1984 lines
72 KiB
Plaintext
1984 lines
72 KiB
Plaintext
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³ ÜÜÜÜ ÜÜÜÜ ÜÜÜ ÜÜÜÜÜ Ü Ü ÜÜÜÜ ³
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³ Û Û Û Û Û Û ßÜ Üß Û ³
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³ Û ÜÜ ÛÜÜÜß ÛÜÜÜÛ ÛÜÜ ßÜß Üßß ³
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³ Û Û Û ßÜ Û Û Û Û Û Û .00 ³
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³ ßÜÜÜÛ Û Û Û Û Û Û Û ÛÜÜÜÜ ³
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³ ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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GRAFX 2.00 á96.5%
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- USER'S MANUAL -
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³ CONTENTS ³
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³ ÍÍÍÍÍÍÍÍ ³
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³ ³
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³ - Presentation ³
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³ - Required equipment ³
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³ - Configuration files ³
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³ - Available options ³
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³ - Let's talk about $$$, baby ³
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³ - Drawing tips ³
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³ - Trouble-shooting/General hints/FAQ ³
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³ ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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Presentation:
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ÍÍÍÍÍÍÍÍÍÍÍÍÍ
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This program is designed for drawing 256-color pictures in a huge range of
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resolutions (actually, there are 60 with some coming from the Amiga world).
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No one can contest that most of the beautiful GFX of the Scene were drawn
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on Amiga. But these GFX are in video resolutions that aren't the common PC
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modes. So we wanted to make the first paint program on PC that could
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visualize those pictures, and that could allow you, of course, to draw yours
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in the video mode that you want.
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This program was first shown at the Wired'96 where it met a big success
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(bigger than all our expects) so we hope you'll like it too.
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It's made up of many drawing tools, effects and menus. All the effects
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will work with any drawing tool.
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This software has been created for YOU, PC users who envy Amiga owners
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for their fantastic paint programs. This software doesn't pretend to replace
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the best programs on Amiga, but it modestly tries to fill the gap between PC
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and Amiga in the field of bitmap drawing.
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If you dream about a very useful option we haven't thought of yet, do not
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hesitate to tell us. If we also think it can be useful, and above all if it
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is possible to include it in the program :), then we'll implement it as soon
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as possible.
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Required equipment:
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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To run GrafX2, you'll need:
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- a PC (386DX or higher),
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- DOS 5 or higher (maybe it works with DOS 3.1 but we don't remember which
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functions of the INT 21h we use),
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- a VGA compatible video card (a VLB or PCI card is strongly recommended)
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- a mouse (and its driver),
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- 3 Megabytes of RAM (can work with less if you use the DOS4GW or Windows
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disk-cache).
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But if you want to use it more efficiently, you'll need:
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- at least a 486DXý66 (to improve global speed),
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- at least 8 Mb of RAM for grabbing very big brushes and to use multi-undo,
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- a VESA 1.2 (or later) compatible video card (to access more video modes).
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Configuration files:
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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GrafX2 needs two files to store its configuration: 'GFX2.INI' and
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'GFX2.CFG'.
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GFX2.INI:
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ÄÄÄÄÄÄÄÄÄ
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This file contains the parameters defined in the settings menu and some
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others. You may edit this file with any standard ASCII editor.
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When you click on Reload in the settings menu, all the data contained in
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this file are restored. When you click on Save or when you quit the
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program with the Auto-save option on, all the current parameters are
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written into (updated in) this file.
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If you corrupted this file and don't manage to fix the problem, then
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delete it and run GFXCFG.EXE. It will automatically create a default
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initialization file when it is absent.
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GFX2.CFG:
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ÄÄÄÄÄÄÄÄÄ
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This file contains the keyboard configuration plus the state of the
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following variables in the program:
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þ video modes
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þ shade tables
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þ stencil
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þ mask
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þ gradients
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All these variables are saved when clicking on the Save button in the
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settings menu or when exiting the program with the Auto-save option on.
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However, when you click on Reload in the settings menu, only the state
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of each video mode is restored.
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Note: the GFX2_FRA.CFG file is a default configuration file for AZERTY
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keyboards. If you have got an AZERTY keyboard, you may replace the
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GFX2.CFG file by GFX2_FRA.CFG.
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Important: from version 2.00 á95.5%, .CFG files will have ascending
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compatibility. This means that you'll be able to retrieve most of their
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contents from a release to another by copying your old .CFG file into
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your new GrafX2 directory and running GFXCFG.EXE. Indeed, this program
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will convert your old file for it is usable by the new version of GrafX2.
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But copying a .CFG file from an earlier version than version 95.5% won't
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work. Moreover, (I don't see why you would do that, but...) copying a
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recent .CFG file to an older version shouldn't work neither.
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Note: We highly recommand not to modify the keys related to the mouse
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emulation in the GFXCFG program because the values you could use may inter-
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fere with the keyboard shortcuts used in the menus.
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Available options:
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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The different options available in GrafX2 will be listed and detailed
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below. They will be described as follows:
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ÉÍÍÍÍËÍÍÍÍËÍúúúÍ» ÉÍÍÍÍ»
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º 1 º 3 º º triangular buttons will º1 / º
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º º º º be detailed like this: º / 2º
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ÌÍÍÍÍÎÍÍÍÍÎÍúúú͹ ÈÍÍÍͼ
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º 2 º 4 º º
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º º º º
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ÈÍÍÍÍÊÍÍÍÍÊÍúúúͼ
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1 - Paintbrushes
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2 - Adjust picture / Effects on the picture
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3 - Hand-drawing
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4 - Splines
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5 - Lines
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6 - Spray
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7 - Floodfill
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8 - Polygons / Polyforms
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9 - Polyfills / Filled polyforms
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10 - Empty rectangles
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11 - Filled rectangles
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12 - Empty circles/ellipses
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13 - Filled circles/ellipses
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14 - Rectangles with gradation
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15 - Gradation menu
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16 - Spheres / Ellipses with gradation
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17 - Brush grabbing / restore
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18 - Polyformed brush grabbing (lasso) / restore
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19 - Brush effects
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20 - Drawing modes
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21 - Text
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22 - Magnifier mode / Menu
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23 - Pipette / Invert colors
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24 - Screen size / Safety resolution
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25 - Spare page / Copy current to spare
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26 - Save picture / Autosave
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27 - Load picture / Reload
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28 - Settings
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29 - Clear picture
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30 - Help / Statistics
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31 - Oops (Undo/Redo)
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32 - Kill current page
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33 - Quit program
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34 - Palette menu
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35 - Scroll palette left / right
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36 - Palette window
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37 - Hide menu
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When you will use any drawing tool, left-clicking will draw with the Fore
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color while right-clicking will draw with the Back-color.
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When dialog boxes or windows will come on the screen, Cancel (or No) will
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always be emulated by the <Escape> key, and OK (or Yes) by the <Return> key.
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In the different menus, the titles of the buttons that contain an under-
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lined letter can be emulated by pressing this letter on the keyboard.
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In some menus, you can select a color range in the palette. This means
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that you can click on a color and move the mouse to another by maintaining
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the button pressed to select a color range.
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1 - Paintbrushes:
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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Left click:
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============>
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Displays a menu where you can choose the shape of your paintbrush.
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Paintbrushes are sorted by family. You can see some paintbrushes of
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the same family but with different sizes. There is at least one paint-
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brush from each family displayed in this menu.
