This gives a much clearer overview of the licensing. It also shows there are some problems: - Some files are under GPLv3 only - Some files have no known license at all.
383 lines
11 KiB
C
383 lines
11 KiB
C
/* vim:expandtab:ts=2 sw=2:
|
|
*/
|
|
/* Grafx2 - The Ultimate 256-color bitmap paint program
|
|
|
|
Copyright owned by various GrafX2 authors, see COPYRIGHT.txt for details.
|
|
|
|
Grafx2 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; version 2
|
|
of the License.
|
|
|
|
Grafx2 is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include "struct.h"
|
|
#include "global.h"
|
|
#include "graph.h"
|
|
#include "screen.h"
|
|
#include "engine.h"
|
|
#include "windows.h"
|
|
#include "input.h"
|
|
#include "misc.h"
|
|
#include "osdep.h"
|
|
#include "tiles.h"
|
|
|
|
// These helpers are only needed internally at the moment
|
|
#define TILE_FOR_COORDS(x,y) (((y)-Snap_offset_Y)/Snap_height*Main.tilemap_width+((x)-Snap_offset_X)/Snap_width)
|
|
#define TILE_AT(x,y) (y)*Main.tilemap_width+(x)
|
|
#define TILE_X(t) (((t)%Main.tilemap_width)*Snap_width+Snap_offset_X)
|
|
#define TILE_Y(t) (((t)/Main.tilemap_width)*Snap_height+Snap_offset_Y)
|
|
|
|
enum TILE_FLIPPED
|
|
{
|
|
TILE_FLIPPED_NONE = 0,
|
|
TILE_FLIPPED_X = 1,
|
|
TILE_FLIPPED_Y = 2,
|
|
TILE_FLIPPED_XY = 3, // needs be TILE_FLIPPED_X|TILE_FLIPPED_Y
|
|
};
|
|
|
|
// globals
|
|
|
|
///
|
|
/// Draw a pixel while Tilemap mode is active : This will paint on all
|
|
/// similar tiles of the layer, visible on the screen or not.
|
|
void Tilemap_draw(word x, word y, byte color)
|
|
{
|
|
int tile, first_tile;
|
|
int rel_x, rel_y;
|
|
|
|
if (x < Snap_offset_X
|
|
|| y < Snap_offset_Y
|
|
|| x >= Snap_offset_X + Main.tilemap_width*Snap_width
|
|
|| y >= Snap_offset_Y + Main.tilemap_height*Snap_height)
|
|
return;
|
|
|
|
tile = first_tile = TILE_FOR_COORDS(x,y);
|
|
|
|
rel_x = (x - Snap_offset_X + Snap_width) % Snap_width;
|
|
rel_y = (y - Snap_offset_Y + Snap_height) % Snap_height;
|
|
do
|
|
{
|
|
int xx,yy;
|
|
switch(Main.tilemap[tile].Flipped ^ Main.tilemap[first_tile].Flipped)
|
|
{
|
|
case 0: // no
|
|
default:
|
|
xx = (tile % Main.tilemap_width)*Snap_width+Snap_offset_X + rel_x;
|
|
yy = (tile / Main.tilemap_width)*Snap_height+Snap_offset_Y + rel_y;
|
|
break;
|
|
case 1: // horizontal
|
|
xx = (tile % Main.tilemap_width)*Snap_width+Snap_offset_X + Snap_width-rel_x-1;
|
|
yy = (tile / Main.tilemap_width)*Snap_height+Snap_offset_Y + rel_y;
|
|
break;
|
|
case 2: // vertical
|
|
xx = (tile % Main.tilemap_width)*Snap_width+Snap_offset_X + rel_x;
|
|
yy = (tile / Main.tilemap_width)*Snap_height+Snap_offset_Y + Snap_height - rel_y - 1;
|
|
break;
|
|
case 3: // both
|
|
xx = (tile % Main.tilemap_width)*Snap_width+Snap_offset_X + Snap_width-rel_x-1;
|
|
yy = (tile / Main.tilemap_width)*Snap_height+Snap_offset_Y + Snap_height - rel_y - 1;
|
|
break;
|
|
}
|
|
if (yy>=Limit_top&&yy<=Limit_bottom&&xx>=Limit_left&&xx<=Limit_right)
|
|
