Get_input now returns 1 if something happened, and 0 if not. So we can chose what to do depending on that. We should try not to wait if the operation needs to be asynchronous, but there is no way to know that for now, and it may be quite complex to determine (i think the shade effect can be asynchronous for example, so it'll affect pretty much all operations). The other solution would be to drop events to react to the more recent ones. It would look smoother but the mouse will do strange things. git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@378 416bcca6-2ee7-4201-b75f-2eb2f807beb1
Resolution and window size remembered in gfx2.ini. Gfx2.ini now uses hosts' end-of-line character(s)
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