[layers] merged in the recent changes from trunk

git-svn-id: svn://pulkomandy.tk/GrafX2/branches/layers@1162 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud 2009-11-10 20:35:09 +00:00
commit c150be2664
91 changed files with 828 additions and 193 deletions

View File

@ -229,7 +229,7 @@ else
# Compiles a regular linux exectutable for the native platform
BIN = grafx2
COPT = -W -Wall -Wdeclaration-after-statement -std=c99 -c -g `sdl-config --cflags` $(TTFCOPT) $(LUACOPT)
LOPT = `sdl-config --libs` -lSDL_image $(TTFLOPT) -lpng $(LUALOPT)
LOPT = `sdl-config --libs` -lSDL_image $(TTFLOPT) -lpng $(LUALOPT) -lm
# Use gcc for compiling. Use ncc to build a callgraph and analyze the code.
CC = gcc
#CC = nccgen -ncgcc -ncld -ncfabs
@ -287,7 +287,7 @@ endif
.PHONY : all debug release clean depend zip version force install uninstall
# This is the list of the objects we want to build. Dependancies are built by "make depend" automatically.
OBJ = $(OBJDIR)/main.o $(OBJDIR)/init.o $(OBJDIR)/graph.o $(OBJDIR)/sdlscreen.o $(OBJDIR)/misc.o $(OBJDIR)/special.o $(OBJDIR)/buttons.o $(OBJDIR)/palette.o $(OBJDIR)/help.o $(OBJDIR)/operatio.o $(OBJDIR)/pages.o $(OBJDIR)/loadsave.o $(OBJDIR)/readline.o $(OBJDIR)/engine.o $(OBJDIR)/filesel.o $(OBJDIR)/op_c.o $(OBJDIR)/readini.o $(OBJDIR)/saveini.o $(OBJDIR)/shade.o $(OBJDIR)/keyboard.o $(OBJDIR)/io.o $(OBJDIR)/version.o $(OBJDIR)/text.o $(OBJDIR)/SFont.o $(OBJDIR)/setup.o $(OBJDIR)/pxsimple.o $(OBJDIR)/pxtall.o $(OBJDIR)/pxwide.o $(OBJDIR)/pxdouble.o $(OBJDIR)/pxtriple.o $(OBJDIR)/pxtall2.o $(OBJDIR)/pxwide2.o $(OBJDIR)/pxquad.o $(OBJDIR)/windows.o $(OBJDIR)/brush.o $(OBJDIR)/realpath.o $(OBJDIR)/mountlist.o $(OBJDIR)/input.o $(OBJDIR)/hotkeys.o $(OBJDIR)/transform.o $(OBJDIR)/pversion.o $(OBJDIR)/factory.o $(PLATFORMOBJ) $(OBJDIR)/fileformats.o $(OBJDIR)/miscfileformats.o
OBJ = $(OBJDIR)/main.o $(OBJDIR)/init.o $(OBJDIR)/graph.o $(OBJDIR)/sdlscreen.o $(OBJDIR)/misc.o $(OBJDIR)/special.o $(OBJDIR)/buttons.o $(OBJDIR)/palette.o $(OBJDIR)/help.o $(OBJDIR)/operatio.o $(OBJDIR)/pages.o $(OBJDIR)/loadsave.o $(OBJDIR)/readline.o $(OBJDIR)/engine.o $(OBJDIR)/filesel.o $(OBJDIR)/op_c.o $(OBJDIR)/readini.o $(OBJDIR)/saveini.o $(OBJDIR)/shade.o $(OBJDIR)/keyboard.o $(OBJDIR)/io.o $(OBJDIR)/version.o $(OBJDIR)/text.o $(OBJDIR)/SFont.o $(OBJDIR)/setup.o $(OBJDIR)/pxsimple.o $(OBJDIR)/pxtall.o $(OBJDIR)/pxwide.o $(OBJDIR)/pxdouble.o $(OBJDIR)/pxtriple.o $(OBJDIR)/pxtall2.o $(OBJDIR)/pxwide2.o $(OBJDIR)/pxquad.o $(OBJDIR)/windows.o $(OBJDIR)/brush.o $(OBJDIR)/realpath.o $(OBJDIR)/mountlist.o $(OBJDIR)/input.o $(OBJDIR)/hotkeys.o $(OBJDIR)/transform.o $(OBJDIR)/pversion.o $(OBJDIR)/factory.o $(PLATFORMOBJ) $(OBJDIR)/fileformats.o $(OBJDIR)/miscfileformats.o $(OBJDIR)/libraw2crtc.o
SKIN_FILES = skins/skin_classic.png skins/skin_modern.png skins/font_Classic.png skins/font_Fun.png

View File

@ -30,16 +30,17 @@ $(OBJDIR)/input.o: input.c global.h struct.h const.h keyboard.h sdlscreen.h \
windows.h errors.h misc.h input.h
$(OBJDIR)/io.o: io.c struct.h const.h io.h realpath.h
$(OBJDIR)/keyboard.o: keyboard.c global.h struct.h const.h keyboard.h
$(OBJDIR)/libraw2crtc.o: libraw2crtc.c global.h struct.h const.h
$(OBJDIR)/loadsave.o: loadsave.c buttons.h struct.h const.h errors.h global.h io.h \
loadsave.h misc.h op_c.h pages.h palette.h sdlscreen.h windows.h \
engine.h
loadsave.h misc.h graph.h op_c.h pages.h palette.h sdlscreen.h \
windows.h engine.h
$(OBJDIR)/main.o: main.c const.h struct.h global.h graph.h misc.h init.h buttons.h \
engine.h pages.h loadsave.h sdlscreen.h errors.h readini.h saveini.h \
io.h text.h setup.h windows.h brush.h palette.h realpath.h
$(OBJDIR)/misc.o: misc.c struct.h const.h sdlscreen.h global.h errors.h buttons.h \
engine.h misc.h keyboard.h windows.h palette.h input.h
$(OBJDIR)/miscfileformats.o: miscfileformats.c global.h struct.h const.h loadsave.h \
windows.h
engine.h misc.h keyboard.h windows.h palette.h input.h graph.h
$(OBJDIR)/miscfileformats.o: miscfileformats.c engine.h struct.h const.h errors.h \
global.h io.h libraw2crtc.h loadsave.h misc.h sdlscreen.h windows.h
$(OBJDIR)/mountlist.o: mountlist.c
$(OBJDIR)/op_c.o: op_c.c op_c.h struct.h const.h errors.h
$(OBJDIR)/operatio.o: operatio.c const.h struct.h global.h misc.h engine.h graph.h \

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* SFont: a simple font-library that uses special .pngs as fonts
Copyright (C) 2003 Karl Bartel

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* SFont: a simple font-library that uses special bitmaps as fonts
Copyright (C) 2003 Karl Bartel