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Here is the list of all the different paintbrush families:
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ÛÛÛÛÛÛÛ ÛÛÛ Û Û Û Û Û Û Û Û
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ÛÛÛÛÛÛÛ ÛÛÛÛÛ Û Û Û Û Û Û ÛÛÛ Û Û
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ÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛ Û Û Û Û Û Û Û Û ÛÛÛÛÛ Û
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ÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛ Û Û Û Û Û Û ÛÛÛÛÛÛÛ
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ÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛ Û Û Û Û Û Û Û Û ÛÛÛÛÛ Û Û Û
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ÛÛÛÛÛÛÛ ÛÛÛÛÛ Û Û Û Û Û Û ÛÛÛ
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ÛÛÛÛÛÛÛ ÛÛÛ Û Û Û Û Û Û Û Û Û
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Square Disc Sieve Sieve Diamond Random
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square disc shaped
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______________________________________________________________
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Û Û Û Û Û Û
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Û Û Û Û Û Û
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Û Û Û Û Û Û
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ÛÛÛÛÛÛÛ Û Û Û Û ÛÛÛÛÛÛÛ
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Û Û Û Û Û Û
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Û Û Û Û Û Û
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Û Û Û Û Û Û
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Horiz. Vertical Slash Back- Cross X Cross +
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bar bar slash
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The 3 last paintbrushes in the menu belong to the "miscellaneous"
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family and their size cannot be modified.
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Right click:
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============>
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Transforms your current user-defined brush into a paintbrush. This is
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actually a "monochromisation" of your user-defined brush. This means
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that every color of the brush that aren't the Back-color will be set to
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the Fore-color. But this option doesn't alter the brush: you'll just
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have to right-click on the "Get brush" buttons to get your brush back.
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Note: When you press (not in the menu) the <Delete> key (default value),
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the current paintbrush becomes the smallest member of the "Disc" family:
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i.e one pixel.
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2 - Adjust picture / Effects on the picture:
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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Left click:
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============>
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Allows you to scroll the picture to re-center your graph for example.
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Any part of the picture that goes out of the image by a side comes
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back by the opposite one.
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It is assimilated to the drawing tools family.
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Right click:
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============>
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*** Not implemented yet ***
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3 - Hand-drawing:
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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Left click:
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============>
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Selects the current hand-drawing mode as the active drawing tool.
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There are 3 hand-drawing modes:
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- Continuous hand-drawing: as you move the mouse, the paintbrush is
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regularily pasted on the picture. This drawing tool allows to change
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the fore and back colors when being in use.
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- Discontinuous hand-drawing: as you move the mouse, the paintbrush is
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pasted on the picture every time a delay is passed (actually, the
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delay is 1 VBL (vertical blanking)). This drawing tool allows to
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change the fore and back colors when being in use.
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- Dot by dot hand-drawing: the paintbrush is only pasted at the
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position where you first clicked.
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Right click:
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============>
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Toggles the different hand-drawing modes and activates, at the same
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time, the hand-drawing tool.
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4 - Splines:
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ÄÄÄÄÄÄÄÄÄÄÄÄ
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Left click:
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============>
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Selects the current curve-drawing mode as the active drawing tool.
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There are 2 different curve-drawing modes:
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- 4 control points curves: define the basic line like a classical
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line, then move, with the left mouse button, the inner control
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points to choose the shape of your curve. When the curve has the
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shape you want, click with the right mouse button to draw it
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definitively.
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- 3 control points curves: the same as above, but you'll have only one
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inner control point to place. Moreover, the spline will be traced
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just after placing this point.
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Right click:
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============>
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Toggles the different curve-drawing modes and activates, at the same
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time, the curve-drawing tool.
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5 - Lines:
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ÄÄÄÄÄÄÄÄÄÄ
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Left click:
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============>
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Selects the current line-drawing mode as the active drawing tool.
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There are 3 line-drawing modes:
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- Classical lines: when first clicking on the picture, you'll define
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the start of the line. Maintain your click to choose the end of the
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line and release the mouse button to set it.
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- Knotted lines: works like classical lines, but the end of your line
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will automatically become the start of the next one. When you want
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to stop chaining lines, use the opposite mouse button. "The opposite
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button" means that if you started to draw lignes with the left
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button (Fore-color), you'll have to stop the procedure with the
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right button; and conversely.
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- Concentric lines: when first clicking on the picture, you'll define
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the center of the lines. In fact, the center is defined by the
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position of the mouse when you release the mouse button. Then you
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can draw lines from the center to the current mouse position by
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clicking. To stop drawing concentric lines, use the opposite mouse
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button. This drawing tool allows to change the fore and back colors
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when being in use.
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Right click:
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============>
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Toggles the different line-drawing modes and activates, at the same
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time, the line-drawing tool.
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6 - Spray:
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ÄÄÄÄÄÄÄÄÄÄ
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Left click:
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============>
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Selects the spray as the active drawing tool. This drawing tool allows
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to change the fore and back colors when being in use.
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Right click:
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============>
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Displays a menu where you can configure the spray:
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- Size: Defines the diameter of the circle in which will effectively
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fit the spray.
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- Delay: Defines the number of VBLs that will be waited for between
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two flows of spray.
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- Mode: Defines whether you want to use a monochrome spray or a multi-
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colored one.
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- Mono-flow: Defines the number of paintbrushes that will be pasted in
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the circle of the spray at each cycle.
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- Palette: Left-click on a color of the palette to see how much it
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will be used in the multicolored flow, and modify it by using the
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gauge on the right. If the flow of this color was equal to 0, then
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the "Init" value will be applied. Or set the flow of a color to 0 by
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clicking on it with the right mouse button.
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- Clear: Removes all the colors from the multicolored flow.
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Actually, this puts a 0 value in the use of each color.
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- Init: Allows you to define a value that will be set to the color you
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click on in the palette if its value is equal to 0. This permits to
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tag a set of colors more quickly.
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- +1,-1,x2,ö2: Modify the values of all the tagged colors (and only
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them).
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Tip: If you often use the Shade mode, and are bored to click many
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times on a color to reach the color you want, you can define a
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spray with "Size"=1, "Mono-flow"=1, and "Delay"=2 (or more,
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according to your reflexes). And then, you'll just have to click
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a few hundredths of second to modify a color.
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7 - Floodfill:
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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Left click:
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============>
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Selects the filler as the active drawing tool. The filler, as any
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drawing tool, will be affected by all the effects!
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Note that only the visible part of the picture will be filled (as
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every other drawing tools, the floodfill only alters the visible part of
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the picture; this avoids unwanted effects that wouldn't be controlled by
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the user).
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Right click:
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============>
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Selects the color replacement as the active drawing tool.
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Any rule has its exceptions and this one doesn't depart from that.
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Indeed, this tool is the only one to be affected by no effect (except
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Stencil) and to be able to modify non visible parts of the picture.
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The function of this tool being replacing all the occurences of a
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color in the picture by another, if would have been a shame to limit
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modifications only to the visible part of the picture.
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8 - Polygons / Polyforms:
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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Left click:
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============>
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Selects the polygons as the active drawing tool.
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This works just like knotted-lines but loops the extremities when
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you're finished.
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Right click:
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============>
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Selects the polyforms as the active drawing tool.
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This works like a combination of free-hand drawing and knotted-lines.
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If you keep the mouse button pressed, you'll draw as if you were in
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free-hand drawing mode. And, if you release the mouse button, it will
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work like knotted lines.
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Click on the opposite mouse button (i.e.: click right if you started
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to draw with the left mouse button, and vice versa) to terminate the
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operation. The two extremities will be linked automatically.
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9 - Polyfills / Filled polyforms:
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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Work exactly the same way as the polygons et polyforms above, but fill
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in the interior of the drawn shapes.
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10 - Empty rectangles:
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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Any click:
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==========>
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Selects the empty rectangles as the active drawing tool.
