTON_ANIM_PREV_FRAME,
|
||||
130,0,
|
||||
13,13,
|
||||
BUTTON_SHAPE_RECTANGLE,
|
||||
Button_Anim_prev_frame, Button_Anim_continuous_prev,
|
||||
0,1,
|
||||
Do_nothing,
|
||||
FAMILY_INSTANT);
|
||||
Init_button(BUTTON_ANIM_NEXT_FRAME,
|
||||
144,0,
|
||||
13,13,
|
||||
BUTTON_SHAPE_RECTANGLE,
|
||||
Button_Anim_next_frame, Button_Anim_continuous_next,
|
||||
0,1,
|
||||
Do_nothing,
|
||||
FAMILY_INSTANT);
|
||||
Init_button(BUTTON_ANIM_LAST_FRAME,
|
||||
158,0,
|
||||
13,13,
|
||||
BUTTON_SHAPE_RECTANGLE,
|
||||
Button_Anim_last_frame, Button_Anim_last_frame,
|
||||
0,0,
|
||||
Do_nothing,
|
||||
FAMILY_INSTANT);
|
||||
Init_button(BUTTON_LAYER_ADD,
|
||||
177,0,
|
||||
13,13,
|
||||
BUTTON_SHAPE_RECTANGLE,
|
||||
Button_Layer_add, Button_Layer_add,
|
||||
0,0,
|
||||
Do_nothing,
|
||||
FAMILY_INSTANT);
|
||||
Init_button(BUTTON_LAYER_REMOVE,
|
||||
191,0,
|
||||
13,13,
|
||||
BUTTON_SHAPE_RECTANGLE,
|
||||
Button_Layer_remove, Button_Layer_remove,
|
||||
0,0,
|
||||
Do_nothing,
|
||||
FAMILY_INSTANT);
|
||||
Init_button(BUTTON_LAYER_DOWN,
|
||||
205,0,
|
||||
13,13,
|
||||
BUTTON_SHAPE_RECTANGLE,
|
||||
Button_Layer_down, Button_Layer_down,
|
||||
0,0,
|
||||
Do_nothing,
|
||||
FAMILY_INSTANT);
|
||||
Init_button(BUTTON_LAYER_UP,
|
||||
219,0,
|
||||
13,13,
|
||||
BUTTON_SHAPE_RECTANGLE,
|
||||
Button_Layer_up, Button_Layer_up,
|
||||
0,0,
|
||||
Do_nothing,
|
||||
FAMILY_INSTANT);
|
||||
#endif
|
||||
// Status bar
|
||||
Init_button(BUTTON_HIDE,
|
||||
0,0,
|
||||
@ -2695,7 +2795,11 @@ void Set_current_skin(const char *skinfile, T_Gui_skin *gfx)
|
||||
for (i=0; i<3; i++)
|
||||
{
|
||||
Menu_bars[MENUBAR_TOOLS ].Skin[i] = (byte*)&(gfx->Menu_block[i]);
|
||||
#ifndef NOLAYERS
|
||||
Menu_bars[MENUBAR_LAYERS].Skin[i] = (byte*)&(gfx->Layerbar_block[i]);
|
||||
#else
|
||||
Menu_bars[MENUBAR_LAYERS].Skin[i] = (byte*)&(gfx->Animbar_block[i]);
|
||||
#endif
|
||||
Menu_bars[MENUBAR_STATUS].Skin[i] = (byte*)&(gfx->Statusbar_block[i]);
|
||||
}
|
||||
}
|
||||
|
||||
266
src/layers.c
@ -29,8 +29,9 @@
|
||||
#include "input.h"
|
||||
#include "help.h"
|
||||
#include "misc.h"
|
||||
#include "readline.h"
|
||||
|
||||
void Layer_activate(byte layer, short side)
|
||||
void Layer_activate(int layer, short side)
|
||||
{
|
||||
word old_layers;
|
||||
|
||||
@ -103,8 +104,18 @@ void Button_Layer_add(void)
|
||||
Backup_layers(0);
|
||||
if (!Add_layer(Main_backups,Main_current_layer+1))
|
||||
{
|
||||
#ifdef NOLAYERS
|
||||
// Make a copy of current image, so the display is unchanged
|
||||
memcpy(
|
||||
Main_backups->Pages->Image[Main_current_layer].Pixels,
|
||||
Main_backups->Pages->Image[Main_current_layer-1].Pixels,
|
||||
Main_backups->Pages->Width*Main_backups->Pages->Height);
|
||||
#else
|
||||
Update_depth_buffer();
|
||||
// I just noticed this might be unneeded, since the new layer
|
||||
// is transparent, it shouldn't have any visible effect.
|
||||
Display_all_screen();
|
||||
#endif
|
||||
Display_layerbar();
|
||||
End_of_modification();
|
||||
}
|
||||
@ -154,7 +165,7 @@ void Button_Layer_select(void)
|
||||
|
||||
void Button_Layer_toggle(void)
|
||||
{
|
||||
short layer;
|
||||
int layer;
|
||||
// Determine which button is clicked according to mouse position
|
||||
layer = (Mouse_X/Menu_factor_X - Menu_bars[MENUBAR_LAYERS].Skin_width)
|
||||
/ Layer_button_width;
|
||||
@ -318,7 +329,7 @@ void Button_Layer_up(void)
|
||||
|
||||
if (Main_current_layer < (Main_backups->Pages->Nb_layers-1))
|
||||
{
|
||||
byte * tmp;
|
||||
T_Image tmp;
|
||||
dword layer_flags;
|
||||
|
||||
// Backup with unchanged layers
|
||||
@ -357,7 +368,7 @@ void Button_Layer_down(void)
|
||||
|
||||
if (Main_current_layer > 0)
|
||||
{
|
||||
byte * tmp;
|
||||
T_Image tmp;
|
||||
dword layer_flags;
|
||||
|
||||
// Backup with unchanged layers
|
||||
@ -389,3 +400,250 @@ void Button_Layer_down(void)
|
||||
Unselect_button(BUTTON_LAYER_DOWN);
|
||||
Display_cursor();
|
||||
}
|
||||
|
||||
int Interpret_delay(int delay)
|
||||
{
|
||||
// Firefox behavior
|
||||
if (delay>30)
|
||||
return delay;
|
||||
if (delay==0)
|
||||
return 100;
|
||||
return 30;
|
||||
}
|
||||
void Button_Anim_time(void)
|
||||
{
|
||||
short clicked_button;
|
||||
int mode=0;
|
||||
int frame;
|
||||
char buffer[5+1];
|
||||
T_Special_button * input_duration_button;
|
||||
int duration=Main_backups->Pages->Image[Main_current_layer].Duration;
|
||||
|
||||
Open_window(166,110,"Animation speed");
|
||||
|
||||
Print_in_window(80,20,"ms",MC_Black,MC_Light);
|
||||
input_duration_button = Window_set_input_button(33,18,5); // 1
|
||||
|
||||
Num2str(duration,buffer,5);
|
||||
Print_in_window_limited(input_duration_button->Pos_X+2,input_duration_button->Pos_Y+2,buffer,input_duration_button->Width/8,MC_Black,MC_Light);
|
||||
|
||||
Print_in_window(24,37,"Set this frame",MC_Black,MC_Light);
|
||||
Window_set_normal_button(7, 34, 13,13,"X" , 0,1,KEY_NONE); // 2
|
||||
|
||||
Print_in_window(24,55,"Set all frames",MC_Black,MC_Light);
|
||||
Window_set_normal_button(7, 52, 13,13,"" , 0,1,KEY_NONE); // 3
|
||||
|
||||
Print_in_window(24,73,"Add to all frames",MC_Black,MC_Light);
|
||||
Window_set_normal_button(7, 70, 13,13,"" , 0,1,KEY_NONE); // 4