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Franck Charlet

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007-2008 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud
@ -3453,6 +3455,11 @@ void Button_Grid_menu(void)
short dx_selected=Snap_offset_X;
short dy_selected=Snap_offset_Y;
char showgrid = Show_grid;
// if grid is shown check if we snap
// if not snap by default (so the window work like before we introduced the "show" option)
char snapgrid = Show_grid?Snap_mode:1;
T_Special_button * input_x_button;
T_Special_button * input_y_button;
T_Special_button * input_dx_button;
@ -3461,10 +3468,10 @@ void Button_Grid_menu(void)
char str[3];
Open_window(133,98,"Grid");
Open_window(133,118,"Grid");
Window_set_normal_button(12,72,51,14,"Cancel",0,1,KEY_ESC); // 1
Window_set_normal_button(70,72,51,14,"OK" ,0,1,SDLK_RETURN); // 2
Window_set_normal_button(12,92,51,14,"Cancel",0,1,KEY_ESC); // 1
Window_set_normal_button(70,92,51,14,"OK" ,0,1,SDLK_RETURN); // 2
Print_in_window(19,26, "X:",MC_Dark,MC_Light);
input_x_button = Window_set_input_button(37,24,2); // 3
@ -3484,6 +3491,16 @@ void Button_Grid_menu(void)
Print_in_window(69,47,"dY:",MC_Dark,MC_Light);
input_dy_button = Window_set_input_button(95,45,2); // 6
Num2str(dy_selected,str,2);
Window_set_normal_button(12, 62, 14, 14, " ", 0, 1, 0); // 7
Window_set_normal_button(70, 62, 14, 14, " ", 0, 1, 0); // 8
if (snapgrid)
Print_in_window(16, 65, "X", MC_Black, MC_Light);
if (Show_grid)
Print_in_window(74, 65, "X", MC_Black, MC_Light);
Print_in_window(32, 65,"Snap",MC_Dark,MC_Light);
Print_in_window(90, 65,"Show",MC_Dark,MC_Light);
Window_input_content(input_dy_button,str);
Update_window_area(0,0,Window_width, Window_height);
@ -3568,6 +3585,20 @@ void Button_Grid_menu(void)
Window_input_content(input_dy_button,str);
Display_cursor();
case 7:
snapgrid = !snapgrid;
Hide_cursor();
Print_in_window(16, 65, snapgrid?"X":" ", MC_Black, MC_Light);
Display_cursor();
break;
case 8:
showgrid = !showgrid;
Hide_cursor();
Print_in_window(74, 65, showgrid?"X":" ", MC_Black, MC_Light);
Display_cursor();
break;
}
if (Is_shortcut(Key,0x100+BUTTON_HELP))
Window_help(BUTTON_EFFECTS, "GRID");
@ -3580,14 +3611,12 @@ void Button_Grid_menu(void)
Snap_height=chosen_Y;
Snap_offset_X=dx_selected;
Snap_offset_Y=dy_selected;
Snap_mode=1;
Snap_mode=snapgrid;
Show_grid=showgrid;
}
Close_window();
if ( (clicked_button==2) && (!Snap_mode) )
Button_Snap_mode();
Display_cursor();
}

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud
@ -112,6 +114,7 @@ enum FILE_FORMATS
FORMAT_C64,
FORMAT_KCF,
FORMAT_PAL,
FORMAT_SCR,
FORMAT_MISC, ///< Must be last of enum: others formats recognized by SDL_image
};

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Adrien Destugues
@ -129,7 +131,6 @@ void Draw_script_name(word x, word y, word index, byte highlighted)
{
T_Fileselector_item * current_item;
DEBUG("draw",index);
if (Scripts_list.Nb_elements)
{
current_item = Get_item_by_index(&Scripts_list, index);

View File

@ -1 +1,3 @@
/* vim:expandtab:ts=2 sw=2:
*/
void Button_Brush_Factory(void);

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Petter Lindquist

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Franck Charlet
@ -1388,7 +1390,7 @@ byte Button_Load_or_Save(byte load, byte image)
if(load)
{
// Determine the type
if(File_exists(Main_filename))
if(File_exists(Main_filename))
{
Selected_type = 0;
if(Directory_exists(Main_filename)) Selected_type = 1;
@ -1403,7 +1405,9 @@ byte Button_Load_or_Save(byte load, byte image)
if(Directory_exists(Main_filename)) Selected_type = 1;
else Selected_type = 0;
}
has_clicked_ok=1;
// Now load immediately, but only if the user exited readline by pressing ENTER
if (Mouse_K == 0) has_clicked_ok = 1;
}
else
{

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Franck Charlet

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Franck Charlet

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007-2008 Adrien Destugues

2
help.c
View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Peter Gordon

2
help.h
View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

2
init.c
View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Peter Gordon

2
init.h
View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Franck Charlet

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

2
io.c
View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

2
io.h
View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Franck Charlet

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

187
libraw2crtc.c Normal file
View File

@ -0,0 +1,187 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* GFX2CRTC - libraw2crtc.c
* CloudStrife - 20080921
* Diffusé sous licence libre CeCILL v2
* Voire LICENCE
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "global.h"
unsigned short addrCalc(unsigned char vcc, unsigned char rcc, unsigned char hcc, unsigned char cclk, unsigned char r1, unsigned char r12, unsigned char r13)
{
unsigned short MA;
unsigned short addr;
//MA = vcc*r1 + hcc + (0x0C)*256;
MA = vcc*r1 + hcc + r12*256 + r13;
addr = cclk | ((MA & 0x03FF) << 1);
addr = addr | ((rcc & 0x07) << 11);
addr = addr | ((MA & 0x3000) << 2);
return addr;
}
unsigned char mode0interlace(unsigned char x, unsigned char y)
{
unsigned char mode0pixel[] = {0, 64, 4, 68, 16, 80, 20, 84, 1, 65, 5, 69, 17, 81, 21, 85};
return mode0pixel[Read_pixel_function(x,y)] << 1 | mode0pixel[Read_pixel_function(x+1,y)];
}
unsigned char mode1interlace(unsigned char x, unsigned char y)
{
unsigned char mode1pixel[] = {0, 16, 1, 17};
return mode1pixel[Read_pixel_function(x,y)] << 3 | mode1pixel[Read_pixel_function(x+1,y)] << 2 | mode1pixel[Read_pixel_function(x+2,y)] << 1 | mode1pixel[Read_pixel_function(x+3,y)];
}
unsigned char mode2interlace(unsigned char x, unsigned char y)
{
unsigned char out = 0;
int i;
for(i = 0; i < 8; i++) out += ((Read_pixel_function(x+7-i,y)&1) << i);
return out;
}
unsigned char mode3interlace(unsigned char x, unsigned char y)
{
unsigned char mode3pixel[] = {0, 16, 1, 17};
return mode3pixel[Read_pixel_function(x,y)] << 3 | mode3pixel[Read_pixel_function(x+1,y)] << 2;
}
unsigned char (*ptrMode)(unsigned char x, unsigned char y);
unsigned char *raw2crtc(unsigned short width, unsigned short height, unsigned char mode, unsigned char r9, unsigned long *outSize, unsigned char *r1, unsigned char r12, unsigned char r13)
{
unsigned char *outBuffer;
unsigned char *tmpBuffer;
unsigned char *allocationBuffer;
unsigned short minAddr = 0;
unsigned char minAddrIsDefined = 0;
unsigned short maxAddr = 0;
unsigned char nbPixPerByte;
int y,x;
unsigned char r6;
unsigned short i;
unsigned char *ptrTmp;
unsigned char *ptrOut;
unsigned char vcc;
unsigned char rcc;
unsigned char hcc;
unsigned char cclk;
switch(mode)
{
case 0:
{
*r1 = (width+3)/4;
nbPixPerByte = 2;
ptrMode = mode0interlace;
break;
}
case 1:
{
*r1 = (width+7)/8;
nbPixPerByte = 4;
ptrMode = mode1interlace;
break;
}
case 2:
{
*r1 = (width+15)/16;
nbPixPerByte = 8;
ptrMode = mode2interlace;
break;
}
case 3:
{
*r1 = (width+3)/4;
nbPixPerByte = 2;
ptrMode = mode3interlace;
break;
}
default:
{
exit(4);
}
}
tmpBuffer = (unsigned char*)malloc(0xFFFF);
if (tmpBuffer == NULL)
{
printf("Allocation tmpBuffer raté\n");
exit(4);
}
allocationBuffer = (unsigned char*)malloc(0xFFFF);
if(allocationBuffer == NULL)
{
printf("Allocation allocationBuffer raté\n");
exit(4);
}
memset(allocationBuffer, 0, 0xFFFF);
r6 = height/(r9+1);
for(vcc = 0; vcc < r6; vcc++)
{
for(rcc = 0; rcc < (r9+1); rcc++)
{
for(hcc = 0; hcc < *r1; hcc++)
{
for(cclk = 0; cclk < 2; cclk++)
{
x = (hcc << 1 | cclk);
y = vcc*(r9+1) + rcc;
*(tmpBuffer + addrCalc(vcc, rcc, hcc, cclk, *r1, r12, r13)) = (*ptrMode)(x,y);
*(allocationBuffer + addrCalc(vcc, rcc, hcc, cclk, *r1, r12, r13)) += 1;
}
}
}
}
for(i = 0; i < 0xFFFF; i++)
{
if(*(allocationBuffer + i) > 1)
{
printf("Attention : Ecriture multiple a l'adresse mémoire %d\n",i);
}
if(*(allocationBuffer + i) > 0)
{
maxAddr = i;
}
if((*(allocationBuffer + i) == 1) && (minAddrIsDefined == 0))
{
minAddr = i;
minAddrIsDefined = 1;
}
}
*outSize = (maxAddr + 1) - minAddr;
outBuffer = (unsigned char*)malloc((*outSize));
if (outBuffer == NULL)
{
printf("Allocation outBuffer raté\n");
exit(4);
}
ptrTmp = tmpBuffer + minAddr;
ptrOut = outBuffer;
for(i = minAddr; i <= maxAddr; i++)
{
*(ptrOut++) = *(ptrTmp++);
}
free(tmpBuffer);
tmpBuffer = NULL;
free(allocationBuffer);
allocationBuffer = NULL;
return outBuffer;
}

