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2 Commits

Author SHA1 Message Date
4c224a51ec Restructure following https://github.com/fogleman/nes ideas 2025-08-07 16:03:52 +02:00
5c52038776 Fix test 2025-08-07 13:12:03 +02:00
7 changed files with 502 additions and 120 deletions

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@ -7,7 +7,7 @@ import (
)
func TestInsertCartridge(t *testing.T) {
cartridge := Insert("../rom.gb")
cartridge := Insert("rom.gb")
assert := assert.New(t)
assert.Equal(cartridge.Title, "SEIKEN DENSETSU")

301
gb/cartridge.go Normal file
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@ -0,0 +1,301 @@
package gb
import (
"bytes"
"encoding/binary"
"io"
"log"
"os"
)
// See https://gbdev.io/pandocs/The_Cartridge_Header.html#0104-0133--nintendo-logo
var expectedLogo = [48]byte{
0xCE, 0xED, 0x66, 0x66, 0xCC, 0x0D, 0x00, 0x0B,
0x03, 0x73, 0x00, 0x83, 0x00, 0x0C, 0x00, 0x0D,
0x00, 0x08, 0x11, 0x1F, 0x88, 0x89, 0x00, 0x0E,
0xDC, 0xCC, 0x6E, 0xE6, 0xDD, 0xDD, 0xD9, 0x99,
0xBB, 0xBB, 0x67, 0x63, 0x6E, 0x0E, 0xEC, 0xCC,
0xDD, 0xDC, 0x99, 0x9F, 0xBB, 0xB9, 0x33, 0x3E,
}
// Cartridge types
// See https://gbdev.io/pandocs/The_Cartridge_Header.html#0147--cartridge-type
var cartridgeTypes = map[byte]string{
0x00: "ROM ONLY",
0x01: "MBC1",
0x02: "MBC1+RAM",
0x03: "MBC1+RAM+BATTERY",
0x05: "MBC2",
0x06: "MBC2+BATTERY",
0x08: "ROM+RAM 9",
0x09: "ROM+RAM+BATTERY 9",
0x0B: "MMM01",
0x0C: "MMM01+RAM",
0x0D: "MMM01+RAM+BATTERY",
0x0F: "MBC3+TIMER+BATTERY",
0x10: "MBC3+TIMER+RAM+BATTERY 10",
0x11: "MBC3",
0x12: "MBC3+RAM 10",
0x13: "MBC3+RAM+BATTERY 10",
0x19: "MBC5",
0x1A: "MBC5+RAM",
0x1B: "MBC5+RAM+BATTERY",
0x1C: "MBC5+RUMBLE",
0x1D: "MBC5+RUMBLE+RAM",
0x1E: "MBC5+RUMBLE+RAM+BATTERY",
0x20: "MBC6",
0x22: "MBC7+SENSOR+RUMBLE+RAM+BATTERY",
0xFC: "POCKET CAMERA",
0xFD: "BANDAI TAMA5",
0xFE: "HuC3",
0xFF: "HuC1+RAM+BATTERY",
}
// RAM sizes
// https://gbdev.io/pandocs/The_Cartridge_Header.html#0149--ram-size
var ramSizes = map[byte]string{
0x00: "0 - No RAM",
0x01: "UNUSED VALUE",
0x02: "8 KiB - 1 bank",
0x03: "32 KiB - 4 banks of 8 KiB each",
0x04: "128 KiB 16 banks of 8 KiB each",
0x05: "64 KiB 8 banks of 8 KiB each",
}
// Old licensees
// https://gbdev.io/pandocs/The_Cartridge_Header.html#014b--old-licensee-code
var oldLicensees = map[byte]string{
0x00: "None",
0x01: "Nintendo",
0x08: "Capcom",
0x09: "HOT-B",
0x0A: "Jaleco",
0x0B: "Coconuts Japan",
0x0C: "Elite Systems",
0x13: "EA (Electronic Arts)",
0x18: "Hudson Soft",
0x19: "ITC Entertainment",
0x1A: "Yanoman",
0x1D: "Japan Clary",
0x1F: "Virgin Games Ltd.3",
0x24: "PCM Complete",
0x25: "San-X",
0x28: "Kemco",
0x29: "SETA Corporation",
0x30: "Infogrames5",
0x31: "Nintendo",
0x32: "Bandai",
0x33: "Indicates that the New licensee code should be used instead.",
0x34: "Konami",
0x35: "HectorSoft",
0x38: "Capcom",
0x39: "Banpresto",
0x3C: "Entertainment Interactive (stub)",
0x3E: "Gremlin",
0x41: "Ubi Soft1",
0x42: "Atlus",
0x44: "Malibu Interactive",
0x46: "Angel",
0x47: "Spectrum HoloByte",
0x49: "Irem",
0x4A: "Virgin Games Ltd.3",
0x4D: "Malibu Interactive",
0x4F: "U.S. Gold",
0x50: "Absolute",
0x51: "Acclaim Entertainment",
0x52: "Activision",
0x53: "Sammy USA Corporation",
0x54: "GameTek",
0x55: "Park Place13",
0x56: "LJN",
0x57: "Matchbox",
0x59: "Milton Bradley Company",
0x5A: "Mindscape",
0x5B: "Romstar",
0x5C: "Naxat Soft14",
0x5D: "Tradewest",
0x60: "Titus Interactive",
0x61: "Virgin Games Ltd.3",
0x67: "Ocean Software",
0x69: "EA (Electronic Arts)",
0x6E: "Elite Systems",
0x6F: "Electro Brain",
0x70: "Infogrames5",
0x71: "Interplay Entertainment",
0x72: "Broderbund",
0x73: "Sculptured Software6",
0x75: "The Sales Curve Limited7",
0x78: "THQ",
0x79: "Accolade15",
0x7A: "Triffix Entertainment",
0x7C: "MicroProse",
0x7F: "Kemco",
0x80: "Misawa Entertainment",