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Set a corner of a rectangle. Maintain the click to move the opposite
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corner and release the mouse button to set it definitively.
|
|
|
|
|
|
|
|
11 - Filled rectangles:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Any click:
|
|
==========>
|
|
|
|
Selects the filled rectangles as the active drawing tool.
|
|
|
|
Works like an empty rectangle.
|
|
|
|
|
|
|
|
12 - Empty circles/ellipses:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Selects the empty circles as the active drawing tool.
|
|
|
|
Position the center of the cercle and maintain the mouse button to
|
|
select its radius.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Selects the empty ellipses as the active drawing tool.
|
|
|
|
Position the center of the cercle and maintain the mouse button to
|
|
select its dimensions.
|
|
|
|
|
|
|
|
13 - Filled circles/ellipses:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Work like empty circles and ellipses.
|
|
|
|
|
|
|
|
14 - Rectangles with gradation:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
*** Not implemented yet ***
|
|
|
|
|
|
|
|
15 - Gradation menu:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Any click:
|
|
==========>
|
|
|
|
Opens a window where you can define the way gradations are processed.
|
|
The different sections of this menu are:
|
|
|
|
- Direction (arrow): Switches the direction of the gradation.
|
|
|
|
- Dithering method: Toggles the 3 following methods:
|
|
- No dithering
|
|
- Basical dithering
|
|
- Enhanced dithering
|
|
|
|
- Mix: Mixes the gradation with a more or less random factor.
|
|
|
|
- Palette: Select a color range to build a gradation.
|
|
|
|
- Index scroller: Defines the current gradation among a set of 16 that
|
|
will be memorised.
|
|
|
|
|
|
|
|
16 - Spheres / Ellipses with gradation:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Selects the spheres as the active drawing tool.
|
|
|
|
Position the center of the sphere and maintain the mouse button to
|
|
select its radius. Then place the spot-light.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Selects the ellipses with gradation as the active drawing tool.
|
|
|
|
*** The current version of this tool isn't the right one; ***
|
|
*** so we'll explain how to use it when it will be done ***
|
|
|
|
|
|
If you trace a sphere or an ellipse with gradation with the right mouse
|
|
button, the result will be the same figure filled with the Back-color.
|
|
|
|
|
|
|
|
17 - Brush grabbing / restore:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Engages a brush grabbing.
|
|
|
|
Click on a corner of the rectangle containing the brush then maintain
|
|
the click to define the opposite corner of the rectangle. Release the
|
|
mouse button to grab the brush. Performing this operation with the right
|
|
mouse button will erase the area where the brush was grabbed with the
|
|
Back-color.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Restores the old brush.
|
|
|
|
|
|
|
|
18 - Polyformed brush grabbing (Lasso) / restore:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Grabs a brush of any shape by defining a polyform (please refer to
|
|
section 8 for more explanations).
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Restores the old brush (same as above).
|
|
|
|
|
|
|
|
19 - Brush effects:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Any click:
|
|
==========>
|
|
|
|
Displays a menu where the following options are available:
|
|
|
|
- X: Flip-X.
|
|
|
|
- Y: Flip-Y.
|
|
|
|
- Rotate by 90ø: Rotates the brush by an angle of 90 degrees.
|
|
|
|
- Rotate by 180ø: Rotates the brush by an angle of 180 degrees.
|
|
|
|
- Rotate by any angle: Triggers an interactive operation that allows
|
|
you to rotate the brush. For this, start by placing the center or
|
|
rotation with the left mouse button (if, at this moment, you press
|
|
the right button, the operation with be cancelled). After that, you
|
|
can define the angle of rotation as many times as you want by moving
|
|
the mouse and left-clicking. Then validate with the right button
|
|
when you are satisfied.
|
|
Meanwhile, you can press on the 8 outer digits of the numeric pad
|
|
for defining angles multiple of 45ø:
|
|
135ø 90ø 45ø
|
|
\ | /
|
|
'7' '8' '9'
|
|
180ø -'4' '6'- 0ø
|
|
'1' '2' '3'
|
|
/ | \
|
|
225ø 270ø 315ø
|
|
|
|
|
|
- Stretch: Triggers an interactive operation that enables you to stretch
|
|
the brush. For this, start by placing the upper-left cornerof the
|
|
brush with the left mouse button (if, at this moment, you press the
|
|
right button, the operation will be cancelled). after that, you can
|
|
place the opposite corner as many times as you need, then validate
|
|
with the right mouse button when you are satisfied. If you place
|
|
this point at coordinates inferior to the ones of the first point,
|
|
the brush will be inverted.
|
|
Meanwhile, you can press the following keys whose effects are:
|
|
'D' : double the brush in X and Y
|
|
'H' : reduce the brush by half in X and Y
|
|
'X' : double the brush in X
|
|
'Shift+X': reduce the brush by half in X
|
|
'Y' : double the brush in Y
|
|
'Shift+Y': reduce the brush by half in Y
|
|
'N' : restore the normal size of the brush (can be useful
|
|
because it's the only way for cancelling)
|
|
|
|
- Distort: *** Not implemented yet ***
|
|
|
|
- Outline:
|
|
This option permits to draw the outlines of the brush with the Fore-
|
|
color.
|
|
|
|
- Nibble:
|
|
This option "nibbles" the outlines of the brush. It's in some way
|
|
the opposite effect of the Outline option.
|
|
|
|
- Recolorize: Remaps the brush so that it looks like it would in the
|
|
spare page, using the current palette.
|
|
|
|
- Get brush colors: Transfers the spare page's colors used by the
|
|
brush to the current palette.
|
|
|
|
- Brush handle: Allows you to choose where to place the handle of the
|
|
brush.
|
|
|
|
- Load / Save: load or save a brush from disk.
|
|
|
|
|
|
|
|
20 - Drawing modes:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
This button opens a menu where you can switch on or off the different
|
|
drawing modes. ([F1]-[F9] keys correspond to the 9 buttons)
|
|
|
|
In this menu, the "All off" button switches all the drawing modes off.
|
|
The [Del] key is the keyboard shortcut for this button.
|
|
|
|
The "Feedback" button is only used in "Shade", "Quick-shade, "Transpa-
|
|
rency" and "Smooth" modes. When it is set, it means that the _current_
|
|
state of the picture has to be taken into account for the effect instead
|
|
of the state in which the image was when you started to click for drawing.
|
|
The best, as often, is that you try by yourself with and without Feedback
|
|
to see the difference.
|
|
|
|
The other buttons are the following:
|
|
|
|
|
|
* Shade mode / Menu:
|
|
--------------------
|
|
|
|
It consists in increasing or decreasing the color number within a user-
|
|
defined range. This shows its real dimension when used with a range of
|
|
colors that shade off. Then, you can work on a part of your picture where
|
|
colors belong to the same range without having to change your brush color
|
|
all the time.
|
|
You can choose the incrementation or decrementation of the color by
|
|
pressing the left or right mouse button while drawing. If you click on a
|
|
color that does not belong to the range, it will remain unchanged.
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Switches the Shade mode.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Opens a menu where you can define one table of shades within a range
|
|
of 8 memorised by the program.
|
|
The different sections of this menu are:
|
|
|
|
- Palette: You can define in it the color blocks that will be inserted
|
|
into the table of shades.
|
|
|
|
- Scroller: Used to change flick through the tables of shades.
|
|
|
|
- table of shades definition area: The 512 squares should be widely
|
|
sufficient to define the different shades since every 256 colors of
|
|
the palette cannot be present more than once in each table.
|
|
|
|
- A window (on the top-right side) permits to visualize the different
|
|
shades defined in he current table.
|
|
|
|
- Copy: Copy the contents of the table in a buffer.
|
|
(Each time you open this menu, the current table is automatically
|
|
transfered into this buffer).
|
|
|
|
- Paste: Copy the contents of the buffer above in the current table.
|
|
|
|
- Clear: Reset the "shades" table.
|
|
|
|
- Insert: Used to insert the block selected in the palette at the
|
|
cursor's position in the table of shades.
|
|
IF you click with the left mouse button on this button THEN
|
|
IF a block of more than one color is selected in the table THEN
|
|
It is deleted and the block defined in the palette is inserted.
|
|
ELSE
|
|
The block defined in the palette is inserted at the postion just
|
|
before the selected square.
