git-svn-id: svn://pulkomandy.tk/GrafX2/branches/layers@1162 416bcca6-2ee7-4201-b75f-2eb2f807beb1
842 lines
20 KiB
C
842 lines
20 KiB
C
/* vim:expandtab:ts=2 sw=2:
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*/
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/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2008 Yves Rizoud
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Copyright 2008 Franck Charlet
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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#include <SDL.h>
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#include <string.h>
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#include <strings.h>
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#include <stdlib.h>
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#include "struct.h"
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#include "sdlscreen.h"
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#include "global.h"
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#include "errors.h"
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#include "buttons.h"
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#include "engine.h"
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#include "misc.h"
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#include "keyboard.h"
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#include "sdlscreen.h"
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#include "windows.h"
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#include "palette.h"
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#include "input.h"
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#include "graph.h"
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///Count used palette indexes in the whole picture
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///Return the total number of different colors
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///Fill in "usage" with the count for each color
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word Count_used_colors(dword* usage)
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{
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int nb_pixels = 0;
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Uint8* current_pixel = Main_screen;
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Uint8 color;
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word nb_colors = 0;
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int i;
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for (i = 0; i < 256; i++) usage[i]=0;
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// Compute total number of pixels in the picture
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nb_pixels = Main_image_height * Main_image_width;
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// For each pixel in picture
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for (i = 0; i < nb_pixels; i++)
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{
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color=*current_pixel; // get color in picture for this pixel
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usage[color]++; // add it to the counter
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// go to next pixel
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current_pixel++;
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}
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// count the total number of unique used colors
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for (i = 0; i < 256; i++)
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{
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if (usage[i]!=0)
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nb_colors++;
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}
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return nb_colors;
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}
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/// Same as ::Count_used_colors, but use a block screen memory instead of
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/// picture data. Used to count colors in the loading screen.
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word Count_used_colors_screen_area(dword* usage, word start_x, word start_y,
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word width, word height)
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{
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Uint8 color;
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word x, y;
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word nb_colors = 0;
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int i;
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// Init usage table
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for (i = 0; i < 256; i++) usage[i]=0;
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// For each pixel in screen area
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for (y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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{
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// Get color in screen memory
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color=*(Screen_pixels+((start_x + x)+(start_y + y) * Screen_width
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* Pixel_height) * Pixel_width);
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usage[color]++; //Un point de plus pour cette couleur
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}
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}
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//On va maintenant compter dans la table les couleurs utilis<69>es:
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for (i = 0; i < 256; i++)
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{
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if (usage[i]!=0)
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nb_colors++;
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}
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return nb_colors;
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}
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/// Same as ::Count_used_colors, but for a given rectangle in the picture only.
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/// Used bu the C64 block constraint checker.
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word Count_used_colors_area(dword* usage, word start_x, word start_y,
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word width, word height)
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{
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Uint8 color;
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word x, y;
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word nb_colors = 0;
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int i;
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// Init usage table
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for (i = 0; i < 256; i++) usage[i]=0;
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// On parcourt l'<27>cran courant pour compter les utilisations des couleurs
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for (y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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{
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// Get color from picture
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color=*(Main_screen+((start_x + x)+(start_y + y)*Main_image_width));
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usage[color]++; //Un point de plus pour cette couleur
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}
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}
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//On va maintenant compter dans la table les couleurs utilis<69>es:
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for (i = 0; i < 256; i++)
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{
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if (usage[i]!=0)
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nb_colors++;
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}
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return nb_colors;
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}
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void Set_palette(T_Palette palette)
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{
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register int i;
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SDL_Color PaletteSDL[256];
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for(i=0;i<256;i++)
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{
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PaletteSDL[i].r=(palette[i].R=Round_palette_component(palette[i].R));
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PaletteSDL[i].g=(palette[i].G=Round_palette_component(palette[i].G));