Pixel_in_current_screen_with_preview(xx,yy,color);
|
|
else
|
|
Pixel_in_current_screen(xx,yy,color);
|
|
|
|
tile = Main.tilemap[tile].Next;
|
|
} while (tile != first_tile);
|
|
|
|
Update_rect(0,0,0,0);
|
|
}
|
|
|
|
///
|
|
int Tile_is_same(int t1, int t2)
|
|
{
|
|
byte *bmp1,*bmp2;
|
|
int y;
|
|
|
|
bmp1 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t1))*Main.image_width+(TILE_X(t1));
|
|
bmp2 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t2))*Main.image_width+(TILE_X(t2));
|
|
|
|
for (y=0; y < Snap_height; y++)
|
|
{
|
|
if (memcmp(bmp1+y*Main.image_width, bmp2+y*Main.image_width, Snap_width))
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
///
|
|
int Tile_is_same_flipped_x(int t1, int t2)
|
|
{
|
|
byte *bmp1,*bmp2;
|
|
int y, x;
|
|
|
|
bmp1 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t1))*Main.image_width+(TILE_X(t1));
|
|
bmp2 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t2))*Main.image_width+(TILE_X(t2)+Snap_width-1);
|
|
|
|
for (y=0; y < Snap_height; y++)
|
|
{
|
|
for (x=0; x < Snap_width; x++)
|
|
if (*(bmp1+y*Main.image_width+x) != *(bmp2+y*Main.image_width-x))
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
///
|
|
int Tile_is_same_flipped_y(int t1, int t2)
|
|
{
|
|
byte *bmp1,*bmp2;
|
|
int y;
|
|
|
|
bmp1 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t1))*Main.image_width+(TILE_X(t1));
|
|
bmp2 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t2)+Snap_height-1)*Main.image_width+(TILE_X(t2));
|
|
|
|
for (y=0; y < Snap_height; y++)
|
|
{
|
|
if (memcmp(bmp1+y*Main.image_width, bmp2-y*Main.image_width, Snap_width))
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
///
|
|
int Tile_is_same_flipped_xy(int t1, int t2)
|
|
{
|
|
byte *bmp1,*bmp2;
|
|
int y, x;
|
|
|
|
bmp1 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t1))*Main.image_width+(TILE_X(t1));
|
|
bmp2 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t2)+Snap_height-1)*Main.image_width+(TILE_X(t2)+Snap_width-1);
|
|
|
|
for (y=0; y < Snap_height; y++)
|
|
{
|
|
for (x=0; x < Snap_width; x++)
|
|
if (*(bmp1+y*Main.image_width+x) != *(bmp2-y*Main.image_width-x))
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/// Create or update a tilemap based on current screen (layer)'s pixels.
|
|
void Tilemap_update(void)
|
|
{
|
|
int width;
|
|
int height;
|
|
int tile;
|
|
int count=1;
|
|
T_Tile * tile_ptr;
|
|
|
|
int wait_window=0;
|
|
byte old_cursor=0;
|
|
|
|
if (!Main.tilemap_mode)
|
|
return;
|
|
|
|
width=(Main.image_width-Snap_offset_X)/Snap_width;
|
|
height=(Main.image_height-Snap_offset_Y)/Snap_height;
|
|
|
|
if (width<1 || height<1 || width*height>1000000l
|
|
|| (tile_ptr=(T_Tile *)malloc(width*height*sizeof(T_Tile))) == NULL)
|
|
{
|
|
// Cannot enable tilemap because either the image is too small
|
|
// for the grid settings (and I don't want to implement partial tiles)
|
|
// Or the number of tiles seems unreasonable (one million) : This can
|
|
// happen if you set grid 1x1 for example.