|
|
END IF
|
|
ELSE
|
|
The block defined in the palette is inserted by erasing the colors
|
|
following the beginning of the bloc selected in the table.
|
|
END IF
|
|
|
|
- Delete: Delete the block selected in the table.
|
|
|
|
- Blank: Follows this algorithm:
|
|
IF you click with the left mouse button on this button THEN
|
|
Replace the block selected in the table by blank squares.
|
|
ELSE
|
|
IF a block of more than one color is selected in the table THEN
|
|
Insert blank squares to the left and to the right of the block.
|
|
(this is useful for isolating a shade quickly)
|
|
ELSE
|
|
Insert blank squares to the left of the selected square.
|
|
END IF
|
|
END IF
|
|
|
|
- Invert: Invert the order of the block selected in the table.
|
|
|
|
- Swap: Allows you you move a block (this exchanges it with what is
|
|
where you want to move it).
|
|
|
|
- Undo: Cancel the last modification of the table.
|
|
|
|
- The 2 numbers displayed on the right of these buttons are:
|
|
(above) - the number of the color selected in the palette if only
|
|
one color is selected.
|
|
(below) - the number of the color contained in a square in the
|
|
shades table if this square is the only one selected.
|
|
|
|
- The "mode" button displays 3 different modes:
|
|
"Normal":
|
|
Shades in the range and saturates to its boundaries.
|
|
"Loop":
|
|
Shades in the range and loops if boundaries are passed.
|
|
"No saturation":
|
|
Shades in the range and doesn't saturate if boundaries are passed.
|
|
If the Step (see below) is set to 1, this option does exactly the
|
|
same as the Normal mode.
|
|
|
|
- Set/Disable: If you want to define several shades in the same table
|
|
but you'd like these shades not to be effective at the same time, you
|
|
can mask (disable) some parts of the table so that they will be
|
|
interpreted a blank squares.
|
|
To do that, select a block in the table of shades and click on "Set".
|
|
The block will be underlined with a white line; this means that it is
|
|
disabled.
|
|
|
|
- Clear/Enable: This does exactly the opposite as the button above.
|
|
|
|
- Step: Defines the step of incrementation of the shade. The bigger,
|
|
the faster you run through the colors of the shade.
|
|
For example: if the step is 2 and that you have defined a shade with
|
|
the colors 0,1,4,5,9 and that you click on a pixel of color 1, it will
|
|
take the value 5 which is 2 positions next in the la table.
|
|
|
|
(We are sorry for these technical considerations quite far from a
|
|
purely artistic point of view; but know that this effect is really very
|
|
useful and it is preferable that you understand its whole functionment
|
|
if you want to fully take advantage of it).
|
|
|
|
|
|
|
|
* Quick-shade mode / Menu:
|
|
--------------------------
|
|
|
|
This drawing mode has about the same effect as Shade mode's except that
|
|
it is faster to configurate but a little bit less powerful.
|
|
When you draw on a color of the image which is between the fore- and the
|
|
back-color in the palette, the color tends towards the fore-color
|
|
(according to the step defined) if you draw with the left mouse button, or
|
|
it tends towards the back-color if you are using the right mouse button.
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Switches the Quick-shade mode.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Opens a menu with a few parameters that mean exactly the same as in
|
|
the menu of Shade mode. These parameters are the step and the loop/satu-
|
|
ration mode (normal, loop, no saturation).
|
|
|
|
|
|
|
|
* Stencil mode / Menu:
|
|
----------------------
|
|
|
|
It is used to prevent some colors from being modified if you draw on
|
|
them. The main application of the stencil is when you want to change one
|
|
color or more into another.
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Switches the Stencil mode.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Opens a menu where you can define a stencil.
|
|
The different sections of this menu are:
|
|
|
|
- Clear: No color is protected.
|
|
|
|
- Invert: Colors that were protected are unprotected and vice versa.
|
|
|
|
- Palette: Select colors that should be protected with the left mouse
|
|
button or unprotect colors with the right mouse button.
|
|
|
|
|
|
|
|
* Mask mode / Menu:
|
|
----------------------
|
|
|
|
This effect could have been called "True stencil" because it protects
|
|
some parts of the picture instead of some colors. The colors you tag
|
|
represent the pixels in the spare page, corresponding to the pixels in the
|
|
current page, that you don't want to alter.
|
|
For example, draw a simple white figure on a black background in the
|
|
spare page. Then, tag the black color in the menu of the Mask mode. When
|
|
you'll draw in the current page, only the pixels corresponding to the
|
|
white (non-black) ones in the spare page will be modified.
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Switches the Mask mode.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Opens a menu where you can set the colors of the Mask.
|
|
This menu works the same way as the one of the Stencil, so please
|
|
refer to the Stencil paragraph to know how to use it.
|
|
|
|
|
|
|
|
* Grid mode / Menu:
|
|
-------------------
|
|
|
|
This is useful to snap the cursor to the cross-points of a grid. It's
|
|
generally used to draw a grid before drawing sprites of the same size such
|
|
as a font or tiles, or for drawing figures or grabbing brushes with their
|
|
dimensions multiple of the step of the grid.');
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Switches the Grid mode.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Opens a menu where you can define the grid parameters.
|
|
These parameters are:
|
|
|
|
- X,Y: Steps of the grid.
|
|
|
|
- dX,dY: Offsets of the grid.
|
|
|
|
|
|
|
|
* Sieve mode / Menu:
|
|
--------------------
|
|
|
|
This effect allows you, by defining a pattern, to draw only on
|
|
particular points of the picture.
|
|
If you are a Manga drawer, you might find this useful to make patterned
|
|
shades or color transitions.
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Switches the Sieve mode.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Opens a menu where you can define the Sieve parameters.
|
|
This menu consists in:
|
|
|
|
- 16x16 drawing area: You can define a pattern in it (left click =>
|
|
white pixel / right click => black pixel).
|
|
All the white pixels indicate that, when you'll draw, pixels will be
|
|
applied on the picture at the corresponding positions whereas black
|
|
pixels won't modify the picture: whites pixels are the "holes of the
|
|
sieve".
|
|
|
|
- 12 default patterns: They can be copied to the drawing area.
|
|
|
|
- "Transfer to brush": Copies the pattern to the brush (white pixels
|
|
=> Fore-color / black pixels => Back-color).
|
|
|
|
- "Get from brush": Puts the brush into the drawing area (back-color
|
|
=> black pixels / others => white pixels).
|
|
|
|
- Scrolling 4-arrows pad: Scrolls the pattern in the drawing area.
|
|
|
|
- Resizing 4-arrows pad: Defines the dimensions of the pattern.
|
|
|
|
- Default-value (black or white square): Indicates which value must be
|
|
inserted when you increase the dimensions of the pattern.
|
|
|
|
- "Clear": Sets the whole pattern with the default value (see above).
|
|
|
|
- "Invert": It... inverts :) ... black and white pixels.
|
|
|
|
|
|
|
|
* Transparency mode (Colorize) / Menu:
|
|
--------------------------------------
|
|
|
|
This allows to mix the color(s) of the paintbrush with the colors of the
|
|
picture. It's used to make transparency effects like with watercolors.
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Switches the Transparency mode.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Opens a menu where you can define the Transparency parameters.
|
|
These parameters are:
|
|
|
|
- Interpolation rate: Indicates the percentage of the applied color
|
|
that will be considered upon the replaced color.
|
|
|
|
- Interpolation method: Uses an interpolation algorithm to compute the
|
|
color, according to the interpolation rate.
|
|
|
|
- Additive method: Uses the lightest colors to choose the color to
|
|
apply.
|
|
For example: if you want to apply a color RGB:30,20,40 on a color
|
|
RGB:10,50,20, the color applied will be the one, in the palette,
|
|
that is the closest to the theoretic color RGB:30,50,40.
|
|
|
|
- Subtractive method: uses the darkest colors to choose the color to
|
|
apply.
|
|
For example: if you want to apply a color RGB:30,20,40 on a color
|
|
RGB:10,50,20, the color applied will be the one, in the palette,
|
|
that is the closest to the theoretic color RGB:10,20,20.
|
|
|
|
|
|
|
|
* Smooth mode / Menu:
|
|
---------------------
|
|
|
|
It provides an easy but not as efficient anti-aliasing as any artist's
|
|
touch. Anyway this effect finds a better use in making a blurry aspect.