|
||||
|
||||
Window_set_normal_button( 7, 92, 51,14,"OK" , 0,1,SDLK_RETURN); // 5
|
||||
Window_set_normal_button(63, 92, 51,14,"Cancel", 0,1,KEY_ESC); // 6
|
||||
|
||||
Update_window_area(0,0,Window_width, Window_height);
|
||||
|
||||
do
|
||||
{
|
||||
|
||||
clicked_button=Window_clicked_button();
|
||||
if (Is_shortcut(Key,0x100+BUTTON_HELP))
|
||||
Window_help(BUTTON_ANIM_TIME, NULL);
|
||||
switch(clicked_button)
|
||||
{
|
||||
case 1: // duration
|
||||
Num2str(duration,buffer,5);
|
||||
Hide_cursor();
|
||||
if (Readline(input_duration_button->Pos_X+2,
|
||||
input_duration_button->Pos_Y+2,
|
||||
buffer,
|
||||
5,
|
||||
INPUT_TYPE_DECIMAL))
|
||||
{
|
||||
duration=atoi(buffer);
|
||||
}
|
||||
Print_in_window_limited(input_duration_button->Pos_X+2,input_duration_button->Pos_Y+2,buffer,input_duration_button->Width/8,MC_Black,MC_Light);
|
||||
Display_cursor();
|
||||
break;
|
||||
case 2: // Radio: set 1
|
||||
case 3: // Radio: set all
|
||||
case 4: // Radio: add
|
||||
mode=clicked_button-2;
|
||||
Hide_cursor();
|
||||
Print_in_window(10,37,mode==0?"X":" ",MC_Black,MC_Light);
|
||||
Print_in_window(10,55,mode==1?"X":" ",MC_Black,MC_Light);
|
||||
Print_in_window(10,73,mode==2?"X":" ",MC_Black,MC_Light);
|
||||
Display_cursor();
|
||||
break;
|
||||
}
|
||||
}
|
||||
while (clicked_button<5);
|
||||
|
||||
// On exit
|
||||
Hide_cursor();
|
||||
Close_window();
|
||||
if (clicked_button==5)
|
||||
{
|
||||
// Accept changes
|
||||
Backup_layers(0);
|
||||
switch(mode)
|
||||
{
|
||||
case 0:
|
||||
if (duration<1)
|
||||
duration=1;
|
||||
Main_backups->Pages->Image[Main_current_layer].Duration = duration;
|
||||
break;
|
||||
case 1:
|
||||
if (duration<1)
|
||||
duration=1;
|
||||
for (frame=0; frame<Main_backups->Pages->Nb_layers; frame++)
|
||||
{
|
||||
Main_backups->Pages->Image[frame].Duration = duration;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
for (frame=0; frame<Main_backups->Pages->Nb_layers; frame++)
|
||||
{
|
||||
int cur_duration = Main_backups->Pages->Image[frame].Duration+duration;
|
||||
if (cur_duration<1)
|
||||
cur_duration=1;
|
||||
else if (cur_duration>32767)
|
||||
cur_duration=32767;
|
||||
Main_backups->Pages->Image[frame].Duration = cur_duration;
|
||||
}
|
||||
break;
|
||||
break;
|
||||
}
|
||||
End_of_modification();
|
||||
}
|
||||
|
||||
Unselect_button(BUTTON_ANIM_TIME);
|
||||
Display_cursor();
|
||||
}
|
||||
|
||||
void Button_Anim_first_frame(void)
|
||||
{
|
||||
if (Main_current_layer>0)
|
||||
Layer_activate(0,LEFT_SIDE);
|
||||
|
||||
Hide_cursor();
|
||||
Unselect_button(BUTTON_ANIM_FIRST_FRAME);
|
||||
Display_cursor();
|
||||
}
|
||||
|
||||
void Button_Anim_prev_frame(void)
|
||||
{
|
||||
if (Main_backups->Pages->Nb_layers>1)
|
||||
{
|
||||
if (Main_current_layer==0)
|
||||
Layer_activate(Main_backups->Pages->Nb_layers-1,LEFT_SIDE);
|
||||
else
|
||||
Layer_activate(Main_current_layer-1,LEFT_SIDE);
|
||||
}
|
||||
Hide_cursor();
|
||||
Unselect_button(BUTTON_ANIM_PREV_FRAME);
|
||||
Display_cursor();
|
||||
}
|
||||
|
||||
void Button_Anim_next_frame(void)
|
||||
{
|
||||
if (Main_backups->Pages->Nb_layers>1)
|
||||
{
|
||||
if (Main_current_layer==Main_backups->Pages->Nb_layers-1)
|
||||
Layer_activate(0,LEFT_SIDE);
|
||||
else
|
||||
Layer_activate(Main_current_layer+1,LEFT_SIDE);
|
||||
}
|
||||
|
||||
Hide_cursor();
|
||||
Unselect_button(BUTTON_ANIM_NEXT_FRAME);
|
||||
Display_cursor();
|
||||
}
|
||||
|
||||
void Button_Anim_last_frame(void)
|
||||
{
|
||||
if (Main_current_layer < (Main_backups->Pages->Nb_layers-1))
|
||||
Layer_activate((Main_backups->Pages->Nb_layers-1),LEFT_SIDE);
|
||||
|
||||
Hide_cursor();
|
||||
Unselect_button(BUTTON_ANIM_LAST_FRAME);
|
||||
Display_cursor();
|
||||
}
|
||||
|
||||
void Button_Anim_play(void)
|
||||
{
|
||||
Hide_cursor();
|
||||
|
||||
//
|
||||
|
||||
Unselect_button(BUTTON_ANIM_PLAY);
|
||||
Display_cursor();
|
||||
}
|
||||
|
||||
void Button_Anim_continuous_next(void)
|
||||
{
|
||||
Uint32 time_start;
|
||||
int time_in_current_frame=0;
|
||||
|
||||
time_start = SDL_GetTicks();
|
||||
|
||||
do
|
||||
{
|
||||
int target_frame;
|
||||
Uint32 time_now;
|
||||
|
||||
Get_input(20);
|
||||
|
||||
time_now=SDL_GetTicks();
|
||||
time_in_current_frame += time_now-time_start;
|
||||
time_start=time_now;
|
||||
target_frame = Main_current_layer;
|
||||
while (time_in_current_frame > Main_backups->Pages->Image[target_frame].Duration)
|
||||
{
|
||||
time_in_current_frame -= Interpret_delay(Main_backups->Pages->Image[target_frame].Duration);
|
||||
target_frame = (target_frame+1) % Main_backups->Pages->Nb_layers;
|
||||
}
|
||||
if (target_frame != Main_current_layer)
|
||||
{
|
||||
Layer_activate(target_frame,LEFT_SIDE);
|
||||
}
|
||||
|
||||
} while (Mouse_K);
|
||||
|
||||
Hide_cursor();
|
||||
Unselect_button(BUTTON_ANIM_NEXT_FRAME);
|
||||
Display_cursor();
|
||||
}
|
||||
|
||||
void Button_Anim_continuous_prev(void)
|
||||
{
|
||||
Uint32 time_start;
|
||||
int time_in_current_frame=0;
|
||||
|
||||
time_start = SDL_GetTicks();
|
||||
|
||||
do
|
||||
{
|
||||
int target_frame;
|
||||
Uint32 time_now;
|
||||
|
||||
Get_input(20);
|
||||
|
||||
time_now=SDL_GetTicks();
|
||||
