grafX2/src/sdlscreen.h
Thomas Bernard e9b4392691 add GFX2_GLOBAL where forgotten.
So we avoid to have some so called "common" C symbols.
2018-01-22 14:46:06 +01:00

79 lines
2.9 KiB
C

/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud
Copyright 2007 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
*/
//////////////////////////////////////////////////////////////////////////////
///@file sdlscreen.h
/// Screen update (refresh) system, and some SDL-specific graphic functions.
//////////////////////////////////////////////////////////////////////////////
#ifndef SDLSCREEN_H_INCLUDED
#define SDLSCREEN_H_INCLUDED
#include <SDL.h>
#include "struct.h"
#include "global.h"
///
/// This is the number of bytes in a video line for the current mode.
/// On many platforms it will be the video mode's width (in pixels), rounded up
/// to be a multiple of 4.
#define VIDEO_LINE_WIDTH (Screen_SDL->pitch)
void Set_mode_SDL(int *,int *,int);
GFX2_GLOBAL SDL_Rect ** List_SDL_video_modes;
GFX2_GLOBAL byte* Screen_pixels;
void Update_rect(short x, short y, unsigned short width, unsigned short height);
void Flush_update(void);
void Update_status_line(short char_pos, short width);
///
/// Converts a SDL_Surface (indexed colors or RGB) into an array of bytes
/// (indexed colors).
/// If dest is NULL, it's allocated by malloc(). Otherwise, be sure to
/// pass a buffer of the right dimensions.
byte * Surface_to_bytefield(SDL_Surface *source, byte * dest);
/// Gets the RGB 24-bit color currently associated with a palette index.
SDL_Color Color_to_SDL_color(byte);
/// Reads a pixel in a 8-bit SDL surface.
byte Get_SDL_pixel_8(SDL_Surface *bmp, int x, int y);
/// Reads a pixel in a multi-byte SDL surface.
dword Get_SDL_pixel_hicolor(SDL_Surface *bmp, int x, int y);
/// Writes a pixel in a 8-bit SDL surface.
void Set_SDL_pixel_8(SDL_Surface *bmp, int x, int y, byte color);
/// Convert a SDL Palette to a grafx2 palette
void Get_SDL_Palette(const SDL_Palette * sdl_palette, T_Palette palette);
///
/// Clears the parts of screen that are outside of the editing area.
/// There is such area only if the screen mode is not a multiple of the pixel
/// size, eg: 3x3 pixels in 1024x768 leaves 1 column on the right, 0 rows on bottom.
void Clear_border(byte color);
extern volatile int Allow_colorcycling;
/// Activates or desactivates file drag-dropping in program window.
void Allow_drag_and_drop(int flag);
#endif // SDLSCREEN_H_INCLUDED