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Switches the Smooth mode.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Opens a menu where you can define the Smooth matrix or choose one
|
|
among the 4 ones predefined.
|
|
The middle square represents the pixel on which you draw and the 8
|
|
others represent the neighbour pixels. Then, the point on which one draw
|
|
will be replaced by the weighted average (according to values of each
|
|
squares) of the 9 defined points.
|
|
|
|
|
|
|
|
* Smear mode / Menu:
|
|
---------------------
|
|
|
|
It smears pixels in the direction you are moving your paintbrush, just
|
|
as if you wanted to spread fresh paint with your fingers. You can combine
|
|
this effect with the transparency effect.
|
|
|
|
Any click:
|
|
==========>
|
|
|
|
Switches the Smear mode.
|
|
|
|
|
|
|
|
* Tiling mode / Menu:
|
|
---------------------
|
|
|
|
It consists in displaying parts of the brush that are adjusted on a
|
|
tiling when you are drawing. It's mainly used for quickly drawing a
|
|
background with a pattern, but there is a great number of other
|
|
possibilities.
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Switches the Tiling mode.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Opens a menu where you can define the Tiling parameters.
|
|
These parameters are the offsets of the tiling.
|
|
|
|
|
|
|
|
21 - Text:
|
|
ÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
*** Not implemented yet ***
|
|
|
|
|
|
|
|
22 - Magnifier mode / Menu:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Engages/Disengages the choice of the zoomed window. If you're already
|
|
in magnifier mode, you'll return to normal mode.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Displays a menu where you can choose the magnifying factor.
|
|
|
|
|
|
Note: When you are in Zoom mode, you can move the "split" bar by
|
|
clicking on it and moving your mouse left or right while holding the mouse
|
|
button down.
|
|
|
|
|
|
|
|
23 - Pipette / Invert colors:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Engages a color grabbing.
|
|
|
|
Click on the picture to get the color of the pixel you're on. You can
|
|
either get a new Fore-color or Back-color with respectively left or
|
|
right mouse button.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Swap Fore-color and Back-color.
|
|
|
|
|
|
The color currently pointed will be displayed in the tool-bar right
|
|
after the coordinates.
|
|
If you click outside the picture, the color 0 will be returned.
|
|
|
|
|
|
|
|
24 - Screen size / Safety resolution:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Displays a menu where you can define the size of your picture (up to
|
|
1024x768) by clicking in the boxes named "Width" and "Height"; and the
|
|
resolution in which you want to draw (in the list).
|
|
|
|
Clicking on a resolution button with the right mouse button will not
|
|
only set the resolution of the screen, but also set the picture
|
|
dimensions to the screen ones.
|
|
|
|
Resolutions written in dark gray are VESA modes that aren't supported
|
|
by your video card. If you have some modes like that, you should try to
|
|
run a VESA driver such as Univesa or Univbe before running the program.
|
|
If these modes still aren't available, then this means that your video
|
|
card really doesn't support them.
|
|
|
|
The small buttons on the left-hand side of the lines in the list of
|
|
modes have been designed to allow you to disable some modes that are not
|
|
supported by your card. So, the modes that you will disable won't be
|
|
used when loading pictures with "Auto-set resolution" ON.
|
|
|
|
When you click on one of these buttons, its color changes to one of
|
|
the 4 following. The signification for each color of these buttons is:
|
|
|
|
- Light gray: The video mode is OK. It can be used by the auto-set
|
|
resolution option when you load picture, and you can select it in
|
|
the menu of resolutions.
|
|
|
|
- White: It works exactly the same as above. Moreover, it allows you
|
|
to tag your favourite modes. Indeed, the huge number of video modes
|
|
makes it more difficult to find the mode your want in the list; so
|
|
you can tag your favoutite ones in white, so that it will be easier
|
|
to locate them. (Note: you cannot disable the standard 320x200 mode)
|
|
|
|
- Dark gray: It allows you to indicate which modes are not really
|
|
perfect (flickering, not centered, etc...) but which can be used
|
|
even so. The difference with the light grey button is that these
|
|
modes won't be used by the auto-set resolution option.
|
|
|
|
- Black: Use it for totally unsupported modes. Thus, these modes won't
|
|
be selected the "auto-set res." and the program will prevent you
|
|
from selecting them from the menu of resolutions.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Automaticaly switches to the 320x200 MCGA mode.
|
|
|
|
|
|
|
|
25 - Spare page / Copy current to spare:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Jumps to spare page. The current page is then considered as the new
|
|
spare page, and the spare page considered as the new current page.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Opens a menu where you can choose whether you want to copy the whole
|
|
picture (keyboard short-cut in this menu is [Return]), only the pixels,
|
|
only the palette, or only some colors.
|
|
In this last case, a second menu (stencil-like) will propose you to
|
|
tag the colors you want to copy (they are all selected by default).
|
|
Please refer to section "18 - Stencil" to know how to use this last
|
|
menu.
|
|
The last option the menu ("Copy palette and remap"), remaps the spare
|
|
page with the current palette and replicates this palette to the spare
|
|
page. This option is useful to quickly remap a picture with the palette
|
|
of another.
|
|
|
|
|
|
|
|
26 - Save picture / Autosave:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Displays a fileselector where the following options are available:
|
|
|
|
- Drives: Allow you to change the current drive. You can use <Alt>+
|
|
<Letter> to change drives too.
|
|
|
|
- Format: Allows you to choose the file format you want. (PAL and KCF
|
|
file formats are "palette" files).
|
|
|
|
- Filename: Allows you to give a new name to the picture. If no
|
|
extension is given, the default (according to the format) will be
|
|
used.
|
|
|
|
- File-list: Allows you to flick through the disk tree or to overwrite
|
|
an existing file.
|
|
|
|
- Delete: Allows you to delete the item under the selection bar.
|
|
If the item is a directory, it must be empty to be removed.
|
|
|
|
- Save: Saves the picture with the current filename, with the chosen
|
|
format and with the current comment (for PKM files). If the current
|
|
filename represents a directory, you'll enter it.
|
|
|
|
- Comment (Txt): If you're using the PKM format, you can type in a
|
|
comment on your picture.
|
|
|
|
Note: The Backspace key brings you directly to the parent directory.
|
|
Type in the 1st lettets of a filename you are looking for to
|
|
access it faster.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Save the current picture with its current filename, format and
|
|
comment.
|
|
|
|
If the file already exists, a confirmation box will appear.
|
|
|
|
|
|
|
|
27 - Load picture / Reload:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
This works the same way as Save.
|
|
|
|
You'll have access in the format selector to a "*.*" filter. And of
|
|
course, you won't be able to type in any comment.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Reloads the picture.
|
|
|
|
If you want to load a picture and that you haven't saved the last
|
|
modifications of the current picture, a confirmation box will appear.
|
|
|
|
|
|
|
|
28 - Settings:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Any click:
|
|
==========>
|
|
|
|
Displays a menu where you can configure some miscellaneous elements of
|
|
the program:
|
|
|
|
- Number of UNDO pages: indicates the total number of pages that
|
|
GrafX2 will memorize. Each time you modify the picture, its current
|
|
state is memorized in one of these pages. To flick through these
|
|
pages, use the "Oops" button (Undo/Redo).
|
|
|
|
- Font: determines whether you want to use GrafX2 with a classical
|
|
font, or another one a bit funnier.
|
|
|
|
- Mouse sensibility: Modifies the speed of the mouse.