time_in_current_frame += time_now-time_start;
|
||||
time_start=time_now;
|
||||
target_frame = Main_current_layer;
|
||||
while (time_in_current_frame > Main_backups->Pages->Image[target_frame].Duration)
|
||||
{
|
||||
time_in_current_frame -= Interpret_delay(Main_backups->Pages->Image[target_frame].Duration);
|
||||
target_frame = (target_frame+Main_backups->Pages->Nb_layers-1) % Main_backups->Pages->Nb_layers;
|
||||
}
|
||||
if (target_frame != Main_current_layer)
|
||||
{
|
||||
Layer_activate(target_frame,LEFT_SIDE);
|
||||
}
|
||||
|
||||
} while (Mouse_K);
|
||||
|
||||
Hide_cursor();
|
||||
Unselect_button(BUTTON_ANIM_NEXT_FRAME);
|
||||
Display_cursor();
|
||||
}
|
||||
|
||||
12
src/layers.h
@ -30,6 +30,12 @@ void Button_Layer_up(void);
|
||||
void Button_Layer_down(void);
|
||||
void Button_Layer_select(void);
|
||||
void Button_Layer_toggle(void);
|
||||
void Layer_activate(byte layer, short side);
|
||||
|
||||
|
||||
void Layer_activate(int layer, short side);
|
||||
void Button_Anim_time(void);
|
||||
void Button_Anim_first_frame(void);
|
||||
void Button_Anim_prev_frame(void);
|
||||
void Button_Anim_next_frame(void);
|
||||
void Button_Anim_last_frame(void);
|
||||
void Button_Anim_play(void);
|
||||
void Button_Anim_continuous_prev(void);
|
||||
void Button_Anim_continuous_next(void);
|
||||
|
||||
@ -321,6 +321,29 @@ void Set_palette_fake_24b(T_Palette palette)
|
||||
}
|
||||
}
|
||||
|
||||
void Set_frame_duration(T_IO_Context *context, int duration)
|
||||
{
|
||||
switch(context->Type)
|
||||
{
|
||||
case CONTEXT_MAIN_IMAGE:
|
||||
Main_backups->Pages->Image[context->Current_layer].Duration = duration;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int Get_frame_duration(T_IO_Context *context)
|
||||
{
|
||||
switch(context->Type)
|
||||
{
|
||||
case CONTEXT_MAIN_IMAGE:
|
||||
return Main_backups->Pages->Image[context->Current_layer].Duration;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// Generic allocation and similar stuff, done at beginning of image load,
|
||||
/// as soon as size is known.
|
||||
@ -644,7 +667,7 @@ void Load_image(T_IO_Context *context)
|
||||
Cursor_shape=CURSOR_SHAPE_HOURGLASS;
|
||||
Display_cursor();
|
||||
Flush_update();
|
||||
if (Convert_24b_bitmap_to_256(Main_backups->Pages->Image[0],context->Buffer_image_24b,context->Width,context->Height,context->Palette))
|
||||
if (Convert_24b_bitmap_to_256(Main_backups->Pages->Image[0].Pixels,context->Buffer_image_24b,context->Width,context->Height,context->Palette))
|
||||
File_error=2;
|
||||
else
|
||||
{
|
||||
@ -1213,7 +1236,7 @@ void Init_context_layered_image(T_IO_Context * context, char *file_name, char *f
|
||||
context->Ratio=PIXEL_TALL;
|
||||
else
|
||||
context->Ratio=PIXEL_SIMPLE;
|
||||
context->Target_address=Main_backups->Pages->Image[0];
|
||||
context->Target_address=Main_backups->Pages->Image[0].Pixels;
|
||||
context->Pitch=Main_image_width;
|
||||
|
||||
// Color cyling ranges:
|
||||
@ -1280,18 +1303,18 @@ void Init_context_surface(T_IO_Context * context, char *file_name, char *file_di
|
||||
|
||||
}
|
||||
/// Function to call when need to switch layers.
|
||||
void Set_saving_layer(T_IO_Context *context, byte layer)
|
||||
void Set_saving_layer(T_IO_Context *context, int layer)
|
||||
{
|
||||
context->Current_layer = layer;
|
||||
|
||||
if (context->Type == CONTEXT_MAIN_IMAGE)
|
||||
{
|
||||
context->Target_address=Main_backups->Pages->Image[layer];
|
||||
context->Target_address=Main_backups->Pages->Image[layer].Pixels;
|
||||
}
|
||||
}
|
||||
|
||||
/// Function to call when need to switch layers.
|
||||
void Set_loading_layer(T_IO_Context *context, byte layer)
|
||||
void Set_loading_layer(T_IO_Context *context, int layer)
|
||||
{
|
||||
context->Current_layer = layer;
|
||||
|
||||
@ -1311,7 +1334,7 @@ void Set_loading_layer(T_IO_Context *context, byte layer)
|
||||
Main_layers_visible = (2<<layer)-1;
|
||||
}
|
||||
Main_current_layer = layer;
|
||||
context->Target_address=Main_backups->Pages->Image[layer];
|
||||
context->Target_address=Main_backups->Pages->Image[layer].Pixels;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -62,7 +62,7 @@ typedef struct
|
||||
T_Palette Palette;
|
||||
short Width;
|
||||
short Height;
|
||||
byte Nb_layers;
|
||||
int Nb_layers;
|
||||
char Comment[COMMENT_SIZE+1];
|
||||
byte Background_transparent;
|
||||
byte Transparent_color;
|
||||
@ -83,7 +83,7 @@ typedef struct
|
||||
T_Color_cycle Cycle_range[16];
|
||||
|
||||
/// Internal: during load, marks which layer is being loaded.
|
||||
short Current_layer;
|
||||
int Current_layer;
|
||||
|
||||
/// Internal: Used to mark truecolor images on loading. Only used by preview.
|
||||
//byte Is_truecolor;
|
||||
@ -215,10 +215,13 @@ void Set_pixel(T_IO_Context *context, short x, short y, byte c);
|
||||
/// Set the color of a 24bit pixel (on load)
|
||||
void Set_pixel_24b(T_IO_Context *context, short x, short y, byte r, byte g, byte b);
|
||||
/// Function to call when need to switch layers.
|
||||
void Set_loading_layer(T_IO_Context *context, byte layer);
|
||||
void Set_loading_layer(T_IO_Context *context, int layer);
|
||||
/// Function to call when need to switch layers.
