48 lines
2.7 KiB
Markdown
48 lines
2.7 KiB
Markdown
# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Project
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SDLamp2 is a simple SDL2-based audio player written in C, designed for a child to use. It plays long m4a/mp3 files (fairy tale cassette rips) with a cassette-player-like UI: rewind, stop, play, fast-forward, next tape. Inspired by Winamp.
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See `docs/sdlamp2-fsd.md` for the full functional specification and changelog.
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## Build and Run
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**Dependencies:** SDL2, SDL2_image, FFmpeg libraries (libavformat, libavcodec, libavutil, libswresample). Installed via system package manager; resolved at build time with `sdl2-config` and `pkgconf`.
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```sh
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./build.sh # macOS — builds to build/sdlamp2
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./build_aarch64.sh # Linux aarch64 variant
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cd build && ./sdlamp2 [audio_directory]
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```
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The binary must be run from `build/` because it loads `controls.png` from the current working directory. Audio directory defaults to cwd if not specified.
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No test suite, no linter, no Makefile/CMake.
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## Architecture
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Single-file C program: `src/sdlamp2.c` (~650 lines). No headers, no separate compilation units.
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Key sections in order:
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- **Decoder struct** — holds all FFmpeg state (format/codec contexts, swr resampler, album art texture)
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- **Position persistence** — `save_position()`/`load_position()` read/write a tab-separated `positions.txt` in the audio directory
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- **File scanning** — `scan_audio_files()` finds supported files (.m4a, .mp3, .wav, .ogg) in a directory
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- **Decoder lifecycle** — `decoder_open()` sets up FFmpeg + swr pipeline (planar float → interleaved stereo 48kHz), `decoder_pump()` feeds decoded audio into an SDL_AudioStream, `decoder_seek()` handles seeking
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- **File switching** — `switch_file()` saves position, opens new file, restores saved position
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- **Main loop** — event handling (mouse clicks on button rects), decoder pumping, SDL audio queue draining, EOF handling, rendering (album art, progress bar, control buttons from sprite sheet)
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Audio pipeline: FFmpeg decoder → libswresample (format conversion) → SDL_AudioStream (FIFO) → SDL audio device queue (push model, no callback).
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Uses SDL2 (not SDL3). Uses `#if LIBAVUTIL_VERSION_INT` preprocessor checks to support both old (channel_layout) and new (ch_layout) FFmpeg channel layout APIs.
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## Conventions
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- C formatted with Google style, `ColumnLimit: 100`
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- Keep it simple — Casey Muratori's semantic compression; don't refactor too soon
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- Minimize dependencies; discuss with owner before adding any
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- Non-fatal errors go to stderr and continue; fatal errors (SDL init failures) abort via `panic_and_abort()`
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- Update the changelog in `docs/sdlamp2-fsd.md` when making changes
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