|
|
|
|
- Show/Hide in file list: Defines whether some particular files or
|
|
directories must be displayed by the fileselectors or not.
|
|
|
|
- Show/Hide picture limits: Indicates if the picture boundaries must
|
|
be displayed when you are in a resolution bigger than the picture.
|
|
|
|
- Clear palette: Indicates if loading a file with a palette of less
|
|
than 256 colors must erase the rest of the current palette (replace
|
|
by the black color).
|
|
|
|
- Maximize preview: maximizes the preview of the pictures so that it
|
|
is as big as possible. If you're not in the same resolution as the
|
|
picture's one, it can try to correct the aspect ratio, but if the
|
|
picture does not fill the whole screen, it can be worse.
|
|
|
|
- Backup: when you'll save a picture over an existing file, the
|
|
program will rename this file to "*.BAK" where * is the name of the
|
|
picture without its extension. If the backup file already exists in
|
|
the directory, it will be replaced. If you save a picture with the
|
|
name of the backup file, no backup file will be created (of course!)
|
|
;).
|
|
|
|
- Cursor: allows you to choose whether you prefer a solid cursor or a
|
|
transparent cursor.
|
|
|
|
- Safety colors: Brings back the 4 default colors of the menus if you
|
|
run an operation that passes the image in less than four colors in
|
|
the palette editor.
|
|
|
|
- Adjust brush pick: This option is used when you grab a brush in Grid
|
|
(Snap) mode. Then, the right-most and down-most pixels won't be
|
|
picked up with the rest of the brush. This option has been made
|
|
because, if people grab brushes in Grid mode, that's mostly when
|
|
they want to grab sprites.
|
|
For example: if you have 16x16 sprites on your page, you'll set the
|
|
grid mode to 16x16. But the cursor will snap at points like (0,0),
|
|
(16,0), (16,16) and so on... And the problem is that, from (0,0) to
|
|
(16,16), there are 17 pixels! But if you keep the adjust-brush-pick
|
|
option on, the unwanted pixels will be ignored.
|
|
Moreover, this option adjusts the brush handle so that the brush
|
|
still fits in the grid, instead of placing the handle in the center
|
|
of the brush.
|
|
|
|
- Separate colors: Draws a squaring around the colors of the tool-bar.
|
|
|
|
- Auto-set resolution: sets the best resolution for the loaded image.
|
|
|
|
- Coordinates: Choose if you want to display relative or absolute
|
|
coordinates when using tools such as circles, rectangles, etc...
|
|
for example, if you draw a circle: if coords are relative, the
|
|
radius of the circle will be displayed, while in absolute coords,
|
|
the coordinates of the cursor will be displayed.
|
|
|
|
- Reload: loads the previously saved configuration.
|
|
|
|
- Auto-save: means that the configuration will be automatically saved
|
|
when you'll quit the program.
|
|
|
|
- Save: saves the configuration at once.
|
|
|
|
All modifications will be effective just after closing the menu.
|
|
|
|
|
|
|
|
29 - Clear picture:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Clears the picture with the color number 0.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Clears the picture with the Back-color.
|
|
|
|
|
|
|
|
30 - Help / Statistics:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Displays an info window where you'll find some credits, help about the
|
|
credits, different effects, greetings, registering...
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Displays a window where you'll find miscellaneous informations about
|
|
the system.
|
|
|
|
Note: you should take care to keep more than 128 Kb in order to let the
|
|
program run in a proper way.
|
|
|
|
|
|
|
|
31 - Oops (Undo/Redo):
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============> Allows you to undo the last modification on the picture.
|
|
|
|
Right click:
|
|
============> Allows you to redo the last modification undone on the
|
|
picture.
|
|
|
|
The maximum number of UNDO that you can perform can be defined in the
|
|
settings menu.
|
|
|
|
Undo/Redo aren't effective after page switching, picture loading and
|
|
picture size modifications.
|
|
|
|
|
|
|
|
32 - Kill currenty page:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Any click:
|
|
==========>
|
|
|
|
Removes the current page from the list of "Undo" pages. This allows
|
|
you to free some memory if you need it. For instance, this will allow
|
|
you to delete the start-up page after having loaded an image. A message
|
|
will appear if you've already erased all the pages except the last one.
|
|
|
|
Note: Another way to free some memory is to decrease the number of
|
|
"Undo" pages. Or else, if you have recentlt grabbed a very big
|
|
brush that you don't use any more, you can grab a new smaller one.
|
|
The memory allocated by the big brush will be thus freed.
|
|
|
|
|
|
|
|
33 - Quit program:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Any click:
|
|
==========>
|
|
|
|
Allows you to leave GrafX2. If there are unsaved modifications in the
|
|
current or spare page, a confirmation box will ask you if you really
|
|
want to quit GrafX2, if you want to save (Auto-save, no fileselector) or
|
|
if you want to stay in GrafX2.
|
|
|
|
|
|
|
|
34 - Palette menu:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Displays a menu where the following options are available:
|
|
|
|
- Palette: Allows you to choose a color-block to edit. If you click
|
|
with the right mouse button, you'll choose a new Back-color.
|
|
|
|
- RGB gauges: Allow you to modify the current selection.
|
|
|
|
- "+" and "-": Allow you to lighten or darken the current selection.
|
|
|
|
- Default: Restores the predifined GrafX2 palette.
|
|
|
|
- Gray: Transforms the current selection into its gray-scaled
|
|
equivalent.
|
|
|
|
- Negative: Transforms the current selection into its reverse video
|
|
equivalent.
|
|
|
|
- Invert: Swaps the colors of the current selection so that the first
|
|
colors become the last ones.
|
|
|
|
- X-Invert: Works as above but modifies the picture so that it looks
|
|
the same.
|
|
|
|
- Swap: Swaps the current selection with another color-block. Click on
|
|
the beginning of the new color-block.
|
|
|
|
- X-Swap: Works as above but modifies the picture so that it looks the
|
|
same. This may be useful if you want to sort your palette.
|
|
|
|
- Copy: Copies the current selection to another color-block. Click on
|
|
the beginning of the new color-block.
|
|
|
|
- Spread: Computes a gradation between two colors. If your selection
|
|
is only made up of one color, select the second color in the
|
|
palette. Otherwise, the two colors used will be its extremities.
|
|
|
|
- Used: Indicates the number of colors used in the picture.
|
|
|
|
- Zap unused: Erases the unused colors with copies of the current
|
|
selection. (The keyboard shortcut for this button is <Del>).
|
|
|
|
- Reduce: Allows you to reduce the palette to the number of colors you
|
|
want (and modifies the picture).
|
|
|
|
- Undo: Allows you to recover the last modifications made on the
|
|
palette. If the last operation modified the picture, it won't
|
|
recover them: you'll have to click on Cancel to do so.
|
|
|
|
|
|
If you press <Backspace>, the program will replace, as well as
|
|
possible, some unused colors by the four default colors of the menu.
|
|
The image won't look altered because the modified colors (in the case
|
|
they were used on a few points) will be replaced by the closest colors
|
|
in the rest of the palette.
|
|
This option is really useful when you modify the palette so that there
|
|
are no colors that fit for the menu (eg: "Zap unused" while very little
|
|
colors are used in the picture; or "Reduce" with a very small number of
|
|
colors).
|
|
|
|
If you press the key below <Escape> or <,> (QWERTY), the menu will
|
|
disappear and you will be able to pick up a color from the picture
|
|
easily. Press <Escape> to cancel.
|
|
|
|
If only one color is selected (not a block), the <[> and <]> keys can
|
|
be used to select the previous or next Forecolor (Backcolor if you press
|
|
<Shift> at the same time).