|
||||
void Set_saving_layer(T_IO_Context *context, byte layer);
|
||||
|
||||
void Set_saving_layer(T_IO_Context *context, int layer);
|
||||
/// Function to call when loading an image's duration
|
||||
void Set_frame_duration(T_IO_Context *context, int duration);
|
||||
/// Function to call to get an image's duration for saving
|
||||
int Get_frame_duration(T_IO_Context *context);
|
||||
|
||||
// =================================================================
|
||||
// What follows here are the definitions of functions and data
|
||||
|
||||
12
src/misc.c
@ -61,7 +61,7 @@ word Count_used_colors(dword* usage)
|
||||
// For each layer
|
||||
for (layer = 0; layer < Main_backups->Pages->Nb_layers; layer++)
|
||||
{
|
||||
current_pixel = Main_backups->Pages->Image[layer];
|
||||
current_pixel = Main_backups->Pages->Image[layer].Pixels;
|
||||
// For each pixel in picture
|
||||
for (i = 0; i < nb_pixels; i++)
|
||||
{
|
||||
@ -188,7 +188,7 @@ void Clear_current_image_with_stencil(byte color, byte * stencil)
|
||||
int nb_pixels=0; //ECX
|
||||
//al=color
|
||||
//edi=Screen_pixels
|
||||
byte* pixel=Main_backups->Pages->Image[Main_current_layer];
|
||||
byte* pixel=Main_backups->Pages->Image[Main_current_layer].Pixels;
|
||||
int i;
|
||||
|
||||
nb_pixels=Main_image_height*Main_image_width;
|
||||
@ -205,7 +205,7 @@ void Clear_current_image(byte color)
|
||||
// Effacer l'image courante avec une certaine couleur
|
||||
{
|
||||
memset(
|
||||
Main_backups->Pages->Image[Main_current_layer],
|
||||
Main_backups->Pages->Image[Main_current_layer].Pixels,
|
||||
color ,
|
||||
Main_image_width * Main_image_height
|
||||
);
|
||||
@ -306,7 +306,7 @@ byte Read_pixel_from_spare_screen(word x,word y)
|
||||
#ifndef NOLAYERS
|
||||
return *(Spare_visible_image.Image + y*Spare_image_width + x);
|
||||
#else
|
||||
return *(Spare_backups->Pages->Image[Spare_current_layer] + y*Spare_image_width + x);
|
||||
return *(Spare_backups->Pages->Image[Spare_current_layer].Pixels + y*Spare_image_width + x);
|
||||
#endif
|
||||
|
||||
}
|
||||
@ -362,7 +362,7 @@ void Remap_general_lowlevel(byte * conversion_table,byte * in_buffer, byte *out_
|
||||
|
||||
void Copy_image_to_brush(short start_x,short start_y,short Brush_width,short Brush_height,word image_width)
|
||||
{
|
||||
byte* src=start_y*image_width+start_x+Main_backups->Pages->Image[Main_current_layer]; //Adr départ image (ESI)
|
||||
byte* src=start_y*image_width+start_x+Main_backups->Pages->Image[Main_current_layer].Pixels; //Adr départ image (ESI)
|
||||
byte* dest=Brush_original_pixels; //Adr dest brosse (EDI)
|
||||
int dx;
|
||||
|
||||
@ -407,7 +407,7 @@ void Replace_colors_within_limits(byte * replace_table)
|
||||
// Pour chaque pixel sur la ligne :
|
||||
for (x = Limit_left;x <= Limit_right;x ++)
|
||||
{
|
||||
pixel = Main_backups->Pages->Image[Main_current_layer]+y*Main_image_width+x;
|
||||
pixel = Main_backups->Pages->Image[Main_current_layer].Pixels+y*Main_image_width+x;
|
||||
*pixel = replace_table[*pixel];
|
||||
}
|
||||
}
|
||||
|
||||
10
src/oldies.c
@ -33,7 +33,7 @@
|
||||
|
||||
void Pixel_in_layer(word x,word y, byte layer, byte color)
|
||||
{
|
||||
*((y)*Main_image_width+(x)+Main_backups->Pages->Image[layer])=color;
|
||||
*((y)*Main_image_width+(x)+Main_backups->Pages->Image[layer].Pixels)=color;
|
||||
}
|
||||
|
||||
byte C64_FLI(byte *bitmap, byte *screen_ram, byte *color_ram, byte *background)
|
||||
@ -73,7 +73,7 @@ byte C64_FLI(byte *bitmap, byte *screen_ram, byte *color_ram, byte *background)
|
||||
{
|
||||
for (x=0;x<4;x++)
|
||||
{
|
||||
byte c=*((row)*Main_image_width+(col*4+x)+Main_backups->Pages->Image[2]);
|
||||
byte c=*((row)*Main_image_width+(col*4+x)+Main_backups->Pages->Image[2].Pixels);
|
||||
used_colors[row][col] |= 1<<c;
|
||||
}
|
||||
}
|
||||
@ -81,7 +81,7 @@ byte C64_FLI(byte *bitmap, byte *screen_ram, byte *color_ram, byte *background)
|
||||
// Get "mandatory colors" from layer 1
|
||||
for (row=0;row<200;row++)
|
||||
{
|
||||
byte c=*((row)*Main_image_width+0+Main_backups->Pages->Image[0]);
|
||||
byte c=*((row)*Main_image_width+0+Main_backups->Pages->Image[0].Pixels);
|
||||
if (c<16)
|
||||
{
|
||||
line_color[row]=c;
|
||||
@ -97,7 +97,7 @@ byte C64_FLI(byte *bitmap, byte *screen_ram, byte *color_ram, byte *background)
|
||||
{
|
||||
for (col=0;col<40;col++)
|
||||
{
|
||||
byte c=*((row)*Main_image_width+(col*4)+Main_backups->Pages->Image[1]);
|
||||
byte c=*((row)*Main_image_width+(col*4)+Main_backups->Pages->Image[1].Pixels);
|
||||
if (c<16)
|
||||
{
|
||||
block_color[row/8][col]=c;
|
||||
@ -309,7 +309,7 @@ byte C64_FLI(byte *bitmap, byte *screen_ram, byte *color_ram, byte *background)
|
||||
for(x=0; x<4; x++)
|
||||
{
|
||||
byte bits;
|
||||
byte c=*((row*8+y)*Main_image_width+(col*4+x)+Main_backups->Pages->Image[2]);
|
||||
byte c=*((row*8+y)*Main_image_width+(col*4+x)+Main_backups->Pages->Image[2].Pixels);
|
||||
|
||||
if (c==line_color[row*8+y])
|
||||
// BG color
|
||||
|
||||
@ -2841,7 +2841,7 @@ void Scroll_12_5(void)
|
||||
else
|
||||
{
|
||||
// One layer at once
|
||||
Scroll_picture(Main_backups->Pages->Next->Image[Main_current_layer], Main_backups->Pages->Image[Main_current_layer], x_offset, y_offset);
|
||||
Scroll_picture(Main_backups->Pages->Next->Image[Main_current_layer].Pixels, Main_backups->Pages->Image[Main_current_layer].Pixels, x_offset, y_offset);
|
||||
Redraw_current_layer();
|
||||
}
|
||||
|
||||
@ -2898,7 +2898,7 @@ void Scroll_0_5(void)
|
||||
// Do the actual scroll operation on all layers.
|
||||
for (i=0; i<Main_backups->Pages->Nb_layers; i++)
|
||||
//if ((1<<i) & Main_layers_visible)
|
||||
Scroll_picture(Main_backups->Pages->Next->Image[i], Main_backups->Pages->Image[i], x_offset, y_offset);
|
||||
Scroll_picture(Main_backups->Pages->Next->Image[i].Pixels, Main_backups->Pages->Image[i].Pixels, x_offset, y_offset);
|
||||
// Update the depth buffer too ...
|
||||
// It would be faster to scroll it, but we don't have method
|
||||
// for in-place scrolling.
|
||||
|
||||
102
src/pages.c
@ -57,16 +57,19 @@ long Stats_pages_number=0;
|
||||
long long Stats_pages_memory=0;
|
||||
|
||||
/// Allocate and initialize a new page.