0x83: "LOZC G.",
0x86: "Tokuma Shoten",
0x8B: "Bullet-Proof Software2",
0x8C: "Vic Tokai Corp.16",
0x8E: "Ape Inc.17",
0x8F: "I'Max18",
0x91: "Chunsoft Co.8",
0x92: "Video System",
0x93: "Tsubaraya Productions",
0x95: "Varie",
0x96: "Yonezawa19/S'Pal",
0x97: "Kemco",
0x99: "Arc",
0x9A: "Nihon Bussan",
0x9B: "Tecmo",
0x9C: "Imagineer",
0x9D: "Banpresto",
0x9F: "Nova",
0xA1: "Hori Electric",
0xA2: "Bandai",
0xA4: "Konami",
0xA6: "Kawada",
0xA7: "Takara",
0xA9: "Technos Japan",
0xAA: "Broderbund",
0xAC: "Toei Animation",
0xAD: "Toho",
0xAF: "Namco",
0xB0: "Acclaim Entertainment",
0xB1: "ASCII Corporation or Nexsoft",
0xB2: "Bandai",
0xB4: "Square Enix",
0xB6: "HAL Laboratory",
0xB7: "SNK",
0xB9: "Pony Canyon",
0xBA: "Culture Brain",
0xBB: "Sunsoft",
0xBD: "Sony Imagesoft",
0xBF: "Sammy Corporation",
0xC0: "Taito",
0xC2: "Kemco",
0xC3: "Square",
0xC4: "Tokuma Shoten",
0xC5: "Data East",
0xC6: "Tonkin House",
0xC8: "Koei",
0xC9: "UFL",
0xCA: "Ultra Games",
0xCB: "VAP, Inc.",
0xCC: "Use Corporation",
0xCD: "Meldac",
0xCE: "Pony Canyon",
0xCF: "Angel",
0xD0: "Taito",
0xD1: "SOFEL (Software Engineering Lab)",
0xD2: "Quest",
0xD3: "Sigma Enterprises",
0xD4: "ASK Kodansha Co.",
0xD6: "Naxat Soft14",
0xD7: "Copya System",
0xD9: "Banpresto",
0xDA: "Tomy",
0xDB: "LJN",
0xDD: "Nippon Computer Systems",
0xDE: "Human Ent.",
0xDF: "Altron",
0xE0: "Jaleco",
0xE1: "Towa Chiki",
0xE2: "Yutaka # Needs more info",
0xE3: "Varie",
0xE5: "Epoch",
0xE7: "Athena",
0xE8: "Asmik Ace Entertainment",
0xE9: "Natsume",
0xEA: "King Records",
0xEB: "Atlus",
0xEC: "Epic/Sony Records",
0xEE: "IGS",
0xF0: "A Wave",
0xF3: "Extreme Entertainment",
0xFF: "LJN",
}
type ROMHeader struct {
EntryPoint [4]byte
Logo [48]byte
// NOTE(m): Assuming "old" cartridges here. This may cause problems with newer cartridges.
// See https://gbdev.io/pandocs/The_Cartridge_Header.html#0134-0143--title
Title [16]byte
NewLicenseeCode [2]byte
SGBFlag byte
CartridgeType byte
ROMSize byte
RAMSize byte
DestinationCode byte
OldLicenseeCode byte
MaskROMVersionNumber byte
HeaderChecksum byte
GlobalChecksum [2]byte
}
type Cartridge struct {
Filename string
Mapper string
Title string
Licensee string
SGBSupport bool
ROMSize int
RAMSize string
Destination string
Version int
}
func InsertCartridge(path string) *Cartridge {
file, err := os.Open(path)
if err != nil {
log.Fatal(err)
}
defer file.Close()
cartridge := Cartridge{Filename: file.Name()}
// Jump to start of header
_, err = file.Seek(0x0100, io.SeekStart)
if err != nil {
log.Fatal(err)
}
// Read header
var header ROMHeader
err = binary.Read(file, binary.LittleEndian, &header)
if err != nil {
log.Fatal(err)
}
// Validate the ROM by checking presence of the Nintendo logo
if header.Logo != expectedLogo {
log.Fatal("Invalid ROM file: No valid logo found!")
}
// Convert some header values
cartridge.Title = string(bytes.Trim(header.Title[:], "\x00"))
cartridge.Mapper = cartridgeTypes[header.CartridgeType]
if header.OldLicenseeCode == 0x33 {
// FIXME(m): Support new licensee codes
cartridge.Licensee = "Indicates that the New licensee code should be used instead."
} else {
cartridge.Licensee = oldLicensees[header.OldLicenseeCode]
}
cartridge.SGBSupport = (header.SGBFlag == 0x03)
cartridge.ROMSize = 32 * (1 << header.ROMSize)
cartridge.RAMSize = ramSizes[header.RAMSize]
switch header.DestinationCode {
case 0x00:
cartridge.Destination = "Japan (and possibly overseas)"
case 0x01:
cartridge.Destination = "Overseas only"
default:
cartridge.Destination = "UNKNOWN"
}
cartridge.Version = int(header.MaskROMVersionNumber)
// TODO(m): Verify header checksum
// NOTE(m): Ignoring global checksum which is not used, except by one emulator.
// See https://gbdev.io/pandocs/The_Cartridge_Header.html#014e-014f--global-checksum
return &cartridge
}