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PaletteSDL[i].b=(palette[i].B=Round_palette_component(palette[i].B));
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}
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SDL_SetPalette(Screen_SDL, SDL_PHYSPAL | SDL_LOGPAL, PaletteSDL,0,256);
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}
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void Set_color(byte color, byte red, byte green, byte blue)
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{
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SDL_Color comp;
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comp.r=red;
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comp.g=green;
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comp.b=blue;
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SDL_SetPalette(Screen_SDL, SDL_PHYSPAL | SDL_LOGPAL, &comp, color, 1);
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}
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void Wait_end_of_click(void)
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{
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// On d<>sactive tous les raccourcis clavier
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while(Mouse_K) if(!Get_input()) SDL_Delay(20);
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}
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void Hide_current_image_with_stencil(byte color, byte * stencil)
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//Effacer l'image courante avec une certaine couleur en mode Stencil
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{
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int nb_pixels=0; //ECX
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//al=color
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//edi=Screen_pixels
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byte* pixel=Main_backups->Pages->Image[Main_current_layer];
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int i;
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nb_pixels=Main_image_height*Main_image_width;
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for(i=0;i<nb_pixels;i++)
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{
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if (stencil[*pixel]==0)
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*pixel=color;
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pixel++;
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}
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}
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void Hide_current_image(byte color)
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// Effacer l'image courante avec une certaine couleur
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{
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memset(
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Main_backups->Pages->Image[Main_current_layer],
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color ,
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Main_image_width * Main_image_height
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);
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}
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void Init_chrono(dword delay)
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// D<>marrer le chrono
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{
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Timer_delay = delay;
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Timer_start = SDL_GetTicks()/55;
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return;
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}
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void Pixel_in_brush (word x, word y, byte color)
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{
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*(Brush + y * Brush_width + x)=color;
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}
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byte Read_pixel_from_brush (word x, word y)
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{
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return *(Brush + y * Brush_width + x);
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}
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void Replace_a_color(byte old_color, byte new_color)
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{
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word x;
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word y;
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// Update all pixels
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for (y=0; y<Main_image_height; y++)
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for (x=0; x<Main_image_width; x++)
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if (Read_pixel_from_current_layer(x,y) == old_color)
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Pixel_in_current_screen(x,y,new_color,0);
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Update_rect(0,0,0,0); // On peut TOUT a jour
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// C'est pas un probl<62>me car il n'y a pas de preview
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}
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// FIXME: move to graph.c, it's the only caller
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void Ellipse_compute_limites(short horizontal_radius,short vertical_radius)
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{
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Ellipse_horizontal_radius_squared =
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(long)horizontal_radius * horizontal_radius;
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Ellipse_vertical_radius_squared =
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(long)vertical_radius * vertical_radius;
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Ellipse_limit = (qword)Ellipse_horizontal_radius_squared * Ellipse_vertical_radius_squared;
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}
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// FIXME: move to graph.c, it's the only caller
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byte Pixel_in_ellipse(void)
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{
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qword ediesi = (qword)Ellipse_cursor_X * Ellipse_cursor_X * Ellipse_vertical_radius_squared +
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(qword)Ellipse_cursor_Y * Ellipse_cursor_Y * Ellipse_horizontal_radius_squared;
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if((ediesi) <= Ellipse_limit) return 255;
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return 0;
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}
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// FIXME: move to graph.c, it's the only caller
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byte Pixel_in_circle(void)
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{
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if(Circle_cursor_X * Circle_cursor_X +
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Circle_cursor_Y * Circle_cursor_Y <= Circle_limit)
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return 255;
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return 0;
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}
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void Copy_part_of_image_to_another(byte * source,word source_x,word source_y,word width,word height,word source_width,byte * dest,word dest_x,word dest_y,word destination_width)
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{
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// ESI = adresse de la source en (S_Pox_X,source_y)
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byte* esi = source + source_y * source_width + source_x;
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// EDI = adresse de la destination (dest_x,dest_y)
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byte* edi = dest + dest_y * destination_width + dest_x;
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int line;
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// Pour chaque ligne
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for (line=0;line < height; line++)
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{
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memcpy(edi,esi,width);
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// Passe <20> la ligne suivante
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esi+=source_width;
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edi+=destination_width;
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}
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}
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byte Read_pixel_from_spare_screen(word x,word y)