|
||||
T_Page * New_page(byte nb_layers)
|
||||
T_Page * New_page(int nb_layers)
|
||||
{
|
||||
T_Page * page;
|
||||
|
||||
page = (T_Page *)malloc(sizeof(T_Page)+nb_layers*sizeof(byte *));
|
||||
page = (T_Page *)malloc(sizeof(T_Page)+nb_layers*sizeof(T_Image));
|
||||
if (page!=NULL)
|
||||
{
|
||||
int i;
|
||||
for (i=0; i<nb_layers; i++)
|
||||
page->Image[i]=NULL;
|
||||
{
|
||||
page->Image[i].Pixels=NULL;
|
||||
page->Image[i].Duration=1;
|
||||
}
|
||||
page->Width=0;
|
||||
page->Height=0;
|
||||
memset(page->Palette,0,sizeof(T_Palette));
|
||||
@ -110,13 +113,13 @@ byte * New_layer(long pixel_size)
|
||||
}
|
||||
|
||||
/// Free a layer
|
||||
void Free_layer(T_Page * page, byte layer)
|
||||
void Free_layer(T_Page * page, int layer)
|
||||
{
|
||||
short * ptr;
|
||||
if (page->Image[layer]==NULL)
|
||||
if (page->Image[layer].Pixels==NULL)
|
||||
return;
|
||||
|
||||
ptr = (short *)(page->Image[layer]);
|
||||
ptr = (short *)(page->Image[layer].Pixels);
|
||||
if (-- (*(ptr-1))) // Users--
|
||||
return;
|
||||
else {
|
||||
@ -189,7 +192,7 @@ void Download_infos_page_main(T_Page * page)
|
||||
|
||||
}
|
||||
//Update_buffers( page->Width, page->Height);
|
||||
//memcpy(Main_screen, page->Image[Main_current_layer], page->Width*page->Height);
|
||||
//memcpy(Main_screen, page->Image[Main_current_layer].Pixels, page->Width*page->Height);
|
||||
|
||||
}
|
||||
|
||||
@ -206,13 +209,13 @@ void Redraw_layered_image(void)
|
||||
int i;
|
||||
for (i=0; i< Main_image_width*Main_image_height; i++)
|
||||
{
|
||||
layer = *(Main_backups->Pages->Image[4]+i);
|
||||
Main_visible_image.Image[i]=*(Main_backups->Pages->Image[layer]+i);
|
||||
layer = *(Main_backups->Pages->Image[4].Pixels+i);
|
||||
Main_visible_image.Image[i]=*(Main_backups->Pages->Image[layer].Pixels+i);
|
||||
}
|
||||
|
||||
// Copy it to the depth buffer
|
||||
memcpy(Main_visible_image_depth_buffer.Image,
|
||||
Main_backups->Pages->Image[4],
|
||||
Main_backups->Pages->Image[4].Pixels,
|
||||
Main_image_width*Main_image_height);
|
||||
|
||||
// Next
|
||||
@ -226,7 +229,7 @@ void Redraw_layered_image(void)
|
||||
{
|
||||
// Copy it in Main_visible_image
|
||||
memcpy(Main_visible_image.Image,
|
||||
Main_backups->Pages->Image[layer],
|
||||
Main_backups->Pages->Image[layer].Pixels,
|
||||
Main_image_width*Main_image_height);
|
||||
|
||||
// Initialize the depth buffer
|
||||
@ -248,7 +251,7 @@ void Redraw_layered_image(void)
|
||||
int i;
|
||||
for (i=0; i<Main_image_width*Main_image_height; i++)
|
||||
{
|
||||
byte color = *(Main_backups->Pages->Image[layer]+i);
|
||||
byte color = *(Main_backups->Pages->Image[layer].Pixels+i);
|
||||
if (color != Main_backups->Pages->Transparent_color) // transparent color
|
||||
{
|
||||
*(Main_visible_image.Image+i) = color;
|
||||
@ -299,7 +302,7 @@ void Update_depth_buffer(void)
|
||||
int i;
|
||||
for (i=0; i<Main_image_width*Main_image_height; i++)
|
||||
{
|
||||
byte color = *(Main_backups->Pages->Image[layer]+i);
|
||||
byte color = *(Main_backups->Pages->Image[layer].Pixels+i);
|
||||
if (color != Main_backups->Pages->Transparent_color) // transparent color
|
||||
{
|
||||
*(Main_visible_image_depth_buffer.Image+i) = layer;
|
||||
@ -323,7 +326,7 @@ void Redraw_spare_image(void)
|
||||
{
|
||||
// Copy it in Spare_visible_image
|
||||
memcpy(Spare_visible_image.Image,
|
||||
Spare_backups->Pages->Image[layer],
|
||||
Spare_backups->Pages->Image[layer].Pixels,
|
||||
Spare_image_width*Spare_image_height);
|
||||
|
||||
// No depth buffer in the spare
|
||||
@ -344,7 +347,7 @@ void Redraw_spare_image(void)
|
||||
int i;
|
||||
for (i=0; i<Spare_image_width*Spare_image_height; i++)
|
||||
{
|
||||
byte color = *(Spare_backups->Pages->Image[layer]+i);
|
||||
byte color = *(Spare_backups->Pages->Image[layer].Pixels+i);
|
||||
if (color != Spare_backups->Pages->Transparent_color) // transparent color
|
||||
{
|
||||
*(Spare_visible_image.Image+i) = color;
|
||||
@ -366,14 +369,14 @@ void Redraw_current_layer(void)
|
||||
byte depth = *(Main_visible_image_depth_buffer.Image+i);
|
||||
if (depth<=Main_current_layer)
|
||||
{
|
||||
byte color = *(Main_backups->Pages->Image[Main_current_layer]+i);
|
||||
byte color = *(Main_backups->Pages->Image[Main_current_layer].Pixels+i);
|
||||
if (color != Main_backups->Pages->Transparent_color) // transparent color
|
||||
{
|
||||
*(Main_visible_image.Image+i) = color;
|
||||
}
|
||||
else
|
||||
{
|
||||
*(Main_visible_image.Image+i) = *(Main_backups->Pages->Image[depth]+i);
|
||||
*(Main_visible_image.Image+i) = *(Main_backups->Pages->Image[depth].Pixels+i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -385,7 +388,7 @@ void Upload_infos_page_main(T_Page * page)
|
||||
{
|
||||
if (page!=NULL)
|
||||
{
|
||||
//page->Image[Main_current_layer]=Main_screen;
|
||||
//page->Image[Main_current_layer].Pixels=Main_screen;
|
||||
page->Width=Main_image_width;
|
||||
page->Height=Main_image_height;
|
||||
memcpy(page->Palette,Main_palette,sizeof(T_Palette));
|
||||
@ -409,7 +412,7 @@ void Upload_infos_page_spare(T_Page * page)
|
||||
{
|
||||
if (page!=NULL)
|
||||
{
|
||||
//page->Image[Spare_current_layer]=Spare_screen;
|
||||
//page->Image[Spare_current_layer].Pixels=Spare_screen;
|
||||
page->Width=Spare_image_width;
|
||||
page->Height=Spare_image_height;
|
||||
memcpy(page->Palette,Spare_palette,sizeof(T_Palette));
|
||||
@ -423,9 +426,9 @@ void Update_FX_feedback(byte with_feedback)
|
||||
{
|
||||
|
||||
if (with_feedback)
|
||||
FX_feedback_screen=Main_backups->Pages->Image[Main_current_layer];
|
||||
FX_feedback_screen=Main_backups->Pages->Image[Main_current_layer].Pixels;
|
||||
else
|
||||
FX_feedback_screen=Main_backups->Pages->Next->Image[Main_current_layer];
|
||||
FX_feedback_screen=Main_backups->Pages->Next->Image[Main_current_layer].Pixels;
|
||||
}
|