14
libraw2crtc.h Normal file
View File

@ -0,0 +1,14 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* GFX2CRTC - libraw2crtc.h
* CloudStrife - 20080921
* Diffusé sous licence libre CeCILL v2
* Voire LICENCE
*/
#ifndef LIBRAW2CRTC_H
#define LIBRAW2CRTC_H 1
unsigned char * raw2crtc(unsigned short width, unsigned short height, unsigned char mode, unsigned char r9, unsigned long *outSize, unsigned char *r1, unsigned char r12, unsigned char r13);
#endif

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Petter Lindquist
@ -116,6 +118,9 @@ void Test_C64(void);
void Load_C64(void);
void Save_C64(void);
// -- SCR (Amstrad CPC)
void Save_SCR(void);
// -- PNG -------------------------------------------------------------------
#ifndef __no_pnglib__
void Test_PNG(void);
@ -130,7 +135,7 @@ void Load_SDL_Image(void);
void Init_preview(short width,short height,long size,int format,enum PIXEL_RATIO ratio);
// ENUM Name TestFunc LoadFunc SaveFunc Backup Comment Ext Exts
// ENUM Name TestFunc LoadFunc SaveFunc Backup Comment Layers Ext Exts
T_Format File_formats[NB_KNOWN_FORMATS] = {
{FORMAT_ALL_IMAGES, "(all)", NULL, NULL, NULL, 0, 0, 0, "", "gif;png;bmp;pcx;pkm;lbm;iff;img;sci;scq;scf;scn;sco;pi1;pc1;cel;neo;kcf;pal;c64;koa;tga;pnm;xpm;xcf;jpg;jpeg;tif;tiff;ico"},
{FORMAT_ALL_FILES, "(*.*)", NULL, NULL, NULL, 0, 0, 0, "", "*"},
@ -140,18 +145,19 @@ T_Format File_formats[NB_KNOWN_FORMATS] = {
#endif
{FORMAT_BMP, " bmp", Test_BMP, Load_BMP, Save_BMP, 1, 0, 0, "bmp", "bmp"},
{FORMAT_PCX, " pcx", Test_PCX, Load_PCX, Save_PCX, 1, 0, 0, "pcx", "pcx"},
{FORMAT_PKM, " pkm", Test_PKM, Load_PKM, Save_PKM, 1, 1, 0, "pkm", "pkm"},
{FORMAT_PKM, " pkm", Test_PKM, Load_PKM, Save_PKM, 0, 1, 0, "pkm", "pkm"}, // Not a backup since it does not save the full palette
{FORMAT_LBM, " lbm", Test_LBM, Load_LBM, Save_LBM, 1, 0, 0, "lbm", "lbm;iff"},
{FORMAT_IMG, " img", Test_IMG, Load_IMG, Save_IMG, 1, 0, 0, "img", "img"},
{FORMAT_SCx, " sc?", Test_SCx, Load_SCx, Save_SCx, 1, 0, 0, "sc?", "sci;scq;scf;scn;sco"},
{FORMAT_PI1, " pi1", Test_PI1, Load_PI1, Save_PI1, 1, 0, 0, "pi1", "pi1"},
{FORMAT_PC1, " pc1", Test_PC1, Load_PC1, Save_PC1, 1, 0, 0, "pc1", "pc1"},
{FORMAT_PI1, " pi1", Test_PI1, Load_PI1, Save_PI1, 0, 0, 0, "pi1", "pi1"},
{FORMAT_PC1, " pc1", Test_PC1, Load_PC1, Save_PC1, 0, 0, 0, "pc1", "pc1"},
{FORMAT_CEL, " cel", Test_CEL, Load_CEL, Save_CEL, 1, 0, 0, "cel", "cel"},
{FORMAT_NEO, " neo", Test_NEO, Load_NEO, Save_NEO, 1, 0, 0, "neo", "neo"},
{FORMAT_NEO, " neo", Test_NEO, Load_NEO, Save_NEO, 0, 0, 0, "neo", "neo"},
{FORMAT_KCF, " kcf", Test_KCF, Load_KCF, Save_KCF, 0, 0, 0, "kcf", "kcf"},
{FORMAT_PAL, " pal", Test_PAL, Load_PAL, Save_PAL, 0, 0, 0, "pal", "pal"},
{FORMAT_C64, " c64", Test_C64, Load_C64, Save_C64, 1, 1, 0, "c64", "c64;koa"},
{FORMAT_MISC,"misc.", NULL, NULL, NULL, 1, 0, 0, "", "tga;pnm;xpm;xcf;jpg;jpeg;tif;tiff;ico"},
{FORMAT_C64, " c64", Test_C64, Load_C64, Save_C64, 0, 1, 0, "c64", "c64;koa"},
{FORMAT_SCR, " cpc", NULL, NULL, Save_SCR, 0, 0, 0, "cpc", "cpc;scr"},
{FORMAT_MISC,"misc.",NULL, NULL, NULL, 1, 0, 0, "", "tga;pnm;xpm;xcf;jpg;jpeg;tif;tiff;ico"},
};
// Cette variable est alimentée après chargement réussi d'une image.
@ -501,20 +507,6 @@ void Init_preview(short width,short height,long size,int format, enum PIXEL_RATI
}
void Draw_palette_preview(void)
{
short index;
if (Pixel_load_function==Pixel_load_in_preview)
for (index=0; index<256; index++)
Window_rectangle(183+(index/16)*7,95+(index&15)*5,5,5,index);
Update_window_area(183,95,120,80);
}
// Calcul du nom complet du fichier
void Get_full_filename(char * filename, byte is_colorix_format)
{

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues
@ -69,10 +71,10 @@ T_Format * Get_fileformat(byte format);
// -- File formats
#ifndef __no_pnglib__
#define NB_KNOWN_FORMATS 18 ///< Total number of known file formats.
#define NB_KNOWN_FORMATS 19 ///< Total number of known file formats.
#else
// Without pnglib
#define NB_KNOWN_FORMATS 17 ///< Total number of known file formats.
#define NB_KNOWN_FORMATS 18 ///< Total number of known file formats.
#endif
// This is here and not in fileformats.c because the emergency save uses it...