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{
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return *(Spare_screen+y*Spare_image_width+x);
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}
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void Rotate_90_deg_lowlevel(byte * source, byte * dest, short width, short height)
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{
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word x,y;
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for(y=0;y<height;y++)
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{
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for(x=0;x<width;x++)
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{
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*(dest+height*(width-1-x)+y)=*source;
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source++;
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}
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}
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}
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void Rotate_270_deg_lowlevel(byte * source, byte * dest, short width, short height)
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{
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word x,y;
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for(y=0;y<height;y++)
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{
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for(x=0;x<width;x++)
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{
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*(dest+(height-1-y)+x*height)=*source;
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source++;
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}
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}
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}
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// Replace une couleur par une autre dans un buffer
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void Remap_general_lowlevel(byte * conversion_table,byte * buffer,short width,short height,short buffer_width)
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{
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int dx,cx;
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// Pour chaque ligne
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for(dx=height;dx>0;dx--)
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{
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// Pour chaque pixel
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for(cx=width;cx>0;cx--)
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{
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*buffer = conversion_table[*buffer];
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buffer++;
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}
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buffer += buffer_width-width;
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}
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}
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void Copy_image_to_brush(short start_x,short start_y,short Brush_width,short Brush_height,word image_width)
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{
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byte* src=start_y*image_width+start_x+Main_backups->Pages->Image[Main_current_layer]; //Adr d<>part image (ESI)
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byte* dest=Brush; //Adr dest brosse (EDI)
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int dx;
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for (dx=Brush_height;dx!=0;dx--)
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//Pour chaque ligne
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{
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// On fait une copie de la ligne
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memcpy(dest,src,Brush_width);
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// On passe <20> la ligne suivante
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src+=image_width;
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dest+=Brush_width;
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}
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}
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byte Read_pixel_from_feedback_screen (word x,word y)
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{
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return *(FX_feedback_screen+y*Main_image_width+x);
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}
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dword Round_div(dword numerator,dword divisor)
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{
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return numerator/divisor;
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}
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byte Effect_sieve(word x,word y)
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{
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return Sieve[x % Sieve_width][y % Sieve_height];
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}
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void Replace_colors_within_limits(byte * replace_table)
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{
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int y;
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int x;
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byte* pixel;
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// Pour chaque ligne :
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for(y = Limit_top;y <= Limit_bottom; y++)
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{
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// Pour chaque pixel sur la ligne :
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for (x = Limit_left;x <= Limit_right;x ++)
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{
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pixel = Main_backups->Pages->Image[Main_current_layer]+y*Main_image_width+x;
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*pixel = replace_table[*pixel];
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}
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}
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}
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byte Read_pixel_from_backup_screen (word x,word y)
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{
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return *(Screen_backup + x + Main_image_width * y);
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}
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void Palette_256_to_64(T_Palette palette)
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{
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int i;
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for(i=0;i<256;i++)
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{
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palette[i].R = palette[i].R >> 2;
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palette[i].G = palette[i].G >> 2;
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palette[i].B = palette[i].B >> 2;
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}
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}
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void Palette_64_to_256(T_Palette palette)
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{
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int i;
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for(i=0;i<256;i++)
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{
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palette[i].R = (palette[i].R << 2)|(palette[i].R >> 4);
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palette[i].G = (palette[i].G << 2)|(palette[i].G >> 4);
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palette[i].B = (palette[i].B << 2)|(palette[i].B >> 4);
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}
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}
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byte Effect_interpolated_colorize (word x,word y,byte color)
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{
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// factor_a = 256*(100-Colorize_opacity)/100
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// factor_b = 256*( Colorize_opacity)/100
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//
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// (Couleur_dessous*factor_a+color*facteur_B)/256
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//
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// On place dans ESI 3*Couleur_dessous ( = position de cette couleur dans la
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// palette des teintes) et dans EDI, 3*color.