||||
|
||||
void Clear_page(T_Page * page)
|
||||
@ -435,7 +438,8 @@ void Clear_page(T_Page * page)
|
||||
for (i=0; i<page->Nb_layers; i++)
|
||||
{
|
||||
Free_layer(page, i);
|
||||
page->Image[i]=NULL;
|
||||
page->Image[i].Pixels=NULL;
|
||||
page->Image[i].Duration=1;
|
||||
}
|
||||
|
||||
// Free_gradient() : This data is reference-counted
|
||||
@ -621,9 +625,10 @@ int Create_new_page(T_Page * new_page, T_List_of_pages * list, dword layer_mask)
|
||||
for (i=0; i<new_page->Nb_layers; i++)
|
||||
{
|
||||
if ((1<<i) & layer_mask)
|
||||
new_page->Image[i]=New_layer(new_page->Height*new_page->Width);
|
||||
new_page->Image[i].Pixels=New_layer(new_page->Height*new_page->Width);
|
||||
else
|
||||
new_page->Image[i]=Dup_layer(list->Pages->Image[i]);
|
||||
new_page->Image[i].Pixels=Dup_layer(list->Pages->Image[i].Pixels);
|
||||
new_page->Image[i].Duration=list->Pages->Image[i].Duration;
|
||||
}
|
||||
}
|
||||
|
||||
@ -669,8 +674,8 @@ void Update_screen_targets(void)
|
||||
Main_screen=Main_visible_image.Image;
|
||||
Screen_backup=Main_visible_image_backup.Image;
|
||||
#else
|
||||
Main_screen=Main_backups->Pages->Image[Main_current_layer];
|
||||
Screen_backup=Main_backups->Pages->Next->Image[Main_current_layer];
|
||||
Main_screen=Main_backups->Pages->Image[Main_current_layer].Pixels;
|
||||
Screen_backup=Main_backups->Pages->Next->Image[Main_current_layer].Pixels;
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -762,10 +767,10 @@ int Init_all_backup_lists(int width,int height)
|
||||
|
||||
for (i=0; i<Main_backups->Pages->Nb_layers; i++)
|
||||
{
|
||||
Main_backups->Pages->Image[i]=New_layer(width*height);
|
||||
if (! Main_backups->Pages->Image[i])
|
||||
Main_backups->Pages->Image[i].Pixels=New_layer(width*height);
|
||||
if (! Main_backups->Pages->Image[i].Pixels)
|
||||
return 0;
|
||||
memset(Main_backups->Pages->Image[i], 0, width*height);
|
||||
memset(Main_backups->Pages->Image[i].Pixels, 0, width*height);
|
||||
}
|
||||
#ifndef NOLAYERS
|
||||
Main_visible_image.Width = 0;
|
||||
@ -811,10 +816,10 @@ int Init_all_backup_lists(int width,int height)
|
||||
// Spare
|
||||
for (i=0; i<NB_LAYERS; i++)
|
||||
{
|
||||
Spare_backups->Pages->Image[i]=New_layer(width*height);
|
||||
if (! Spare_backups->Pages->Image[i])
|
||||
Spare_backups->Pages->Image[i].Pixels=New_layer(width*height);
|
||||
if (! Spare_backups->Pages->Image[i].Pixels)
|
||||
return 0;
|
||||
memset(Spare_backups->Pages->Image[i], 0, width*height);
|
||||
memset(Spare_backups->Pages->Image[i].Pixels, 0, width*height);
|
||||
|
||||
}
|
||||
//memset(Spare_screen,0,Spare_image_width*Spare_image_height);
|
||||
@ -833,7 +838,7 @@ void Set_number_of_backups(int nb_backups)
|
||||
// (nb_backups = Nombre de backups, sans compter les pages courantes)
|
||||
}
|
||||
|
||||
int Backup_new_image(byte layers,int width,int height)
|
||||
int Backup_new_image(int layers,int width,int height)
|
||||
{
|
||||
// Retourne 1 si une nouvelle page est disponible et 0 sinon
|
||||
T_Page * new_page;
|
||||
@ -900,7 +905,7 @@ int Backup_with_new_dimensions(int width,int height)
|
||||
// Fill with transparent color
|
||||
for (i=0; i<Main_backups->Pages->Nb_layers;i++)
|
||||
{
|
||||
memset(Main_backups->Pages->Image[i], Main_backups->Pages->Transparent_color, width*height);
|
||||
memset(Main_backups->Pages->Image[i].Pixels, Main_backups->Pages->Transparent_color, width*height);
|
||||
}
|
||||
|
||||
Update_buffers(width, height);
|
||||
@ -959,10 +964,10 @@ int Backup_in_place(int width,int height)
|
||||
{
|
||||
// Replace layers
|
||||
Free_layer(Main_backups->Pages,i);
|
||||
Main_backups->Pages->Image[i]=new_layer[i];
|
||||
Main_backups->Pages->Image[i].Pixels=new_layer[i];
|
||||
|
||||
// Fill with transparency
|
||||
memset(Main_backups->Pages->Image[i], Main_backups->Pages->Transparent_color, width*height);
|
||||
memset(Main_backups->Pages->Image[i].Pixels, Main_backups->Pages->Transparent_color, width*height);
|
||||
}
|
||||
|
||||
Main_backups->Pages->Width=width;
|
||||
@ -1009,7 +1014,7 @@ int Backup_and_resize_the_spare(int width,int height)
|
||||
|
||||
T_Page * new_page;
|
||||
int return_code=0;
|
||||
byte nb_layers;
|
||||
int nb_layers;
|
||||
|
||||
nb_layers=Spare_backups->Pages->Nb_layers;
|
||||
// On crée un descripteur pour la nouvelle page de brouillon
|
||||
@ -1032,7 +1037,7 @@ int Backup_and_resize_the_spare(int width,int height)
|
||||
|
||||
for (i=0; i<nb_layers;i++)
|
||||
{
|
||||
memset(Spare_backups->Pages->Image[i], Spare_backups->Pages->Transparent_color, width*height);
|
||||
memset(Spare_backups->Pages->Image[i].Pixels, Spare_backups->Pages->Transparent_color, width*height);
|
||||
}
|
||||
|
||||
// Update_buffers(width, height); // Not for spare
|
||||
@ -1088,8 +1093,8 @@ void Backup_layers(dword layer_mask)
|
||||
for (i=0; i<Main_backups->Pages->Nb_layers;i++)
|
||||
{
|
||||
if ((1<<i) & layer_mask)
|
||||
memcpy(Main_backups->Pages->Image[i],
|
||||
Main_backups->Pages->Next->Image[i],
|
||||
memcpy(Main_backups->Pages->Image[i].Pixels,
|
||||
Main_backups->Pages->Next->Image[i].Pixels,
|
||||
Main_image_width*Main_image_height);
|
||||
}
|
||||
// Light up the 'has unsaved changes' indicator
|
||||
@ -1122,8 +1127,8 @@ void Backup_the_spare(dword layer_mask)
|
||||
for (i=0; i<Spare_backups->Pages->Nb_layers;i++)
|
||||
{
|
||||
if ((1<<i) & layer_mask)
|
||||
memcpy(Spare_backups->Pages->Image[i],
|
||||
Spare_backups->Pages->Next->Image[i],
|
||||
memcpy(Spare_backups->Pages->Image[i].Pixels,
|
||||
Spare_backups->Pages->Next->Image[i].Pixels,
|
||||
Spare_image_width*Spare_image_height);
|
||||
}
|
||||
// Light up the 'has unsaved changes' indicator
|
||||
@ -1277,7 +1282,7 @@ void End_of_modification(void)
|
||||
}
|
||||
|
||||
/// Add a new layer to latest page of a list. Returns 0 on success.