2
main.c
View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Peter Gordon

2
misc.c
View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

2
misc.h
View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Petter Lindquist
@ -23,34 +25,61 @@
///@file miscfileformats.c
/// Formats that aren't fully saving, either because of palette restrictions or other things
#include "engine.h"
#include "errors.h"
#include "global.h"
#include "io.h"
#include "libraw2crtc.h"
#include "limits.h"
#include "loadsave.h"
#include "misc.h"
#include "sdlscreen.h"
#include "struct.h"
#include "windows.h"
//////////////////////////////////// PAL ////////////////////////////////////
//
void Draw_palette_preview(void)
{
short index;
if (Pixel_load_function==Pixel_load_in_preview)
for (index=0; index<256; index++)
Window_rectangle(183+(index/16)*7,95+(index&15)*5,5,5,index);
Update_window_area(183,95,120,80);
}
// -- Tester si un fichier est au format PAL --------------------------------
void Test_PAL(void)
{
FILE *file; // Fichier du fichier
FILE *file; // Fichier du fichier
char filename[MAX_PATH_CHARACTERS]; // Nom complet du fichier
long file_size; // Taille du fichier
long file_size; // Taille du fichier
Get_full_filename(filename,0);
Get_full_filename(filename, 0);
File_error=1;
File_error = 1;
// Ouverture du fichier
if ((file=fopen(filename, "rb")))
if ((file = fopen(filename, "rb")))
{
// Lecture de la taille du fichier
file_size=File_length_file(file);
fclose(file);
file_size = File_length_file(file);
// Le fichier ne peut être au format PAL que si sa taille vaut 768 octets
if (file_size==sizeof(T_Palette))
File_error=0;
if (file_size == sizeof(T_Palette))
File_error = 0;
else {
// Sinon c'est peut être un fichier palette ASCII "Jasc"
fread(filename, 1, 8, file);
if (strncmp(filename,"JASC-PAL",8) == 0)
{
File_error = 0;
}
}
fclose(file);
}
}
@ -69,22 +98,56 @@ void Load_PAL(void)
// Ouverture du fichier
if ((file=fopen(filename, "rb")))
{
T_Palette palette_64;
// Init_preview(?); // Pas possible... pas d'image...
long file_size = File_length_file(file);
// Le fichier ne peut être au format PAL que si sa taille vaut 768 octets
if (file_size == sizeof(T_Palette))
{
T_Palette palette_64;
// Init_preview(?); // Pas possible... pas d'image...
// Lecture du fichier dans Main_palette
if (Read_bytes(file,palette_64,sizeof(T_Palette)))
{
Palette_64_to_256(palette_64);
memcpy(Main_palette,palette_64,sizeof(T_Palette));
Set_palette(Main_palette);
Remap_fileselector();
// Lecture du fichier dans Main_palette
if (Read_bytes(file, palette_64, sizeof(T_Palette)))
{
Palette_64_to_256(palette_64);
memcpy(Main_palette, palette_64, sizeof(T_Palette));
Set_palette(Main_palette);
Remap_fileselector();
// On dessine une preview de la palette (si chargement=preview)
Draw_palette_preview();
}
else
File_error=2;
// On dessine une preview de la palette (si chargement = preview)
Draw_palette_preview();
}
else
File_error = 2;
} else {
fread(filename, 1, 8, file);
if (strncmp(filename,"JASC-PAL",8) == 0)
{
int i, n, r, g, b;
fscanf(file, "%d",&n);
if(n != 100)
{
File_error = 2;
fclose(file);
return;
}
// Read color count
fscanf(file, "%d",&n);
for (i = 0; i < n; i++)
{
fscanf(file, "%d %d %d",&r, &g, &b);
Main_palette[i].R = r;
Main_palette[i].G = g;
Main_palette[i].B = b;
Set_palette(Main_palette);
Remap_fileselector();
// On dessine une preview de la palette (si chargement = preview)
Draw_palette_preview();
}
} else File_error = 2;
}
// Fermeture du fichier
fclose(file);
@ -107,20 +170,12 @@ void Save_PAL(void)
File_error=0;
// Ouverture du fichier
if ((file=fopen(filename,"wb")))
if ((file=fopen(filename,"w")))
{
T_Palette palette_64;
memcpy(palette_64,Main_palette,sizeof(T_Palette));
Palette_256_to_64(palette_64);
// Enregistrement de Main_palette dans le fichier
if (! Write_bytes(file,palette_64,sizeof(T_Palette)))
{
File_error=1;
fclose(file);
remove(filename);
}
else // Ecriture correcte => Fermeture normale du fichier
fclose(file);
int i;
fputs("JASC-PAL\n0100\n256\n", file);
for (i = 0; i < 256; i++)
fprintf(file,"%d %d %d\n",Main_palette[i].R, Main_palette[i].G, Main_palette[i].B);
}
else // Si on n'a pas réussi à ouvrir le fichier, alors il y a eu une erreur
{
@ -2483,3 +2538,90 @@ void Save_C64(void)
File_error = Save_C64_multi(filename,saveWhat,loadAddr);
}
// SCR (Amstrad CPC)
void Test_SCR(void)
{
// Mmh... not sure what we could test. Any idea ?
// The palette file can be tested, if it exists and have the right size it's
// ok. But if it's not there the pixel data may still be valid. And we can't
// use the filesize as this depends on the screen format.
// An AMSDOS header would be a good indication but in some cases it may not
// be there
}
void Load_SCR(void)
{
// The Amstrad CPC screen memory is mapped in a weird mode, somewhere
// between bitmap and textmode. Basically the only way to decode this is to
// emulate the video chip and read the bytes as needed...
// Moreover, the hardware allows the screen to have any size from 8x1 to
// 800x273 pixels, and there is no indication of that in the file besides
// its size. It can also use any of the 3 screen modes. Fortunately this
// last bit of information is stored in the palette file.
// Oh, and BTW, the picture can be offset, and it's even usual to do it,
// because letting 128 pixels unused at the beginning of the file make it a
// lot easier to handle screens using more than 16K of VRam.
// The pixel encoding change with the video mode so we have to know that
// before attempting to load anything...
// As if this wasn't enough, Advanced OCP Art Studio, the reference tool on
// Amstrad, can use RLE packing when saving files, meaning we also have to
// handle that.
// All this mess enforces us to load (and unpack if needed) the file to a
// temporary 32k buffer before actually decoding it.
// 1) Seek for a palette
// 2) If palette found get screenmode from there, else ask user
// 3) ask user for screen size (or register values)
// 4) Load color data from palette (if found)
// 5) Close palette
// 6) Open the file
// 7) Run around the screen to untangle the pixeldata
// 8) Close the file
}
void Save_SCR(void)
{
// TODO : Add possibility to set R9, R12, R13 values
// TODO : Add OCP packing support
// TODO : Add possibility to include AMSDOS header, with proper loading
// address guessed from r12/r13 values.
unsigned char* output;
unsigned long outsize;
unsigned char r1;
int cpc_mode;
FILE* file;
char filename[MAX_PATH_CHARACTERS];
Get_full_filename(filename,0);
switch(Pixel_ratio)
{
case PIXEL_WIDE:
case PIXEL_WIDE2:
cpc_mode = 0;
break;
case PIXEL_TALL:
case PIXEL_TALL2:
cpc_mode = 2;
break;
default:
cpc_mode = 1;
break;
}
output = raw2crtc(Main_image_width,Main_image_height,cpc_mode,7,&outsize,&r1,0,0);
file = fopen(filename,"wb");
Write_bytes(file, output, outsize);
fclose(file);
free (output);
File_error = 0;
}