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byte color_under = Read_pixel_from_feedback_screen(x,y);
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byte blue_under=Main_palette[color_under].B;
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byte blue=Main_palette[color].B;
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byte green_under=Main_palette[color_under].G;
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byte green=Main_palette[color].G;
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byte red_under=Main_palette[color_under].R;
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byte red=Main_palette[color].R;
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// On r<>cup<75>re les 3 composantes RVB
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// blue
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blue = (Factors_inv_table[blue]
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+ Factors_table[blue_under]) / 256;
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green = (Factors_inv_table[green]
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+ Factors_table[green_under]) / 256;
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red = (Factors_inv_table[red]
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+ Factors_table[red_under]) / 256;
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return Best_color(red,green,blue);
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}
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byte Effect_additive_colorize (word x,word y,byte color)
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{
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byte color_under = Read_pixel_from_feedback_screen(x,y);
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byte blue_under=Main_palette[color_under].B;
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byte green_under=Main_palette[color_under].G;
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byte red_under=Main_palette[color_under].R;
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byte blue=Main_palette[color].B;
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byte green=Main_palette[color].G;
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byte red=Main_palette[color].R;
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return Best_color(
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red>red_under?red:red_under,
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green>green_under?green:green_under,
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blue>blue_under?blue:blue_under);
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}
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byte Effect_substractive_colorize(word x,word y,byte color)
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{
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byte color_under = Read_pixel_from_feedback_screen(x,y);
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byte blue_under=Main_palette[color_under].B;
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byte green_under=Main_palette[color_under].G;
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byte red_under=Main_palette[color_under].R;
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byte blue=Main_palette[color].B;
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byte green=Main_palette[color].G;
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byte red=Main_palette[color].R;
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return Best_color(
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red<red_under?red:red_under,
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green<green_under?green:green_under,
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blue<blue_under?blue:blue_under);
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}
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void Check_timer(void)
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{
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if((SDL_GetTicks()/55)-Timer_delay>Timer_start) Timer_state=1;
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}
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void Flip_Y_lowlevel(byte *src, short width, short height)
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{
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// ESI pointe sur la partie haute de la brosse
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// EDI sur la partie basse
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byte* ESI = src ;
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byte* EDI = src + (height - 1) *width;
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byte tmp;
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word cx;
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while(ESI < EDI)
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{
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// Il faut inverser les lignes point<6E>es par ESI et
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// EDI ("Brush_width" octets en tout)
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for(cx = width;cx>0;cx--)
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{
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tmp = *ESI;
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*ESI = *EDI;
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*EDI = tmp;
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ESI++;
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EDI++;
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}
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// On change de ligne :
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// ESI pointe d<>j<EFBFBD> sur le d<>but de la ligne suivante
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// EDI pointe sur la fin de la ligne en cours, il
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// doit pointer sur le d<>but de la pr<70>c<EFBFBD>dente...
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EDI -= 2 * width; // On recule de 2 lignes
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}
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}
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void Flip_X_lowlevel(byte *src, short width, short height)
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{
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// ESI pointe sur la partie gauche et EDI sur la partie
|
||
// droite
|
||
byte* ESI = src;
|
||
byte* EDI = src + width - 1;
|
||
|
||
byte* line_start;
|
||
byte* line_end;
|
||
byte tmp;
|
||
word cx;
|
||
|
||
while(ESI<EDI)
|
||
{
|
||
line_start = ESI;
|
||
line_end = EDI;
|
||
|
||
// On <20>change par colonnes
|
||
for(cx=height;cx>0;cx--)
|
||
{
|
||
tmp=*ESI;
|
||
*ESI=*EDI;
|
||
*EDI=tmp;
|
||
EDI+=width;
|
||
ESI+=width;
|
||
}
|
||
|
||
// On change de colonne
|
||
// ESI > colonne suivante
|
||
// EDI > colonne pr<70>c<EFBFBD>dente
|
||
ESI = line_start + 1;
|
||
EDI = line_end - 1;
|
||
}
|
||
}
|
||
|
||
// Rotate a pixel buffer 180<38> on itself.