17
gb/console.go Normal file
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@ -0,0 +1,17 @@
package gb
type Console struct {
Cartridge *Cartridge
}
func NewConsole(path string) (*Console, error) {
cartridge := InsertCartridge(path)
console := Console{cartridge}
return &console, nil
}
func (console *Console) Update(dt uint64) {
console.StepSeconds(dt)
}

127
main.go
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@ -1,127 +1,16 @@
package main
import (
"fmt"
"log"
"runtime"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
"gb-player/ui"
)
var renderer *sdl.Renderer
var font *ttf.Font
func init() {
runtime.LockOSThread()
}
func main() {
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
log.Fatal(err)
}
defer sdl.Quit()
// FIXME(m): Allow specifying rom file on command line
// if len(os.Args) != 2 {
// log.Fatalln("No rom file specified")
// }
// romPath := os.Args[1]
romPath := "rom.gb"
if err := ttf.Init(); err != nil {
log.Fatal((err))
}
defer ttf.Quit()
window, err := sdl.CreateWindow(
"GB Player",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
800, 600,
sdl.WINDOW_SHOWN)
if err != nil {
panic(err)
}
defer window.Destroy()
renderer, err = sdl.CreateRenderer(window, -1, 0)
if err != nil {
panic(err)
}
defer renderer.Destroy()
renderer.RenderSetVSync(true)
font, err = ttf.OpenFont("SourceCodePro.ttf", 18)
if err != nil {
log.Fatal(err)
}
defer font.Close()
font.SetStyle(ttf.STYLE_BOLD)
var fps float64
var frameCount uint32
var startTicks = sdl.GetTicks64()
var now uint64
var last uint64
cartridge := Insert("rom.gb")
fmt.Println(cartridge)
running := true
for running {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
println("Quit")
running = false
}
}
last = now
now = sdl.GetPerformanceCounter()
deltaTime := float64((now - last) * 1000.0 / sdl.GetPerformanceFrequency())
_ = deltaTime
// Clear screen
renderer.SetDrawColor(0x63, 0x94, 0xED, 0xff)
renderer.Clear()
// Update state
rect := sdl.Rect{X: 100, Y: 100, W: 200, H: 150}
renderer.SetDrawColor(0, 0, 255, 255)
renderer.FillRect(&rect)
drawDebugWindow(fps)
// Present to screen
renderer.Present()
// Calculate framerate
frameCount++
currentTicks := sdl.GetTicks64()
elapsed := currentTicks - startTicks
if elapsed >= 1000 {
fps = float64(frameCount) / (float64(elapsed) / 1000.0)
// Reset counters
frameCount = 0
startTicks = currentTicks
}
}
}
func drawDebugWindow(fps float64) {
var textSurface *sdl.Surface
var textTexture *sdl.Texture
// FPS
textSurface, err := font.RenderUTF8Blended(fmt.Sprintf("FPS: %.2f", fps), sdl.Color{R: 0, G: 0, B: 0, A: 255})
if err != nil {
log.Fatal(err)
}
defer textSurface.Free()
textTexture, err = renderer.CreateTextureFromSurface(textSurface)
if err != nil {
log.Fatal(err)
}
defer textTexture.Destroy()
textRect := sdl.Rect{X: 0, Y: 0, W: textSurface.W, H: textSurface.H}
renderer.Copy(textTexture, nil, &textRect)
ui.Run(romPath)
}