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* mountlist.c -- return a list of mounted file systems
Copyright (C) 1991, 1992, 1997, 1998, 1999, 2000, 2001, 2002, 2003,

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* mountlist.h -- declarations for list of mounted file systems
Copyright (C) 1991, 1992, 1998, 2000, 2001, 2002, 2003, 2004, 2005

271
op_c.c
View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues
@ -28,6 +30,8 @@
#include "op_c.h"
#include "errors.h"
/// Convert RGB to HSL.
/// Both input and output are in the 0..255 range to use in the palette screen
void RGB_to_HSL(int r,int g,int b,byte * hr,byte * sr,byte* lr)
{
double rd,gd,bd,h,s,l,max,min;
@ -37,9 +41,6 @@ void RGB_to_HSL(int r,int g,int b,byte * hr,byte * sr,byte* lr)
gd = g / 255.0;
bd = b / 255.0;
// compute L
// l=(rd*0.30)+(gd*0.59)+(bd*0.11);
// compute maximum of rd,gd,bd
if (rd>=gd)
{
@ -97,6 +98,8 @@ void RGB_to_HSL(int r,int g,int b,byte * hr,byte * sr,byte* lr)
*sr = (s*255.0);
}
/// Convert HSL back to RGB
/// Input and output are all in range 0..255
void HSL_to_RGB(byte h,byte s,byte l, byte* r, byte* g, byte* b)
{
float rf =0 ,gf = 0,bf = 0;
@ -162,10 +165,14 @@ void HSL_to_RGB(byte h,byte s,byte l, byte* r, byte* g, byte* b)
*b = bf * (255);
}
/////////////////////////////////////////////////////////////////////////////
///////////////////////////// Méthodes de gestion des tables de conversion //
/////////////////////////////////////////////////////////////////////////////
// Conversion table handlers
// The conversion table is built after a run of the median cut algorithm and is
// used to find the best color index for a given (RGB) color. GIMP avoids
// creating the whole table and only create parts of it when they are actually
// needed. This may or may not be faster
/// Creates a new conversion table
/// params: bumber of bits for R, G, B (precision)
T_Conversion_table * CT_new(int nbb_r,int nbb_g,int nbb_b)
{
T_Conversion_table * n;
@ -174,31 +181,34 @@ T_Conversion_table * CT_new(int nbb_r,int nbb_g,int nbb_b)
n=(T_Conversion_table *)malloc(sizeof(T_Conversion_table));
if (n!=NULL)
{
// On recopie les paramŠtres demands
// Copy the passed parameters
n->nbb_r=nbb_r;
n->nbb_g=nbb_g;
n->nbb_b=nbb_b;
// On calcule les autres
// Calculate the others
// Value ranges (max value actually)
n->rng_r=(1<<nbb_r);
n->rng_g=(1<<nbb_g);
n->rng_b=(1<<nbb_b);
// Shifts
n->dec_r=nbb_g+nbb_b;
n->dec_g=nbb_b;
n->dec_b=0;
// Reductions (how many bits are lost)
n->red_r=8-nbb_r;
n->red_g=8-nbb_g;
n->red_b=8-nbb_b;
// On tente d'allouer la table
// Allocate the table
size=(n->rng_r)*(n->rng_g)*(n->rng_b);
n->table=(byte *)malloc(size);
if (n->table!=NULL)
// C'est bon!
memset(n->table,0,size); // Inutile, mais plus propre
else
n->table=(byte *)calloc(size, 1);
if (n->table == NULL)
{
// Table impossible … allouer
// Not enough memory
free(n);
n=NULL;
}
@ -207,27 +217,33 @@ T_Conversion_table * CT_new(int nbb_r,int nbb_g,int nbb_b)
return n;
}
/// Delete a conversion table and release its memory
void CT_delete(T_Conversion_table * t)
{
free(t->table);
free(t);
}
/// Get the best palette index for an (R, G, B) color
byte CT_get(T_Conversion_table * t,int r,int g,int b)
{
int index;
// On réduit le nombre de bits par couleur
// Reduce the number of bits to the table precision
r=(r>>t->red_r);
g=(g>>t->red_g);
b=(b>>t->red_b);
// On recherche la couleur la plus proche dans la table de conversion
// Find the nearest color
index=(r<<t->dec_r) | (g<<t->dec_g) | (b<<t->dec_b);
return t->table[index];
}
/// Set an entry of the table, index (RGB), value i
void CT_set(T_Conversion_table * t,int r,int g,int b,byte i)
{
int index;
@ -237,19 +253,21 @@ void CT_set(T_Conversion_table * t,int r,int g,int b,byte i)
}
// Handlers for the occurences tables
// This table is used to count the occurence of an (RGB) pixel value in the
// source 24bit image. These count are then used by the median cut algorithm to
// decide which cluster to split.
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////// Mthodes de gestion des tables d'occurence //
/////////////////////////////////////////////////////////////////////////////
/// Initialize an occurence table
void OT_init(T_Occurrence_table * t)
{
int size;
size=(t->rng_r)*(t->rng_g)*(t->rng_b)*sizeof(int);
memset(t->table,0,size); // On initialise … 0
memset(t->table,0,size); // Set it to 0
}
/// Allocate an occurence table for given number of bits
T_Occurrence_table * OT_new(int nbb_r,int nbb_g,int nbb_b)
{
T_Occurrence_table * n;
@ -258,12 +276,12 @@ T_Occurrence_table * OT_new(int nbb_r,int nbb_g,int nbb_b)
n=(T_Occurrence_table *)malloc(sizeof(T_Occurrence_table));
if (n!=0)
{
// On recopie les paramŠtres demands
// Copy passed parameters
n->nbb_r=nbb_r;
n->nbb_g=nbb_g;
n->nbb_b=nbb_b;
// On calcule les autres
// Compute others
n->rng_r=(1<<nbb_r);
n->rng_g=(1<<nbb_g);
n->rng_b=(1<<nbb_b);
@ -274,15 +292,12 @@ T_Occurrence_table * OT_new(int nbb_r,int nbb_g,int nbb_b)
n->red_g=8-nbb_g;
n->red_b=8-nbb_b;
// On tente d'allouer la table
// Allocate the table
size=(n->rng_r)*(n->rng_g)*(n->rng_b)*sizeof(int);
n->table=(int *)malloc(size);
if (n->table!=0)
// C'est bon! On initialise … 0
OT_init(n);
else
n->table=(int *)calloc(size, 1);
if (n->table == NULL)
{
// Table impossible … allouer
// Not enough memory !
free(n);
n=0;
}
@ -291,31 +306,42 @@ T_Occurrence_table * OT_new(int nbb_r,int nbb_g,int nbb_b)
return n;
}
/// Delete a table and free the memory
void OT_delete(T_Occurrence_table * t)
{
free(t->table);
free(t);
}
int OT_get(T_Occurrence_table * t,int r,int g,int b)
/// Get number of occurences for a given color
int OT_get(T_Occurrence_table * t, int r, int g, int b)
{
int index;
// Drop bits as needed
index=(r<<t->dec_r) | (g<<t->dec_g) | (b<<t->dec_b);
return t->table[index];
}
/// Add 1 to the count for a color
void OT_inc(T_Occurrence_table * t,int r,int g,int b)
{
int index;
// Drop bits as needed
r=(r>>t->red_r);
g=(g>>t->red_g);
b=(b>>t->red_b);
// Compute the address
index=(r<<t->dec_r) | (g<<t->dec_g) | (b<<t->dec_b);
t->table[index]++;
}
/// Count the use of each color in a 24bit picture and fill in the table
void OT_count_occurrences(T_Occurrence_table* t, T_Bitmap24B image, int size)
{
T_Bitmap24B ptr;
@ -325,11 +351,13 @@ void OT_count_occurrences(T_Occurrence_table* t, T_Bitmap24B image, int size)
OT_inc(t, ptr->R, ptr->G, ptr->B);
}
/// Count the total number of pixels in an occurence table
int OT_count_colors(T_Occurrence_table * t)
{
int val; // Valeur de retour
int nb; // Nombre de couleurs … tester
int i; // Compteur de couleurs testes
int val; // Computed return value
int nb; // Number of colors to test
int i; // Loop index
val = 0;
nb=(t->rng_r)*(t->rng_g)*(t->rng_b);
@ -341,25 +369,41 @@ int OT_count_colors(T_Occurrence_table * t)
}
// Cluster management
// Clusters are boxes in the RGB spaces, defined by 6 corner coordinates :
// Rmax, Rmin, Vmax (or Gmax), Vmin, Rmax, Rmin
// The median cut algorithm start with a single cluster covering the whole
// colorspace then split it in two smaller clusters on the longest axis until
// there are 256 non-empty clusters (with some tricks if the original image
// actually has less than 256 colors)
// Each cluster also store the number of pixels that are inside and the
// rmin, rmax, vmin, vmax, bmin, bmax values are the first/last values that
// actually are used by a pixel in the cluster
// When you split a big cluster there may be some space between the splitting