|
||
void Rotate_180_deg_lowlevel(byte *src, short width, short height)
|
||
{
|
||
// ESI pointe sur la partie sup<75>rieure de la brosse
|
||
// EDI pointe sur la partie basse
|
||
byte* ESI = src;
|
||
byte* EDI = src + height*width - 1;
|
||
// EDI pointe sur le dernier pixel de la derniere ligne
|
||
byte tmp;
|
||
word cx;
|
||
|
||
// In case of odd height, the algorithm in this function would
|
||
// miss the middle line, so we do it this way:
|
||
if (height & 1)
|
||
{
|
||
Flip_X_lowlevel(src, width, height);
|
||
Flip_Y_lowlevel(src, width, height);
|
||
return;
|
||
}
|
||
|
||
while(ESI < EDI)
|
||
{
|
||
// On <20>change les deux lignes point<6E>es par EDI et
|
||
// ESI (Brush_width octets)
|
||
// En m<>me temps, on <20>change les pixels, donc EDI
|
||
// pointe sur la FIN de sa ligne
|
||
|
||
for(cx=width;cx>0;cx--)
|
||
{
|
||
tmp = *ESI;
|
||
*ESI = *EDI;
|
||
*EDI = tmp;
|
||
|
||
EDI--; // Attention ici on recule !
|
||
ESI++;
|
||
}
|
||
}
|
||
}
|
||
|
||
void Rescale(byte *src_buffer, short src_width, short src_height, byte *dst_buffer, short dst_width, short dst_height, short x_flipped, short y_flipped)
|
||
{
|
||
int offset,line,column;
|
||
|
||
int x_pos_in_brush; // Position courante dans l'ancienne brosse
|
||
int y_pos_in_brush;
|
||
int delta_x_in_brush; // "Vecteur incr<63>mental" du point pr<70>c<EFBFBD>dent
|
||
int delta_y_in_brush;
|
||
int initial_x_pos; // Position X de d<>but de parcours de ligne
|
||
|
||
// Calcul du "vecteur incr<63>mental":
|
||
delta_x_in_brush=(src_width<<16) * (x_flipped?-1:1) / (dst_width);
|
||
delta_y_in_brush=(src_height<<16) * (y_flipped?-1:1) / (dst_height);
|
||
|
||
offset=0;
|
||
|
||
// Calcul de la valeur initiale de y_pos:
|
||
if (y_flipped)
|
||
y_pos_in_brush=(src_height<<16)-1; // Inversion en Y de la brosse
|
||
else
|
||
y_pos_in_brush=0; // Pas d'inversion en Y de la brosse
|
||
|
||
// Calcul de la valeur initiale de x_pos pour chaque ligne:
|
||
if (x_flipped)
|
||
initial_x_pos = (src_width<<16)-1; // Inversion en X de la brosse
|
||
else
|
||
initial_x_pos = 0; // Pas d'inversion en X de la brosse
|
||
|
||
// Pour chaque ligne
|
||
for (line=0;line<dst_height;line++)
|
||
{
|
||
// On repart du d<>but de la ligne:
|
||
x_pos_in_brush=initial_x_pos;
|
||
|
||
// Pour chaque colonne:
|
||
for (column=0;column<dst_width;column++)
|
||
{
|
||
// On copie le pixel:
|
||
dst_buffer[offset]=*(src_buffer + (x_pos_in_brush>>16) + (y_pos_in_brush>>16)*src_width);
|
||
// On passe <20> la colonne de brosse suivante:
|
||
x_pos_in_brush+=delta_x_in_brush;
|
||
// On passe au pixel suivant de la nouvelle brosse:
|
||
offset++;
|
||
}
|
||
// On passe <20> la ligne de brosse suivante:
|
||
y_pos_in_brush+=delta_y_in_brush;
|
||
}
|
||
}
|
||
|
||
void Slider_timer(byte speed)
|
||
//Boucle d'attente pour faire bouger les scrollbars <20> une vitesse correcte