86
ui/controller.go Normal file
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@ -0,0 +1,86 @@
package ui
import (
"gb-player/gb"
"github.com/veandco/go-sdl2/sdl"
)
type Controller struct {
renderer *sdl.Renderer
view *View
timestamp uint64
}
func NewController(renderer *sdl.Renderer) *Controller {
controller := Controller{}
controller.renderer = renderer
return &controller
}
func (c *Controller) Start(path string) {
console := gb.NewConsole(path)
c.view = NewView(c, console)
c.Run()
}
func (c *Controller) Step() {
timestamp := sdl.GetTicks64()
dt := timestamp - c.timestamp
c.view.Update(timestamp, dt)
}
func (c *Controller) Run() {
var fps float64
var frameCount uint32
var startTicks = sdl.GetTicks64()
var now, last uint64
// cartridge := gb.Insert(romPath)
// fmt.Println(cartridge)
running := true
for running {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
println("Quit")
running = false
}
}
last = now
now = sdl.GetPerformanceCounter()
deltaTime := float64((now - last) * 1000.0 / sdl.GetPerformanceFrequency())
_ = deltaTime
// Clear screen
renderer.SetDrawColor(0x63, 0x94, 0xED, 0xff)
renderer.Clear()
// Update state
c.Step()
rect := sdl.Rect{X: 100, Y: 100, W: 200, H: 150}
renderer.SetDrawColor(0, 0, 255, 255)
renderer.FillRect(&rect)
drawDebugWindow(fps)
// Present to screen
renderer.Present()
// Calculate framerate
frameCount++
currentTicks := sdl.GetTicks64()
elapsed := currentTicks - startTicks
if elapsed >= 1000 {
fps = float64(frameCount) / (float64(elapsed) / 1000.0)
// Reset counters
frameCount = 0
startTicks = currentTicks
}
}
}

75
ui/run.go Normal file
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@ -0,0 +1,75 @@
package ui
import (
"fmt"
"log"
"runtime"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
)
var renderer *sdl.Renderer
var font *ttf.Font
func init() {
runtime.LockOSThread()
}
func Run(romPath string) {
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
log.Fatal(err)
}
defer sdl.Quit()
if err := ttf.Init(); err != nil {
log.Fatal((err))
}
defer ttf.Quit()
window, err := sdl.CreateWindow(
"GB Player",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
800, 600,
sdl.WINDOW_SHOWN)
if err != nil {
panic(err)
}
defer window.Destroy()
renderer, err = sdl.CreateRenderer(window, -1, 0)
if err != nil {
panic(err)
}
defer renderer.Destroy()
renderer.RenderSetVSync(true)
font, err = ttf.OpenFont("SourceCodePro.ttf", 18)
if err != nil {
log.Fatal(err)
}
defer font.Close()
font.SetStyle(ttf.STYLE_BOLD)
controller := NewController(renderer)
controller.Start(romPath)
}
func drawDebugWindow(fps float64) {
// FPS
textSurface, err := font.RenderUTF8Blended(fmt.Sprintf("FPS: %.2f", fps), sdl.Color{R: 0, G: 0, B: 0, A: 255})
if err != nil {
log.Fatal(err)
}
defer textSurface.Free()
textTexture, err := renderer.CreateTextureFromSurface(textSurface)
if err != nil {
log.Fatal(err)
}
defer textTexture.Destroy()
textRect := sdl.Rect{X: 0, Y: 0, W: textSurface.W, H: textSurface.H}
renderer.Copy(textTexture, nil, &textRect)
}

14
ui/view.go Normal file
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@ -0,0 +1,14 @@
package ui
import (
"gb-player/gb"
)
type View struct {
controller *Controller
console *gb.Console
}
func NewView(controller *Controller, console *gb.Console) *View {
return &View{controller, console}
}