// plane and the first pixel actually in a cluster
/////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////// Mthodes de gestion des clusters //
/////////////////////////////////////////////////////////////////////////////
/// Pack a cluster, ie compute its {r,v,b}{min,max} values
void Cluster_pack(T_Cluster * c,T_Occurrence_table * to)
{
int rmin,rmax,vmin,vmax,bmin,bmax;
int r,g,b;
// On cherche les mins et les maxs de chaque composante sur la couverture
// Find min. and max. values actually used for each component in this cluster
// int nbocc;
// On prédécale tout pour éviter de faire trop de bazar en se forçant à utiliser OT_get, plus rapide
// Pre-shift everything to avoid using OT_Get and be faster. This will only
// work if the occurence table actually has full precision, that is a
// 256^3*sizeof(int) = 64MB table. If your computer has less free ram and
// malloc fails, this will not work at all !
// GIMP use only 6 bits for G and B components in this table.
rmin=c->rmax <<16; rmax=c->rmin << 16;
vmin=c->vmax << 8; vmax=c->vmin << 8;
bmin=c->bmax; bmax=c->bmin;
c->occurences=0;
// Unoptimized code kept here for documentation purpose because the optimized
// one is unreadable : run over the whole cluster and find the min and max,
// and count the occurences at the same time.
/*
for (r=c->rmin<<16;r<=c->rmax<<16;r+=1<<16)
for (g=c->vmin<<8;g<=c->vmax<<8;g+=1<<8)
@ -379,9 +423,9 @@ void Cluster_pack(T_Cluster * c,T_Occurrence_table * to)
}
*/
// On recherche le minimum et le maximum en parcourant le cluster selon chaque composante,
// ça évite des accès mémoires inutiles, de plus chaque boucle est plus petite que la
// précédente puisqu'on connait une borne supplémentaire
// Optimized version : find the extremums one at a time, so we can reduce the
// area to seek for the next one. Start at the edges of the cluster and go to
// the center until we find a pixel.
for(r=c->rmin<<16;r<=c->rmax<<16;r+=1<<16)
for(g=c->vmin<<8;g<=c->vmax<<8;g+=1<<8)
@ -449,7 +493,8 @@ BMAX:
}
}
ENDCRUSH:
// Il faut quand même parcourir la partie utile du cluster, pour savoir combien il y a d'occurences
// We still need to seek the internal part of the cluster to count pixels
// inside it
for(r=rmin;r<=rmax;r+=1<<16)
for(g=vmin;g<=vmax;g+=1<<8)
for(b=bmin;b<=bmax;b++)
@ -457,11 +502,14 @@ ENDCRUSH:
c->occurences+=to->table[r + g + b]; // OT_get
}
// Unshift the values and put them in the cluster info
c->rmin=rmin>>16; c->rmax=rmax>>16;
c->vmin=vmin>>8; c->vmax=vmax>>8;
c->bmin=bmin; c->bmax=bmax;
// On regarde la composante qui a la variation la plus grande
// Find the longest axis to know which way to split the cluster
// This multiplications are supposed to improve the result, but may or may not
// work, actually.
r=(c->rmax-c->rmin)*299;
g=(c->vmax-c->vmin)*587;
b=(c->bmax-c->bmin)*114;
@ -496,6 +544,9 @@ ENDCRUSH:
}
}
/// Split a cluster on its longest axis.
/// c = source cluster, c1, c2 = output after split
void Cluster_split(T_Cluster * c, T_Cluster * c1, T_Cluster * c2, int hue,
T_Occurrence_table * to)
{
@ -503,10 +554,12 @@ void Cluster_split(T_Cluster * c, T_Cluster * c1, T_Cluster * c2, int hue,
int cumul;
int r, g, b;
// Split criterion: each of the cluster will have the same number of pixels
limit = c->occurences / 2;
cumul = 0;
if (hue == 0)
if (hue == 0) // split on red
{
// Run over the cluster until we reach the requested number of pixels
for (r = c->rmin<<16; r<=c->rmax<<16; r+=1<<16)
{
for (g = c->vmin<<8; g<=c->vmax<<8; g+=1<<8)
@ -527,9 +580,11 @@ void Cluster_split(T_Cluster * c, T_Cluster * c1, T_Cluster * c2, int hue,
r>>=16;
g>>=8;
// We tried to split on red, but found half of the pixels with r = rmin
// so we enforce some split to happen anyway, instead of creating an empty
// c2 and c1 == c
if (r==c->rmin)
r++;
// R est la valeur de dbut du 2nd cluster
c1->Rmin=c->Rmin; c1->Rmax=r-1;
c1->rmin=c->rmin; c1->rmax=r-1;
@ -546,7 +601,7 @@ void Cluster_split(T_Cluster * c, T_Cluster * c1, T_Cluster * c2, int hue,
c2->bmin=c->bmin; c2->bmax=c->bmax;
}
else
if (hue==1)
if (hue==1) // split on green
{
for (g=c->vmin<<8;g<=c->vmax<<8;g+=1<<8)
@ -570,7 +625,6 @@ void Cluster_split(T_Cluster * c, T_Cluster * c1, T_Cluster * c2, int hue,
if (g==c->vmin)
g++;
// G est la valeur de dbut du 2nd cluster
c1->Rmin=c->Rmin; c1->Rmax=c->Rmax;
c1->rmin=c->rmin; c1->rmax=c->rmax;
@ -586,7 +640,7 @@ void Cluster_split(T_Cluster * c, T_Cluster * c1, T_Cluster * c2, int hue,
c2->Bmin=c->Bmin; c2->Bmax=c->Bmax;
c2->bmin=c->bmin; c2->bmax=c->bmax;
}
else
else // split on blue
{
for (b=c->bmin;b<=c->bmax;b++)
@ -610,7 +664,6 @@ void Cluster_split(T_Cluster * c, T_Cluster * c1, T_Cluster * c2, int hue,
if (b==c->bmin)
b++;
// B est la valeur de dbut du 2nd cluster
c1->Rmin=c->Rmin; c1->Rmax=c->Rmax;
c1->rmin=c->rmin; c1->rmax=c->rmax;
@ -628,6 +681,8 @@ void Cluster_split(T_Cluster * c, T_Cluster * c1, T_Cluster * c2, int hue,
}
}
/// Compute the mean R, G, B (for palette generation) and H, L (for palette sorting)
void Cluster_compute_hue(T_Cluster * c,T_Occurrence_table * to)
{
int cumul_r,cumul_g,cumul_b;
@ -657,10 +712,11 @@ void Cluster_compute_hue(T_Cluster * c,T_Occurrence_table * to)
}
// Cluster set management
// A set of clusters in handled as a list, the median cut algorithm pops a
// cluster from the list, split it, and pushes back the two splitted clusters
// until the lit grows to 256 items
/////////////////////////////////////////////////////////////////////////////
//////////////////////////// Mthodes de gestion des ensembles de clusters //
/////////////////////////////////////////////////////////////////////////////
// Debug helper : check if a cluster set has the right count value
/*
@ -679,6 +735,7 @@ void CS_Check(T_Cluster_set* cs)
*/
/// Setup the first cluster before we start the operations
/// This one covers the full palette range
void CS_Init(T_Cluster_set * cs, T_Occurrence_table * to)
{
cs->clusters->Rmin = cs->clusters->rmin = 0;
@ -700,25 +757,23 @@ T_Cluster_set * CS_New(int nbmax, T_Occurrence_table * to)
n=(T_Cluster_set *)malloc(sizeof(T_Cluster_set));
if (n != NULL)
{
// On recopie les paramŠtres demands
// Copy requested params
n->nb_max = OT_count_colors(to);
// On vient de compter le nombre de couleurs existantes, s'il est plus grand
// que 256 on limite à 256
// (nombre de couleurs voulu au final)
// If the number of colors asked is > 256, we ceil it because we know we
// don't want more
if (n->nb_max > nbmax)
{
n->nb_max = nbmax;
}
// On tente d'allouer le premier cluster
// Allocate the first cluster
n->clusters=(T_Cluster *)malloc(sizeof(T_Cluster));
if (n->clusters != NULL)
// C'est bon! On initialise
CS_Init(n, to);
else
{
// Table impossible … allouer
// No memory free ! Sorry !
free(n);
n = NULL;
}
@ -740,12 +795,18 @@ void CS_Delete(T_Cluster_set * cs)
free(cs);
}
/// Pop a cluster from the cluster list
void CS_Get(T_Cluster_set * cs, T_Cluster * c)
{
T_Cluster* current = cs->clusters;
T_Cluster* prev = NULL;
// Search a cluster with at least 2 distinct colors so we can split it
// Clusters are sorted by number of occurences, so a cluster may end up
// with a lot of pixelsand on top of the list, but only one color. We can't
// split it in that case. It should probably be stored on a list of unsplittable
// clusters to avoid running on it again on each iteration.
do
{
if ( (current->rmin < current->rmax) ||
@ -771,12 +832,14 @@ void CS_Get(T_Cluster_set * cs, T_Cluster * c)