|
|
|
|
Warning! If you press Undo after an action that modifies the picture
|
|
(X-Swap, X-Invert and Reduce colors), the picture won't be remapped as
|
|
it was just before this action. Only Cancel will.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Opens a menu from where you can access the following menus:
|
|
|
|
- A menu in which you can select the colors that have not to be used
|
|
for smoothing, for the transparency mode and for remapping.
|
|
|
|
- A menu in which you can define color series.
|
|
*** Not implemented yet ***
|
|
|
|
|
|
|
|
35 - Scroll palette left / right:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Scrolls the palette window in the right of the menu.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Same as above, but faster.
|
|
|
|
|
|
|
|
36 - Palette window:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Left click:
|
|
============>
|
|
|
|
Defines the Fore-color.
|
|
|
|
|
|
Right click:
|
|
============>
|
|
|
|
Defines the Back-color.
|
|
|
|
|
|
|
|
37 - Hide menu:
|
|
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
|
|
Any click:
|
|
==========>
|
|
|
|
Allows you to hide the menu. If you do this, take care to watch before
|
|
the key to press to show the menu back (the default key is <F10>).
|
|
|
|
|
|
|
|
|
|
Let's talk about $$$, baby:
|
|
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
|
|
|
|
Please refer to the "Register?" section in the internal help of GrafX2.
|
|
|
|
To sum up this section, let's just say that GrafX2 is freeware. But you
|
|
can anyway send us money, graphics, or just a postcard to show us that we
|
|
made a useful program.
|
|
|
|
You must note that the version you have is already the "complete" version
|
|
(the same as the registered version) so we won't send you any other copy of
|
|
GrafX2. But if you register for one version, we'll consider that you won't
|
|
have to register for the next ones.
|
|
|
|
|
|
|
|
|
|
Drawing tips:
|
|
ÍÍÍÍÍÍÍÍÍÍÍÍÍ
|
|
|
|
This section deals with tips that can help you to draw some cool effects,
|
|
or just to draw faster.
|
|
Note that, in most cases, these tips only make a big part of the work and
|
|
that you'll have to touch up in zoom mode if you want to draw a picture
|
|
worthy of the name! ;)
|
|
Moreover, if you've found out nice tips by yourself, and if you want to
|
|
share them with the others, don't hesitate to tell us.
|
|
|
|
Anti-aliasing:
|
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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This is not an effect proposed by GrafX2 but a drawing method. It
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consists in placing medium colored pixels in the angles formed by
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contrasted pixels for artistically smoothing their aspect.
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From our point of view, this is essential for drawing really nice
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pictures.
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An easy but tiresome way (the best way!) is to start by adding 1 middle
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color, then antialias the new colors "recursively" while you have
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intermediate colors in your palette.
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ÛÛÛÛÛÛÛÛÛÛÛÛ
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ÛÛÛÛÛÛÛÛÛÛÛÛ
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ÛÛÛÛÛÛÛÛ±±±±±±±±
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±±±±±±±±ÛÛÛÛÛÛÛÛ
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ÛÛÛÛ²²²²²±±±±°°°°
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°°°°±±±±²²²²²ÛÛÛÛ
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Smear mode combined with concentric lines:
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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By combining this effect and this drawing tool, you can spread an area
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from a central point.
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If you aren't in high resolution, it can be useful to switch on the
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transparency mode too (see next section).
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þ A possible application is to draw fluffy hair. For that, you can choose
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one of the pre-defined paintbrushes loking like random points. According
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to the hair density you wish to obtain, you can choose a paintbrush with
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more or less points. Then, place the center of the concentric lines in the
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middle of the plush, and rotate the mouse around it keeping the mouse
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button pressed.
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With the same method, by turning around more, you can manage to give
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an explosion effect to an object.
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þ You can also create easily and quickly sun rays with this method. For
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that, after having drawn the primary shape of the sun in the sky, choose
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a paintbrush according to the size of the rays you want (but a small one
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will often be prefered), and place the center of the lines in the center
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of the sun. Then trace the ray at the length you want. If you didn't take
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a big paintbrush, you'll be able first to draw an aura around the sun by
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rotating quickly, and then to add more important rays with precision.
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Smear mode combined with Transparency mode:
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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This two drawing modes, once combined, permit to spread parts of the
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picture as fresh paint.
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It is recommanded to use the transparency method which consists in
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interpolating with an opacity of about 60% and the effects "Feedback" on.
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þ As in the prvious section, it can be useful for drawing hair and
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especially eyelashes if you have got a good palette (i.e. a palette that
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contains color gradations between every colors you'll draw on during the
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operation.
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For drawing eyelashes for example, after having drawn the eye and the
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eyelid, trace a quite thick black line representing the base of the eye-
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lashes (this is that black line you'll spread out on the eyelid). Then, in
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smear+transparency mode, draw with the freehand continuous tool (with a
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small paintbrush: 1, 2 or 3 pixels wide according to what you draw: a face
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or a close-up on an eye) starting from the base of the eyelashes in giving
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their shape. You'll see your black bar looking more and more like eye-
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lashes.
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þ One can also use these effects for mixing colors on the screen like
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paint. For example, if one want to draw a background made of abstract
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shapes composed of color mixings, one can proceed like what follows:
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- Define a palette containing a gradation between the different colors you
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wish to use .
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- Draw very vaguely the different colored areas with a big paintbrush (in
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normal mode).
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- With a smaller paintbrush, and with the spray, apply these same colors
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but lighter or darker on the previously defined areas.
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- Always with the same paintbrush in spray, but this time in smear mode
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(not necessarily with transparency... but why not?), mix all these colors
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on the screen to obtain a "multicolored pulp" vaguely conserving the
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different color areas.
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- At last, in Smear+Transparency mode, with a medium rounded paintbrush,
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hand-draw by whirling or making waves, etc... conserving the same movement
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to avoid breaks. This aims at eliminating the pixellisation made by the
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spray and giving the final mixed paint aspect.
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- Now, if it's ugly, it's either because my explanations are incomprehen-
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sible, or because you have no talent! :p
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Spray combined with shade mode:
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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þ If you often use Shade mode, and you are tired of clicking plenty of
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times on a pixel for reaching the color you want, you can define a spray
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with "Size"=1, "Mono-flow"=1, and "Delay"=2 (or more, according to your
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reflexes). Then you'll just have to click a few hundredth of second for
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modifying a color.
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þ With a wider diameter, it permits to add granularity to a texture,
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because placing lighter or darker pixels creates some ruggedness.
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Different textures appropriated to this effect are: sand, rock, etc...
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Of course, you'll need a color gradation corresponding to color of the
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texture.
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þ You can also draw more elaborated textures - \
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using a paintbrush of the shape of a small curve \ \
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or line as these figures "try" to show. ;) ` \
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Thus, you can create textures of straw, hair, | \
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rock, marble (although hand-drawing would be
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more recommanded than spray for this last one).
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Shade mode used for replacing a color gradation by another one:
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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þ If you drew something with colors belonging to a gradation and you'd
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like to replace all these colors by the ones of another gradation (with
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the same number of colors), proceed as follows:
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- Define these 2 gradations in the same shade table in the shade menu
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without separating them by a blank square.
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- Set the "no saturation" shade mode.
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- Define the step of the shade with the size of the two gradations (e.g.:
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enter 16 if each gradation contains 16 colors).
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- Now, you just have to draw on the area you want the colors to change
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(with the left mouse button if you placed the gradation to replace first
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in the shade table, or inversely).
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Spheres combined with additive transparency mode:
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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þ Starting from a dark background (if possible all of the same color),
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trace overlapping spheres with their lighting point at their center.
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You'll quickly obtain a "blob" effect.
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How to draw drops:
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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þ Here is a fast and efficient method to draw drops.
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Just draw very bright pixels on the side of the drop where the main light
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is, and less bright ones on the opposite side. Then draw shadows according
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to the position of the light.