|
||||
byte Add_layer(T_List_of_pages *list, byte layer)
|
||||
byte Add_layer(T_List_of_pages *list, int layer)
|
||||
{
|
||||
T_Page * source_page;
|
||||
T_Page * new_page;
|
||||
@ -1301,7 +1306,7 @@ byte Add_layer(T_List_of_pages *list, byte layer)
|
||||
return 1;
|
||||
}
|
||||
// Re-allocate the page itself, with room for one more pointer
|
||||
new_page = realloc(source_page, sizeof(T_Page)+(list->Pages->Nb_layers+1)*sizeof(byte *));
|
||||
new_page = realloc(source_page, sizeof(T_Page)+(list->Pages->Nb_layers+1)*sizeof(T_Image));
|
||||
if (!new_page)
|
||||
{
|
||||
Error(0);
|
||||
@ -1322,7 +1327,8 @@ byte Add_layer(T_List_of_pages *list, byte layer)
|
||||
{
|
||||
new_page->Image[i]=new_page->Image[i-1];
|
||||
}
|
||||
new_page->Image[layer]=new_image;
|
||||
new_page->Image[layer].Pixels=new_image;
|
||||
new_page->Image[layer].Duration=1;
|
||||
// Fill with transparency, initially
|
||||
memset(new_image, Main_backups->Pages->Transparent_color, list->Pages->Height*list->Pages->Width); // transparent color
|
||||
|
||||
@ -1359,7 +1365,7 @@ byte Add_layer(T_List_of_pages *list, byte layer)
|
||||
}
|
||||
|
||||
/// Delete a layer from the latest page of a list. Returns 0 on success.
|
||||
byte Delete_layer(T_List_of_pages *list, byte layer)
|
||||
byte Delete_layer(T_List_of_pages *list, int layer)
|
||||
{
|
||||
T_Page * page;
|
||||
int i;
|
||||
@ -1432,9 +1438,9 @@ byte Merge_layer()
|
||||
int i;
|
||||
for (i=0; i<Main_image_width*Main_image_height; i++)
|
||||
{
|
||||
byte color = *(Main_backups->Pages->Image[Main_current_layer]+i);
|
||||
byte color = *(Main_backups->Pages->Image[Main_current_layer].Pixels+i);
|
||||
if (color != Main_backups->Pages->Transparent_color) // transparent color
|
||||
*(Main_backups->Pages->Image[Main_current_layer-1]+i) = color;
|
||||
*(Main_backups->Pages->Image[Main_current_layer-1].Pixels+i) = color;
|
||||
}
|
||||
return Delete_layer(Main_backups,Main_current_layer);
|
||||
}
|
||||
|
||||
@ -58,14 +58,14 @@ extern T_Bitmap Spare_visible_image;
|
||||
void Download_infos_page_main(T_Page * page);
|
||||
void Upload_infos_page_main(T_Page * page);
|
||||
/// Add a new layer to latest page of a list. Returns 0 on success.
|
||||
byte Add_layer(T_List_of_pages *list, byte layer);
|
||||
byte Add_layer(T_List_of_pages *list, int layer);
|
||||
/// Delete a layer from the latest page of a list. Returns 0 on success.
|
||||
byte Delete_layer(T_List_of_pages *list, byte layer);
|
||||
byte Delete_layer(T_List_of_pages *list, int layer);
|
||||
/// Merges the current layer onto the one below it.
|
||||
byte Merge_layer();
|
||||
|
||||
// private
|
||||
T_Page * New_page(byte nb_layers);
|
||||
T_Page * New_page(int nb_layers);
|
||||
void Download_infos_page_spare(T_Page * page);
|
||||
void Upload_infos_page_spare(T_Page * page);
|
||||
void Clear_page(T_Page * page);
|
||||
@ -95,7 +95,7 @@ void Free_page_of_a_list(T_List_of_pages * list);
|
||||
|
||||
int Init_all_backup_lists(int width,int height);
|
||||
void Set_number_of_backups(int nb_backups);
|
||||
int Backup_new_image(byte layers,int width,int height);
|
||||
int Backup_new_image(int layers,int width,int height);
|
||||
int Backup_with_new_dimensions(int width,int height);
|
||||
///
|
||||
/// Resizes a backup step in-place (doesn't add a Undo/Redo step).
|
||||
|
||||
@ -315,7 +315,7 @@ void Remap_image_highlevel(byte * conversion_table)
|
||||
|
||||
// Remap all layers
|
||||
for (layer=0; layer<Main_backups->Pages->Nb_layers; layer++)
|
||||
Remap_general_lowlevel(conversion_table,Main_backups->Pages->Image[layer],Main_backups->Pages->Image[layer],Main_image_width,Main_image_height,Main_image_width);
|
||||
Remap_general_lowlevel(conversion_table,Main_backups->Pages->Image[layer].Pixels,Main_backups->Pages->Image[layer].Pixels,Main_image_width,Main_image_height,Main_image_width);
|
||||
|
||||
// Remap transparent color
|
||||
Main_backups->Pages->Transparent_color =
|
||||
|
||||
13
src/struct.h
@ -379,6 +379,12 @@ typedef struct
|
||||
// Ces structures sont manipulées à travers des fonctions de gestion du
|
||||
// backup dans "graph.c".
|
||||
|
||||
typedef struct T_Image
|
||||
{
|
||||
byte * Pixels;
|
||||
int Duration;
|
||||
} T_Image;
|
||||
|
||||
/// This is the data for one step of Undo/Redo, for one image.
|
||||
/// This structure is resized dynamically to hold pointers to all of the layers in the picture.
|
||||
/// The pointed layers are just byte* holding the raw pixel data. But at Image[0]-1 you will find a short that is used as a reference counter for each layer.
|
||||
@ -399,12 +405,12 @@ typedef struct T_Page
|
||||
T_Gradient_array *Gradients; ///< Pointer to the gradients used by the image.
|
||||
byte Background_transparent; ///< Boolean, true if Layer 0 should have transparent pixels
|
||||
byte Transparent_color; ///< Index of transparent color. 0 to 255.
|
||||
byte Nb_layers; ///< Number of layers
|
||||
int Nb_layers; ///< Number of layers
|
||||
#if __GNUC__ < 3
|
||||
// gcc2 doesn't suport [], but supports [0] which does the same thing.
|
||||
byte * Image[0]; ///< Pixel data for the (first layer of) image.
|
||||
T_Image Image[0]; ///< Pixel data for the (first layer of) image.
|
||||
#else
|
||||
byte * Image[]; ///< Pixel data for the (first layer of) image.
|
||||
T_Image Image[]; ///< Pixel data for the (first layer of) image.
|
||||
#endif
|
||||
// No field after Image[] ! Dynamic layer allocation for Image[1], [2] etc.
|
||||
} T_Page;
|
||||
@ -461,6 +467,7 @@ typedef struct
|
||||
/// Bitmap data for the menu, a single rectangle.
|
||||
byte Menu_block[3][35][MENU_WIDTH];
|
||||
byte Layerbar_block[3][10][144];
|
||||
byte Animbar_block[3][14][236];
|
||||
byte Statusbar_block[3][9][20];
|
||||
/// Bitmap data for the icons that are displayed over the menu.