|
||
{
|
||
Uint32 end;
|
||
byte original_mouse_k = Mouse_K;
|
||
end = SDL_GetTicks() + speed*10;
|
||
do
|
||
{
|
||
if (!Get_input()) SDL_Delay(20);
|
||
} while (Mouse_K == original_mouse_k && SDL_GetTicks()<end);
|
||
}
|
||
|
||
void Scroll_picture(byte * main_src, byte * main_dest, short x_offset,short y_offset)
|
||
{
|
||
byte* src = main_src; //source de la copie
|
||
byte* dest = main_dest + y_offset * Main_image_width + x_offset;
|
||
const word length = Main_image_width - x_offset; // Nombre de pixels <20> copier <20> droite
|
||
word y;
|
||
for(y = Main_image_height - y_offset;y>0;y--)
|
||
{
|
||
// Pour chaque ligne
|
||
memcpy(dest,src,length);
|
||
memcpy(dest - x_offset,src+length,x_offset);
|
||
|
||
// On passe <20> la ligne suivante
|
||
dest += Main_image_width;
|
||
src += Main_image_width;
|
||
}
|
||
|
||
// On vient de faire le traitement pour otutes les lignes au-dessous de y_offset
|
||
// Maintenant on traite celles au dessus
|
||
dest = x_offset + main_dest;
|
||
for(y = y_offset;y>0;y--)
|
||
{
|
||
memcpy(dest,src,length);
|
||
memcpy(dest - x_offset,src+length,x_offset);
|
||
|
||
dest += Main_image_width;
|
||
src += Main_image_width;
|
||
}
|
||
|
||
Update_rect(0,0,0,0);
|
||
}
|
||
|
||
void Zoom_a_line(byte* original_line, byte* zoomed_line,
|
||
word factor, word width
|
||
)
|
||
{
|
||
byte color;
|
||
word x;
|
||
|
||
// Pour chaque pixel
|
||
for(x=0;x<width;x++){
|
||
color = *original_line;
|
||
|
||
memset(zoomed_line,color,factor);
|
||
zoomed_line+=factor;
|
||
|
||
original_line++;
|
||
}
|
||
}
|
||
|
||
/*############################################################################*/
|
||
|
||
#if defined(__WIN32__)
|
||
#define _WIN32_WINNT 0x0500
|
||
#include <windows.h>
|
||
#elif defined(__macosx__) || defined(__FreeBSD__)
|
||
#include <sys/sysctl.h>
|
||
#elif defined(__BEOS__) || defined(__HAIKU__)
|
||
// sysinfo not implemented
|
||
#elif defined(__AROS__) || defined(__amigaos4__) || defined(__MORPHOS__) || defined(__amigaos__)
|
||
#include <proto/exec.h>
|
||
#elif defined(__SKYOS__)
|
||
#include <skyos/sysinfo.h>
|
||
#else
|
||
#include <sys/sysinfo.h> // sysinfo() for free RAM
|
||
#endif
|
||
|
||
// Indique quelle est la m<>moire disponible
|
||
unsigned long Memory_free(void)
|
||
{
|
||
// Memory is no longer relevant. If there is ANY problem or doubt here,
|
||
// you can simply return 10*1024*1024 (10Mb), to make the "Pages"something
|
||
// memory allocation functions happy.
|
||
|
||
// However, it is still a good idea to make a proper function if you can...
|
||
// If Grafx2 thinks the memory is full, weird things may happen. And if memory
|
||
// ever becomes full and you're still saying there are 10MB free here, the
|
||
// program will crash without saving any picture backup ! You've been warned...