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Here are examples with a light ±±±±±±±±±±±± ±±±±±±±±
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coming from the top-left corner. ±±±±±±±±±±±± ±±±±±±±±
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(they are best viewed in 80x50 ±±±±²±°±±±±± ±±Û°±±±±
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text mode) ±±±²Û°°±±±±± ±±±°²°±±
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±±±Û²°±²°±±± ±±±±°±±±
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You may think that the smallest ±±±²±°²²°±±± ±±±±±±±±
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drop doesn't really look like a ±±±±±²Û±°±±± ±±±±±±±±
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drop, but draw it in graph mode ±±±±±°°°±±±±
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and you'll see it DOES look ±±±±±±±±±±±±
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like a drop. ±±±±±±±±±±±±
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If you don't trust me, then know that it's by looking at Lazur's graphs
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that I found this method. And in a general way, it's always good to study
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the work of the best artists to learn new techniques.
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Trouble-shooting / General hints / FAQ:
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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* Video card problems:
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- VESA modes are disabled by Windows NT. And it is said that it will be
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the same under Windows 2000 (we haven't tried it yet, and we aren't in a
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hurry!).
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- If your video card is not VESA compatible in hardware, you should try to
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run a VESA driver such as Univesa or Univbe.
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- If your card is VESA compatible but doesn't display the screen correctly
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in VESA resolutions, that's probably because they don't fulfil all the
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criteria that we expect. The explanation is that, for a better efficiency,
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we have had to neglect some specificities on some video cards. However,
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we always try to improve the compatibility with any kind of the VESA
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standard in each new version.
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- If you have an ATI Mach 64 video card (e.g. ATI Xpert), you should use
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the m64vbe TSR supplied with the card to fully support our fancy XVESA
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modes by typing "m64vbe vga".
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* Memory problems:
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- Since the 94.666% version, we use the EOS dos-extender Copyright (c)1996
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Eclipse instead of the usual DOS4GW. The reason is that it is much
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smaller in disk space (a smaller zip should please your phone bills) and
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in memory (so you'll be able to run GrafX2 with more device handlers
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using conventionnal memory). In addition, this dos-extender is inside
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the main file, which reduces the number of files (your FAT will be happy
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for that).
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The backdraw is that this dos-extender doesn't manage disk-cache. So, if
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you haven't at least 4 Megabytes of RAM, you'll have to use the batch
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file GFX2_MEM.BAT .
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Notice that:
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- you'll have to configure this file according to the location of some
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files in the tree of your hard-disk(s).
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- you'll have to have the file DOS4GW.EXE somewhere in the tree of
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your hard-disk(s).
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- you'll need at least 16 Megabytes of free space on your current
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hard-disk.
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If you ever encounter problems using GrafX2 (with at least 4 Megabytes
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of RAM) that would vanish using GFX2_MEM, we would thank you to let us
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know.
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EOS is a shareware dos-extender, with very interesting libraries for
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music, graphism, ... for Watcom, Tasm or Masm applications. If you want
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more informations on its features or its libraries, don't hesitate to
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contact us in order to be put in relationship with its authors.
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* Sound card problems:
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Q: No sound comes out from my Ultra-maxi-sound-blaster-galaxy-64-3D-pnp,
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so what can I do?
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A: Well... You must understand that this program is not a soundtracker nor
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a music-player :) ... So if you want some music, you'll have either to
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play modules with a good player that can run background (with a DOS
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shell), or to switch your Hi-Fi on.
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* Miscellaneous:
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- If you corrupted the GFX2.CFG file and that GrafX2 uses it as is, with
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an incorrect behavior, don't hesitate to erase GFX2.CFG and to re-run
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GFXCFG to create a new correct one. Indeed, the only tests of validity
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we do on the configuration file are checking its size and its version
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number.
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- It may happen that you get a version already configured by one of your
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friends who could have used some "Windows 95" keys while you haven't got
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such keyboard yourself. In this case, you'll have to reconfigure these
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combinations using GFXCFG.
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* Frequently asked questions:
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Q: How can I set the dimensions of the picture?
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A: We thought it was obvious that you had to click in the areas where the
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dimensions are written in the resolution menu (Width & Height) but many
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people asked this question (?!). So, to sum up, everywhere you'll see a
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value or text written in black in a sort of encrusted area, this means
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that if you click on it, you'll be able to modify its value.
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Moreover, if you want the picture dimensions to be the same as the ones
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of the screen, you just have to right-click on the resolution in the
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list.
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Q: Where can I get the latest version of GrafX2?
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A: The only place where you will find the latest version for sure is our
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web site: http://www-msi.ensil.unilim.fr/~maritaud/sunset
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Nevertheless, it isn't impossible that GrafX2 may also be found on FTP
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sites dedicated to the "demo-scene" (e.g. ftp://ftp.scene.org).
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Q: How can I make the brush become monochrome, and how can I get it back
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to its normal state?
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A: You can do it (assuming that you haven't modified the default keys)
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with the keys <Shift>+<F4> to make the brush become monochrome, and
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<Shift>+<B> to get the multi-coloured brush back.
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Q: Why is the tool bar at the bottom of the screen instead of at the right
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side like in Deluxe Paint (copyright Electronic Arts)?
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A: Well... GrafX2 IS NOT Deluxe Paint! We know that you are used to Deluxe
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Paint but you'll have to get used to GrafX2! ;) If you really can't
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stand using GrafX2 like this, then you'll have to wait for GrafX3 but
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we probably won't release it before year 2000! Actually, the main
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reason why we put the tool bar with such a basical aspect is that it
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was easier (therefore faster) to redraw the whole screen just by
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telling the routine where to stop (where starts the tool bar).
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Moreover, one of the best Amiga paint programs (Brilliance) has got the
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tool bar at the bottom of the screen too.
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Q: Why aren't the hidden parts of the picture filled when I use the "Flood
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fill" tool?
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A: For the simple and "quite" good reason that it is preferable that the
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user controls perfectly what he is drawing. Thus, he won't see too late
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that he has fucked up a part of his picture. The other tools work the
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same way. And for the less good reason that is was more convenient for
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us. ;)
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Q: Is it possible to launch the program in a different resolution than
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320x200?
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A: Yes, you just have to type GFX2 <mode_number> at the DOS prompt. Type
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GFX2 /? to get the list of all the video modes.
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Q: Is it normal that some buttons don't work (e.g.: the Text button)?
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A: Yes, this is because we haven't had the time to make them (I remind you
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that GrafX2 is still at a Beta version state).
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However, here is the list of the buttons that don't respond in GrafX2:
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- Grad. rectangles
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- Text
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- Effects on the picture
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- and the following button in the "Brush effects" menu: Distort.
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Q: Will you release a Windows version?
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A: GrafX2 would lose its soul by being adapted to a windowed system or a
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system that doesn't support all its video modes. And anyway, it can be
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run from Windows 9x (we don't know about Windows 2000 but we don't
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care). So that's OK the way it is. The only interesting thing that
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Windows could bring is the clipboard.
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Q: Will you release a Linux version?
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A: Although this is about the same problem as with the Windows version,
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Linux lacks programs like GrafX2; so, even a limited version would be
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interesting in this OS. Therefore, we would like to release a Linux
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version. But we have no experience in Linux programming and our code is
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completely indecipherable for others. So you'll have to wait...
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Q: How can I contact you?
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A: Actually, this is not really this question since those people managed
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to contact us ;) but...
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* Snail mail:
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GUILLAUME DORME (Robinson) KARL MARITAUD (X-Man)
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15, rue de l'observatoire 10, rue de la Brasserie
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87000 LIMOGES (FRANCE) 87000 LIMOGES (FRANCE)
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* E-mail:
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dorme@msi.unilim.fr maritaud@ensil.unilim.fr
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Do not hesitate to contact us; we love that! :)
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We'll try to reply to every e-mails (if any answer is needed), and also
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to certain normal letters (Yes of course, we won't ruin ourselves for
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stamps just to say "Thanks for writing!" :)).
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