|
|
|
|
Disable_tilemap(&Main);
|
|
return;
|
|
}
|
|
|
|
if (Main.tilemap)
|
|
{
|
|
// Recycle existing tilemap
|
|
free(Main.tilemap);
|
|
Main.tilemap=NULL;
|
|
}
|
|
Main.tilemap=tile_ptr;
|
|
|
|
Main.tilemap_width=width;
|
|
Main.tilemap_height=height;
|
|
|
|
if (width*height > 1000 || Config.Tilemap_show_count)
|
|
{
|
|
wait_window=1;
|
|
old_cursor=Cursor_shape;
|
|
Open_window(180,36,"Creating tileset");
|
|
Print_in_window(26, 20, "Please wait...",MC_Black,MC_Light);
|
|
Cursor_shape=CURSOR_SHAPE_HOURGLASS;
|
|
Update_window_area(0,0,Window_width, Window_height);
|
|
Display_cursor();
|
|
Get_input(0);
|
|
}
|
|
|
|
// Initialize array with all tiles unique by default
|
|
for (tile=0; tile<width*height; tile++)
|
|
{
|
|
Main.tilemap[tile].Previous = tile;
|
|
Main.tilemap[tile].Next = tile;
|
|
Main.tilemap[tile].Flipped = 0;
|
|
}
|
|
|
|
// Now find similar tiles and link them in circular linked list
|
|
//It will be used to modify all tiles whenever you draw on one.
|
|
for (tile=1; tile<width*height; tile++)
|
|
{
|
|
int ref_tile;
|
|
|
|
// Try normal comparison
|
|
|
|
for (ref_tile=0; ref_tile<tile; ref_tile++)
|
|
{
|
|
if (Main.tilemap[ref_tile].Previous<=ref_tile && Tile_is_same(ref_tile, tile))
|
|
{
|
|
break; // stop loop on ref_tile
|
|
}
|
|
}
|
|
if (ref_tile<tile)
|
|
{
|
|
// New occurrence of a known tile
|
|
// Insert at the end. classic doubly-linked-list.
|
|
int last_tile=Main.tilemap[ref_tile].Previous;
|
|
Main.tilemap[tile].Previous=last_tile;
|
|
Main.tilemap[tile].Next=ref_tile;
|
|
Main.tilemap[tile].Flipped=Main.tilemap[ref_tile].Flipped;
|
|
Main.tilemap[ref_tile].Previous=tile;
|
|
Main.tilemap[last_tile].Next=tile;
|
|
continue; // next tile
|
|
}
|
|
|
|
// Try flipped-y comparison
|
|
if (Config.Tilemap_allow_flipped_y)
|
|
{
|
|
for (ref_tile=0; ref_tile<tile; ref_tile++)
|
|
{
|
|
if (Main.tilemap[ref_tile].Previous<=ref_tile && Tile_is_same_flipped_y(ref_tile, tile))
|
|
{
|
|
break; // stop loop on ref_tile
|
|
}
|
|
}
|
|
if (ref_tile<tile)
|
|
{
|
|
// New occurrence of a known tile
|
|
// Insert at the end. classic doubly-linked-list.