|
||||
byte Menu_sprite[2][NB_MENU_SPRITES][MENU_SPRITE_HEIGHT][MENU_SPRITE_WIDTH];
|
||||
|
||||
@ -385,40 +385,40 @@ void Button_Transform_menu(void)
|
||||
case 2 : // Flip X
|
||||
for (i=0; i<Main_backups->Pages->Nb_layers; i++)
|
||||
{
|
||||
memcpy(Main_backups->Pages->Image[i],Main_backups->Pages->Next->Image[i],Main_image_width*Main_image_height);
|
||||
Flip_X_lowlevel(Main_backups->Pages->Image[i], Main_image_width, Main_image_height);
|
||||
memcpy(Main_backups->Pages->Image[i].Pixels,Main_backups->Pages->Next->Image[i].Pixels,Main_image_width*Main_image_height);
|
||||
Flip_X_lowlevel(Main_backups->Pages->Image[i].Pixels, Main_image_width, Main_image_height);
|
||||
}
|
||||
break;
|
||||
case 3 : // Flip Y
|
||||
for (i=0; i<Main_backups->Pages->Nb_layers; i++)
|
||||
{
|
||||
memcpy(Main_backups->Pages->Image[i],Main_backups->Pages->Next->Image[i],Main_image_width*Main_image_height);
|
||||
Flip_Y_lowlevel(Main_backups->Pages->Image[i], Main_image_width, Main_image_height);
|
||||
memcpy(Main_backups->Pages->Image[i].Pixels,Main_backups->Pages->Next->Image[i].Pixels,Main_image_width*Main_image_height);
|
||||
Flip_Y_lowlevel(Main_backups->Pages->Image[i].Pixels, Main_image_width, Main_image_height);
|
||||
}
|
||||
break;
|
||||
case 4 : // -90° Rotation
|
||||
for (i=0; i<Main_backups->Pages->Nb_layers; i++)
|
||||
{
|
||||
Rotate_270_deg_lowlevel(Main_backups->Pages->Next->Image[i], Main_backups->Pages->Image[i], old_width, old_height);
|
||||
Rotate_270_deg_lowlevel(Main_backups->Pages->Next->Image[i].Pixels, Main_backups->Pages->Image[i].Pixels, old_width, old_height);
|
||||
}
|
||||
break;
|
||||
case 5 : // +90° Rotation
|
||||
for (i=0; i<Main_backups->Pages->Nb_layers; i++)
|
||||
{
|
||||
Rotate_90_deg_lowlevel(Main_backups->Pages->Next->Image[i], Main_backups->Pages->Image[i], old_width, old_height);
|
||||
Rotate_90_deg_lowlevel(Main_backups->Pages->Next->Image[i].Pixels, Main_backups->Pages->Image[i].Pixels, old_width, old_height);
|
||||
}
|
||||
break;
|
||||
case 6 : // 180° Rotation
|
||||
for (i=0; i<Main_backups->Pages->Nb_layers; i++)
|
||||
{
|
||||
memcpy(Main_backups->Pages->Image[i],Main_backups->Pages->Next->Image[i],Main_image_width*Main_image_height);
|
||||
Rotate_180_deg_lowlevel(Main_backups->Pages->Image[i], Main_image_width, Main_image_height);
|
||||
memcpy(Main_backups->Pages->Image[i].Pixels,Main_backups->Pages->Next->Image[i].Pixels,Main_image_width*Main_image_height);
|
||||
Rotate_180_deg_lowlevel(Main_backups->Pages->Image[i].Pixels, Main_image_width, Main_image_height);
|
||||
}
|
||||
break;
|
||||
case 7 : // Resize
|
||||
for (i=0; i<Main_backups->Pages->Nb_layers; i++)
|
||||
{
|
||||
Rescale(Main_backups->Pages->Next->Image[i], old_width, old_height, Main_backups->Pages->Image[i], Main_image_width, Main_image_height, 0, 0);
|
||||
Rescale(Main_backups->Pages->Next->Image[i].Pixels, old_width, old_height, Main_backups->Pages->Image[i].Pixels, Main_image_width, Main_image_height, 0, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -426,9 +426,9 @@ void Button_Transform_menu(void)
|
||||
for (i=0; i<NB_LAYERS; i++)
|
||||
{
|
||||
Copy_part_of_image_to_another(
|
||||
Main_backups->Pages->Next->Image[i],0,0,Min(old_width,Main_image_width),
|
||||
Main_backups->Pages->Next->Image[i].Pixels,0,0,Min(old_width,Main_image_width),
|
||||
Min(old_height,Main_image_height),old_width,
|
||||
Main_backups->Pages->Image[i],0,0,Main_image_width);
|
||||
Main_backups->Pages->Image[i].Pixels,0,0,Main_image_width);
|
||||
}
|
||||
*/
|
||||
Redraw_layered_image();
|
||||
|
||||
@ -464,6 +464,7 @@ void Draw_bar_remainder(word current_menu, word x_off)
|
||||
/// Display / update the layer menubar
|
||||
void Display_layerbar(void)
|
||||
{
|
||||
#ifndef NOLAYERS
|
||||
word x_off=0;
|
||||
word button_width = LAYER_SPRITE_WIDTH;
|
||||
word button_number = Main_backups->Pages->Nb_layers;
|
||||
@ -547,6 +548,21 @@ void Display_layerbar(void)
|
||||
Menu_Y+Menu_bars[MENUBAR_LAYERS].Top*Menu_factor_Y,
|
||||
horiz_space*Menu_factor_X,
|
||||
Menu_bars[MENUBAR_LAYERS].Height*Menu_factor_Y);
|
||||
#else
|
||||
char str[8];
|
||||
// Rest of horizontal line
|
||||
Draw_bar_remainder(MENUBAR_LAYERS, Menu_bars[MENUBAR_LAYERS].Skin_width);
|
||||
// Frame# background rectangle
|
||||
// Block((Menu_bars[MENUBAR_LAYERS].Skin_width)*Menu_factor_X,(0+Menu_bars[MENUBAR_LAYERS].Top)*Menu_factor_Y+Menu_Y,8*8*Menu_factor_X,8*Menu_factor_Y,MC_Light);
|
||||
// Frame #/#
|
||||
snprintf(str, 5, "#%3d", Main_current_layer+1);
|
||||
Print_general((82)*Menu_factor_X,(Menu_bars[MENUBAR_LAYERS].Top+3)*Menu_factor_Y+Menu_Y,str,MC_Black,MC_Light);
|
||||
Update_rect(
|
||||
(82)*Menu_factor_X,
|
||||
(Menu_bars[MENUBAR_LAYERS].Top+3)*Menu_factor_Y+Menu_Y,
|
||||
4*8*Menu_factor_X,
|
||||
8*Menu_factor_Y);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@ -3172,10 +3188,14 @@ void Remap_menu_sprites()
|
||||
Remap_pixel(&Gfx->Statusbar_block[k][j][i]);
|
||||
// Layer bar
|
||||
for (k=0; k<3; k++)
|
||||
for (j=0; j<Menu_bars[MENUBAR_LAYERS].Height; j++)
|
||||
for (i=0; i<Menu_bars[MENUBAR_LAYERS].Skin_width; i++)
|
||||
for (j=0; j<10; j++)
|
||||
for (i=0; i<144; i++)
|
||||
Remap_pixel(&Gfx->Layerbar_block[k][j][i]);
|
||||
|
||||
// Anim bar
|
||||
for (k=0; k<3; k++)
|
||||
for (j=0; j<14; j++)
|
||||
for (i=0; i<236; i++)
|
||||
Remap_pixel(&Gfx->Animbar_block[k][j][i]);
|
||||
// Help fonts
|
||||
for (k=0; k<256; k++)
|
||||
for (j=0; j<8; j++)
|
||||
|
||||