current = NULL;
}
/// Push a cluster in the list
void CS_Set(T_Cluster_set * cs,T_Cluster * c)
{
T_Cluster* current = cs->clusters;
T_Cluster* prev = NULL;
// Search the first cluster that is smaller than ours
// Search the first cluster that is smaller than ours (less pixels)
while (current && current->occurences > c->occurences)
{
prev = current;
@ -795,41 +858,44 @@ void CS_Set(T_Cluster_set * cs,T_Cluster * c)
cs->nb++;
}
// Détermination de la meilleure palette en utilisant l'algo Median Cut :
// 1) On considère l'espace (R,G,B) comme 1 boîte
// 2) On cherche les extrêmes de la boîte en (R,G,B)
// 3) On trie les pixels de l'image selon l'axe le plus long parmi (R,G,B)
// 4) On coupe la boîte en deux au milieu, et on compacte pour que chaque bord
// corresponde bien à un pixel extreme
// 5) On recommence à couper selon le plus grand axe toutes boîtes confondues
// 6) On s'arrête quand on a le nombre de couleurs voulu
/// This is the main median cut algorithm and the function actually called to
/// reduce the palette. We get the number of pixels for each collor in the
/// occurence table and generate the cluster set from it.
// 1) RGB space is a big box
// 2) We seek the pixels with extreme values
// 3) We split the box in 2 parts on its longest axis
// 4) We pack the 2 resulting boxes again to leave no empty space between the box border and the first pixel
// 5) We take the box with the biggest number of pixels inside and we split it again
// 6) Iterate until there are 256 boxes. Associate each of them to its middle color
void CS_Generate(T_Cluster_set * cs, T_Occurrence_table * to)
{
T_Cluster current;
T_Cluster Nouveau1;
T_Cluster Nouveau2;
// Tant qu'on a moins de 256 clusters
// There are less than 256 boxes
while (cs->nb<cs->nb_max)
{
// On récupère le plus grand cluster
// Get the biggest one
CS_Get(cs,&current);
// On le coupe en deux
// Split it
Cluster_split(&current, &Nouveau1, &Nouveau2, current.plus_large, to);
// On compacte ces deux nouveaux (il peut y avoir un espace entre l'endroit
// de la coupure et les premiers pixels du cluster)
// Pack the 2 new clusters (the split may leave some empty space between the
// box border and the first actual pixel)
Cluster_pack(&Nouveau1, to);
Cluster_pack(&Nouveau2, to);
// On les remet dans le set
// Put them back in the list
CS_Set(cs,&Nouveau1);
CS_Set(cs,&Nouveau2);
}
}
/// Compute the color associated to each box in the list
void CS_Compute_colors(T_Cluster_set * cs, T_Occurrence_table * to)
{
T_Cluster * c;
@ -838,6 +904,11 @@ void CS_Compute_colors(T_Cluster_set * cs, T_Occurrence_table * to)
Cluster_compute_hue(c,to);
}
// We sort the clusters on two criterions to get a somewhat coherent palette.
// TODO : It would be better to do this in one single pass.
/// Sort the clusters by chrominance value
void CS_Sort_by_chrominance(T_Cluster_set * cs)
{
T_Cluster* nc;
@ -866,10 +937,12 @@ void CS_Sort_by_chrominance(T_Cluster_set * cs)
prev = NULL;
}
// Put the new list bavk in place
// Put the new list back in place
cs->clusters = newlist;
}
/// Sort the clusters by luminance value
void CS_Sort_by_luminance(T_Cluster_set * cs)
{
T_Cluster* nc;
@ -903,6 +976,8 @@ void CS_Sort_by_luminance(T_Cluster_set * cs)
cs->clusters = newlist;
}
/// Generates the palette from the clusters, then the conversion table to map (RGB) to a palette index
void CS_Generate_color_table_and_palette(T_Cluster_set * cs,T_Conversion_table * tc,T_Components * palette)
{
int index;
@ -1028,8 +1103,7 @@ void GS_Generate(T_Gradient_set * ds,T_Cluster_set * cs)
}
/// Compute best palette for given picture.
T_Conversion_table * Optimize_palette(T_Bitmap24B image, int size,
T_Components * palette, int r, int g, int b)
{
@ -1038,7 +1112,7 @@ T_Conversion_table * Optimize_palette(T_Bitmap24B image, int size,
T_Cluster_set * cs;
T_Gradient_set * ds;
// Création des éléments nécessaires au calcul de palette optimisée:
// Allocate all the elements
to = 0; tc = 0; cs = 0; ds = 0;
to = OT_new(r, g, b);
@ -1052,7 +1126,7 @@ T_Conversion_table * Optimize_palette(T_Bitmap24B image, int size,
return 0;
}
// Première étape : on compte les pixels de chaque couleur pour pouvoir trier là dessus
// Count pixels for each color
OT_count_occurrences(to, image, size);
cs = CS_New(256, to);
@ -1063,13 +1137,13 @@ T_Conversion_table * Optimize_palette(T_Bitmap24B image, int size,
return 0;
}
//CS_Check(cs);
// C'est bon, on a pu tout allouer
// Ok, everything was allocated
// On génère les clusters (avec l'algo du median cut)
// Generate the cluster set with median cut algorithm
CS_Generate(cs, to);
//CS_Check(cs);
// On calcule la teinte de chaque pixel (Luminance et chrominance)
// Compute the color data for each cluster (palette entry + HL)
CS_Compute_colors(cs, to);
//CS_Check(cs);
@ -1079,15 +1153,13 @@ T_Conversion_table * Optimize_palette(T_Bitmap24B image, int size,
GS_Generate(ds, cs);
GS_Delete(ds);
}
// Enfin on trie les clusters (donc les couleurs de la palette) dans un ordre
// sympa : par couleur, et par luminosité pour chaque couleur
// Sort the clusters on L and H to get a nice palette
CS_Sort_by_luminance(cs);
//CS_Check(cs);
CS_Sort_by_chrominance(cs);
//CS_Check(cs);
// Enfin on génère la palette et la table de correspondance entre chaque
// couleur 24b et sa couleur palette associée.
// And finally generate the conversion table to map RGB > pal. index
CS_Generate_color_table_and_palette(cs, tc, palette);
//CS_Check(cs);
@ -1096,6 +1168,8 @@ T_Conversion_table * Optimize_palette(T_Bitmap24B image, int size,
return tc;
}
/// Change a value with proper ceiling and flooring
int Modified_value(int value,int modif)
{
value+=modif;
@ -1110,10 +1184,11 @@ int Modified_value(int value,int modif)
return value;
}
/// Convert a 24b image to 256 colors (with a given palette and conversion table)
/// This destroys the 24b picture !
/// Uses floyd steinberg dithering.
void Convert_24b_bitmap_to_256_Floyd_Steinberg(T_Bitmap256 dest,T_Bitmap24B source,int width,int height,T_Components * palette,T_Conversion_table * tc)
// Cette fonction dégrade au fur et à mesure le bitmap source, donc soit on ne
// s'en ressert pas, soit on passe à la fonction une copie de travail du
// bitmap original.
{
T_Bitmap24B current;
T_Bitmap24B c_plus1;
@ -1205,6 +1280,8 @@ void Convert_24b_bitmap_to_256_Floyd_Steinberg(T_Bitmap256 dest,T_Bitmap24B sour
}
}
/// Converts from 24b to 256c without dithering, using given conversion table
void Convert_24b_bitmap_to_256_nearest_neighbor(T_Bitmap256 dest,
T_Bitmap24B source, int width, int height, __attribute__((unused)) T_Components * palette,
T_Conversion_table * tc)
@ -1241,6 +1318,8 @@ void Convert_24b_bitmap_to_256_nearest_neighbor(T_Bitmap256 dest,
}
// These are the allowed precisions for all the tables.
// For some of them only the first one may work because of ugly optimizations
static const byte precision_24b[]=
{
8,8,8,
@ -1257,11 +1336,7 @@ static const byte precision_24b[]=
3,3,2};
// Convertie avec le plus de précision possible une image 24b en 256c
// Renvoie s'il y a eu une erreur ou pas..
// Cette fonction utilise l'algorithme "median cut" (Optimize_palette) pour trouver la palette, et diffuse les erreurs avec floyd-steinberg.
// Give this one a 24b source, get back the 256c bitmap and its palette
int Convert_24b_bitmap_to_256(T_Bitmap256 dest,T_Bitmap24B source,int width,int height,T_Components * palette)
{
T_Conversion_table * table; // table de conversion