|
|
int last_tile=Main.tilemap[ref_tile].Previous;
|
|
Main.tilemap[tile].Previous=last_tile;
|
|
Main.tilemap[tile].Next=ref_tile;
|
|
Main.tilemap[tile].Flipped=Main.tilemap[ref_tile].Flipped ^ TILE_FLIPPED_Y;
|
|
Main.tilemap[ref_tile].Previous=tile;
|
|
Main.tilemap[last_tile].Next=tile;
|
|
continue; // next tile
|
|
}
|
|
}
|
|
|
|
// Try flipped-x comparison
|
|
if (Config.Tilemap_allow_flipped_x)
|
|
{
|
|
for (ref_tile=0; ref_tile<tile; ref_tile++)
|
|
{
|
|
if (Main.tilemap[ref_tile].Previous<=ref_tile && Tile_is_same_flipped_x(ref_tile, tile))
|
|
{
|
|
break; // stop loop on ref_tile
|
|
}
|
|
}
|
|
if (ref_tile<tile)
|
|
{
|
|
// New occurrence of a known tile
|
|
// Insert at the end. classic doubly-linked-list.
|
|
int last_tile=Main.tilemap[ref_tile].Previous;
|
|
Main.tilemap[tile].Previous=last_tile;
|
|
Main.tilemap[tile].Next=ref_tile;
|
|
Main.tilemap[tile].Flipped=Main.tilemap[ref_tile].Flipped ^ TILE_FLIPPED_X;
|
|
Main.tilemap[ref_tile].Previous=tile;
|
|
Main.tilemap[last_tile].Next=tile;
|
|
continue; // next tile
|
|
}
|
|
}
|
|
|
|
// Try flipped-xy comparison
|
|
if (Config.Tilemap_allow_flipped_x && Config.Tilemap_allow_flipped_y)
|
|
{
|
|
for (ref_tile=0; ref_tile<tile; ref_tile++)
|
|
{
|
|
if (Main.tilemap[ref_tile].Previous<=ref_tile && Tile_is_same_flipped_xy(ref_tile, tile))
|
|
{
|
|
break; // stop loop on ref_tile
|
|
}
|
|
}
|
|
if (ref_tile<tile)
|
|
{
|
|
// New occurrence of a known tile
|
|
// Insert at the end. classic doubly-linked-list.
|
|
int last_tile=Main.tilemap[ref_tile].Previous;
|
|
Main.tilemap[tile].Previous=last_tile;
|
|
Main.tilemap[tile].Next=ref_tile;
|
|
Main.tilemap[tile].Flipped=Main.tilemap[ref_tile].Flipped ^ TILE_FLIPPED_XY;
|
|
Main.tilemap[ref_tile].Previous=tile;
|
|
Main.tilemap[last_tile].Next=tile;
|
|
continue; // next tile
|
|
}
|
|
}
|
|
|
|
// This tile is really unique.
|
|
// Nothing to do at this time: the initialization
|
|
// has already set the right data for Main.tilemap[tile].
|
|
count++;
|
|
}
|
|
|
|
if (wait_window)
|
|
{
|
|
char str[8];
|
|
dword end;
|
|
|
|
if (Config.Tilemap_show_count)
|
|
{
|
|
Num2str(count,str,7);
|
|
Hide_cursor();
|
|
Print_in_window(6, 20, "Unique tiles: ",MC_Black,MC_Light);
|
|
Print_in_window(6+8*14,20,str,MC_Black,MC_Light);
|
|
Display_cursor();
|
|
|
|
// Wait a moment to display count
|
|
end = GFX2_GetTicks()+750;
|
|
do
|
|
{
|
|
Get_input(20);
|
|
} while (GFX2_GetTicks()<end);
|
|
}
|
|
|
|
Close_window();
|
|
Cursor_shape=old_cursor;
|
|
Display_cursor();
|
|
}
|
|
}
|
|
|
|
///
|
|
/// Clears all tilemap data and settings
|
|
/// Safe to call again.
|
|
void Disable_tilemap(T_Document * doc)
|
|
{
|
|
if (doc->tilemap)
|
|
{
|
|
// Recycle existing tilemap
|
|
free(doc->tilemap);
|
|
doc->tilemap=NULL;
|
|
}
|
|
doc->tilemap_width=0;
|
|
doc->tilemap_height=0;
|
|
doc->tilemap_mode=0;
|
|
}
|