|
||
#if defined(__WIN32__)
|
||
MEMORYSTATUS mstt;
|
||
mstt.dwLength = sizeof(MEMORYSTATUS);
|
||
GlobalMemoryStatus(&mstt);
|
||
return mstt.dwAvailPhys;
|
||
#elif defined(__macosx__) || defined(__FreeBSD__)
|
||
int mib[2];
|
||
int maxmem;
|
||
size_t len;
|
||
|
||
mib[0] = CTL_HW;
|
||
mib[1] = HW_USERMEM;
|
||
len = sizeof(maxmem);
|
||
sysctl(mib,2,&maxmem,&len,NULL,0);
|
||
return maxmem;
|
||
#elif defined(__BEOS__) || defined(__HAIKU__) || defined(__SKYOS__) || defined(__amigaos4__)
|
||
// No <sys/sysctl.h> on BeOS or Haiku
|
||
// AvailMem is misleading on os4 (os4 caches stuff in memory that you can still allocate)
|
||
#warning "There is missing code there for your platform ! please check and correct :)"
|
||
return 10*1024*1024;
|
||
#elif defined(__AROS__) || defined(__MORPHOS__) || defined(__amigaos__)
|
||
return AvailMem(MEMF_ANY);
|
||
#else
|
||
struct sysinfo info;
|
||
sysinfo(&info);
|
||
return info.freeram*info.mem_unit;
|
||
#endif
|
||
}
|
||
|
||
|
||
|
||
// Transformer un nombre (entier naturel) en cha<68>ne
|
||
void Num2str(dword number,char * str,byte nb_char)
|
||
{
|
||
int index;
|
||
|
||
for (index=nb_char-1;index>=0;index--)
|
||
{
|
||
str[index]=(number%10)+'0';
|
||
number/=10;
|
||
if (number==0)
|
||
for (index--;index>=0;index--)
|
||
str[index]=' ';
|
||
}
|
||
str[nb_char]='\0';
|
||
}
|
||
|
||
// Arrondir un nombre r<>el <20> la valeur enti<74>re la plus proche
|
||
short Round(float value)
|
||
{
|
||
short temp=value;
|
||
|
||
if (value>=0)
|
||
{ if ((value-temp)>= 0.5) temp++; }
|
||
else
|
||
{ if ((value-temp)<=-0.5) temp--; }
|
||
|
||
return temp;
|
||
}
|
||
|
||
// Arrondir le r<>sultat d'une division <20> la valeur enti<74>re sup<75>rieure
|
||
short Round_div_max(short numerator,short divisor)
|
||
{
|
||
if (!(numerator % divisor))
|
||
return (numerator/divisor);
|
||
else
|
||
return (numerator/divisor)+1;
|
||
}
|
||
|
||
// Retourne le minimum entre deux nombres
|
||
int Min(int a,int b)
|
||
{
|
||
return (a<b)?a:b;
|
||
}
|
||
|
||
// Retourne le maximum entre deux nombres
|
||
int Max(int a,int b)
|
||
{
|
||
return (a>b)?a:b;
|
||
}
|
||
|
||
|
||
|
||
// Fonction retournant le libell<6C> d'une mode (ex: " 320x200")
|
||
char * Mode_label(int mode)
|
||
{
|
||
static char str[24];
|
||
if (! Video_mode[mode].Fullscreen)
|
||
return "window";
|
||
sprintf(str, "%dx%d", Video_mode[mode].Width, Video_mode[mode].Height);
|
||
|
||
return str;
|
||
}
|
||
|
||
// Trouve un mode video <20> partir d'une chaine: soit "window",
|
||
// soit de la forme "320x200"
|
||
// Renvoie -1 si la chaine n'est pas convertible
|
||
int Convert_videomode_arg(const char *argument)
|
||
{
|
||
// Je suis paresseux alors je vais juste tester les libell<6C>s
|
||
int mode_index;
|
||
for (mode_index=0; mode_index<Nb_video_modes; mode_index++)
|
||
// Attention les vieilles fonctions de lecture .ini mettent tout en MAJUSCULE.
|
||
if (!strcasecmp(Mode_label(mode_index), argument) && (Video_mode[mode_index].State &128) ==0)
|
||
return mode_index;
|
||
|
||
return -1;
|
||
|
||
|
||
}
|