2
op_c.h
View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Franck Charlet

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1 +1,3 @@
/* vim:expandtab:ts=2 sw=2:
*/
char Program_version[]="layers wip";

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Peter Gordon

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
#include <limits.h>
#include <stdlib.h>
#include <errno.h>

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Peter Gordon

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Peter Gordon

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Peter Gordon

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007 Adrien Destugues

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

2
text.c
View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

2
text.h
View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Yves Rizoud

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Franck Charlet
@ -914,28 +916,42 @@ void Verbose_error_message(const char * message)
{
short clicked_button;
int line;
int i;
char buffer[36]; // 35 characters + \0
int last_space;
int nb_char;
char buffer[36];
Open_window(300,160,"Error!");
// Word-wrap the message
for (line=0; line < 10; line++)
for (line=0; line < 12 && *message!='\0'; line++)
{
for (i=0;i<35 && *message!='\0';i++)
last_space = -1;
for (nb_char=0; nb_char<35 && message[nb_char]!='\0'; nb_char++)
{
if (*message == '\n')
buffer[nb_char]=message[nb_char];
if (message[nb_char] == ' ')
{
message++;
last_space = nb_char;
}
else if (message[nb_char] == '\n')
{
last_space = nb_char;
break;
}
buffer[i]=*message;
message++;
}
buffer[i]='\0';
// Close line buffer
if (last_space == -1)
last_space = 34;
buffer[last_space]='\0';
// Print
Print_in_window(10,20+line*8,buffer,MC_Black,MC_Light);
if (*message=='\0')
break;
// Next line
message=message+last_space+1;
// Strip leading spaces
while (*message == ' ')
message++;
}
Window_set_normal_button(300/2-20,160-23,40,14,"OK",1,1,SDLK_RETURN); // 1
@ -1518,15 +1534,22 @@ void Compute_magnifier_data(void)
}
// ------------ Changer le facteur de zoom et tout mettre à jour -------------
/// Changes magnifier factor and updates everything needed
void Change_magnifier_factor(byte factor_index)
{
short center_x;
short center_y;
int center_x;
int center_y;
center_x=Main_magnifier_offset_X+(Main_magnifier_width>>1);
center_y=Main_magnifier_offset_Y+(Main_magnifier_height>>1);
// Values that need to be computed before switching to the new zoom factor
if (Cursor_in_menu || !Main_magnifier_mode)
{
center_x=Main_magnifier_offset_X+(Main_magnifier_width>>1);
center_y=Main_magnifier_offset_Y+(Main_magnifier_height>>1);
} else {
// Zoom to cursor
center_x = (Paintbrush_X - Main_magnifier_offset_X) * 65536 / Main_magnifier_width;
center_y = (Paintbrush_Y - Main_magnifier_offset_Y) * 65536 / Main_magnifier_height;
}
Main_magnifier_factor=ZOOM_FACTOR[factor_index];
Compute_magnifier_data();
@ -1535,8 +1558,14 @@ void Change_magnifier_factor(byte factor_index)
{
// Recalculer le décalage de la loupe
// Centrage "brut" de lécran par rapport à la loupe
Main_magnifier_offset_X=center_x-(Main_magnifier_width>>1);
Main_magnifier_offset_Y=center_y-(Main_magnifier_height>>1);
if (Cursor_in_menu)
{
Main_magnifier_offset_X=center_x-(Main_magnifier_width>>1);
Main_magnifier_offset_Y=center_y-(Main_magnifier_height>>1);
} else {
Main_magnifier_offset_X = Paintbrush_X - center_x * Main_magnifier_width / 65536 ;
Main_magnifier_offset_Y = Paintbrush_Y - center_y * Main_magnifier_height / 65536 ;
}
// Correction en cas de débordement de l'image
if (Main_magnifier_offset_X+Main_magnifier_width>Main_image_width)
Main_magnifier_offset_X=Main_image_width-Main_magnifier_width;

View File

@ -1,3 +1,5 @@
/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2007-2008 Adrien Destugues